Pixel look: the world always renders 360 rows high (270/480 selectable), sharp scaling to any screen
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -148,7 +148,8 @@ pub struct Settings {
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pub wall_detail: u8, // 1 low, 2 medium, 3 high
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pub max_lights: u8, // 8, 16 or 24
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pub ui_factor: u8, // interface size: 0 = automatic, 1..4 = fixed integer factor
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pub render_scale: u8, // 3D world resolution divisor: 1 = full, 2..16 = pixel look
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pub render_scale: u8, // old pixel-look divisor (no longer used, kept for old settings files)
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pub pixel_rows: u16, // pixel look: rows of the world on every screen (270, 360, 480)
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pub touch_ui: u8, // touch interface: 0 = automatic (after the first touch), 1 = on, 2 = off
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pub debug_fps: bool, // show FPS and rendering backend
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pub debug_frame_time: bool, // show the frame-time line and graph
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@@ -186,6 +187,7 @@ impl Default for Settings {
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max_lights: 24,
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ui_factor: 0,
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render_scale: 1,
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pixel_rows: 360,
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touch_ui: 0,
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debug_fps: false,
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debug_frame_time: false,
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