Script blocks for weather and talent experience, groves as ground; the co-op campaign brings rogues and a storm
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -58,10 +58,12 @@ creatures and heroes.
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| Units | Spawn | count, kind, level, side, where (the core, the trigger unit, a zone), optional name |
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| Units | Spawn | count, kind, level, side, where (the core, the trigger unit, a zone), optional name |
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| | Hero wave | count (sent at once) |
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| | Hero wave | count (sent at once) |
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| | Remove | side, zone (removes those units) |
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| | Remove | side, zone (removes those units) |
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| World | Change ground | zone → floor, earth, rock, water, lava, gold (the core, portals, towers and the gate stay) |
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| World | Change ground | zone → floor, earth, rock, water, lava, gold, mushroom grove (the core, portals, towers and the gate stay) |
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| | Reveal | zone (lifts the fog of war) |
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| | Reveal | zone (lifts the fog of war) |
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| | Show | zone (moves the camera there) |
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| | Show | zone (moves the camera there) |
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| | Gold + / Mana + | amount (negative takes) |
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| | Gold + / Mana + | amount (negative takes) |
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| | Weather above ground | fair, rain, fog or storm, for seconds (0: until a block changes it); it fades in softly. Only maps with land above ground have weather |
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| | Talent experience + | amount (experience for the player's master talents) |
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| Logic | If / else | condition; blocks inside |
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| Logic | If / else | condition; blocks inside |
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| | Repeat | times (0–100); blocks inside |
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| | Repeat | times (0–100); blocks inside |
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| | Repeat until | condition, checked **before** each run (already true: the inside never runs); blocks inside |
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| | Repeat until | condition, checked **before** each run (already true: the inside never runs); blocks inside |
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@@ -80,7 +82,7 @@ Every number field holds a **value**; the switch in front of it changes the valu
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side/kind), *Count* in a zone, *Random* (whole number between a and b, deterministic),
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side/kind), *Count* in a zone, *Random* (whole number between a and b, deterministic),
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*Calculation* (`+ - * /`, division by 0 gives 0),
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*Calculation* (`+ - * /`, division by 0 gives 0),
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- conditions (for *If*): *Comparison* (`< <= = != >= >`), *and*, *or*, *not*, *Yes/no*,
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- conditions (for *If*): *Comparison* (`< <= = != >= >`), *and*, *or*, *not*, *Yes/no*,
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*Trigger unit is a* (kind).
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*Trigger unit is a* (kind), *Weather above ground is* (fair, rain, fog, storm).
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Variables are numbers the mission remembers (saved with the game); a variable is known once some
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Variables are numbers the mission remembers (saved with the game); a variable is known once some
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script of the mission sets it.
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script of the mission sets it.
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@@ -1376,6 +1376,8 @@ blk.reveal = Odhalit
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blk.camera = Ukázat
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blk.camera = Ukázat
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blk.gold = Zlato +
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blk.gold = Zlato +
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blk.mana = Mana +
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blk.mana = Mana +
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blk.weather = Počasí na povrchu
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blk.talentxp = Zkušenosti talentů +
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blk.if = Když
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blk.if = Když
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blk.repeat = Opakovat
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blk.repeat = Opakovat
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blk.trigger = Přepnout spouštěč
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blk.trigger = Přepnout spouštěč
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@@ -1395,6 +1397,8 @@ blk.help.reveal = Odhalí mlhu války nad zónou.
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blk.help.camera = Přesune kameru na zónu.
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blk.help.camera = Přesune kameru na zónu.
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blk.help.gold = Dá (nebo vezme) zlato.
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blk.help.gold = Dá (nebo vezme) zlato.
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blk.help.mana = Dá (nebo vezme) manu.
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blk.help.mana = Dá (nebo vezme) manu.
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blk.help.weather = Nastaví počasí na povrchu (jasno, déšť, mlha nebo bouře) na tolik sekund; 0 ho ponechá, dokud ho jiný blok nezmění.
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blk.help.talentxp = Dá hráči zkušenosti pro pánovy talenty.
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blk.help.if = Spustí vnitřní bloky, jen když platí podmínka, jinak ty pod "jinak".
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blk.help.if = Spustí vnitřní bloky, jen když platí podmínka, jinak ty pod "jinak".
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blk.help.repeat = Spustí vnitřní bloky několikrát.
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blk.help.repeat = Spustí vnitřní bloky několikrát.
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blk.help.trigger = Zapne spouštěč (může se spustit znovu) nebo ho vypne.
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blk.help.trigger = Zapne spouštěč (může se spustit znovu) nebo ho vypne.
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@@ -1417,6 +1421,7 @@ blk.v.or = nebo
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blk.v.not = ne
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blk.v.not = ne
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blk.v.bool = Ano/ne
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blk.v.bool = Ano/ne
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blk.v.eventkind = Spouštěcí jednotka je
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blk.v.eventkind = Spouštěcí jednotka je
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blk.v.weatheris = Počasí na povrchu je
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blk.w_at = na
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blk.w_at = na
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blk.w_by = o
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blk.w_by = o
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blk.w_in = v
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blk.w_in = v
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@@ -1465,6 +1470,7 @@ blk.until = Opakovat dokud
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blk.dountil = Opakovat, pak ověřit: dokud
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blk.dountil = Opakovat, pak ověřit: dokud
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blk.wait = Čekat
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blk.wait = Čekat
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blk.w_seconds = sekund
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blk.w_seconds = sekund
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blk.w_for = na
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blk.help.until = Spouští vnitřní bloky znovu a znovu, dokud neplatí podmínka - ověřuje se před každým během, takže pokud už platí, vnitřek se nespustí vůbec.
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blk.help.until = Spouští vnitřní bloky znovu a znovu, dokud neplatí podmínka - ověřuje se před každým během, takže pokud už platí, vnitřek se nespustí vůbec.
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blk.help.dountil = Spustí vnitřní bloky, pak ověří podmínku a opakuje, dokud neplatí - vnitřek proběhne vždy aspoň jednou.
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blk.help.dountil = Spustí vnitřní bloky, pak ověří podmínku a opakuje, dokud neplatí - vnitřek proběhne vždy aspoň jednou.
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blk.help.wait = Pozastaví tento skript na několik sekund, pak pokračuje dalším blokem (i uvnitř smyček).
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blk.help.wait = Pozastaví tento skript na několik sekund, pak pokračuje dalším blokem (i uvnitř smyček).
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@@ -1375,6 +1375,8 @@ blk.reveal = Afslør
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blk.camera = Vis
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blk.camera = Vis
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blk.gold = Guld +
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blk.gold = Guld +
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blk.mana = Mana +
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blk.mana = Mana +
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blk.weather = Vejret over jorden
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blk.talentxp = Talenterfaring +
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blk.if = Hvis
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blk.if = Hvis
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blk.repeat = Gentag
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blk.repeat = Gentag
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blk.trigger = Skift udløser
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blk.trigger = Skift udløser
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@@ -1394,6 +1396,8 @@ blk.help.reveal = Løfter krigens tåge over en zone.
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blk.help.camera = Flytter kameraet til en zone.
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blk.help.camera = Flytter kameraet til en zone.
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blk.help.gold = Giver (eller tager) guld.
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blk.help.gold = Giver (eller tager) guld.
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blk.help.mana = Giver (eller tager) mana.
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blk.help.mana = Giver (eller tager) mana.
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blk.help.weather = Sætter vejret over jorden (klart, regn, tåge eller storm) i så mange sekunder; 0 beholder det, til en anden blok ændrer det.
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blk.help.talentxp = Giver spilleren erfaring til mestertalenterne.
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blk.help.if = Kører blokkene indeni kun hvis betingelsen gælder, ellers dem under "ellers".
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blk.help.if = Kører blokkene indeni kun hvis betingelsen gælder, ellers dem under "ellers".
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blk.help.repeat = Kører blokkene indeni flere gange.
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blk.help.repeat = Kører blokkene indeni flere gange.
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blk.help.trigger = Slår en udløser til (den kan udløses igen) eller fra.
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blk.help.trigger = Slår en udløser til (den kan udløses igen) eller fra.
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@@ -1416,6 +1420,7 @@ blk.v.or = eller
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blk.v.not = ikke
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blk.v.not = ikke
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blk.v.bool = Ja/nej
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blk.v.bool = Ja/nej
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blk.v.eventkind = Udløserenhed er en
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blk.v.eventkind = Udløserenhed er en
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blk.v.weatheris = Vejret over jorden er
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blk.w_at = ved
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blk.w_at = ved
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blk.w_by = med
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blk.w_by = med
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blk.w_in = i
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blk.w_in = i
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@@ -1464,6 +1469,7 @@ blk.until = Gentag indtil
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blk.dountil = Gentag, tjek så: indtil
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blk.dountil = Gentag, tjek så: indtil
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blk.wait = Vent
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blk.wait = Vent
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blk.w_seconds = sekunder
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blk.w_seconds = sekunder
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blk.w_for = i
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blk.help.until = Kører blokkene indeni igen og igen, indtil betingelsen gælder - tjekkes før hver kørsel, så hvis den allerede gælder, kører indholdet slet ikke.
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blk.help.until = Kører blokkene indeni igen og igen, indtil betingelsen gælder - tjekkes før hver kørsel, så hvis den allerede gælder, kører indholdet slet ikke.
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blk.help.dountil = Kører blokkene indeni, tjekker så betingelsen og gentager, indtil den gælder - indholdet kører altid mindst én gang.
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blk.help.dountil = Kører blokkene indeni, tjekker så betingelsen og gentager, indtil den gælder - indholdet kører altid mindst én gang.
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blk.help.wait = Sætter dette script på pause i nogle sekunder, derefter fortsætter det med næste blok (også inde i løkker).
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blk.help.wait = Sætter dette script på pause i nogle sekunder, derefter fortsætter det med næste blok (også inde i løkker).
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@@ -1375,6 +1375,8 @@ blk.reveal = Aufdecken
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blk.camera = Zeigen
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blk.camera = Zeigen
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blk.gold = Gold +
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blk.gold = Gold +
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blk.mana = Mana +
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blk.mana = Mana +
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blk.weather = Wetter über der Erde
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blk.talentxp = Talent-Erfahrung +
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blk.if = Wenn
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blk.if = Wenn
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blk.repeat = Wiederhole
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blk.repeat = Wiederhole
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blk.trigger = Trigger schalten
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blk.trigger = Trigger schalten
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@@ -1394,6 +1396,8 @@ blk.help.reveal = Hebt den Nebel über einer Zone.
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blk.help.camera = Bewegt die Kamera zu einer Zone.
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blk.help.camera = Bewegt die Kamera zu einer Zone.
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blk.help.gold = Gibt (oder nimmt) Gold.
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blk.help.gold = Gibt (oder nimmt) Gold.
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blk.help.mana = Gibt (oder nimmt) Mana.
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blk.help.mana = Gibt (oder nimmt) Mana.
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blk.help.weather = Setzt das Wetter über der Erde (heiter, Regen, Nebel oder Sturm) für so viele Sekunden; 0 hält es, bis ein anderer Block es ändert.
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blk.help.talentxp = Gibt dem Spieler Erfahrung für die Meister-Talente.
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blk.help.if = Führt die Blöcke darin nur aus, wenn die Bedingung gilt, sonst die unter "sonst".
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blk.help.if = Führt die Blöcke darin nur aus, wenn die Bedingung gilt, sonst die unter "sonst".
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blk.help.repeat = Führt die Blöcke darin mehrmals aus.
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blk.help.repeat = Führt die Blöcke darin mehrmals aus.
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blk.help.trigger = Schaltet einen Trigger ein (er darf erneut auslösen) oder aus.
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blk.help.trigger = Schaltet einen Trigger ein (er darf erneut auslösen) oder aus.
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@@ -1416,6 +1420,7 @@ blk.v.or = oder
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blk.v.not = nicht
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blk.v.not = nicht
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blk.v.bool = Ja/Nein
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blk.v.bool = Ja/Nein
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blk.v.eventkind = Auslöser ist ein
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blk.v.eventkind = Auslöser ist ein
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blk.v.weatheris = Wetter über der Erde ist
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blk.w_at = bei
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blk.w_at = bei
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blk.w_by = um
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blk.w_by = um
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blk.w_in = in
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blk.w_in = in
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@@ -1464,6 +1469,7 @@ blk.until = Wiederhole bis
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blk.dountil = Wiederhole, prüfe danach: bis
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blk.dountil = Wiederhole, prüfe danach: bis
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blk.wait = Warte
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blk.wait = Warte
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blk.w_seconds = Sekunden
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blk.w_seconds = Sekunden
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blk.w_for = für
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blk.help.until = Führt die Blöcke darin immer wieder aus, bis die Bedingung gilt - geprüft vor jedem Durchlauf; gilt sie schon, läuft der Inhalt gar nicht.
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blk.help.until = Führt die Blöcke darin immer wieder aus, bis die Bedingung gilt - geprüft vor jedem Durchlauf; gilt sie schon, läuft der Inhalt gar nicht.
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blk.help.dountil = Führt die Blöcke darin aus, prüft dann die Bedingung und wiederholt, bis sie gilt - der Inhalt läuft mindestens einmal.
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blk.help.dountil = Führt die Blöcke darin aus, prüft dann die Bedingung und wiederholt, bis sie gilt - der Inhalt läuft mindestens einmal.
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blk.help.wait = Hält dieses Skript einige Sekunden an, danach geht es mit dem nächsten Block weiter (auch in Schleifen).
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blk.help.wait = Hält dieses Skript einige Sekunden an, danach geht es mit dem nächsten Block weiter (auch in Schleifen).
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@@ -1376,6 +1376,8 @@ blk.reveal = Αποκάλυψη
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blk.camera = Δείξε
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blk.camera = Δείξε
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blk.gold = Χρυσός +
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blk.gold = Χρυσός +
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blk.mana = Μάνα +
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blk.mana = Μάνα +
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blk.weather = Καιρός στην επιφάνεια
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blk.talentxp = Εμπειρία ταλέντων +
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blk.if = Αν
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blk.if = Αν
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blk.repeat = Επανάληψη
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blk.repeat = Επανάληψη
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blk.trigger = Διακόπτης εναύσματος
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blk.trigger = Διακόπτης εναύσματος
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@@ -1395,6 +1397,8 @@ blk.help.reveal = Σηκώνει την ομίχλη του πολέμου πά
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blk.help.camera = Μετακινεί την κάμερα σε μια ζώνη.
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blk.help.camera = Μετακινεί την κάμερα σε μια ζώνη.
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blk.help.gold = Δίνει (ή παίρνει) χρυσό.
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blk.help.gold = Δίνει (ή παίρνει) χρυσό.
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blk.help.mana = Δίνει (ή παίρνει) μάνα.
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blk.help.mana = Δίνει (ή παίρνει) μάνα.
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blk.help.weather = Ορίζει τον καιρό στην επιφάνεια (αίθριο, βροχή, ομίχλη ή καταιγίδα) για τόσα δευτερόλεπτα· το 0 τον κρατά μέχρι να τον αλλάξει άλλο μπλοκ.
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blk.help.talentxp = Δίνει στον παίκτη εμπειρία για τα ταλέντα του άρχοντα.
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blk.help.if = Εκτελεί τα μπλοκ μέσα μόνο αν ισχύει η συνθήκη, αλλιώς αυτά κάτω από το "αλλιώς".
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blk.help.if = Εκτελεί τα μπλοκ μέσα μόνο αν ισχύει η συνθήκη, αλλιώς αυτά κάτω από το "αλλιώς".
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blk.help.repeat = Εκτελεί τα μπλοκ μέσα πολλές φορές.
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blk.help.repeat = Εκτελεί τα μπλοκ μέσα πολλές φορές.
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blk.help.trigger = Ενεργοποιεί ένα έναυσμα (μπορεί να ξαναπυροδοτηθεί) ή το απενεργοποιεί.
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blk.help.trigger = Ενεργοποιεί ένα έναυσμα (μπορεί να ξαναπυροδοτηθεί) ή το απενεργοποιεί.
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@@ -1417,6 +1421,7 @@ blk.v.or = ή
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blk.v.not = όχι
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blk.v.not = όχι
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blk.v.bool = Ναι/όχι
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blk.v.bool = Ναι/όχι
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blk.v.eventkind = Μονάδα εναύσματος είναι
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blk.v.eventkind = Μονάδα εναύσματος είναι
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blk.v.weatheris = Ο καιρός στην επιφάνεια είναι
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blk.w_at = σε
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blk.w_at = σε
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blk.w_by = κατά
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blk.w_by = κατά
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blk.w_in = σε
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blk.w_in = σε
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@@ -1465,6 +1470,7 @@ blk.until = Επανάληψη ώσπου
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blk.dountil = Επανάληψη, μετά έλεγχος: ώσπου
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blk.dountil = Επανάληψη, μετά έλεγχος: ώσπου
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blk.wait = Αναμονή
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blk.wait = Αναμονή
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blk.w_seconds = δευτερόλεπτα
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blk.w_seconds = δευτερόλεπτα
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blk.w_for = για
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blk.help.until = Εκτελεί τα μπλοκ μέσα ξανά και ξανά ώσπου να ισχύσει η συνθήκη - ελέγχεται πριν από κάθε εκτέλεση, οπότε αν ισχύει ήδη, το εσωτερικό δεν εκτελείται καθόλου.
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blk.help.until = Εκτελεί τα μπλοκ μέσα ξανά και ξανά ώσπου να ισχύσει η συνθήκη - ελέγχεται πριν από κάθε εκτέλεση, οπότε αν ισχύει ήδη, το εσωτερικό δεν εκτελείται καθόλου.
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blk.help.dountil = Εκτελεί τα μπλοκ μέσα, μετά ελέγχει τη συνθήκη και επαναλαμβάνει ώσπου να ισχύσει - το εσωτερικό εκτελείται πάντα τουλάχιστον μία φορά.
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blk.help.dountil = Εκτελεί τα μπλοκ μέσα, μετά ελέγχει τη συνθήκη και επαναλαμβάνει ώσπου να ισχύσει - το εσωτερικό εκτελείται πάντα τουλάχιστον μία φορά.
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blk.help.wait = Σταματά αυτό το σενάριο για μερικά δευτερόλεπτα, και μετά συνεχίζει με το επόμενο μπλοκ (και μέσα σε βρόχους).
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blk.help.wait = Σταματά αυτό το σενάριο για μερικά δευτερόλεπτα, και μετά συνεχίζει με το επόμενο μπλοκ (και μέσα σε βρόχους).
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@@ -1376,6 +1376,8 @@ blk.reveal = Reveal
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blk.camera = Show
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blk.camera = Show
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blk.gold = Gold +
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blk.gold = Gold +
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blk.mana = Mana +
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blk.mana = Mana +
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blk.weather = Weather above ground
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blk.talentxp = Talent experience +
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blk.if = If
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blk.if = If
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blk.repeat = Repeat
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blk.repeat = Repeat
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blk.trigger = Switch trigger
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blk.trigger = Switch trigger
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@@ -1395,6 +1397,8 @@ blk.help.reveal = Lifts the fog of war over a zone.
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blk.help.camera = Moves the camera to a zone.
|
blk.help.camera = Moves the camera to a zone.
|
||||||
blk.help.gold = Gives (or takes) gold.
|
blk.help.gold = Gives (or takes) gold.
|
||||||
blk.help.mana = Gives (or takes) mana.
|
blk.help.mana = Gives (or takes) mana.
|
||||||
|
blk.help.weather = Sets the weather above ground (fair, rain, fog or storm) for so many seconds; 0 keeps it until another block changes it.
|
||||||
|
blk.help.talentxp = Gives the player experience for the master talents.
|
||||||
blk.help.if = Runs the blocks inside only if the condition holds, otherwise the ones under "else".
|
blk.help.if = Runs the blocks inside only if the condition holds, otherwise the ones under "else".
|
||||||
blk.help.repeat = Runs the blocks inside several times.
|
blk.help.repeat = Runs the blocks inside several times.
|
||||||
blk.help.trigger = Switches a trigger on (it may fire again) or off.
|
blk.help.trigger = Switches a trigger on (it may fire again) or off.
|
||||||
@@ -1417,6 +1421,7 @@ blk.v.or = or
|
|||||||
blk.v.not = not
|
blk.v.not = not
|
||||||
blk.v.bool = Yes/no
|
blk.v.bool = Yes/no
|
||||||
blk.v.eventkind = Trigger unit is a
|
blk.v.eventkind = Trigger unit is a
|
||||||
|
blk.v.weatheris = Weather above ground is
|
||||||
blk.w_at = at
|
blk.w_at = at
|
||||||
blk.w_by = by
|
blk.w_by = by
|
||||||
blk.w_in = in
|
blk.w_in = in
|
||||||
@@ -1465,6 +1470,7 @@ blk.until = Repeat until
|
|||||||
blk.dountil = Repeat, then check: until
|
blk.dountil = Repeat, then check: until
|
||||||
blk.wait = Wait
|
blk.wait = Wait
|
||||||
blk.w_seconds = seconds
|
blk.w_seconds = seconds
|
||||||
|
blk.w_for = for
|
||||||
blk.help.until = Runs the blocks inside again and again until the condition holds - checked before each run, so if it already holds the inside does not run at all.
|
blk.help.until = Runs the blocks inside again and again until the condition holds - checked before each run, so if it already holds the inside does not run at all.
|
||||||
blk.help.dountil = Runs the blocks inside, then checks the condition and repeats until it holds - the inside always runs at least once.
|
blk.help.dountil = Runs the blocks inside, then checks the condition and repeats until it holds - the inside always runs at least once.
|
||||||
blk.help.wait = Pauses this script for some seconds, then it goes on with the next block (also inside loops).
|
blk.help.wait = Pauses this script for some seconds, then it goes on with the next block (also inside loops).
|
||||||
|
|||||||
@@ -1368,6 +1368,8 @@ blk.reveal = Revelar
|
|||||||
blk.camera = Mostrar
|
blk.camera = Mostrar
|
||||||
blk.gold = Oro +
|
blk.gold = Oro +
|
||||||
blk.mana = Maná +
|
blk.mana = Maná +
|
||||||
|
blk.weather = Clima en la superficie
|
||||||
|
blk.talentxp = Experiencia de talentos +
|
||||||
blk.if = Si
|
blk.if = Si
|
||||||
blk.repeat = Repetir
|
blk.repeat = Repetir
|
||||||
blk.trigger = Conmutar disparador
|
blk.trigger = Conmutar disparador
|
||||||
@@ -1387,6 +1389,8 @@ blk.help.reveal = Levanta la niebla de guerra sobre una zona.
|
|||||||
blk.help.camera = Mueve la cámara a una zona.
|
blk.help.camera = Mueve la cámara a una zona.
|
||||||
blk.help.gold = Da (o quita) oro.
|
blk.help.gold = Da (o quita) oro.
|
||||||
blk.help.mana = Da (o quita) maná.
|
blk.help.mana = Da (o quita) maná.
|
||||||
|
blk.help.weather = Fija el clima en la superficie (despejado, lluvia, niebla o tormenta) durante tantos segundos; 0 lo mantiene hasta que otro bloque lo cambie.
|
||||||
|
blk.help.talentxp = Da al jugador experiencia para los talentos del maestro.
|
||||||
blk.help.if = Ejecuta los bloques de dentro solo si se cumple la condición; si no, los de «si no».
|
blk.help.if = Ejecuta los bloques de dentro solo si se cumple la condición; si no, los de «si no».
|
||||||
blk.help.repeat = Ejecuta varias veces los bloques de dentro.
|
blk.help.repeat = Ejecuta varias veces los bloques de dentro.
|
||||||
blk.help.trigger = Activa un disparador (puede volver a saltar) o lo desactiva.
|
blk.help.trigger = Activa un disparador (puede volver a saltar) o lo desactiva.
|
||||||
@@ -1409,6 +1413,7 @@ blk.v.or = o
|
|||||||
blk.v.not = no
|
blk.v.not = no
|
||||||
blk.v.bool = Sí/no
|
blk.v.bool = Sí/no
|
||||||
blk.v.eventkind = El causante es un
|
blk.v.eventkind = El causante es un
|
||||||
|
blk.v.weatheris = El clima en la superficie es
|
||||||
blk.w_at = en
|
blk.w_at = en
|
||||||
blk.w_by = en
|
blk.w_by = en
|
||||||
blk.w_in = en
|
blk.w_in = en
|
||||||
@@ -1465,6 +1470,7 @@ blk.until = Repetir hasta
|
|||||||
blk.dountil = Repetir y luego: hasta
|
blk.dountil = Repetir y luego: hasta
|
||||||
blk.wait = Esperar
|
blk.wait = Esperar
|
||||||
blk.w_seconds = segundos
|
blk.w_seconds = segundos
|
||||||
|
blk.w_for = durante
|
||||||
blk.help.until = Ejecuta los bloques de dentro una y otra vez hasta que se cumpla la condición; se comprueba antes de cada vuelta, así que si ya se cumple no se ejecuta nada.
|
blk.help.until = Ejecuta los bloques de dentro una y otra vez hasta que se cumpla la condición; se comprueba antes de cada vuelta, así que si ya se cumple no se ejecuta nada.
|
||||||
blk.help.dountil = Ejecuta los bloques de dentro, luego comprueba la condición y repite hasta que se cumpla; el contenido se ejecuta al menos una vez.
|
blk.help.dountil = Ejecuta los bloques de dentro, luego comprueba la condición y repite hasta que se cumpla; el contenido se ejecuta al menos una vez.
|
||||||
blk.help.wait = Detiene este script unos segundos y luego sigue con el siguiente bloque (también dentro de bucles).
|
blk.help.wait = Detiene este script unos segundos y luego sigue con el siguiente bloque (también dentro de bucles).
|
||||||
|
|||||||
@@ -1376,6 +1376,8 @@ blk.reveal = Paljasta
|
|||||||
blk.camera = Näytä
|
blk.camera = Näytä
|
||||||
blk.gold = Kulta +
|
blk.gold = Kulta +
|
||||||
blk.mana = Mana +
|
blk.mana = Mana +
|
||||||
|
blk.weather = Sää maan päällä
|
||||||
|
blk.talentxp = Kykykokemus +
|
||||||
blk.if = Jos
|
blk.if = Jos
|
||||||
blk.repeat = Toista
|
blk.repeat = Toista
|
||||||
blk.trigger = Vaihda laukaisin
|
blk.trigger = Vaihda laukaisin
|
||||||
@@ -1395,6 +1397,8 @@ blk.help.reveal = Poistaa sodan sumun alueen yltä.
|
|||||||
blk.help.camera = Siirtää kameran alueelle.
|
blk.help.camera = Siirtää kameran alueelle.
|
||||||
blk.help.gold = Antaa (tai ottaa) kultaa.
|
blk.help.gold = Antaa (tai ottaa) kultaa.
|
||||||
blk.help.mana = Antaa (tai ottaa) manaa.
|
blk.help.mana = Antaa (tai ottaa) manaa.
|
||||||
|
blk.help.weather = Asettaa sään maan päällä (selkeää, sade, sumu tai myrsky) niin moneksi sekunniksi; 0 pitää sen, kunnes toinen palikka muuttaa sitä.
|
||||||
|
blk.help.talentxp = Antaa pelaajalle kokemusta mestarin kykyihin.
|
||||||
blk.help.if = Suorittaa sisällä olevat lohkot vain, jos ehto pätee, muuten "muuten"-kohdan lohkot.
|
blk.help.if = Suorittaa sisällä olevat lohkot vain, jos ehto pätee, muuten "muuten"-kohdan lohkot.
|
||||||
blk.help.repeat = Suorittaa sisällä olevat lohkot useita kertoja.
|
blk.help.repeat = Suorittaa sisällä olevat lohkot useita kertoja.
|
||||||
blk.help.trigger = Kytkee laukaisimen päälle (se voi laueta uudelleen) tai pois.
|
blk.help.trigger = Kytkee laukaisimen päälle (se voi laueta uudelleen) tai pois.
|
||||||
@@ -1417,6 +1421,7 @@ blk.v.or = tai
|
|||||||
blk.v.not = ei
|
blk.v.not = ei
|
||||||
blk.v.bool = Kyllä/ei
|
blk.v.bool = Kyllä/ei
|
||||||
blk.v.eventkind = Laukaisija on laji
|
blk.v.eventkind = Laukaisija on laji
|
||||||
|
blk.v.weatheris = Sää maan päällä on
|
||||||
blk.w_at = paikka
|
blk.w_at = paikka
|
||||||
blk.w_by = määrä
|
blk.w_by = määrä
|
||||||
blk.w_in = alue
|
blk.w_in = alue
|
||||||
@@ -1465,6 +1470,7 @@ blk.until = Toista kunnes
|
|||||||
blk.dountil = Toista, sitten tarkista: kunnes
|
blk.dountil = Toista, sitten tarkista: kunnes
|
||||||
blk.wait = Odota
|
blk.wait = Odota
|
||||||
blk.w_seconds = sekuntia
|
blk.w_seconds = sekuntia
|
||||||
|
blk.w_for = kesto
|
||||||
blk.help.until = Suorittaa sisällä olevia lohkoja yhä uudelleen, kunnes ehto pätee - tarkistetaan ennen jokaista kierrosta, joten jos ehto jo pätee, sisältöä ei suoriteta lainkaan.
|
blk.help.until = Suorittaa sisällä olevia lohkoja yhä uudelleen, kunnes ehto pätee - tarkistetaan ennen jokaista kierrosta, joten jos ehto jo pätee, sisältöä ei suoriteta lainkaan.
|
||||||
blk.help.dountil = Suorittaa sisällä olevat lohkot, tarkistaa sitten ehdon ja toistaa, kunnes se pätee - sisältö suoritetaan aina vähintään kerran.
|
blk.help.dountil = Suorittaa sisällä olevat lohkot, tarkistaa sitten ehdon ja toistaa, kunnes se pätee - sisältö suoritetaan aina vähintään kerran.
|
||||||
blk.help.wait = Pysäyttää tämän skriptin muutamaksi sekunniksi, sitten se jatkaa seuraavasta lohkosta (myös silmukoiden sisällä).
|
blk.help.wait = Pysäyttää tämän skriptin muutamaksi sekunniksi, sitten se jatkaa seuraavasta lohkosta (myös silmukoiden sisällä).
|
||||||
|
|||||||
@@ -1376,6 +1376,8 @@ blk.reveal = Otkrij
|
|||||||
blk.camera = Pokaži
|
blk.camera = Pokaži
|
||||||
blk.gold = Zlato +
|
blk.gold = Zlato +
|
||||||
blk.mana = Mana +
|
blk.mana = Mana +
|
||||||
|
blk.weather = Vrijeme na površini
|
||||||
|
blk.talentxp = Iskustvo talenata +
|
||||||
blk.if = Ako
|
blk.if = Ako
|
||||||
blk.repeat = Ponovi
|
blk.repeat = Ponovi
|
||||||
blk.trigger = Prebaci okidač
|
blk.trigger = Prebaci okidač
|
||||||
@@ -1395,6 +1397,8 @@ blk.help.reveal = Podiže maglu rata nad zonom.
|
|||||||
blk.help.camera = Pomiče kameru na zonu.
|
blk.help.camera = Pomiče kameru na zonu.
|
||||||
blk.help.gold = Daje (ili oduzima) zlato.
|
blk.help.gold = Daje (ili oduzima) zlato.
|
||||||
blk.help.mana = Daje (ili oduzima) manu.
|
blk.help.mana = Daje (ili oduzima) manu.
|
||||||
|
blk.help.weather = Postavlja vrijeme na površini (vedro, kiša, magla ili oluja) na toliko sekundi; 0 ga zadržava dok ga drugi blok ne promijeni.
|
||||||
|
blk.help.talentxp = Daje igraču iskustvo za gospodareve talente.
|
||||||
blk.help.if = Pokreće unutarnje blokove samo ako uvjet vrijedi, inače one pod "inače".
|
blk.help.if = Pokreće unutarnje blokove samo ako uvjet vrijedi, inače one pod "inače".
|
||||||
blk.help.repeat = Pokreće unutarnje blokove nekoliko puta.
|
blk.help.repeat = Pokreće unutarnje blokove nekoliko puta.
|
||||||
blk.help.trigger = Uključuje okidač (može se ponovo aktivirati) ili ga isključuje.
|
blk.help.trigger = Uključuje okidač (može se ponovo aktivirati) ili ga isključuje.
|
||||||
@@ -1417,6 +1421,7 @@ blk.v.or = ili
|
|||||||
blk.v.not = ne
|
blk.v.not = ne
|
||||||
blk.v.bool = Da/ne
|
blk.v.bool = Da/ne
|
||||||
blk.v.eventkind = Jedinica okidača je
|
blk.v.eventkind = Jedinica okidača je
|
||||||
|
blk.v.weatheris = Vrijeme na površini je
|
||||||
blk.w_at = na
|
blk.w_at = na
|
||||||
blk.w_by = za
|
blk.w_by = za
|
||||||
blk.w_in = u
|
blk.w_in = u
|
||||||
@@ -1465,6 +1470,7 @@ blk.until = Ponavljaj dok
|
|||||||
blk.dountil = Ponovi, zatim provjeri: dok
|
blk.dountil = Ponovi, zatim provjeri: dok
|
||||||
blk.wait = Čekaj
|
blk.wait = Čekaj
|
||||||
blk.w_seconds = sekundi
|
blk.w_seconds = sekundi
|
||||||
|
blk.w_for = na
|
||||||
blk.help.until = Pokreće unutarnje blokove iznova i iznova dok uvjet ne vrijedi - provjerava se prije svakog prolaza, pa ako već vrijedi, unutrašnjost se uopće ne pokreće.
|
blk.help.until = Pokreće unutarnje blokove iznova i iznova dok uvjet ne vrijedi - provjerava se prije svakog prolaza, pa ako već vrijedi, unutrašnjost se uopće ne pokreće.
|
||||||
blk.help.dountil = Pokreće unutarnje blokove, zatim provjerava uvjet i ponavlja dok ne vrijedi - unutrašnjost se uvijek pokrene barem jednom.
|
blk.help.dountil = Pokreće unutarnje blokove, zatim provjerava uvjet i ponavlja dok ne vrijedi - unutrašnjost se uvijek pokrene barem jednom.
|
||||||
blk.help.wait = Pauzira ovu skriptu nekoliko sekundi, a zatim nastavlja sljedećim blokom (i unutar petlji).
|
blk.help.wait = Pauzira ovu skriptu nekoliko sekundi, a zatim nastavlja sljedećim blokom (i unutar petlji).
|
||||||
|
|||||||
@@ -1376,6 +1376,8 @@ blk.reveal = Feltárás
|
|||||||
blk.camera = Mutat
|
blk.camera = Mutat
|
||||||
blk.gold = Arany +
|
blk.gold = Arany +
|
||||||
blk.mana = Mana +
|
blk.mana = Mana +
|
||||||
|
blk.weather = Időjárás a felszínen
|
||||||
|
blk.talentxp = Tehetség-tapasztalat +
|
||||||
blk.if = Ha
|
blk.if = Ha
|
||||||
blk.repeat = Ismétlés
|
blk.repeat = Ismétlés
|
||||||
blk.trigger = Indító be/ki
|
blk.trigger = Indító be/ki
|
||||||
@@ -1395,6 +1397,8 @@ blk.help.reveal = Eloszlatja a háború ködét egy zóna fölött.
|
|||||||
blk.help.camera = A kamerát egy zónához mozgatja.
|
blk.help.camera = A kamerát egy zónához mozgatja.
|
||||||
blk.help.gold = Aranyat ad (vagy vesz el).
|
blk.help.gold = Aranyat ad (vagy vesz el).
|
||||||
blk.help.mana = Manát ad (vagy vesz el).
|
blk.help.mana = Manát ad (vagy vesz el).
|
||||||
|
blk.help.weather = Beállítja az időjárást a felszínen (derült, eső, köd vagy vihar) ennyi másodpercre; 0 esetén megmarad, amíg egy másik blokk meg nem változtatja.
|
||||||
|
blk.help.talentxp = Tapasztalatot ad a játékosnak a mesteri tehetségekhez.
|
||||||
blk.help.if = A benne lévő blokkokat csak akkor futtatja, ha a feltétel teljesül, különben a "különben" alattiakat.
|
blk.help.if = A benne lévő blokkokat csak akkor futtatja, ha a feltétel teljesül, különben a "különben" alattiakat.
|
||||||
blk.help.repeat = A benne lévő blokkokat többször lefuttatja.
|
blk.help.repeat = A benne lévő blokkokat többször lefuttatja.
|
||||||
blk.help.trigger = Egy indítót bekapcsol (újra elsülhet) vagy kikapcsol.
|
blk.help.trigger = Egy indítót bekapcsol (újra elsülhet) vagy kikapcsol.
|
||||||
@@ -1417,6 +1421,7 @@ blk.v.or = vagy
|
|||||||
blk.v.not = nem
|
blk.v.not = nem
|
||||||
blk.v.bool = Igen/nem
|
blk.v.bool = Igen/nem
|
||||||
blk.v.eventkind = Indító egység fajtája
|
blk.v.eventkind = Indító egység fajtája
|
||||||
|
blk.v.weatheris = Az időjárás a felszínen
|
||||||
blk.w_at = itt:
|
blk.w_at = itt:
|
||||||
blk.w_by = ennyivel:
|
blk.w_by = ennyivel:
|
||||||
blk.w_in = itt:
|
blk.w_in = itt:
|
||||||
@@ -1465,6 +1470,7 @@ blk.until = Ismételd, amíg
|
|||||||
blk.dountil = Ismételd, majd ellenőrizd: amíg
|
blk.dountil = Ismételd, majd ellenőrizd: amíg
|
||||||
blk.wait = Várj
|
blk.wait = Várj
|
||||||
blk.w_seconds = másodperc
|
blk.w_seconds = másodperc
|
||||||
|
blk.w_for = időtartam:
|
||||||
blk.help.until = A benne lévő blokkokat újra meg újra lefuttatja, amíg a feltétel nem teljesül - minden futás előtt ellenőrzi, így ha már teljesül, a belseje egyszer sem fut le.
|
blk.help.until = A benne lévő blokkokat újra meg újra lefuttatja, amíg a feltétel nem teljesül - minden futás előtt ellenőrzi, így ha már teljesül, a belseje egyszer sem fut le.
|
||||||
blk.help.dountil = Lefuttatja a benne lévő blokkokat, majd ellenőrzi a feltételt, és addig ismétel, amíg nem teljesül - a belseje legalább egyszer mindig lefut.
|
blk.help.dountil = Lefuttatja a benne lévő blokkokat, majd ellenőrzi a feltételt, és addig ismétel, amíg nem teljesül - a belseje legalább egyszer mindig lefut.
|
||||||
blk.help.wait = Néhány másodpercre szünetelteti ezt a szkriptet, aztán a következő blokkal folytatja (ciklusokon belül is).
|
blk.help.wait = Néhány másodpercre szünetelteti ezt a szkriptet, aztán a következő blokkal folytatja (ciklusokon belül is).
|
||||||
|
|||||||
@@ -1368,6 +1368,8 @@ blk.reveal = Rivela
|
|||||||
blk.camera = Mostra
|
blk.camera = Mostra
|
||||||
blk.gold = Oro +
|
blk.gold = Oro +
|
||||||
blk.mana = Mana +
|
blk.mana = Mana +
|
||||||
|
blk.weather = Meteo in superficie
|
||||||
|
blk.talentxp = Esperienza talenti +
|
||||||
blk.if = Se
|
blk.if = Se
|
||||||
blk.repeat = Ripeti
|
blk.repeat = Ripeti
|
||||||
blk.trigger = Commuta trigger
|
blk.trigger = Commuta trigger
|
||||||
@@ -1387,6 +1389,8 @@ blk.help.reveal = Solleva la nebbia di guerra su una zona.
|
|||||||
blk.help.camera = Sposta la telecamera su una zona.
|
blk.help.camera = Sposta la telecamera su una zona.
|
||||||
blk.help.gold = Dà (o toglie) oro.
|
blk.help.gold = Dà (o toglie) oro.
|
||||||
blk.help.mana = Dà (o toglie) mana.
|
blk.help.mana = Dà (o toglie) mana.
|
||||||
|
blk.help.weather = Imposta il meteo in superficie (sereno, pioggia, nebbia o tempesta) per tanti secondi; 0 lo mantiene finché un altro blocco non lo cambia.
|
||||||
|
blk.help.talentxp = Dà al giocatore esperienza per i talenti del maestro.
|
||||||
blk.help.if = Esegue i blocchi interni solo se la condizione è vera, altrimenti quelli sotto "altrimenti".
|
blk.help.if = Esegue i blocchi interni solo se la condizione è vera, altrimenti quelli sotto "altrimenti".
|
||||||
blk.help.repeat = Esegue più volte i blocchi interni.
|
blk.help.repeat = Esegue più volte i blocchi interni.
|
||||||
blk.help.trigger = Attiva un trigger (può scattare di nuovo) o lo disattiva.
|
blk.help.trigger = Attiva un trigger (può scattare di nuovo) o lo disattiva.
|
||||||
@@ -1409,6 +1413,7 @@ blk.v.or = o
|
|||||||
blk.v.not = non
|
blk.v.not = non
|
||||||
blk.v.bool = Sì/no
|
blk.v.bool = Sì/no
|
||||||
blk.v.eventkind = L'unità innesco è
|
blk.v.eventkind = L'unità innesco è
|
||||||
|
blk.v.weatheris = Il meteo in superficie è
|
||||||
blk.w_at = presso
|
blk.w_at = presso
|
||||||
blk.w_by = di
|
blk.w_by = di
|
||||||
blk.w_in = in
|
blk.w_in = in
|
||||||
@@ -1465,6 +1470,7 @@ blk.until = Ripeti finché
|
|||||||
blk.dountil = Ripeti, poi controlla: finché
|
blk.dountil = Ripeti, poi controlla: finché
|
||||||
blk.wait = Attendi
|
blk.wait = Attendi
|
||||||
blk.w_seconds = secondi
|
blk.w_seconds = secondi
|
||||||
|
blk.w_for = per
|
||||||
blk.help.until = Esegue i blocchi interni più volte finché la condizione è vera; viene controllata prima di ogni giro, quindi se è già vera il contenuto non viene eseguito.
|
blk.help.until = Esegue i blocchi interni più volte finché la condizione è vera; viene controllata prima di ogni giro, quindi se è già vera il contenuto non viene eseguito.
|
||||||
blk.help.dountil = Esegue i blocchi interni, poi controlla la condizione e ripete finché è vera; il contenuto viene eseguito almeno una volta.
|
blk.help.dountil = Esegue i blocchi interni, poi controlla la condizione e ripete finché è vera; il contenuto viene eseguito almeno una volta.
|
||||||
blk.help.wait = Mette in pausa questo script per alcuni secondi, poi prosegue con il blocco successivo (anche nei cicli).
|
blk.help.wait = Mette in pausa questo script per alcuni secondi, poi prosegue con il blocco successivo (anche nei cicli).
|
||||||
|
|||||||
@@ -1376,6 +1376,8 @@ blk.reveal = Onthullen
|
|||||||
blk.camera = Tonen
|
blk.camera = Tonen
|
||||||
blk.gold = Goud +
|
blk.gold = Goud +
|
||||||
blk.mana = Mana +
|
blk.mana = Mana +
|
||||||
|
blk.weather = Weer bovengronds
|
||||||
|
blk.talentxp = Talentervaring +
|
||||||
blk.if = Als
|
blk.if = Als
|
||||||
blk.repeat = Herhaal
|
blk.repeat = Herhaal
|
||||||
blk.trigger = Trigger schakelen
|
blk.trigger = Trigger schakelen
|
||||||
@@ -1395,6 +1397,8 @@ blk.help.reveal = Heft de oorlogsmist boven een zone op.
|
|||||||
blk.help.camera = Verplaatst de camera naar een zone.
|
blk.help.camera = Verplaatst de camera naar een zone.
|
||||||
blk.help.gold = Geeft (of neemt) goud.
|
blk.help.gold = Geeft (of neemt) goud.
|
||||||
blk.help.mana = Geeft (of neemt) mana.
|
blk.help.mana = Geeft (of neemt) mana.
|
||||||
|
blk.help.weather = Zet het weer bovengronds (helder, regen, mist of storm) voor zoveel seconden; 0 houdt het tot een ander blok het verandert.
|
||||||
|
blk.help.talentxp = Geeft de speler ervaring voor de meestertalenten.
|
||||||
blk.help.if = Voert de blokken erin alleen uit als de voorwaarde klopt, anders die onder "anders".
|
blk.help.if = Voert de blokken erin alleen uit als de voorwaarde klopt, anders die onder "anders".
|
||||||
blk.help.repeat = Voert de blokken erin meerdere keren uit.
|
blk.help.repeat = Voert de blokken erin meerdere keren uit.
|
||||||
blk.help.trigger = Zet een trigger aan (hij mag weer afgaan) of uit.
|
blk.help.trigger = Zet een trigger aan (hij mag weer afgaan) of uit.
|
||||||
@@ -1417,6 +1421,7 @@ blk.v.or = of
|
|||||||
blk.v.not = niet
|
blk.v.not = niet
|
||||||
blk.v.bool = Ja/nee
|
blk.v.bool = Ja/nee
|
||||||
blk.v.eventkind = Triggerunit is een
|
blk.v.eventkind = Triggerunit is een
|
||||||
|
blk.v.weatheris = Weer bovengronds is
|
||||||
blk.w_at = op
|
blk.w_at = op
|
||||||
blk.w_by = met
|
blk.w_by = met
|
||||||
blk.w_in = in
|
blk.w_in = in
|
||||||
@@ -1465,6 +1470,7 @@ blk.until = Herhaal tot
|
|||||||
blk.dountil = Herhaal, dan controleer: tot
|
blk.dountil = Herhaal, dan controleer: tot
|
||||||
blk.wait = Wacht
|
blk.wait = Wacht
|
||||||
blk.w_seconds = seconden
|
blk.w_seconds = seconden
|
||||||
|
blk.w_for = voor
|
||||||
blk.help.until = Voert de blokken erin steeds opnieuw uit tot de voorwaarde klopt - gecontroleerd voor elke ronde, dus als ze al klopt, wordt de inhoud helemaal niet uitgevoerd.
|
blk.help.until = Voert de blokken erin steeds opnieuw uit tot de voorwaarde klopt - gecontroleerd voor elke ronde, dus als ze al klopt, wordt de inhoud helemaal niet uitgevoerd.
|
||||||
blk.help.dountil = Voert de blokken erin uit, controleert dan de voorwaarde en herhaalt tot ze klopt - de inhoud wordt altijd minstens een keer uitgevoerd.
|
blk.help.dountil = Voert de blokken erin uit, controleert dan de voorwaarde en herhaalt tot ze klopt - de inhoud wordt altijd minstens een keer uitgevoerd.
|
||||||
blk.help.wait = Pauzeert dit script een aantal seconden en gaat dan verder met het volgende blok (ook binnen lussen).
|
blk.help.wait = Pauzeert dit script een aantal seconden en gaat dan verder met het volgende blok (ook binnen lussen).
|
||||||
|
|||||||
@@ -1375,6 +1375,8 @@ blk.reveal = Avslør
|
|||||||
blk.camera = Vis
|
blk.camera = Vis
|
||||||
blk.gold = Gull +
|
blk.gold = Gull +
|
||||||
blk.mana = Mana +
|
blk.mana = Mana +
|
||||||
|
blk.weather = Været over jorden
|
||||||
|
blk.talentxp = Talenterfaring +
|
||||||
blk.if = Hvis
|
blk.if = Hvis
|
||||||
blk.repeat = Gjenta
|
blk.repeat = Gjenta
|
||||||
blk.trigger = Bytt utløser
|
blk.trigger = Bytt utløser
|
||||||
@@ -1394,6 +1396,8 @@ blk.help.reveal = Løfter krigens tåke over en sone.
|
|||||||
blk.help.camera = Flytter kameraet til en sone.
|
blk.help.camera = Flytter kameraet til en sone.
|
||||||
blk.help.gold = Gir (eller tar) gull.
|
blk.help.gold = Gir (eller tar) gull.
|
||||||
blk.help.mana = Gir (eller tar) mana.
|
blk.help.mana = Gir (eller tar) mana.
|
||||||
|
blk.help.weather = Setter været over jorden (klart, regn, tåke eller storm) i så mange sekunder; 0 beholder det til en annen blokk endrer det.
|
||||||
|
blk.help.talentxp = Gir spilleren erfaring til mestertalentene.
|
||||||
blk.help.if = Kjører blokkene inni bare hvis betingelsen gjelder, ellers de under "ellers".
|
blk.help.if = Kjører blokkene inni bare hvis betingelsen gjelder, ellers de under "ellers".
|
||||||
blk.help.repeat = Kjører blokkene inni flere ganger.
|
blk.help.repeat = Kjører blokkene inni flere ganger.
|
||||||
blk.help.trigger = Slår en utløser på (den kan utløses igjen) eller av.
|
blk.help.trigger = Slår en utløser på (den kan utløses igjen) eller av.
|
||||||
@@ -1416,6 +1420,7 @@ blk.v.or = eller
|
|||||||
blk.v.not = ikke
|
blk.v.not = ikke
|
||||||
blk.v.bool = Ja/nei
|
blk.v.bool = Ja/nei
|
||||||
blk.v.eventkind = Utløserenhet er en
|
blk.v.eventkind = Utløserenhet er en
|
||||||
|
blk.v.weatheris = Været over jorden er
|
||||||
blk.w_at = ved
|
blk.w_at = ved
|
||||||
blk.w_by = med
|
blk.w_by = med
|
||||||
blk.w_in = i
|
blk.w_in = i
|
||||||
@@ -1464,6 +1469,7 @@ blk.until = Gjenta til
|
|||||||
blk.dountil = Gjenta, sjekk så: til
|
blk.dountil = Gjenta, sjekk så: til
|
||||||
blk.wait = Vent
|
blk.wait = Vent
|
||||||
blk.w_seconds = sekunder
|
blk.w_seconds = sekunder
|
||||||
|
blk.w_for = i
|
||||||
blk.help.until = Kjører blokkene inni igjen og igjen til betingelsen gjelder - sjekkes før hver kjøring, så hvis den allerede gjelder, kjører innholdet ikke i det hele tatt.
|
blk.help.until = Kjører blokkene inni igjen og igjen til betingelsen gjelder - sjekkes før hver kjøring, så hvis den allerede gjelder, kjører innholdet ikke i det hele tatt.
|
||||||
blk.help.dountil = Kjører blokkene inni, sjekker så betingelsen og gjentar til den gjelder - innholdet kjører alltid minst én gang.
|
blk.help.dountil = Kjører blokkene inni, sjekker så betingelsen og gjentar til den gjelder - innholdet kjører alltid minst én gang.
|
||||||
blk.help.wait = Setter dette skriptet på pause i noen sekunder, så fortsetter det med neste blokk (også inni løkker).
|
blk.help.wait = Setter dette skriptet på pause i noen sekunder, så fortsetter det med neste blokk (også inni løkker).
|
||||||
|
|||||||
@@ -1376,6 +1376,8 @@ blk.reveal = Revelar
|
|||||||
blk.camera = Mostrar
|
blk.camera = Mostrar
|
||||||
blk.gold = Ouro +
|
blk.gold = Ouro +
|
||||||
blk.mana = Mana +
|
blk.mana = Mana +
|
||||||
|
blk.weather = Tempo na superfície
|
||||||
|
blk.talentxp = Experiência de talentos +
|
||||||
blk.if = Se
|
blk.if = Se
|
||||||
blk.repeat = Repetir
|
blk.repeat = Repetir
|
||||||
blk.trigger = Ligar gatilho
|
blk.trigger = Ligar gatilho
|
||||||
@@ -1395,6 +1397,8 @@ blk.help.reveal = Levanta o nevoeiro de guerra sobre uma zona.
|
|||||||
blk.help.camera = Move a câmara para uma zona.
|
blk.help.camera = Move a câmara para uma zona.
|
||||||
blk.help.gold = Dá (ou tira) ouro.
|
blk.help.gold = Dá (ou tira) ouro.
|
||||||
blk.help.mana = Dá (ou tira) mana.
|
blk.help.mana = Dá (ou tira) mana.
|
||||||
|
blk.help.weather = Define o tempo na superfície (limpo, chuva, nevoeiro ou temporal) durante tantos segundos; 0 mantém-no até outro bloco o mudar.
|
||||||
|
blk.help.talentxp = Dá ao jogador experiência para os talentos do mestre.
|
||||||
blk.help.if = Executa os blocos de dentro só se a condição se verificar; caso contrário, os de "senão".
|
blk.help.if = Executa os blocos de dentro só se a condição se verificar; caso contrário, os de "senão".
|
||||||
blk.help.repeat = Executa os blocos de dentro várias vezes.
|
blk.help.repeat = Executa os blocos de dentro várias vezes.
|
||||||
blk.help.trigger = Liga um gatilho (pode disparar de novo) ou desliga-o.
|
blk.help.trigger = Liga um gatilho (pode disparar de novo) ou desliga-o.
|
||||||
@@ -1417,6 +1421,7 @@ blk.v.or = ou
|
|||||||
blk.v.not = não
|
blk.v.not = não
|
||||||
blk.v.bool = Sim/não
|
blk.v.bool = Sim/não
|
||||||
blk.v.eventkind = Unidade do gatilho é
|
blk.v.eventkind = Unidade do gatilho é
|
||||||
|
blk.v.weatheris = Tempo na superfície é
|
||||||
blk.w_at = em
|
blk.w_at = em
|
||||||
blk.w_by = por
|
blk.w_by = por
|
||||||
blk.w_in = em
|
blk.w_in = em
|
||||||
@@ -1465,6 +1470,7 @@ blk.until = Repetir até
|
|||||||
blk.dountil = Repetir, depois verificar: até
|
blk.dountil = Repetir, depois verificar: até
|
||||||
blk.wait = Esperar
|
blk.wait = Esperar
|
||||||
blk.w_seconds = segundos
|
blk.w_seconds = segundos
|
||||||
|
blk.w_for = durante
|
||||||
blk.help.until = Executa os blocos de dentro uma e outra vez até a condição se verificar - verificada antes de cada execução, por isso, se já se verificar, o interior nem chega a correr.
|
blk.help.until = Executa os blocos de dentro uma e outra vez até a condição se verificar - verificada antes de cada execução, por isso, se já se verificar, o interior nem chega a correr.
|
||||||
blk.help.dountil = Executa os blocos de dentro, depois verifica a condição e repete até ela se verificar - o interior corre sempre pelo menos uma vez.
|
blk.help.dountil = Executa os blocos de dentro, depois verifica a condição e repete até ela se verificar - o interior corre sempre pelo menos uma vez.
|
||||||
blk.help.wait = Pausa este script durante alguns segundos e depois continua com o bloco seguinte (também dentro de ciclos).
|
blk.help.wait = Pausa este script durante alguns segundos e depois continua com o bloco seguinte (também dentro de ciclos).
|
||||||
|
|||||||
@@ -1376,6 +1376,8 @@ blk.reveal = Dezvăluie
|
|||||||
blk.camera = Arată
|
blk.camera = Arată
|
||||||
blk.gold = Aur +
|
blk.gold = Aur +
|
||||||
blk.mana = Mana +
|
blk.mana = Mana +
|
||||||
|
blk.weather = Vremea la suprafață
|
||||||
|
blk.talentxp = Experiență pentru talente +
|
||||||
blk.if = Dacă
|
blk.if = Dacă
|
||||||
blk.repeat = Repetă
|
blk.repeat = Repetă
|
||||||
blk.trigger = Comută declanșator
|
blk.trigger = Comută declanșator
|
||||||
@@ -1395,6 +1397,8 @@ blk.help.reveal = Ridică ceața războiului de pe o zonă.
|
|||||||
blk.help.camera = Mută camera la o zonă.
|
blk.help.camera = Mută camera la o zonă.
|
||||||
blk.help.gold = Dă (sau ia) aur.
|
blk.help.gold = Dă (sau ia) aur.
|
||||||
blk.help.mana = Dă (sau ia) mana.
|
blk.help.mana = Dă (sau ia) mana.
|
||||||
|
blk.help.weather = Setează vremea la suprafață (senin, ploaie, ceață sau furtună) pentru atâtea secunde; 0 o păstrează până când alt bloc o schimbă.
|
||||||
|
blk.help.talentxp = Dă jucătorului experiență pentru talentele stăpânului.
|
||||||
blk.help.if = Rulează blocurile dinăuntru doar dacă condiția e adevărată, altfel pe cele de sub "altfel".
|
blk.help.if = Rulează blocurile dinăuntru doar dacă condiția e adevărată, altfel pe cele de sub "altfel".
|
||||||
blk.help.repeat = Rulează blocurile dinăuntru de mai multe ori.
|
blk.help.repeat = Rulează blocurile dinăuntru de mai multe ori.
|
||||||
blk.help.trigger = Pornește un declanșator (poate acționa din nou) sau îl oprește.
|
blk.help.trigger = Pornește un declanșator (poate acționa din nou) sau îl oprește.
|
||||||
@@ -1417,6 +1421,7 @@ blk.v.or = sau
|
|||||||
blk.v.not = nu
|
blk.v.not = nu
|
||||||
blk.v.bool = Da/nu
|
blk.v.bool = Da/nu
|
||||||
blk.v.eventkind = Unitatea declanșatoare e un
|
blk.v.eventkind = Unitatea declanșatoare e un
|
||||||
|
blk.v.weatheris = Vremea la suprafață e
|
||||||
blk.w_at = la
|
blk.w_at = la
|
||||||
blk.w_by = cu
|
blk.w_by = cu
|
||||||
blk.w_in = în
|
blk.w_in = în
|
||||||
@@ -1465,6 +1470,7 @@ blk.until = Repetă până când
|
|||||||
blk.dountil = Repetă, apoi verifică: până când
|
blk.dountil = Repetă, apoi verifică: până când
|
||||||
blk.wait = Așteaptă
|
blk.wait = Așteaptă
|
||||||
blk.w_seconds = secunde
|
blk.w_seconds = secunde
|
||||||
|
blk.w_for = pentru
|
||||||
blk.help.until = Rulează blocurile dinăuntru iar și iar până când condiția e adevărată - verificată înaintea fiecărei rulări, deci dacă e deja adevărată, interiorul nu rulează deloc.
|
blk.help.until = Rulează blocurile dinăuntru iar și iar până când condiția e adevărată - verificată înaintea fiecărei rulări, deci dacă e deja adevărată, interiorul nu rulează deloc.
|
||||||
blk.help.dountil = Rulează blocurile dinăuntru, apoi verifică condiția și repetă până e adevărată - interiorul rulează mereu cel puțin o dată.
|
blk.help.dountil = Rulează blocurile dinăuntru, apoi verifică condiția și repetă până e adevărată - interiorul rulează mereu cel puțin o dată.
|
||||||
blk.help.wait = Oprește acest script câteva secunde, apoi continuă cu blocul următor (și în bucle).
|
blk.help.wait = Oprește acest script câteva secunde, apoi continuă cu blocul următor (și în bucle).
|
||||||
|
|||||||
@@ -1368,6 +1368,8 @@ blk.reveal = Открыть
|
|||||||
blk.camera = Показать
|
blk.camera = Показать
|
||||||
blk.gold = Золото +
|
blk.gold = Золото +
|
||||||
blk.mana = Мана +
|
blk.mana = Мана +
|
||||||
|
blk.weather = Погода на поверхности
|
||||||
|
blk.talentxp = Опыт талантов +
|
||||||
blk.if = Если
|
blk.if = Если
|
||||||
blk.repeat = Повторить
|
blk.repeat = Повторить
|
||||||
blk.trigger = Переключить триггер
|
blk.trigger = Переключить триггер
|
||||||
@@ -1387,6 +1389,8 @@ blk.help.reveal = Снимает туман войны с зоны.
|
|||||||
blk.help.camera = Переносит камеру к зоне.
|
blk.help.camera = Переносит камеру к зоне.
|
||||||
blk.help.gold = Даёт (или забирает) золото.
|
blk.help.gold = Даёт (или забирает) золото.
|
||||||
blk.help.mana = Даёт (или забирает) ману.
|
blk.help.mana = Даёт (или забирает) ману.
|
||||||
|
blk.help.weather = Задаёт погоду на поверхности (ясно, дождь, туман или гроза) на столько секунд; 0 оставляет её, пока другой блок её не изменит.
|
||||||
|
blk.help.talentxp = Даёт игроку опыт для талантов мастера.
|
||||||
blk.help.if = Выполняет вложенные блоки, только если условие верно, иначе - блоки под «иначе».
|
blk.help.if = Выполняет вложенные блоки, только если условие верно, иначе - блоки под «иначе».
|
||||||
blk.help.repeat = Выполняет вложенные блоки несколько раз.
|
blk.help.repeat = Выполняет вложенные блоки несколько раз.
|
||||||
blk.help.trigger = Включает триггер (он может сработать снова) или выключает его.
|
blk.help.trigger = Включает триггер (он может сработать снова) или выключает его.
|
||||||
@@ -1409,6 +1413,7 @@ blk.v.or = или
|
|||||||
blk.v.not = не
|
blk.v.not = не
|
||||||
blk.v.bool = Да/нет
|
blk.v.bool = Да/нет
|
||||||
blk.v.eventkind = Боец триггера:
|
blk.v.eventkind = Боец триггера:
|
||||||
|
blk.v.weatheris = Погода на поверхности:
|
||||||
blk.w_at = где:
|
blk.w_at = где:
|
||||||
blk.w_by = на
|
blk.w_by = на
|
||||||
blk.w_in = в
|
blk.w_in = в
|
||||||
@@ -1465,6 +1470,7 @@ blk.until = Повторять, пока не
|
|||||||
blk.dountil = Повторять, затем проверить: пока не
|
blk.dountil = Повторять, затем проверить: пока не
|
||||||
blk.wait = Ждать
|
blk.wait = Ждать
|
||||||
blk.w_seconds = сек.
|
blk.w_seconds = сек.
|
||||||
|
blk.w_for = на
|
||||||
blk.help.until = Снова и снова выполняет блоки внутри, пока условие не станет верным; проверка перед каждым проходом, поэтому если оно уже верно, блоки не выполняются.
|
blk.help.until = Снова и снова выполняет блоки внутри, пока условие не станет верным; проверка перед каждым проходом, поэтому если оно уже верно, блоки не выполняются.
|
||||||
blk.help.dountil = Выполняет блоки внутри, затем проверяет условие и повторяет, пока оно не станет верным; блоки выполняются хотя бы один раз.
|
blk.help.dountil = Выполняет блоки внутри, затем проверяет условие и повторяет, пока оно не станет верным; блоки выполняются хотя бы один раз.
|
||||||
blk.help.wait = Приостанавливает этот скрипт на несколько секунд, затем выполняется следующий блок (и внутри циклов).
|
blk.help.wait = Приостанавливает этот скрипт на несколько секунд, затем выполняется следующий блок (и внутри циклов).
|
||||||
|
|||||||
@@ -1376,6 +1376,8 @@ blk.reveal = Odhaliť
|
|||||||
blk.camera = Ukázať
|
blk.camera = Ukázať
|
||||||
blk.gold = Zlato +
|
blk.gold = Zlato +
|
||||||
blk.mana = Mana +
|
blk.mana = Mana +
|
||||||
|
blk.weather = Počasie na povrchu
|
||||||
|
blk.talentxp = Skúsenosti talentov +
|
||||||
blk.if = Ak
|
blk.if = Ak
|
||||||
blk.repeat = Opakovať
|
blk.repeat = Opakovať
|
||||||
blk.trigger = Prepnúť spúšťač
|
blk.trigger = Prepnúť spúšťač
|
||||||
@@ -1395,6 +1397,8 @@ blk.help.reveal = Odhalí hmlu vojny nad zónou.
|
|||||||
blk.help.camera = Presunie kameru na zónu.
|
blk.help.camera = Presunie kameru na zónu.
|
||||||
blk.help.gold = Dá (alebo vezme) zlato.
|
blk.help.gold = Dá (alebo vezme) zlato.
|
||||||
blk.help.mana = Dá (alebo vezme) manu.
|
blk.help.mana = Dá (alebo vezme) manu.
|
||||||
|
blk.help.weather = Nastaví počasie na povrchu (jasno, dážď, hmla alebo búrka) na toľko sekúnd; 0 ho ponechá, kým ho iný blok nezmení.
|
||||||
|
blk.help.talentxp = Dá hráčovi skúsenosti pre pánove talenty.
|
||||||
blk.help.if = Spustí vnútorné bloky, len ak platí podmienka, inak tie pod "inak".
|
blk.help.if = Spustí vnútorné bloky, len ak platí podmienka, inak tie pod "inak".
|
||||||
blk.help.repeat = Spustí vnútorné bloky niekoľkokrát.
|
blk.help.repeat = Spustí vnútorné bloky niekoľkokrát.
|
||||||
blk.help.trigger = Zapne spúšťač (môže sa spustiť znova) alebo ho vypne.
|
blk.help.trigger = Zapne spúšťač (môže sa spustiť znova) alebo ho vypne.
|
||||||
@@ -1417,6 +1421,7 @@ blk.v.or = alebo
|
|||||||
blk.v.not = nie
|
blk.v.not = nie
|
||||||
blk.v.bool = Áno/nie
|
blk.v.bool = Áno/nie
|
||||||
blk.v.eventkind = Spúšťacia jednotka je
|
blk.v.eventkind = Spúšťacia jednotka je
|
||||||
|
blk.v.weatheris = Počasie na povrchu je
|
||||||
blk.w_at = na
|
blk.w_at = na
|
||||||
blk.w_by = o
|
blk.w_by = o
|
||||||
blk.w_in = v
|
blk.w_in = v
|
||||||
@@ -1465,6 +1470,7 @@ blk.until = Opakovať, kým
|
|||||||
blk.dountil = Opakovať, potom overiť: kým
|
blk.dountil = Opakovať, potom overiť: kým
|
||||||
blk.wait = Čakať
|
blk.wait = Čakať
|
||||||
blk.w_seconds = sekúnd
|
blk.w_seconds = sekúnd
|
||||||
|
blk.w_for = na
|
||||||
blk.help.until = Spúšťa vnútorné bloky znova a znova, kým neplatí podmienka - overuje sa pred každým behom, takže ak už platí, vnútro sa nespustí vôbec.
|
blk.help.until = Spúšťa vnútorné bloky znova a znova, kým neplatí podmienka - overuje sa pred každým behom, takže ak už platí, vnútro sa nespustí vôbec.
|
||||||
blk.help.dountil = Spustí vnútorné bloky, potom overí podmienku a opakuje, kým neplatí - vnútro prebehne vždy aspoň raz.
|
blk.help.dountil = Spustí vnútorné bloky, potom overí podmienku a opakuje, kým neplatí - vnútro prebehne vždy aspoň raz.
|
||||||
blk.help.wait = Pozastaví tento skript na niekoľko sekúnd, potom pokračuje ďalším blokom (aj vnútri slučiek).
|
blk.help.wait = Pozastaví tento skript na niekoľko sekúnd, potom pokračuje ďalším blokom (aj vnútri slučiek).
|
||||||
|
|||||||
@@ -1376,6 +1376,8 @@ blk.reveal = Откриј
|
|||||||
blk.camera = Покажи
|
blk.camera = Покажи
|
||||||
blk.gold = Злато +
|
blk.gold = Злато +
|
||||||
blk.mana = Мана +
|
blk.mana = Мана +
|
||||||
|
blk.weather = Време на површини
|
||||||
|
blk.talentxp = Искуство талената +
|
||||||
blk.if = Ако
|
blk.if = Ако
|
||||||
blk.repeat = Понови
|
blk.repeat = Понови
|
||||||
blk.trigger = Пребаци окидач
|
blk.trigger = Пребаци окидач
|
||||||
@@ -1395,6 +1397,8 @@ blk.help.reveal = Подиже маглу рата над зоном.
|
|||||||
blk.help.camera = Помера камеру на зону.
|
blk.help.camera = Помера камеру на зону.
|
||||||
blk.help.gold = Даје (или одузима) злато.
|
blk.help.gold = Даје (или одузима) злато.
|
||||||
blk.help.mana = Даје (или одузима) ману.
|
blk.help.mana = Даје (или одузима) ману.
|
||||||
|
blk.help.weather = Поставља време на површини (ведро, киша, магла или олуја) на толико секунди; 0 га задржава док га други блок не промени.
|
||||||
|
blk.help.talentxp = Даје играчу искуство за господареве таленте.
|
||||||
blk.help.if = Покреће унутрашње блокове само ако услов важи, иначе оне под «иначе».
|
blk.help.if = Покреће унутрашње блокове само ако услов важи, иначе оне под «иначе».
|
||||||
blk.help.repeat = Покреће унутрашње блокове неколико пута.
|
blk.help.repeat = Покреће унутрашње блокове неколико пута.
|
||||||
blk.help.trigger = Укључује окидач (може поново да се активира) или га искључује.
|
blk.help.trigger = Укључује окидач (може поново да се активира) или га искључује.
|
||||||
@@ -1417,6 +1421,7 @@ blk.v.or = или
|
|||||||
blk.v.not = не
|
blk.v.not = не
|
||||||
blk.v.bool = Да/не
|
blk.v.bool = Да/не
|
||||||
blk.v.eventkind = Јединица окидача је
|
blk.v.eventkind = Јединица окидача је
|
||||||
|
blk.v.weatheris = Време на површини је
|
||||||
blk.w_at = на
|
blk.w_at = на
|
||||||
blk.w_by = за
|
blk.w_by = за
|
||||||
blk.w_in = у
|
blk.w_in = у
|
||||||
@@ -1465,6 +1470,7 @@ blk.until = Понављај док
|
|||||||
blk.dountil = Понови, затим провери: док
|
blk.dountil = Понови, затим провери: док
|
||||||
blk.wait = Чекај
|
blk.wait = Чекај
|
||||||
blk.w_seconds = секунди
|
blk.w_seconds = секунди
|
||||||
|
blk.w_for = на
|
||||||
blk.help.until = Покреће унутрашње блокове изнова и изнова док услов не почне да важи - проверава се пре сваког пролаза, па ако већ важи, унутрашњост се уопште не покреће.
|
blk.help.until = Покреће унутрашње блокове изнова и изнова док услов не почне да важи - проверава се пре сваког пролаза, па ако већ важи, унутрашњост се уопште не покреће.
|
||||||
blk.help.dountil = Покреће унутрашње блокове, затим проверава услов и понавља док не почне да важи - унутрашњост се увек покрене бар једном.
|
blk.help.dountil = Покреће унутрашње блокове, затим проверава услов и понавља док не почне да важи - унутрашњост се увек покрене бар једном.
|
||||||
blk.help.wait = Паузира ову скрипту неколико секунди, а затим наставља следећим блоком (и унутар петљи).
|
blk.help.wait = Паузира ову скрипту неколико секунди, а затим наставља следећим блоком (и унутар петљи).
|
||||||
|
|||||||
@@ -1376,6 +1376,8 @@ blk.reveal = Avslöja
|
|||||||
blk.camera = Visa
|
blk.camera = Visa
|
||||||
blk.gold = Guld +
|
blk.gold = Guld +
|
||||||
blk.mana = Mana +
|
blk.mana = Mana +
|
||||||
|
blk.weather = Vädret ovan jord
|
||||||
|
blk.talentxp = Talangerfarenhet +
|
||||||
blk.if = Om
|
blk.if = Om
|
||||||
blk.repeat = Upprepa
|
blk.repeat = Upprepa
|
||||||
blk.trigger = Växla trigger
|
blk.trigger = Växla trigger
|
||||||
@@ -1395,6 +1397,8 @@ blk.help.reveal = Lyfter krigsdimman över en zon.
|
|||||||
blk.help.camera = Flyttar kameran till en zon.
|
blk.help.camera = Flyttar kameran till en zon.
|
||||||
blk.help.gold = Ger (eller tar) guld.
|
blk.help.gold = Ger (eller tar) guld.
|
||||||
blk.help.mana = Ger (eller tar) mana.
|
blk.help.mana = Ger (eller tar) mana.
|
||||||
|
blk.help.weather = Sätter vädret ovan jord (klart, regn, dimma eller storm) i så många sekunder; 0 behåller det tills ett annat block ändrar det.
|
||||||
|
blk.help.talentxp = Ger spelaren erfarenhet till mästartalangerna.
|
||||||
blk.help.if = Kör blocken inuti bara om villkoret gäller, annars de under "annars".
|
blk.help.if = Kör blocken inuti bara om villkoret gäller, annars de under "annars".
|
||||||
blk.help.repeat = Kör blocken inuti flera gånger.
|
blk.help.repeat = Kör blocken inuti flera gånger.
|
||||||
blk.help.trigger = Slår på en trigger (den får utlösas igen) eller av.
|
blk.help.trigger = Slår på en trigger (den får utlösas igen) eller av.
|
||||||
@@ -1417,6 +1421,7 @@ blk.v.or = eller
|
|||||||
blk.v.not = inte
|
blk.v.not = inte
|
||||||
blk.v.bool = Ja/nej
|
blk.v.bool = Ja/nej
|
||||||
blk.v.eventkind = Triggerenheten är en
|
blk.v.eventkind = Triggerenheten är en
|
||||||
|
blk.v.weatheris = Vädret ovan jord är
|
||||||
blk.w_at = vid
|
blk.w_at = vid
|
||||||
blk.w_by = med
|
blk.w_by = med
|
||||||
blk.w_in = i
|
blk.w_in = i
|
||||||
@@ -1465,6 +1470,7 @@ blk.until = Upprepa tills
|
|||||||
blk.dountil = Upprepa, kolla sedan: tills
|
blk.dountil = Upprepa, kolla sedan: tills
|
||||||
blk.wait = Vänta
|
blk.wait = Vänta
|
||||||
blk.w_seconds = sekunder
|
blk.w_seconds = sekunder
|
||||||
|
blk.w_for = i
|
||||||
blk.help.until = Kör blocken inuti om och om igen tills villkoret gäller - kontrolleras före varje varv, så om det redan gäller körs insidan inte alls.
|
blk.help.until = Kör blocken inuti om och om igen tills villkoret gäller - kontrolleras före varje varv, så om det redan gäller körs insidan inte alls.
|
||||||
blk.help.dountil = Kör blocken inuti, kontrollerar sedan villkoret och upprepar tills det gäller - insidan körs alltid minst en gång.
|
blk.help.dountil = Kör blocken inuti, kontrollerar sedan villkoret och upprepar tills det gäller - insidan körs alltid minst en gång.
|
||||||
blk.help.wait = Pausar det här skriptet några sekunder, sedan fortsätter det med nästa block (även inuti loopar).
|
blk.help.wait = Pausar det här skriptet några sekunder, sedan fortsätter det med nästa block (även inuti loopar).
|
||||||
|
|||||||
+26
-5
@@ -16,7 +16,7 @@ pub const KINDS: [&str; 30] = [
|
|||||||
];
|
];
|
||||||
|
|
||||||
// ground a Terrain block can make
|
// ground a Terrain block can make
|
||||||
pub const TERRAIN: [&str; 6] = ["floor", "earth", "rock", "water", "lava", "gold"];
|
pub const TERRAIN: [&str; 7] = ["floor", "earth", "rock", "water", "lava", "gold", "grove"];
|
||||||
|
|
||||||
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
|
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
|
||||||
#[serde(tag = "b")]
|
#[serde(tag = "b")]
|
||||||
@@ -42,6 +42,8 @@ pub enum Block {
|
|||||||
Terrain { zone: String, kind: String },
|
Terrain { zone: String, kind: String },
|
||||||
Kill { zone: String, side: i32 },
|
Kill { zone: String, side: i32 },
|
||||||
Trigger { name: String, on: bool },
|
Trigger { name: String, on: bool },
|
||||||
|
Weather { kind: String, secs: Val }, // the weather above ground (secs 0: until changed again)
|
||||||
|
TalentXp { amount: Val }, // experience for the player's talents
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
|
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
|
||||||
@@ -70,6 +72,7 @@ pub enum Val {
|
|||||||
Or { a: Box<Val>, b: Box<Val> },
|
Or { a: Box<Val>, b: Box<Val> },
|
||||||
Not { a: Box<Val> },
|
Not { a: Box<Val> },
|
||||||
EventKind { kind: String }, // the unit that set off the trigger is of this kind
|
EventKind { kind: String }, // the unit that set off the trigger is of this kind
|
||||||
|
WeatherIs { kind: String }, // the weather above ground is ...
|
||||||
}
|
}
|
||||||
|
|
||||||
pub const MATH_OPS: [&str; 4] = ["+", "-", "*", "/"];
|
pub const MATH_OPS: [&str; 4] = ["+", "-", "*", "/"];
|
||||||
@@ -89,7 +92,7 @@ impl Val {
|
|||||||
|
|
||||||
pub fn ty(&self) -> Ty {
|
pub fn ty(&self) -> Ty {
|
||||||
match self {
|
match self {
|
||||||
Val::Bool { .. } | Val::Cmp { .. } | Val::And { .. } | Val::Or { .. } | Val::Not { .. } | Val::EventKind { .. } => Ty::Bool,
|
Val::Bool { .. } | Val::Cmp { .. } | Val::And { .. } | Val::Or { .. } | Val::Not { .. } | Val::EventKind { .. } | Val::WeatherIs { .. } => Ty::Bool,
|
||||||
_ => Ty::Num,
|
_ => Ty::Num,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -113,6 +116,7 @@ impl Val {
|
|||||||
"or" => Val::Or { a: Box::new(Val::Bool { b: true }), b: Box::new(Val::Bool { b: false }) },
|
"or" => Val::Or { a: Box::new(Val::Bool { b: true }), b: Box::new(Val::Bool { b: false }) },
|
||||||
"not" => Val::Not { a: Box::new(Val::Bool { b: true }) },
|
"not" => Val::Not { a: Box::new(Val::Bool { b: true }) },
|
||||||
"eventkind" => Val::EventKind { kind: "Knight".into() },
|
"eventkind" => Val::EventKind { kind: "Knight".into() },
|
||||||
|
"weatheris" => Val::WeatherIs { kind: "rain".into() },
|
||||||
_ => return None,
|
_ => return None,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
@@ -135,16 +139,20 @@ impl Val {
|
|||||||
Val::Or { .. } => "or",
|
Val::Or { .. } => "or",
|
||||||
Val::Not { .. } => "not",
|
Val::Not { .. } => "not",
|
||||||
Val::EventKind { .. } => "eventkind",
|
Val::EventKind { .. } => "eventkind",
|
||||||
|
Val::WeatherIs { .. } => "weatheris",
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// value kinds by type, for the value picker
|
// value kinds by type, for the value picker
|
||||||
pub const NUM_VALUES: [&str; 9] = ["num", "var", "gold", "mana", "time", "creatures", "inzone", "random", "math"];
|
pub const NUM_VALUES: [&str; 9] = ["num", "var", "gold", "mana", "time", "creatures", "inzone", "random", "math"];
|
||||||
pub const BOOL_VALUES: [&str; 6] = ["cmp", "and", "or", "not", "bool", "eventkind"];
|
pub const BOOL_VALUES: [&str; 7] = ["cmp", "and", "or", "not", "bool", "eventkind", "weatheris"];
|
||||||
|
|
||||||
|
// the weather a block can set or ask for (weather.rs: FAIR, RAIN, FOG, STORM)
|
||||||
|
pub const WEATHER: [&str; 4] = ["fair", "rain", "fog", "storm"];
|
||||||
|
|
||||||
// statement blocks in the palette: (category, kind)
|
// statement blocks in the palette: (category, kind)
|
||||||
pub const PALETTE: [(&str, &str); 21] = [
|
pub const PALETTE: [(&str, &str); 23] = [
|
||||||
("say", "message"),
|
("say", "message"),
|
||||||
("say", "objective"),
|
("say", "objective"),
|
||||||
("say", "hint"),
|
("say", "hint"),
|
||||||
@@ -156,6 +164,8 @@ pub const PALETTE: [(&str, &str); 21] = [
|
|||||||
("world", "camera"),
|
("world", "camera"),
|
||||||
("world", "gold"),
|
("world", "gold"),
|
||||||
("world", "mana"),
|
("world", "mana"),
|
||||||
|
("world", "weather"),
|
||||||
|
("world", "talentxp"),
|
||||||
("logic", "if"),
|
("logic", "if"),
|
||||||
("logic", "repeat"),
|
("logic", "repeat"),
|
||||||
("logic", "until"),
|
("logic", "until"),
|
||||||
@@ -185,6 +195,8 @@ impl Block {
|
|||||||
"camera" => Block::Camera { zone: String::new() },
|
"camera" => Block::Camera { zone: String::new() },
|
||||||
"gold" => Block::Gold { amount: n(500.0) },
|
"gold" => Block::Gold { amount: n(500.0) },
|
||||||
"mana" => Block::Mana { amount: n(100.0) },
|
"mana" => Block::Mana { amount: n(100.0) },
|
||||||
|
"weather" => Block::Weather { kind: "storm".into(), secs: n(0.0) },
|
||||||
|
"talentxp" => Block::TalentXp { amount: n(300.0) },
|
||||||
"if" => Block::If { cond: Val::template("cmp").unwrap(), then: Vec::new(), els: Vec::new() },
|
"if" => Block::If { cond: Val::template("cmp").unwrap(), then: Vec::new(), els: Vec::new() },
|
||||||
"repeat" => Block::Repeat { times: n(3.0), body: Vec::new() },
|
"repeat" => Block::Repeat { times: n(3.0), body: Vec::new() },
|
||||||
"until" => Block::Until { cond: Val::template("cmp").unwrap(), body: Vec::new() },
|
"until" => Block::Until { cond: Val::template("cmp").unwrap(), body: Vec::new() },
|
||||||
@@ -212,6 +224,8 @@ impl Block {
|
|||||||
Block::Camera { .. } => "camera",
|
Block::Camera { .. } => "camera",
|
||||||
Block::Gold { .. } => "gold",
|
Block::Gold { .. } => "gold",
|
||||||
Block::Mana { .. } => "mana",
|
Block::Mana { .. } => "mana",
|
||||||
|
Block::Weather { .. } => "weather",
|
||||||
|
Block::TalentXp { .. } => "talentxp",
|
||||||
Block::If { .. } => "if",
|
Block::If { .. } => "if",
|
||||||
Block::Repeat { .. } => "repeat",
|
Block::Repeat { .. } => "repeat",
|
||||||
Block::Until { .. } => "until",
|
Block::Until { .. } => "until",
|
||||||
@@ -258,6 +272,7 @@ fn check_val(v: &Val, want: Ty, n: &Names, path: &[usize], out: &mut Vec<Problem
|
|||||||
Val::Creatures { kind, .. } if !kind.is_empty() && !KINDS.contains(&kind.as_str()) => out.push(p("blk.err_kind")),
|
Val::Creatures { kind, .. } if !kind.is_empty() && !KINDS.contains(&kind.as_str()) => out.push(p("blk.err_kind")),
|
||||||
Val::InZone { zone, .. } if !n.zones.iter().any(|z| z == zone) => out.push(p("blk.err_zone")),
|
Val::InZone { zone, .. } if !n.zones.iter().any(|z| z == zone) => out.push(p("blk.err_zone")),
|
||||||
Val::EventKind { kind } if !KINDS.contains(&kind.as_str()) => out.push(p("blk.err_kind")),
|
Val::EventKind { kind } if !KINDS.contains(&kind.as_str()) => out.push(p("blk.err_kind")),
|
||||||
|
Val::WeatherIs { kind } if !WEATHER.contains(&kind.as_str()) => out.push(p("blk.err_weather")),
|
||||||
Val::Random { a, b } | Val::Math { a, b, .. } => {
|
Val::Random { a, b } | Val::Math { a, b, .. } => {
|
||||||
check_val(a, Ty::Num, n, path, out);
|
check_val(a, Ty::Num, n, path, out);
|
||||||
check_val(b, Ty::Num, n, path, out);
|
check_val(b, Ty::Num, n, path, out);
|
||||||
@@ -295,7 +310,13 @@ fn check_list(list: &[Block], n: &Names, path: &mut Vec<usize>, out: &mut Vec<Pr
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
Block::Wave { count } => check_val(count, Ty::Num, n, path, out),
|
Block::Wave { count } => check_val(count, Ty::Num, n, path, out),
|
||||||
Block::Gold { amount } | Block::Mana { amount } => check_val(amount, Ty::Num, n, path, out),
|
Block::Gold { amount } | Block::Mana { amount } | Block::TalentXp { amount } => check_val(amount, Ty::Num, n, path, out),
|
||||||
|
Block::Weather { kind, secs } => {
|
||||||
|
if !WEATHER.contains(&kind.as_str()) {
|
||||||
|
out.push(p("blk.err_weather", path));
|
||||||
|
}
|
||||||
|
check_val(secs, Ty::Num, n, path, out);
|
||||||
|
}
|
||||||
Block::SetVar { name, value } | Block::AddVar { name, value } => {
|
Block::SetVar { name, value } | Block::AddVar { name, value } => {
|
||||||
if !valid_var(name) {
|
if !valid_var(name) {
|
||||||
out.push(p("blk.err_var", path));
|
out.push(p("blk.err_var", path));
|
||||||
|
|||||||
+21
-1
@@ -543,7 +543,13 @@ impl BlockEdit {
|
|||||||
let r = lay.take(CW() * 10.0);
|
let r = lay.take(CW() * 10.0);
|
||||||
im.text_field(gfx, fid(path, 6), r, name, 16);
|
im.text_field(gfx, fid(path, 6), r, name, 16);
|
||||||
}
|
}
|
||||||
Block::Wave { count } | Block::Gold { amount: count } | Block::Mana { amount: count } => self.value(im, gfx, count, Ty::Num, path, 1, lay, ctx),
|
Block::Wave { count } | Block::Gold { amount: count } | Block::Mana { amount: count } | Block::TalentXp { amount: count } => self.value(im, gfx, count, Ty::Num, path, 1, lay, ctx),
|
||||||
|
Block::Weather { kind, secs } => {
|
||||||
|
weather_dd(im, gfx, kind, fid(path, 2), lay);
|
||||||
|
lay.word(gfx, &tr("blk.w_for"));
|
||||||
|
self.value(im, gfx, secs, Ty::Num, path, 1, lay, ctx);
|
||||||
|
lay.word(gfx, &tr("blk.w_seconds"));
|
||||||
|
}
|
||||||
Block::SetVar { name, value } | Block::AddVar { name, value } => {
|
Block::SetVar { name, value } | Block::AddVar { name, value } => {
|
||||||
let r = lay.take(CW() * 12.0);
|
let r = lay.take(CW() * 12.0);
|
||||||
im.text_field(gfx, fid(path, 0), r, name, 24);
|
im.text_field(gfx, fid(path, 0), r, name, 24);
|
||||||
@@ -713,9 +719,23 @@ impl BlockEdit {
|
|||||||
lay.word(gfx, &tr("blk.v.eventkind"));
|
lay.word(gfx, &tr("blk.v.eventkind"));
|
||||||
self.kind_dd(im, gfx, kind, false, path, sub(0), lay);
|
self.kind_dd(im, gfx, kind, false, path, sub(0), lay);
|
||||||
}
|
}
|
||||||
|
Val::WeatherIs { kind } => {
|
||||||
|
lay.word(gfx, &tr("blk.v.weatheris"));
|
||||||
|
weather_dd(im, gfx, kind, fid(path, sub(0)), lay);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// a dropdown with the kinds of weather
|
||||||
|
fn weather_dd(im: &mut Im, gfx: &Gfx, kind: &mut String, id: u64, lay: &mut Lay) {
|
||||||
|
let opts: Vec<String> = WEATHER.iter().map(|w| tr(&format!("weather.{}", w))).collect();
|
||||||
|
let cur = tr(&format!("weather.{}", kind));
|
||||||
|
let r = lay.take(CW() * 12.0);
|
||||||
|
if let Some(c) = im.dropdown(gfx, id, r, &cur, &opts) {
|
||||||
|
*kind = WEATHER[c].to_string();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// where the next field of a block goes: left to right, into a new row at the block's edge
|
// where the next field of a block goes: left to right, into a new row at the block's edge
|
||||||
struct Lay {
|
struct Lay {
|
||||||
|
|||||||
@@ -143,6 +143,40 @@ pub fn coop_campaign() -> CampaignDoc {
|
|||||||
],
|
],
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
// the rogues of the Order in the later missions: thieves from mission 7, an inquisitor
|
||||||
|
// from mission 15; the last mission (above ground) brews a storm
|
||||||
|
let lv = n((1 + i / 3) as f64);
|
||||||
|
if i >= 6 {
|
||||||
|
sc.triggers.push(TriggerDoc {
|
||||||
|
name: "thieves".into(),
|
||||||
|
kind: TriggerKind::Timer { secs: 420.0, every: false },
|
||||||
|
once: true,
|
||||||
|
enabled: true,
|
||||||
|
script: vec![Block::Message { text: tr("coop.raid") }, Block::Spawn { side: 1, kind: "Thief".into(), count: n(2.0), level: lv.clone(), place: Place::Zone(ZONES[i % 3].0.into()), name: String::new() }],
|
||||||
|
});
|
||||||
|
}
|
||||||
|
if i >= 14 {
|
||||||
|
sc.triggers.push(TriggerDoc {
|
||||||
|
name: "inquisitor".into(),
|
||||||
|
kind: TriggerKind::Timer { secs: 600.0, every: false },
|
||||||
|
once: true,
|
||||||
|
enabled: true,
|
||||||
|
script: vec![
|
||||||
|
Block::Message { text: tr("coop.raid") },
|
||||||
|
Block::Spawn { side: 1, kind: "Inquisitor".into(), count: n(1.0), level: lv.clone(), place: Place::Zone(ZONES[(i + 1) % 3].0.into()), name: String::new() },
|
||||||
|
Block::Spawn { side: 1, kind: "Monk".into(), count: n(2.0), level: lv.clone(), place: Place::Zone(ZONES[(i + 1) % 3].0.into()), name: String::new() },
|
||||||
|
],
|
||||||
|
});
|
||||||
|
}
|
||||||
|
if i + 1 == specs.len() {
|
||||||
|
sc.triggers.push(TriggerDoc {
|
||||||
|
name: "storm".into(),
|
||||||
|
kind: TriggerKind::Timer { secs: 480.0, every: false },
|
||||||
|
once: true,
|
||||||
|
enabled: true,
|
||||||
|
script: vec![Block::Weather { kind: "storm".into(), secs: n(120.0) }],
|
||||||
|
});
|
||||||
|
}
|
||||||
if let Some((kind, level, name, zone)) = sp.boss {
|
if let Some((kind, level, name, zone)) = sp.boss {
|
||||||
sc.start.push(Block::Spawn { side: 1, kind: kind.into(), count: n(1.0), level: n(level as f64), place: Place::Zone(ZONES[zone].0.into()), name: name.into() });
|
sc.start.push(Block::Spawn { side: 1, kind: kind.into(), count: n(1.0), level: n(level as f64), place: Place::Zone(ZONES[zone].0.into()), name: name.into() });
|
||||||
// the boss falls: the mission is won once the goals (if any) are done too
|
// the boss falls: the mission is won once the goals (if any) are done too
|
||||||
|
|||||||
@@ -109,6 +109,8 @@ enum Act {
|
|||||||
Terrain(String, String),
|
Terrain(String, String),
|
||||||
Kill(String, i32),
|
Kill(String, i32),
|
||||||
Trigger(String, bool),
|
Trigger(String, bool),
|
||||||
|
Weather(u8, f64),
|
||||||
|
TalentXp(f64),
|
||||||
}
|
}
|
||||||
|
|
||||||
// the triggering unit (for "where the unit is" and "the unit is a ...")
|
// the triggering unit (for "where the unit is" and "the unit is a ...")
|
||||||
@@ -539,6 +541,12 @@ impl Game {
|
|||||||
Val::Or { a, b } => (self.cond(s, a, ev) || self.cond(s, b, ev)) as i32 as f64,
|
Val::Or { a, b } => (self.cond(s, a, ev) || self.cond(s, b, ev)) as i32 as f64,
|
||||||
Val::Not { a } => (!self.cond(s, a, ev)) as i32 as f64,
|
Val::Not { a } => (!self.cond(s, a, ev)) as i32 as f64,
|
||||||
Val::EventKind { kind } => (ev.kind.is_some() && ev.kind == kind_by_name(kind)) as i32 as f64,
|
Val::EventKind { kind } => (ev.kind.is_some() && ev.kind == kind_by_name(kind)) as i32 as f64,
|
||||||
|
Val::WeatherIs { kind } => {
|
||||||
|
// the weather felt now (a change counts once it has come in)
|
||||||
|
let w = &self.weather;
|
||||||
|
let now = if w.level > 0.5 { w.shown } else { crate::weather::FAIR };
|
||||||
|
(crate::blocks::WEATHER.iter().position(|k| k == kind) == Some(now as usize)) as i32 as f64
|
||||||
|
}
|
||||||
};
|
};
|
||||||
if r.is_finite() {
|
if r.is_finite() {
|
||||||
r
|
r
|
||||||
@@ -568,6 +576,8 @@ impl Game {
|
|||||||
Block::Wave { count } => Act::Wave(self.eval(s, count, ev).round() as i64),
|
Block::Wave { count } => Act::Wave(self.eval(s, count, ev).round() as i64),
|
||||||
Block::Gold { amount } => Act::Gold(self.eval(s, amount, ev)),
|
Block::Gold { amount } => Act::Gold(self.eval(s, amount, ev)),
|
||||||
Block::Mana { amount } => Act::Mana(self.eval(s, amount, ev)),
|
Block::Mana { amount } => Act::Mana(self.eval(s, amount, ev)),
|
||||||
|
Block::Weather { kind, secs } => Act::Weather(crate::blocks::WEATHER.iter().position(|k| k == kind).unwrap_or(0) as u8, self.eval(s, secs, ev)),
|
||||||
|
Block::TalentXp { amount } => Act::TalentXp(self.eval(s, amount, ev)),
|
||||||
Block::SetVar { name, value } => {
|
Block::SetVar { name, value } => {
|
||||||
let v = self.eval(s, value, ev);
|
let v = self.eval(s, value, ev);
|
||||||
s.vars.insert(name.clone(), v);
|
s.vars.insert(name.clone(), v);
|
||||||
@@ -824,6 +834,13 @@ impl Game {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
Act::Mana(n) => self.mana = (self.mana + n as f32).clamp(0.0, self.mana_max()),
|
Act::Mana(n) => self.mana = (self.mana + n as f32).clamp(0.0, self.mana_max()),
|
||||||
|
// the weather comes (softly) and stays the given seconds (0: until a block changes it)
|
||||||
|
Act::Weather(k, secs) => {
|
||||||
|
self.weather.kind = k;
|
||||||
|
self.weather.left = if secs > 0.0 { secs as f32 } else { 1.0e9 };
|
||||||
|
self.weather.strike_t = self.weather.strike_t.min(5.0);
|
||||||
|
}
|
||||||
|
Act::TalentXp(n) => self.add_master_xp(n.max(0.0) as f32),
|
||||||
Act::Win => {
|
Act::Win => {
|
||||||
self.state = 1;
|
self.state = 1;
|
||||||
self.script_msg("msg.mission_won", vec![]);
|
self.script_msg("msg.mission_won", vec![]);
|
||||||
@@ -854,6 +871,7 @@ impl Game {
|
|||||||
"water" => Kind::Water,
|
"water" => Kind::Water,
|
||||||
"lava" => Kind::Lava,
|
"lava" => Kind::Lava,
|
||||||
"gold" => Kind::Gold,
|
"gold" => Kind::Gold,
|
||||||
|
"grove" => Kind::Grove,
|
||||||
_ => Kind::Floor,
|
_ => Kind::Floor,
|
||||||
};
|
};
|
||||||
for i in zone_tiles(&z) {
|
for i in zone_tiles(&z) {
|
||||||
@@ -960,6 +978,28 @@ mod tests {
|
|||||||
assert!(g.script.as_ref().unwrap().error.is_none(), "{:?}", g.script.as_ref().unwrap().error);
|
assert!(g.script.as_ref().unwrap().error.is_none(), "{:?}", g.script.as_ref().unwrap().error);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn weather_and_talent_blocks_work() {
|
||||||
|
let mut g = Game::new(3, 64, 64);
|
||||||
|
g.add_surface(3, 0.5, 2);
|
||||||
|
let scripts = MissionScripts {
|
||||||
|
start: vec![
|
||||||
|
Block::Weather { kind: "storm".into(), secs: Val::num(0.0) },
|
||||||
|
Block::TalentXp { amount: Val::num(400.0) },
|
||||||
|
Block::Wait { secs: Val::num(25.0) },
|
||||||
|
Block::If { cond: Val::WeatherIs { kind: "storm".into() }, then: vec![Block::SetVar { name: "storm".into(), value: Val::num(1.0) }], els: vec![] },
|
||||||
|
],
|
||||||
|
..Default::default()
|
||||||
|
};
|
||||||
|
g.script = Some(ScriptState::new(scripts, vec![], 7));
|
||||||
|
run(&mut g, 30.0);
|
||||||
|
assert_eq!(g.weather.kind, crate::weather::STORM);
|
||||||
|
assert!(g.weather.left > 1.0e8, "it stays");
|
||||||
|
assert!(g.talents.xp >= 400.0 && g.talents.free() >= 1);
|
||||||
|
assert_eq!(g.script.as_ref().unwrap().vars.get("storm"), Some(&1.0), "the condition sees the storm");
|
||||||
|
assert!(crate::blocks::check(&g.script.as_ref().unwrap().scripts.start, &crate::blocks::Names { zones: &[], triggers: &[], vars: &[] }).iter().all(|p| p.key != "blk.err_weather"));
|
||||||
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn a_zone_trigger_spawns_and_the_victory_script_wins() {
|
fn a_zone_trigger_spawns_and_the_victory_script_wins() {
|
||||||
let mut g = Game::new(3, 64, 64);
|
let mut g = Game::new(3, 64, 64);
|
||||||
|
|||||||
Reference in new issue
Block a user