Campaign of 30 missions: six against the rival masters Mossgrim and Lady Nightwell, islands, mana springs, sealed caves with chained creatures
- missions interleaved into one story (EN/DE), new epilogue, map sizes grow to 176x176 - islands in water or lava with treasure and/or a mana spring; rivers at least four tiles wide - sealed caves with treasure and a chained creature that joins once the cave is claimed - new goals: rival cores, mana springs, freed creatures - rival messages name the masters; new progress key for the new mission order Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -148,7 +148,7 @@ fn mission_game(i: usize, progress: &campaign::Progress) -> (Game, Cam) {
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(g, cam)
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}
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const PROGRESS_KEY: &str = "dc.campaign";
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const PROGRESS_KEY: &str = "dc.campaign30"; // new key: the 30-mission order differs from the old one
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fn store_progress(p: &campaign::Progress) {
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platform::storage_set(PROGRESS_KEY, &serde_json::to_string(p).unwrap_or_default());
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