Pointer in the editor; new screenshots and an editor section in the README

Scenes for the screenshots come from export_scenes (src/scenes.rs) and are
taken with tools/screenshots.py in the Playwright image.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Richard ZinkandClaude Opus 5.5 committed 2026-11-05 18:31:10 +01:00
1 parent f3ee6296db
commit ef7add2846
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+257 -2

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@@ -27,6 +27,8 @@ mod rival;
mod render3d;
mod rooms;
mod save;
#[cfg(test)]
mod scenes;
mod blocks;
mod mscript;
mod settings;
@@ -1900,6 +1902,9 @@ fn editor_frame(app: &mut App, menu: &mut Menu, cloud: &mut Cloud, r3d: &mut R3d
g.map.activate();
}
let act = ed.frame(gfx, r3d, dt, now);
// the game draws its own pointer (the system one is hidden)
ui::begin_ui();
ui.draw_cursor(gfx, &app.game, now, true);
match act {
editor::EdAction::None => {}
editor::EdAction::Close => {