Measure multiplayer relay ping
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@@ -19,7 +19,7 @@
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// {"t":"set_ai","side":2,"ai":true} -> the host marks an empty seat as AI, or clears it again
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// {"t":"leave"} -> a player leaves; a started human seat becomes AI-controlled while anyone is connected
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//
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// Server messages include: hello, rooms, room, start, turn, sum, chat, closed, error.
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// Server messages include: hello, rooms, room, start, turn, sum, chat, closed, error, pong.
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use crate::AppState;
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use axum::{
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@@ -276,6 +276,9 @@ impl Netplay {
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self.leave_room(conn, &code, false);
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}
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}
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"ping" => {
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self.send(conn, json!({"t":"pong","c":msg.get("c").cloned().unwrap_or(Value::Null)}));
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}
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_ => self.error(conn, "unknown message"),
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}
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Vec::new()
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@@ -988,4 +991,15 @@ mod tests {
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assert_eq!(team_red["side"].as_u64(), Some(0));
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assert!(rx2.try_recv().is_err());
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}
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#[test]
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fn the_relay_answers_a_ping_with_the_same_correlation_number() {
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let mut net = Netplay::new();
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let (tx, mut rx) = mpsc::unbounded_channel();
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let red = net.connect(tx, Some("red".into()), None);
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net.handle(red, json!({"t":"ping","c":7}));
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let pong = until(&mut rx, "pong");
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assert_eq!(pong["c"].as_u64(), Some(7));
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}
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}
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@@ -118,6 +118,10 @@ pub struct MatchClient {
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start: Option<StartInfo>,
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turns: Vec<(u32, Vec<Command>, Vec<u8>)>,
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checks: Vec<(Option<u8>, u32, u64)>,
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pub ping_ms: f32,
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ping_seq: u64,
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ping_next: f64,
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ping_pending: Option<(u64, f64)>,
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}
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impl MatchClient {
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@@ -137,6 +141,10 @@ impl MatchClient {
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start: None,
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turns: Vec::new(),
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checks: Vec::new(),
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ping_ms: 0.0,
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ping_seq: 0,
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ping_next: 0.0,
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ping_pending: None,
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}
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}
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@@ -156,6 +164,9 @@ impl MatchClient {
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self.connected = true;
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self.name = name.to_string();
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self.status = None;
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self.ping_ms = 0.0;
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self.ping_pending = None;
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self.ping_next = 0.0;
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self.rooms_request();
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}
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@@ -167,6 +178,25 @@ impl MatchClient {
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self.start = None;
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self.turns.clear();
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self.status = Some("offline".into());
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self.ping_ms = 0.0;
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self.ping_pending = None;
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self.ping_next = 0.0;
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}
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pub fn tick_ping(&mut self, now: f64) {
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if let Some((_, start)) = self.ping_pending {
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if now - start > 5.0 {
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self.ping_pending = None;
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self.ping_ms = 0.0;
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}
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}
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if !self.connected || self.ping_pending.is_some() || now < self.ping_next {
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return;
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}
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self.ping_seq = self.ping_seq.wrapping_add(1);
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self.outbox.push_back(json!({"t":"ping","c":self.ping_seq}).to_string());
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self.ping_pending = Some((self.ping_seq, now));
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self.ping_next = now + 2.0;
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}
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pub fn rooms_request(&mut self) {
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@@ -281,6 +311,10 @@ impl MatchClient {
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}
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pub fn feed(&mut self, text: &str) {
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self.feed_at(text, 0.0);
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}
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pub fn feed_at(&mut self, text: &str, now: f64) {
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let v: Value = match serde_json::from_str(text) {
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Ok(v) => v,
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Err(_) => return,
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@@ -291,6 +325,16 @@ impl MatchClient {
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self.name = n.to_string();
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}
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}
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"pong" => {
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if let Some(c) = v.get("c").and_then(|x| x.as_u64()) {
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if let Some((seq, start)) = self.ping_pending {
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if seq == c {
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self.ping_ms = ((now - start).max(0.0) * 1000.0) as f32;
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self.ping_pending = None;
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}
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}
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}
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}
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"rooms" => self.parse_rooms(&v),
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"room" => self.parse_room(&v),
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"start" => self.parse_start(&v),
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@@ -563,6 +607,28 @@ mod tests {
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assert_eq!(chat[0], (Some(0), "red".to_string(), "hello".to_string()));
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}
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#[test]
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fn the_bridge_times_the_server_ping() {
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let mut client = MatchClient::new();
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client.on_connect("red");
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pop(&mut client); // rooms
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client.tick_ping(10.0);
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let req = pop(&mut client);
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assert_eq!(req["t"].as_str(), Some("ping"));
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assert_eq!(req["c"].as_u64(), Some(1));
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client.feed_at(r#"{"t":"pong","c":1}"#, 10.25);
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assert!(client.ping_ms > 200.0 && client.ping_ms < 300.0, "the pong came 250 ms after the ping");
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client.tick_ping(11.0);
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assert!(client.outbox.is_empty(), "the next ping waits for its two-second interval");
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client.tick_ping(12.0);
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let next = pop(&mut client);
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assert_eq!(next["c"].as_u64(), Some(2));
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}
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#[test]
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fn the_bridge_holds_ai_seats_through_the_lobby() {
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let mut client = MatchClient::new();
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