Knight fortresses: knight towers, patrols, alarm, claimable knight ground and vaults
- fortress.rs: fortress builder (masonry walls with doors, courtyard, corner towers, vault chambers full of mixed treasure, shard chamber, gate of the order as the heart, guards, patrols) - Knight towers shoot the player's units; creatures tear down knight towers within reach - Patrols walk their round; guards and patrols that spot an enemy alarm the others nearby - Imps claim knight ground (slower, not next to fighting heroes); vaults hand over their treasure, shard chambers give the shard back; claiming alarms the knights - Knights tear down the player's bridges near their posts - Fix: units next to a tower could stop at the tile edge just out of melee reach - Tests for towers, vault looting, patrols/alarm and bridge tearing Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -2,6 +2,7 @@
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mod audio;
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mod cloud;
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mod fortress;
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mod game;
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mod gfx;
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mod i18n;
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