Translate co-op campaign and editor co-op labels to ES, IT, RU

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Richard ZinkandClaude Opus 5.5 committed 2026-11-05 20:10:24 +01:00
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@@ -1328,11 +1328,11 @@ demo.m2.title = Otra tirada
demo.m2.story = Este mapa se genera de nuevo en cada partida de la campaña. Derrota a todos los héroes.
demo.m2.start = Un mapa aleatorio. Ni siquiera yo lo había visto antes.
demo.m2.wave = Han pasado dos minutos: llegan los héroes.
net.coop_editor = Editor campaign
net.coop_builtin = Built-in campaign
net.coop_editor = Campaña del editor
net.coop_builtin = Campaña integrada
net.coop_league = Liga contra la Guardia Luminosa
net.coop_editor_mission = Editor campaign {0}: mission {1} ({2})
net.coop_editor_none = No mission of the editor campaign fits co-op (map at least 72x72, a goal besides rival masters)
net.coop_editor_mission = Campaña del editor {0}: misión {1} ({2})
net.coop_editor_none = Ninguna misión de la campaña del editor sirve para cooperativo (mapa de al menos 72x72, un objetivo aparte de los maestros rivales)
blk.until = Repetir hasta
blk.dountil = Repetir y luego: hasta
blk.wait = Esperar
@@ -1357,130 +1357,130 @@ net.coop_wait_host = Esperando a que el anfitrión inicie la siguiente misión..
net.coop_run_over = Volver al vestíbulo
# ---- co-op campaign "League against the Lightwatch"
coop.name = League against the Lightwatch
coop.raid = Mossgrim's creatures crawl out of the dark!
coop.m01.title = Two Hearts, One Crookfinger
coop.m01.story = Masters, plural. I could hardly believe it either. The Order of the Lightwatch has made a pact with Mossgrim, that mossy turncoat, to smoke out every dungeon under the hills.\n\nAlone, you would be smoked. Together you might just be the smoke. Dig in side by side and show the patrol nearby what a shared basement means.
coop.m01.start = Two masters, one advisor. My wages, by the way, stay the same.
coop.m01.goal = Defeat every knight.
coop.m01.t1 = Share the work: one digs, one builds. Or both dig. I am flexible.
coop.m01.t2 = The patrol is getting curious. Good. Curiosity is a lovely snack.
coop.m02.title = The First Outpost
coop.m02.story = Across the river the Lightwatch has built an outpost with shiny towers. Shiny things must be broken - that is the oldest rule of the underworld.\n\nBridge the water, bring the towers down, and do it together before they call their friends.
coop.m02.start = Towers. Polished, pointy, insulting. Let us fix that.
coop.m02.goal = Raze the knight towers.
coop.m02.t1 = Bridges are like friendships, masters: build them, then march an army over them.
coop.m02.t2 = One tower down is a start. All towers down is a party.
coop.m03.title = Tracks in the Moss
coop.m03.story = Something green and wet is lurking in the tunnels. Mossgrim has lent the knights his creatures, and they come through the hero gate in waves.\n\nHold out. Hold together. Hold your noses.
coop.m03.start = Mossgrim's ogres smell of wet carpet. You will know when they come.
coop.m03.goal = Survive three waves.
coop.m03.t1 = The first ogres are here. Mossgrim never could keep his pets at home.
coop.m03.t2 = Keep your hearts apart, masters - one ogre should never reach both of them.
coop.m04.title = The Stolen Springs
coop.m04.story = Two mana springs bubble on islands in the lake, and the knights have claimed them as their holy water. Holy water, honestly.\n\nTake both springs. And if the knights' vault happens to fall into your hands first, Crookfinger knows a shortcut.
coop.m04.start = Mana tastes better when it was someone else's.
coop.m04.goal = Claim two mana springs.
coop.m04.branch = Rich enough for the shortcut
coop.m04.t1 = Islands need bridges. Or wings. Bats are wings with teeth.
coop.m04.t2 = That vault looks heavy. Heavy things should be carried home.
coop.m05.title = Chains in the Rock
coop.m05.story = The Lightwatch keeps creatures in chains in sealed caves - creatures that refused to bow. An ogre and a mage, both furious, both available.\n\nDig to them, claim their caves, and the chains will fall.
coop.m05.start = Prisoners! Ours, soon. Free ones, I mean. Free to work for you.
coop.m05.goal = Free two chained creatures.
coop.m05.t1 = Listen. Do you hear the ogre swearing? That is gratitude in advance.
coop.m05.t2 = Spiders from the moss again. Mossgrim's nursery is busy.
coop.m06.title = Bridge of the Watch
coop.m06.story = Two rivers, one fortress, and the Lightwatch's finest archers on the walls. They call it the Bridge of the Watch. We will call it the bridge that was.\n\nBreak their towers. Leave the bridge - we might need it.
coop.m06.start = Archers on walls are like pigeons on roofs: loud and easy to remove.
coop.m06.goal = Raze the knight towers.
coop.m06.t1 = Two rivers mean two bridges. Or one very wet army.
coop.m06.t2 = The knights are polishing their armour. Let us give them a reason.
coop.m07.title = The Lava Smithy
coop.m07.story = Between two rivers of lava the knights forge their blessed blades. Their vault overflows with gold paid for by every dungeon they emptied.\n\nWe are taking it back. All of it. And then some.
coop.m07.start = Warm feet, cold hearts, full pockets: my kind of evening.
coop.m07.goal = Loot gold from the knights.
coop.m07.t1 = Do not stand too close to the lava. Your creatures, I mean. You are fine.
coop.m07.t2 = More knights from the east. They really love their gold.
coop.m08.title = The Field Hospital
coop.m08.story = The Lightwatch has set up a field hospital in the caves, and its priests patch up every knight you knock down.\n\nEnd the treatment. Permanently.
coop.m08.start = Priests. They heal. We do the opposite. It is a balanced relationship.
coop.m08.goal = Defeat every knight.
coop.m08.t1 = Every minute a new priest arrives. Kill faster, masters.
coop.m08.t2 = A dungeon without hospital bills. That is what I call efficient.
coop.m09.title = Mossgrim's Ambassador
coop.m09.story = Mossgrim has sent an ambassador to the knights: a paladin in green-stained armour who carries his master's promises.\n\nPromises should never arrive. Find the ambassador and silence him.
coop.m09.start = An ambassador. A messenger with a fancy hat. Hats come off.
coop.m09.goal = Defeat Mossgrim's ambassador.
coop.m09.boss = The ambassador has fallen. His message: undelivered.
coop.m09.t1 = The ambassador waits in the east, surrounded by ogres who lost their sense of humour.
coop.m09.t2 = Somewhere Mossgrim is sending another letter. Let us make it a short one.
coop.m10.title = The Twin Towers
coop.m10.story = Two fortresses guard the way north, each watching the other's back. Strike one and the other answers.\n\nStrike both. At once. That is what two masters are for.
coop.m10.start = Two fortresses, two masters. Fair is fair.
coop.m10.goal = Raze the knight towers.
coop.m10.t1 = Split up, masters - one fortress each. I will cheer for both.
coop.m10.t2 = When both fall at once, the knights will not even know whom to blame.
coop.m11.title = The Siege
coop.m11.story = The Lightwatch has found your hearts and brings everything: five waves of knights and Mossgrim's gargoyles from the cliffs.\n\nNo cleverness this time. Just walls, traps, towers - and each other.
coop.m11.start = They are coming. All of them. Well, most of them.
coop.m11.goal = Survive five waves.
coop.m11.t1 = Doors and traps, masters. A siege is just guests who refuse to use the bell.
coop.m11.t2 = Gargoyles from the south. Stone with wings - nobody asked for that.
coop.m12.title = The Gate
coop.m12.story = The hero gate in this cavern is how the knights reach the deep dungeons. Close it and their reinforcements must walk the long way round.\n\nBreak the gate, and the Lightwatch will feel it all the way up to the High Marshal.
coop.m12.start = A gate. Gates are just walls with ambitions.
coop.m12.goal = Destroy the hero gate.
coop.m12.t1 = Waves keep coming out of it. Annoying, like a dripping tap.
coop.m12.t2 = Push, masters! The gate is cracking. So is my patience.
coop.m13.title = Mossy Tunnels
coop.m13.story = We are in Mossgrim's backyard now. His tunnels are soft and damp, and two of his hoards lie in sealed caves.\n\nDig, take, leave. Mossgrim will notice. That is the point.
coop.m13.start = It smells of mushrooms and treachery. Mossgrim must be near.
coop.m13.goal = Loot gold.
coop.m13.t1 = Spiders, again. Mossgrim breeds them like other people grow tomatoes.
coop.m13.t2 = His hoards are bigger than I thought. Our pockets are bigger still.
coop.m14.title = Poison in the Water
coop.m14.story = Mossgrim has turned his dead into revenants and sends them from two sides. The knights call it holy work. Typical.\n\nDefeat every knight and every walking corpse. Then wash your hands.
coop.m14.start = Revenants. Our trick, stolen. I am offended.
coop.m14.goal = Defeat every enemy.
coop.m14.t1 = They come from the north and the south. Back to back, masters.
coop.m14.t2 = A dead thing that walks is a dead thing that has not finished its job yet.
coop.m15.title = The Chainbreaker
coop.m15.story = Deep in the rock the knights keep the Chainbreaker, a creature even they fear. Free it, and it will fight for whoever opened its cell.\n\nOr grab enough gold for the long way round - Crookfinger knows a smuggler.
coop.m15.start = The Chainbreaker. Big, angry, misunderstood. A bit like me.
coop.m15.goal = Free the Chainbreaker and raze the towers.
coop.m15.branch = Bought the smuggler's map
coop.m15.t1 = The cell is in the north-west. Mind its temper.
coop.m15.t2 = The smuggler is waiting. Smugglers hate waiting. And love gold.
coop.m16.title = The Burning Spring
coop.m16.story = In the middle of a lava lake lies an island with a mana spring that never runs dry. Mossgrim's mages guard it.\n\nTake the spring, defeat the guards. Then sit on the island and enjoy the warmth.
coop.m16.start = A spring in lava. Whoever thought of that has style. Shame it is Mossgrim.
coop.m16.goal = Claim the spring and defeat every enemy.
coop.m16.t1 = Mages from the east. Their spells are green and so are their teeth.
coop.m16.t2 = Once the spring is ours, mana for everyone. Share nicely.
coop.m17.title = Mossgrim's Garden
coop.m17.story = This is it: Mossgrim's garden, a cavern of mushrooms and creatures loyal to him. Ogres in the east, an ember wyrm in the north.\n\nTrample the garden. Every mushroom.
coop.m17.start = Look at all those mushrooms. Pity about the owner.
coop.m17.goal = Defeat every enemy.
coop.m17.t1 = An ember wyrm! Mossgrim must have saved up for years.
coop.m17.t2 = The garden is wilting. Gardening is not your strength, masters. That is a compliment.
coop.m18.title = The Last Fortress
coop.m18.story = Three fortresses guard the stairs down to the High Marshal's hall. They are the last thing between you and the end of the Lightwatch's crusade.\n\nRaze them all. Then the stairs are yours.
coop.m18.start = Three fortresses. They really did save the best for last.
coop.m18.goal = Raze the knight towers.
coop.m18.t1 = Each master a fortress, and the third one together. I will count.
coop.m18.t2 = I can see the stairs already. Dusty. Nobody comes down here voluntarily.
coop.m19.title = The High Marshal
coop.m19.story = The High Marshal of the Lightwatch himself, in armour polished for a hundred years. His guards come from north and south.\n\nBring him down, and the Order will have nobody left to give the orders.
coop.m19.start = The High Marshal. I have dreamed of this. Mostly the part where he falls over.
coop.m19.goal = Defeat the High Marshal.
coop.m19.boss = The High Marshal has fallen! His armour clatters like a dropped cutlery drawer.
coop.m19.t1 = He waits in the east. Let him wait. Clear the guards first.
coop.m19.t2 = Knights and archers again. The Order is running out of ideas.
coop.m20.title = Mossgrim's Fall
coop.m20.story = With the High Marshal gone, Mossgrim stands alone. He has taken the shape of an ember wyrm and gathered every creature that still listens to him.\n\nEnd the traitor. End his army. And then, masters - tea.
coop.m20.start = Mossgrim, you old fungus. The league sends its regards.
coop.m20.goal = Defeat Mossgrim and all his creatures.
coop.m20.boss = Mossgrim is no more. The moss will grow back. He will not.
coop.m20.t1 = That wyrm in the east is Mossgrim. Yes, he let himself go.
coop.m20.t2 = Every creature you defeat is one less that will tell this story wrong.
coop.name = Liga contra la Guardia Luminosa
coop.raid = ¡Las criaturas de Mossgrim salen arrastrándose de la oscuridad!
coop.m01.title = Dos corazones, un Dedotuerto
coop.m01.story = Maestros, en plural. Yo tampoco me lo creía. La Orden de la Guardia Luminosa ha sellado un pacto con Mossgrim, ese traidor mohoso, para ahumar todas las mazmorras bajo las colinas.\n\nSolos, acabaríais ahumados. Juntos, quizá seáis vosotros el humo. Excavad codo con codo y enseñadle a la patrulla cercana lo que significa un sótano compartido.
coop.m01.start = Dos maestros, un consejero. Mi sueldo, por cierto, sigue siendo el mismo.
coop.m01.goal = Derrotad a todos los caballeros.
coop.m01.t1 = Repartíos el trabajo: uno excava, el otro construye. O excaváis los dos. Soy flexible.
coop.m01.t2 = La patrulla se está poniendo curiosa. Bien. La curiosidad es un tentempié delicioso.
coop.m02.title = El primer puesto avanzado
coop.m02.story = Al otro lado del río, la Guardia Luminosa ha levantado un puesto avanzado con torres relucientes. Lo reluciente hay que romperlo: es la regla más antigua del inframundo.\n\nTended un puente sobre el agua, derribad las torres y hacedlo juntos antes de que llamen a sus amigos.
coop.m02.start = Torres. Pulidas, puntiagudas, ofensivas. Arreglemos eso.
coop.m02.goal = Arrasad las torres de los caballeros.
coop.m02.t1 = Los puentes son como las amistades, maestros: se construyen y luego se hace marchar un ejército por encima.
coop.m02.t2 = Una torre caída es un comienzo. Todas las torres caídas son una fiesta.
coop.m03.title = Huellas en el musgo
coop.m03.story = Algo verde y húmedo acecha en los túneles. Mossgrim les ha prestado sus criaturas a los caballeros, y llegan por la Puerta de los Héroes en oleadas.\n\nAguantad. Permaneced unidos. Tapaos la nariz.
coop.m03.start = Los ogros de Mossgrim huelen a alfombra mojada. Sabréis cuándo llegan.
coop.m03.goal = Sobrevivid a tres oleadas.
coop.m03.t1 = Ya están aquí los primeros ogros. Mossgrim nunca supo tener a sus mascotas en casa.
coop.m03.t2 = Mantened vuestros corazones separados, maestros: un solo ogro nunca debería alcanzar los dos.
coop.m04.title = Las fuentes robadas
coop.m04.story = Dos fuentes de maná burbujean en islas del lago, y los caballeros las han reclamado como su agua bendita. Agua bendita, francamente.\n\nTomad ambas fuentes. Y si la cámara acorazada de los caballeros cae antes en vuestras manos, Dedotuerto conoce un atajo.
coop.m04.start = El maná sabe mejor cuando era de otro.
coop.m04.goal = Reclamad dos fuentes de maná.
coop.m04.branch = Lo bastante ricos para el atajo
coop.m04.t1 = Las islas necesitan puentes. O alas. Los murciélagos son alas con dientes.
coop.m04.t2 = Esa cámara acorazada parece pesada. Las cosas pesadas hay que llevarlas a casa.
coop.m05.title = Cadenas en la roca
coop.m05.story = La Guardia Luminosa mantiene encadenadas en cuevas selladas a criaturas que se negaron a inclinarse. Un ogro y un mago, ambos furiosos, ambos disponibles.\n\nExcavad hasta ellos, reclamad sus cuevas y las cadenas caerán.
coop.m05.start = ¡Prisioneros! Pronto nuestros. Libres, quiero decir. Libres para trabajar para vosotros.
coop.m05.goal = Liberad a dos criaturas encadenadas.
coop.m05.t1 = Escuchad. ¿Oís al ogro maldecir? Es gratitud por adelantado.
coop.m05.t2 = Otra vez arañas del musgo. La guardería de Mossgrim no para.
coop.m06.title = El puente de la Guardia
coop.m06.story = Dos ríos, una fortaleza y los mejores arqueros de la Guardia Luminosa en las murallas. Lo llaman el Puente de la Guardia. Nosotros lo llamaremos el puente que fue.\n\nRomped sus torres. Dejad el puente: puede que lo necesitemos.
coop.m06.start = Los arqueros en las murallas son como las palomas en los tejados: ruidosos y fáciles de quitar.
coop.m06.goal = Arrasad las torres de los caballeros.
coop.m06.t1 = Dos ríos significan dos puentes. O un ejército muy mojado.
coop.m06.t2 = Los caballeros están puliendo sus armaduras. Démosles un motivo.
coop.m07.title = La forja de lava
coop.m07.story = Entre dos ríos de lava, los caballeros forjan sus espadas benditas. Su cámara acorazada rebosa de oro pagado por cada mazmorra que vaciaron.\n\nVamos a recuperarlo. Todo. Y un poco más.
coop.m07.start = Pies calientes, corazones fríos, bolsillos llenos: mi tipo de velada.
coop.m07.goal = Saquead el oro de los caballeros.
coop.m07.t1 = No os acerquéis demasiado a la lava. Vuestras criaturas, quiero decir. Vosotros estáis bien.
coop.m07.t2 = Más caballeros desde el este. De verdad que adoran su oro.
coop.m08.title = El hospital de campaña
coop.m08.story = La Guardia Luminosa ha montado un hospital de campaña en las cuevas, y sus sacerdotes remiendan a cada caballero que derribáis.\n\nPoned fin al tratamiento. Para siempre.
coop.m08.start = Sacerdotes. Ellos curan. Nosotros hacemos lo contrario. Es una relación equilibrada.
coop.m08.goal = Derrotad a todos los caballeros.
coop.m08.t1 = Cada minuto llega un sacerdote nuevo. Matad más rápido, maestros.
coop.m08.t2 = Una mazmorra sin facturas de hospital. Eso es lo que yo llamo eficiencia.
coop.m09.title = El embajador de Mossgrim
coop.m09.story = Mossgrim ha enviado un embajador a los caballeros: un paladín con la armadura manchada de verde que lleva las promesas de su amo.\n\nLas promesas nunca deberían llegar. Encontrad al embajador y silenciadlo.
coop.m09.start = Un embajador. Un mensajero con sombrero elegante. Los sombreros se caen.
coop.m09.goal = Derrotad al embajador de Mossgrim.
coop.m09.boss = El embajador ha caído. Su mensaje: sin entregar.
coop.m09.t1 = El embajador espera en el este, rodeado de ogros que han perdido el sentido del humor.
coop.m09.t2 = En algún lugar, Mossgrim está enviando otra carta. Que sea cortita.
coop.m10.title = Las torres gemelas
coop.m10.story = Dos fortalezas guardan el camino al norte, cada una cubriendo las espaldas de la otra. Golpead una y la otra responde.\n\nGolpead las dos. A la vez. Para eso hay dos maestros.
coop.m10.start = Dos fortalezas, dos maestros. Lo justo es justo.
coop.m10.goal = Arrasad las torres de los caballeros.
coop.m10.t1 = Separaos, maestros: una fortaleza para cada uno. Yo animaré a los dos.
coop.m10.t2 = Si las dos caen a la vez, los caballeros ni sabrán a quién echarle la culpa.
coop.m11.title = El asedio
coop.m11.story = La Guardia Luminosa ha encontrado vuestros corazones y lo trae todo: cinco oleadas de caballeros y las gárgolas de Mossgrim desde los acantilados.\n\nEsta vez nada de astucias. Solo muros, trampas, torres... y el uno al otro.
coop.m11.start = Ya vienen. Todos. Bueno, casi todos.
coop.m11.goal = Sobrevivid a cinco oleadas.
coop.m11.t1 = Puertas y trampas, maestros. Un asedio no es más que invitados que se niegan a tocar el timbre.
coop.m11.t2 = Gárgolas desde el sur. Piedra con alas: nadie pidió eso.
coop.m12.title = La puerta
coop.m12.story = La Puerta de los Héroes de esta caverna es el camino de los caballeros hacia las mazmorras profundas. Cerradla y sus refuerzos tendrán que dar el gran rodeo.\n\nRomped la puerta y la Guardia Luminosa lo notará hasta el Gran Mariscal.
coop.m12.start = Una puerta. Las puertas no son más que muros con ambiciones.
coop.m12.goal = Destruid la Puerta de los Héroes.
coop.m12.t1 = No paran de salir oleadas. Molesto, como un grifo que gotea.
coop.m12.t2 = ¡Empujad, maestros! La puerta se está agrietando. Y mi paciencia también.
coop.m13.title = Túneles musgosos
coop.m13.story = Ahora estamos en el patio trasero de Mossgrim. Sus túneles son blandos y húmedos, y dos de sus tesoros yacen en cuevas selladas.\n\nExcavad, tomad, marchaos. Mossgrim se dará cuenta. De eso se trata.
coop.m13.start = Huele a setas y a traición. Mossgrim debe de andar cerca.
coop.m13.goal = Saquead el oro.
coop.m13.t1 = Arañas, otra vez. Mossgrim las cría como otros cultivan tomates.
coop.m13.t2 = Sus tesoros son más grandes de lo que pensaba. Nuestros bolsillos, más aún.
coop.m14.title = Veneno en el agua
coop.m14.story = Mossgrim ha convertido a sus muertos en aparecidos y los envía desde dos lados. Los caballeros lo llaman obra santa. Típico.\n\nDerrotad a todos los caballeros y a todos los cadáveres andantes. Luego lavaos las manos.
coop.m14.start = Aparecidos. Nuestro truco, robado. Me siento ofendido.
coop.m14.goal = Derrotad a todos los enemigos.
coop.m14.t1 = Vienen del norte y del sur. Espalda con espalda, maestros.
coop.m14.t2 = Un muerto que camina es un muerto que todavía no ha terminado su trabajo.
coop.m15.title = El Rompecadenas
coop.m15.story = En lo profundo de la roca, los caballeros tienen al Rompecadenas, una criatura que hasta ellos temen. Liberadlo y luchará por quien abra su celda.\n\nO reunid oro suficiente para el gran rodeo: Dedotuerto conoce a un contrabandista.
coop.m15.start = El Rompecadenas. Grande, furioso, incomprendido. Un poco como yo.
coop.m15.goal = Liberad al Rompecadenas y arrasad las torres.
coop.m15.branch = Comprado el mapa del contrabandista
coop.m15.t1 = La celda está al noroeste. Cuidado con su genio.
coop.m15.t2 = El contrabandista espera. Los contrabandistas odian esperar. Y adoran el oro.
coop.m16.title = La fuente ardiente
coop.m16.story = En medio de un lago de lava hay una isla con una fuente de maná que nunca se seca. La custodian los magos de Mossgrim.\n\nTomad la fuente, derrotad a los guardias. Luego sentaos en la isla y disfrutad del calorcito.
coop.m16.start = Una fuente en la lava. Quien lo pensó tiene estilo. Lástima que sea Mossgrim.
coop.m16.goal = Reclamad la fuente y derrotad a todos los enemigos.
coop.m16.t1 = Magos desde el este. Sus hechizos son verdes, y sus dientes también.
coop.m16.t2 = En cuanto la fuente sea nuestra, maná para todos. Compartid como es debido.
coop.m17.title = El jardín de Mossgrim
coop.m17.story = Ha llegado el momento: el jardín de Mossgrim, una caverna de setas y criaturas leales a él. Ogros en el este, un dragón de brasas en el norte.\n\nPisotead el jardín. Cada seta.
coop.m17.start = Mirad cuántas setas. Lástima del dueño.
coop.m17.goal = Derrotad a todos los enemigos.
coop.m17.t1 = ¡Un dragón de brasas! Mossgrim debe de haber ahorrado durante años.
coop.m17.t2 = El jardín se marchita. La jardinería no es vuestro fuerte, maestros. Es un cumplido.
coop.m18.title = La última fortaleza
coop.m18.story = Tres fortalezas guardan la escalera que baja a la sala del Gran Mariscal. Son lo último que se interpone entre vosotros y el fin de la cruzada de la Guardia Luminosa.\n\nArrasadlas todas. Entonces la escalera será vuestra.
coop.m18.start = Tres fortalezas. De verdad que dejaron lo mejor para el final.
coop.m18.goal = Arrasad las torres de los caballeros.
coop.m18.t1 = Una fortaleza para cada maestro, y la tercera juntos. Yo llevaré la cuenta.
coop.m18.t2 = Ya veo la escalera. Polvorienta. Nadie baja aquí por gusto.
coop.m19.title = El Gran Mariscal
coop.m19.story = El mismísimo Gran Mariscal de la Guardia Luminosa, con una armadura pulida durante cien años. Sus guardias llegan del norte y del sur.\n\nDerribadlo y a la Orden no le quedará nadie que dé las órdenes.
coop.m19.start = El Gran Mariscal. He soñado con esto. Sobre todo con la parte en que se cae.
coop.m19.goal = Derrotad al Gran Mariscal.
coop.m19.boss = ¡El Gran Mariscal ha caído! Su armadura tintinea como un cajón de cubiertos volcado.
coop.m19.t1 = Espera en el este. Que espere. Acabad primero con los guardias.
coop.m19.t2 = Otra vez caballeros y arqueros. A la Orden se le acaban las ideas.
coop.m20.title = La caída de Mossgrim
coop.m20.story = Sin el Gran Mariscal, Mossgrim está solo. Ha adoptado la forma de un dragón de brasas y ha reunido a todas las criaturas que aún le obedecen.\n\nAcabad con el traidor. Acabad con su ejército. Y después, maestros: té.
coop.m20.start = Mossgrim, viejo hongo. La liga te manda saludos.
coop.m20.goal = Derrotad a Mossgrim y a todas sus criaturas.
coop.m20.boss = Mossgrim ya no existe. El musgo volverá a crecer. Él no.
coop.m20.t1 = Ese dragón del este es Mossgrim. Sí, se ha descuidado bastante.
coop.m20.t2 = Cada criatura que derrotáis es una menos que contará mal esta historia.
+131 -131
View File
@@ -1328,11 +1328,11 @@ demo.m2.title = Rimescolata
demo.m2.story = Questa mappa viene generata di nuovo a ogni partita della campagna. Sconfiggi tutti gli eroi.
demo.m2.start = Una mappa casuale. Nemmeno io l'avevo mai vista.
demo.m2.wave = Sono passati due minuti: arrivano gli eroi.
net.coop_editor = Editor campaign
net.coop_builtin = Built-in campaign
net.coop_editor = Campagna dell'editor
net.coop_builtin = Campagna integrata
net.coop_league = Lega contro la Guardia della Luce
net.coop_editor_mission = Editor campaign {0}: mission {1} ({2})
net.coop_editor_none = No mission of the editor campaign fits co-op (map at least 72x72, a goal besides rival masters)
net.coop_editor_mission = Campagna dell'editor {0}: missione {1} ({2})
net.coop_editor_none = Nessuna missione della campagna dell'editor è adatta alla cooperativa (mappa almeno 72x72, un obiettivo oltre ai maestri rivali)
blk.until = Ripeti finché
blk.dountil = Ripeti, poi controlla: finché
blk.wait = Attendi
@@ -1357,130 +1357,130 @@ net.coop_wait_host = In attesa che l'host avvii la prossima missione...
net.coop_run_over = Torna alla lobby
# ---- co-op campaign "League against the Lightwatch"
coop.name = League against the Lightwatch
coop.raid = Mossgrim's creatures crawl out of the dark!
coop.m01.title = Two Hearts, One Crookfinger
coop.m01.story = Masters, plural. I could hardly believe it either. The Order of the Lightwatch has made a pact with Mossgrim, that mossy turncoat, to smoke out every dungeon under the hills.\n\nAlone, you would be smoked. Together you might just be the smoke. Dig in side by side and show the patrol nearby what a shared basement means.
coop.m01.start = Two masters, one advisor. My wages, by the way, stay the same.
coop.m01.goal = Defeat every knight.
coop.m01.t1 = Share the work: one digs, one builds. Or both dig. I am flexible.
coop.m01.t2 = The patrol is getting curious. Good. Curiosity is a lovely snack.
coop.m02.title = The First Outpost
coop.m02.story = Across the river the Lightwatch has built an outpost with shiny towers. Shiny things must be broken - that is the oldest rule of the underworld.\n\nBridge the water, bring the towers down, and do it together before they call their friends.
coop.m02.start = Towers. Polished, pointy, insulting. Let us fix that.
coop.m02.goal = Raze the knight towers.
coop.m02.t1 = Bridges are like friendships, masters: build them, then march an army over them.
coop.m02.t2 = One tower down is a start. All towers down is a party.
coop.m03.title = Tracks in the Moss
coop.m03.story = Something green and wet is lurking in the tunnels. Mossgrim has lent the knights his creatures, and they come through the hero gate in waves.\n\nHold out. Hold together. Hold your noses.
coop.m03.start = Mossgrim's ogres smell of wet carpet. You will know when they come.
coop.m03.goal = Survive three waves.
coop.m03.t1 = The first ogres are here. Mossgrim never could keep his pets at home.
coop.m03.t2 = Keep your hearts apart, masters - one ogre should never reach both of them.
coop.m04.title = The Stolen Springs
coop.m04.story = Two mana springs bubble on islands in the lake, and the knights have claimed them as their holy water. Holy water, honestly.\n\nTake both springs. And if the knights' vault happens to fall into your hands first, Crookfinger knows a shortcut.
coop.m04.start = Mana tastes better when it was someone else's.
coop.m04.goal = Claim two mana springs.
coop.m04.branch = Rich enough for the shortcut
coop.m04.t1 = Islands need bridges. Or wings. Bats are wings with teeth.
coop.m04.t2 = That vault looks heavy. Heavy things should be carried home.
coop.m05.title = Chains in the Rock
coop.m05.story = The Lightwatch keeps creatures in chains in sealed caves - creatures that refused to bow. An ogre and a mage, both furious, both available.\n\nDig to them, claim their caves, and the chains will fall.
coop.m05.start = Prisoners! Ours, soon. Free ones, I mean. Free to work for you.
coop.m05.goal = Free two chained creatures.
coop.m05.t1 = Listen. Do you hear the ogre swearing? That is gratitude in advance.
coop.m05.t2 = Spiders from the moss again. Mossgrim's nursery is busy.
coop.m06.title = Bridge of the Watch
coop.m06.story = Two rivers, one fortress, and the Lightwatch's finest archers on the walls. They call it the Bridge of the Watch. We will call it the bridge that was.\n\nBreak their towers. Leave the bridge - we might need it.
coop.m06.start = Archers on walls are like pigeons on roofs: loud and easy to remove.
coop.m06.goal = Raze the knight towers.
coop.m06.t1 = Two rivers mean two bridges. Or one very wet army.
coop.m06.t2 = The knights are polishing their armour. Let us give them a reason.
coop.m07.title = The Lava Smithy
coop.m07.story = Between two rivers of lava the knights forge their blessed blades. Their vault overflows with gold paid for by every dungeon they emptied.\n\nWe are taking it back. All of it. And then some.
coop.m07.start = Warm feet, cold hearts, full pockets: my kind of evening.
coop.m07.goal = Loot gold from the knights.
coop.m07.t1 = Do not stand too close to the lava. Your creatures, I mean. You are fine.
coop.m07.t2 = More knights from the east. They really love their gold.
coop.m08.title = The Field Hospital
coop.m08.story = The Lightwatch has set up a field hospital in the caves, and its priests patch up every knight you knock down.\n\nEnd the treatment. Permanently.
coop.m08.start = Priests. They heal. We do the opposite. It is a balanced relationship.
coop.m08.goal = Defeat every knight.
coop.m08.t1 = Every minute a new priest arrives. Kill faster, masters.
coop.m08.t2 = A dungeon without hospital bills. That is what I call efficient.
coop.m09.title = Mossgrim's Ambassador
coop.m09.story = Mossgrim has sent an ambassador to the knights: a paladin in green-stained armour who carries his master's promises.\n\nPromises should never arrive. Find the ambassador and silence him.
coop.m09.start = An ambassador. A messenger with a fancy hat. Hats come off.
coop.m09.goal = Defeat Mossgrim's ambassador.
coop.m09.boss = The ambassador has fallen. His message: undelivered.
coop.m09.t1 = The ambassador waits in the east, surrounded by ogres who lost their sense of humour.
coop.m09.t2 = Somewhere Mossgrim is sending another letter. Let us make it a short one.
coop.m10.title = The Twin Towers
coop.m10.story = Two fortresses guard the way north, each watching the other's back. Strike one and the other answers.\n\nStrike both. At once. That is what two masters are for.
coop.m10.start = Two fortresses, two masters. Fair is fair.
coop.m10.goal = Raze the knight towers.
coop.m10.t1 = Split up, masters - one fortress each. I will cheer for both.
coop.m10.t2 = When both fall at once, the knights will not even know whom to blame.
coop.m11.title = The Siege
coop.m11.story = The Lightwatch has found your hearts and brings everything: five waves of knights and Mossgrim's gargoyles from the cliffs.\n\nNo cleverness this time. Just walls, traps, towers - and each other.
coop.m11.start = They are coming. All of them. Well, most of them.
coop.m11.goal = Survive five waves.
coop.m11.t1 = Doors and traps, masters. A siege is just guests who refuse to use the bell.
coop.m11.t2 = Gargoyles from the south. Stone with wings - nobody asked for that.
coop.m12.title = The Gate
coop.m12.story = The hero gate in this cavern is how the knights reach the deep dungeons. Close it and their reinforcements must walk the long way round.\n\nBreak the gate, and the Lightwatch will feel it all the way up to the High Marshal.
coop.m12.start = A gate. Gates are just walls with ambitions.
coop.m12.goal = Destroy the hero gate.
coop.m12.t1 = Waves keep coming out of it. Annoying, like a dripping tap.
coop.m12.t2 = Push, masters! The gate is cracking. So is my patience.
coop.m13.title = Mossy Tunnels
coop.m13.story = We are in Mossgrim's backyard now. His tunnels are soft and damp, and two of his hoards lie in sealed caves.\n\nDig, take, leave. Mossgrim will notice. That is the point.
coop.m13.start = It smells of mushrooms and treachery. Mossgrim must be near.
coop.m13.goal = Loot gold.
coop.m13.t1 = Spiders, again. Mossgrim breeds them like other people grow tomatoes.
coop.m13.t2 = His hoards are bigger than I thought. Our pockets are bigger still.
coop.m14.title = Poison in the Water
coop.m14.story = Mossgrim has turned his dead into revenants and sends them from two sides. The knights call it holy work. Typical.\n\nDefeat every knight and every walking corpse. Then wash your hands.
coop.m14.start = Revenants. Our trick, stolen. I am offended.
coop.m14.goal = Defeat every enemy.
coop.m14.t1 = They come from the north and the south. Back to back, masters.
coop.m14.t2 = A dead thing that walks is a dead thing that has not finished its job yet.
coop.m15.title = The Chainbreaker
coop.m15.story = Deep in the rock the knights keep the Chainbreaker, a creature even they fear. Free it, and it will fight for whoever opened its cell.\n\nOr grab enough gold for the long way round - Crookfinger knows a smuggler.
coop.m15.start = The Chainbreaker. Big, angry, misunderstood. A bit like me.
coop.m15.goal = Free the Chainbreaker and raze the towers.
coop.m15.branch = Bought the smuggler's map
coop.m15.t1 = The cell is in the north-west. Mind its temper.
coop.m15.t2 = The smuggler is waiting. Smugglers hate waiting. And love gold.
coop.m16.title = The Burning Spring
coop.m16.story = In the middle of a lava lake lies an island with a mana spring that never runs dry. Mossgrim's mages guard it.\n\nTake the spring, defeat the guards. Then sit on the island and enjoy the warmth.
coop.m16.start = A spring in lava. Whoever thought of that has style. Shame it is Mossgrim.
coop.m16.goal = Claim the spring and defeat every enemy.
coop.m16.t1 = Mages from the east. Their spells are green and so are their teeth.
coop.m16.t2 = Once the spring is ours, mana for everyone. Share nicely.
coop.m17.title = Mossgrim's Garden
coop.m17.story = This is it: Mossgrim's garden, a cavern of mushrooms and creatures loyal to him. Ogres in the east, an ember wyrm in the north.\n\nTrample the garden. Every mushroom.
coop.m17.start = Look at all those mushrooms. Pity about the owner.
coop.m17.goal = Defeat every enemy.
coop.m17.t1 = An ember wyrm! Mossgrim must have saved up for years.
coop.m17.t2 = The garden is wilting. Gardening is not your strength, masters. That is a compliment.
coop.m18.title = The Last Fortress
coop.m18.story = Three fortresses guard the stairs down to the High Marshal's hall. They are the last thing between you and the end of the Lightwatch's crusade.\n\nRaze them all. Then the stairs are yours.
coop.m18.start = Three fortresses. They really did save the best for last.
coop.m18.goal = Raze the knight towers.
coop.m18.t1 = Each master a fortress, and the third one together. I will count.
coop.m18.t2 = I can see the stairs already. Dusty. Nobody comes down here voluntarily.
coop.m19.title = The High Marshal
coop.m19.story = The High Marshal of the Lightwatch himself, in armour polished for a hundred years. His guards come from north and south.\n\nBring him down, and the Order will have nobody left to give the orders.
coop.m19.start = The High Marshal. I have dreamed of this. Mostly the part where he falls over.
coop.m19.goal = Defeat the High Marshal.
coop.m19.boss = The High Marshal has fallen! His armour clatters like a dropped cutlery drawer.
coop.m19.t1 = He waits in the east. Let him wait. Clear the guards first.
coop.m19.t2 = Knights and archers again. The Order is running out of ideas.
coop.m20.title = Mossgrim's Fall
coop.m20.story = With the High Marshal gone, Mossgrim stands alone. He has taken the shape of an ember wyrm and gathered every creature that still listens to him.\n\nEnd the traitor. End his army. And then, masters - tea.
coop.m20.start = Mossgrim, you old fungus. The league sends its regards.
coop.m20.goal = Defeat Mossgrim and all his creatures.
coop.m20.boss = Mossgrim is no more. The moss will grow back. He will not.
coop.m20.t1 = That wyrm in the east is Mossgrim. Yes, he let himself go.
coop.m20.t2 = Every creature you defeat is one less that will tell this story wrong.
coop.name = Lega contro la Guardia della Luce
coop.raid = Le creature di Mossgrim strisciano fuori dal buio!
coop.m01.title = Due cuori, un Ditastorte
coop.m01.story = Maestri, al plurale. Non ci credevo nemmeno io. L'Ordine della Guardia della Luce ha stretto un patto con Mossgrim, quel voltagabbana muffoso, per affumicare ogni dungeon sotto le colline.\n\nDa soli, finireste affumicati. Insieme, forse il fumo sarete voi. Scavate fianco a fianco e mostrate alla pattuglia qui vicino cosa significa una cantina condivisa.
coop.m01.start = Due maestri, un consigliere. Il mio stipendio, tra l'altro, resta lo stesso.
coop.m01.goal = Sconfiggete tutti i cavalieri.
coop.m01.t1 = Dividetevi il lavoro: uno scava, l'altro costruisce. Oppure scavate entrambi. Sono flessibile.
coop.m01.t2 = La pattuglia si sta incuriosendo. Bene. La curiosità è uno spuntino delizioso.
coop.m02.title = Il primo avamposto
coop.m02.story = Oltre il fiume la Guardia della Luce ha costruito un avamposto con torri scintillanti. Le cose scintillanti vanno rotte: è la regola più antica degli inferi.\n\nGettate un ponte sull'acqua, abbattete le torri e fatelo insieme, prima che chiamino i loro amici.
coop.m02.start = Torri. Lucidate, appuntite, offensive. Rimediamo.
coop.m02.goal = Radete al suolo le torri dei cavalieri.
coop.m02.t1 = I ponti sono come le amicizie, maestri: si costruiscono, e poi ci si fa marciare sopra un esercito.
coop.m02.t2 = Una torre abbattuta è un inizio. Tutte le torri abbattute sono una festa.
coop.m03.title = Tracce nel muschio
coop.m03.story = Qualcosa di verde e umido si aggira nei tunnel. Mossgrim ha prestato le sue creature ai cavalieri, e arrivano dalla Porta degli Eroi a ondate.\n\nResistete. Restate uniti. Tappatevi il naso.
coop.m03.start = Gli orchi di Mossgrim puzzano di tappeto bagnato. Ve ne accorgerete quando arrivano.
coop.m03.goal = Sopravvivete a tre ondate.
coop.m03.t1 = Ecco i primi orchi. Mossgrim non è mai riuscito a tenere a casa i suoi animaletti.
coop.m03.t2 = Tenete i vostri cuori lontani, maestri: un solo orco non deve mai raggiungerli entrambi.
coop.m04.title = Le fonti rubate
coop.m04.story = Due fonti di mana gorgogliano su isole nel lago, e i cavalieri le hanno dichiarate la loro acqua santa. Acqua santa, ma per favore.\n\nPrendete entrambe le fonti. E se il caveau dei cavalieri vi capita in mano prima, Ditastorte conosce una scorciatoia.
coop.m04.start = Il mana ha un sapore migliore quando era di qualcun altro.
coop.m04.goal = Conquistate due fonti di mana.
coop.m04.branch = Abbastanza ricchi per la scorciatoia
coop.m04.t1 = Le isole vogliono ponti. O ali. I pipistrelli sono ali con i denti.
coop.m04.t2 = Quel caveau sembra pesante. Le cose pesanti vanno portate a casa.
coop.m05.title = Catene nella roccia
coop.m05.story = La Guardia della Luce tiene in catene, in grotte sigillate, creature che si sono rifiutate di inchinarsi. Un orco e un mago, entrambi furiosi, entrambi disponibili.\n\nScavate fino a loro, conquistate le loro grotte e le catene cadranno.
coop.m05.start = Prigionieri! Presto nostri. Liberi, intendo. Liberi di lavorare per voi.
coop.m05.goal = Liberate due creature incatenate.
coop.m05.t1 = Ascoltate. Sentite l'orco imprecare? È gratitudine anticipata.
coop.m05.t2 = Di nuovo ragni dal muschio. L'asilo di Mossgrim è affollato.
coop.m06.title = Il ponte della Guardia
coop.m06.story = Due fiumi, una fortezza e i migliori arcieri della Guardia della Luce sulle mura. Lo chiamano il Ponte della Guardia. Noi lo chiameremo il ponte che fu.\n\nSpezzate le loro torri. Lasciate il ponte: potrebbe servirci.
coop.m06.start = Gli arcieri sulle mura sono come i piccioni sui tetti: rumorosi e facili da togliere.
coop.m06.goal = Radete al suolo le torri dei cavalieri.
coop.m06.t1 = Due fiumi significano due ponti. Oppure un esercito molto bagnato.
coop.m06.t2 = I cavalieri stanno lucidando le armature. Diamogli un motivo.
coop.m07.title = La fucina di lava
coop.m07.story = Tra due fiumi di lava i cavalieri forgiano le loro lame benedette. Il loro caveau trabocca d'oro pagato da ogni dungeon che hanno svuotato.\n\nCe lo riprendiamo. Tutto. E anche qualcosa in più.
coop.m07.start = Piedi caldi, cuori freddi, tasche piene: la mia serata ideale.
coop.m07.goal = Saccheggiate l'oro dei cavalieri.
coop.m07.t1 = Non state troppo vicini alla lava. Le vostre creature, intendo. Voi siete a posto.
coop.m07.t2 = Altri cavalieri da est. Adorano proprio il loro oro.
coop.m08.title = L'ospedale da campo
coop.m08.story = La Guardia della Luce ha allestito un ospedale da campo nelle grotte, e i suoi sacerdoti rattoppano ogni cavaliere che abbattete.\n\nInterrompete la cura. Per sempre.
coop.m08.start = Sacerdoti. Loro guariscono. Noi facciamo il contrario. È un rapporto equilibrato.
coop.m08.goal = Sconfiggete tutti i cavalieri.
coop.m08.t1 = Ogni minuto arriva un nuovo sacerdote. Uccidete più in fretta, maestri.
coop.m08.t2 = Un dungeon senza spese ospedaliere. Questa sì che è efficienza.
coop.m09.title = L'ambasciatore di Mossgrim
coop.m09.story = Mossgrim ha mandato un ambasciatore ai cavalieri: un paladino dall'armatura macchiata di verde che porta le promesse del suo padrone.\n\nLe promesse non dovrebbero mai arrivare. Trovate l'ambasciatore e fatelo tacere.
coop.m09.start = Un ambasciatore. Un messaggero con un cappello elegante. I cappelli cadono.
coop.m09.goal = Sconfiggete l'ambasciatore di Mossgrim.
coop.m09.boss = L'ambasciatore è caduto. Il suo messaggio: mai consegnato.
coop.m09.t1 = L'ambasciatore aspetta a est, circondato da orchi che hanno perso il senso dell'umorismo.
coop.m09.t2 = Da qualche parte Mossgrim sta spedendo un'altra lettera. Facciamola breve.
coop.m10.title = Le torri gemelle
coop.m10.story = Due fortezze sorvegliano la via verso nord, ognuna guarda le spalle all'altra. Colpitene una e l'altra risponde.\n\nColpitele entrambe. Insieme. È a questo che servono due maestri.
coop.m10.start = Due fortezze, due maestri. Giusto è giusto.
coop.m10.goal = Radete al suolo le torri dei cavalieri.
coop.m10.t1 = Dividetevi, maestri: una fortezza a testa. Io farò il tifo per entrambi.
coop.m10.t2 = Se cadono tutte e due insieme, i cavalieri non sapranno nemmeno a chi dare la colpa.
coop.m11.title = L'assedio
coop.m11.story = La Guardia della Luce ha trovato i vostri cuori e porta tutto: cinque ondate di cavalieri e i gargoyle di Mossgrim dalle scogliere.\n\nNiente astuzie stavolta. Solo mura, trappole, torri - e voi due, l'uno accanto all'altro.
coop.m11.start = Arrivano. Tutti. Be', quasi tutti.
coop.m11.goal = Sopravvivete a cinque ondate.
coop.m11.t1 = Porte e trappole, maestri. Un assedio è solo una visita di ospiti che si rifiutano di suonare il campanello.
coop.m11.t2 = Gargoyle da sud. Pietra con le ali: nessuno l'aveva chiesto.
coop.m12.title = La porta
coop.m12.story = La Porta degli Eroi di questa caverna è la via dei cavalieri verso i dungeon profondi. Chiudetela e i loro rinforzi dovranno fare il giro lungo.\n\nSpezzate la porta e la Guardia della Luce lo sentirà fino al Gran Maresciallo.
coop.m12.start = Una porta. Le porte sono solo muri con ambizioni.
coop.m12.goal = Distruggete la Porta degli Eroi.
coop.m12.t1 = Ne escono ondate su ondate. Fastidioso, come un rubinetto che gocciola.
coop.m12.t2 = Spingete, maestri! La porta si sta incrinando. E anche la mia pazienza.
coop.m13.title = Tunnel muschiosi
coop.m13.story = Ora siamo nel cortile di Mossgrim. I suoi tunnel sono molli e umidi, e due dei suoi tesori giacciono in grotte sigillate.\n\nScavate, prendete, andatevene. Mossgrim se ne accorgerà. È proprio questo il punto.
coop.m13.start = Puzza di funghi e di tradimento. Mossgrim dev'essere vicino.
coop.m13.goal = Saccheggiate l'oro.
coop.m13.t1 = Ragni, di nuovo. Mossgrim li alleva come altri coltivano pomodori.
coop.m13.t2 = I suoi tesori sono più grandi di quanto pensassi. Le nostre tasche, ancora di più.
coop.m14.title = Veleno nell'acqua
coop.m14.story = Mossgrim ha trasformato i suoi morti in redivivi e li manda da due lati. I cavalieri la chiamano opera santa. Tipico.\n\nSconfiggete ogni cavaliere e ogni cadavere ambulante. Poi lavatevi le mani.
coop.m14.start = Redivivi. Il nostro trucco, rubato. Sono offeso.
coop.m14.goal = Sconfiggete tutti i nemici.
coop.m14.t1 = Arrivano da nord e da sud. Schiena contro schiena, maestri.
coop.m14.t2 = Un morto che cammina è un morto che non ha ancora finito il suo lavoro.
coop.m15.title = Lo Spezzacatene
coop.m15.story = Nel profondo della roccia i cavalieri tengono lo Spezzacatene, una creatura che temono persino loro. Liberatelo e combatterà per chi ha aperto la sua cella.\n\nOppure raccogliete abbastanza oro per il giro lungo: Ditastorte conosce un contrabbandiere.
coop.m15.start = Lo Spezzacatene. Grosso, arrabbiato, incompreso. Un po' come me.
coop.m15.goal = Liberate lo Spezzacatene e radete al suolo le torri.
coop.m15.branch = Comprata la mappa del contrabbandiere
coop.m15.t1 = La cella è a nord-ovest. Attenti al suo caratterino.
coop.m15.t2 = Il contrabbandiere aspetta. I contrabbandieri odiano aspettare. E adorano l'oro.
coop.m16.title = La fonte ardente
coop.m16.story = In mezzo a un lago di lava c'è un'isola con una fonte di mana che non si esaurisce mai. La sorvegliano i maghi di Mossgrim.\n\nPrendete la fonte, sconfiggete le guardie. Poi sedetevi sull'isola e godetevi il calduccio.
coop.m16.start = Una fonte nella lava. Chi ci ha pensato ha stile. Peccato che sia Mossgrim.
coop.m16.goal = Conquistate la fonte e sconfiggete tutti i nemici.
coop.m16.t1 = Maghi da est. I loro incantesimi sono verdi, e anche i loro denti.
coop.m16.t2 = Appena la fonte sarà nostra, mana per tutti. Condividete con garbo.
coop.m17.title = Il giardino di Mossgrim
coop.m17.story = Ci siamo: il giardino di Mossgrim, una caverna di funghi e di creature a lui fedeli. Orchi a est, un drago di brace a nord.\n\nCalpestate il giardino. Ogni singolo fungo.
coop.m17.start = Guardate quanti funghi. Peccato per il proprietario.
coop.m17.goal = Sconfiggete tutti i nemici.
coop.m17.t1 = Un drago di brace! Mossgrim deve aver risparmiato per anni.
coop.m17.t2 = Il giardino appassisce. Il giardinaggio non è il vostro forte, maestri. È un complimento.
coop.m18.title = L'ultima fortezza
coop.m18.story = Tre fortezze sorvegliano la scala che scende alla sala del Gran Maresciallo. Sono l'ultima cosa tra voi e la fine della crociata della Guardia della Luce.\n\nRadetele al suolo tutte. Poi la scala sarà vostra.
coop.m18.start = Tre fortezze. Hanno davvero tenuto il meglio per la fine.
coop.m18.goal = Radete al suolo le torri dei cavalieri.
coop.m18.t1 = Una fortezza per ogni maestro, e la terza insieme. Io tengo il conto.
coop.m18.t2 = Vedo già la scala. Polverosa. Nessuno scende quaggiù di sua volontà.
coop.m19.title = Il Gran Maresciallo
coop.m19.story = Il Gran Maresciallo della Guardia della Luce in persona, in un'armatura lucidata per cento anni. Le sue guardie arrivano da nord e da sud.\n\nAbbattetelo e all'Ordine non resterà nessuno che dia gli ordini.
coop.m19.start = Il Gran Maresciallo. L'ho sognato tante volte. Soprattutto la parte in cui cade.
coop.m19.goal = Sconfiggete il Gran Maresciallo.
coop.m19.boss = Il Gran Maresciallo è caduto! La sua armatura sferraglia come un cassetto delle posate rovesciato.
coop.m19.t1 = Aspetta a est. Lasciatelo aspettare. Prima eliminate le guardie.
coop.m19.t2 = Di nuovo cavalieri e arciere. L'Ordine sta finendo le idee.
coop.m20.title = La caduta di Mossgrim
coop.m20.story = Senza il Gran Maresciallo, Mossgrim è rimasto solo. Ha preso la forma di un drago di brace e ha radunato tutte le creature che gli danno ancora retta.\n\nFinite il traditore. Finite il suo esercito. E poi, maestri: tè.
coop.m20.start = Mossgrim, vecchio fungo. La lega ti manda i suoi saluti.
coop.m20.goal = Sconfiggete Mossgrim e tutte le sue creature.
coop.m20.boss = Mossgrim non c'è più. Il muschio ricrescerà. Lui no.
coop.m20.t1 = Quel drago a est è Mossgrim. Sì, si è lasciato andare.
coop.m20.t2 = Ogni creatura che sconfiggete è una in meno che racconterà male questa storia.
+131 -131
View File
@@ -1328,11 +1328,11 @@ demo.m2.title = Новый бросок
demo.m2.story = Эта карта создаётся заново при каждом прохождении кампании. Победи всех героев.
demo.m2.start = Случайная карта. Даже я её раньше не видел.
demo.m2.wave = Две минуты прошли: идут герои.
net.coop_editor = Editor campaign
net.coop_builtin = Built-in campaign
net.coop_editor = Кампания из редактора
net.coop_builtin = Встроенная кампания
net.coop_league = Союз против Светлого Дозора
net.coop_editor_mission = Editor campaign {0}: mission {1} ({2})
net.coop_editor_none = No mission of the editor campaign fits co-op (map at least 72x72, a goal besides rival masters)
net.coop_editor_mission = Кампания из редактора {0}: миссия {1} ({2})
net.coop_editor_none = Ни одна миссия кампании из редактора не подходит для кооператива (карта не меньше 72x72, цель помимо мастеров-соперников)
blk.until = Повторять, пока не
blk.dountil = Повторять, затем проверить: пока не
blk.wait = Ждать
@@ -1357,130 +1357,130 @@ net.coop_wait_host = Ждём, пока хозяин запустит следу
net.coop_run_over = Назад в лобби
# ---- co-op campaign "League against the Lightwatch"
coop.name = League against the Lightwatch
coop.raid = Mossgrim's creatures crawl out of the dark!
coop.m01.title = Two Hearts, One Crookfinger
coop.m01.story = Masters, plural. I could hardly believe it either. The Order of the Lightwatch has made a pact with Mossgrim, that mossy turncoat, to smoke out every dungeon under the hills.\n\nAlone, you would be smoked. Together you might just be the smoke. Dig in side by side and show the patrol nearby what a shared basement means.
coop.m01.start = Two masters, one advisor. My wages, by the way, stay the same.
coop.m01.goal = Defeat every knight.
coop.m01.t1 = Share the work: one digs, one builds. Or both dig. I am flexible.
coop.m01.t2 = The patrol is getting curious. Good. Curiosity is a lovely snack.
coop.m02.title = The First Outpost
coop.m02.story = Across the river the Lightwatch has built an outpost with shiny towers. Shiny things must be broken - that is the oldest rule of the underworld.\n\nBridge the water, bring the towers down, and do it together before they call their friends.
coop.m02.start = Towers. Polished, pointy, insulting. Let us fix that.
coop.m02.goal = Raze the knight towers.
coop.m02.t1 = Bridges are like friendships, masters: build them, then march an army over them.
coop.m02.t2 = One tower down is a start. All towers down is a party.
coop.m03.title = Tracks in the Moss
coop.m03.story = Something green and wet is lurking in the tunnels. Mossgrim has lent the knights his creatures, and they come through the hero gate in waves.\n\nHold out. Hold together. Hold your noses.
coop.m03.start = Mossgrim's ogres smell of wet carpet. You will know when they come.
coop.m03.goal = Survive three waves.
coop.m03.t1 = The first ogres are here. Mossgrim never could keep his pets at home.
coop.m03.t2 = Keep your hearts apart, masters - one ogre should never reach both of them.
coop.m04.title = The Stolen Springs
coop.m04.story = Two mana springs bubble on islands in the lake, and the knights have claimed them as their holy water. Holy water, honestly.\n\nTake both springs. And if the knights' vault happens to fall into your hands first, Crookfinger knows a shortcut.
coop.m04.start = Mana tastes better when it was someone else's.
coop.m04.goal = Claim two mana springs.
coop.m04.branch = Rich enough for the shortcut
coop.m04.t1 = Islands need bridges. Or wings. Bats are wings with teeth.
coop.m04.t2 = That vault looks heavy. Heavy things should be carried home.
coop.m05.title = Chains in the Rock
coop.m05.story = The Lightwatch keeps creatures in chains in sealed caves - creatures that refused to bow. An ogre and a mage, both furious, both available.\n\nDig to them, claim their caves, and the chains will fall.
coop.m05.start = Prisoners! Ours, soon. Free ones, I mean. Free to work for you.
coop.m05.goal = Free two chained creatures.
coop.m05.t1 = Listen. Do you hear the ogre swearing? That is gratitude in advance.
coop.m05.t2 = Spiders from the moss again. Mossgrim's nursery is busy.
coop.m06.title = Bridge of the Watch
coop.m06.story = Two rivers, one fortress, and the Lightwatch's finest archers on the walls. They call it the Bridge of the Watch. We will call it the bridge that was.\n\nBreak their towers. Leave the bridge - we might need it.
coop.m06.start = Archers on walls are like pigeons on roofs: loud and easy to remove.
coop.m06.goal = Raze the knight towers.
coop.m06.t1 = Two rivers mean two bridges. Or one very wet army.
coop.m06.t2 = The knights are polishing their armour. Let us give them a reason.
coop.m07.title = The Lava Smithy
coop.m07.story = Between two rivers of lava the knights forge their blessed blades. Their vault overflows with gold paid for by every dungeon they emptied.\n\nWe are taking it back. All of it. And then some.
coop.m07.start = Warm feet, cold hearts, full pockets: my kind of evening.
coop.m07.goal = Loot gold from the knights.
coop.m07.t1 = Do not stand too close to the lava. Your creatures, I mean. You are fine.
coop.m07.t2 = More knights from the east. They really love their gold.
coop.m08.title = The Field Hospital
coop.m08.story = The Lightwatch has set up a field hospital in the caves, and its priests patch up every knight you knock down.\n\nEnd the treatment. Permanently.
coop.m08.start = Priests. They heal. We do the opposite. It is a balanced relationship.
coop.m08.goal = Defeat every knight.
coop.m08.t1 = Every minute a new priest arrives. Kill faster, masters.
coop.m08.t2 = A dungeon without hospital bills. That is what I call efficient.
coop.m09.title = Mossgrim's Ambassador
coop.m09.story = Mossgrim has sent an ambassador to the knights: a paladin in green-stained armour who carries his master's promises.\n\nPromises should never arrive. Find the ambassador and silence him.
coop.m09.start = An ambassador. A messenger with a fancy hat. Hats come off.
coop.m09.goal = Defeat Mossgrim's ambassador.
coop.m09.boss = The ambassador has fallen. His message: undelivered.
coop.m09.t1 = The ambassador waits in the east, surrounded by ogres who lost their sense of humour.
coop.m09.t2 = Somewhere Mossgrim is sending another letter. Let us make it a short one.
coop.m10.title = The Twin Towers
coop.m10.story = Two fortresses guard the way north, each watching the other's back. Strike one and the other answers.\n\nStrike both. At once. That is what two masters are for.
coop.m10.start = Two fortresses, two masters. Fair is fair.
coop.m10.goal = Raze the knight towers.
coop.m10.t1 = Split up, masters - one fortress each. I will cheer for both.
coop.m10.t2 = When both fall at once, the knights will not even know whom to blame.
coop.m11.title = The Siege
coop.m11.story = The Lightwatch has found your hearts and brings everything: five waves of knights and Mossgrim's gargoyles from the cliffs.\n\nNo cleverness this time. Just walls, traps, towers - and each other.
coop.m11.start = They are coming. All of them. Well, most of them.
coop.m11.goal = Survive five waves.
coop.m11.t1 = Doors and traps, masters. A siege is just guests who refuse to use the bell.
coop.m11.t2 = Gargoyles from the south. Stone with wings - nobody asked for that.
coop.m12.title = The Gate
coop.m12.story = The hero gate in this cavern is how the knights reach the deep dungeons. Close it and their reinforcements must walk the long way round.\n\nBreak the gate, and the Lightwatch will feel it all the way up to the High Marshal.
coop.m12.start = A gate. Gates are just walls with ambitions.
coop.m12.goal = Destroy the hero gate.
coop.m12.t1 = Waves keep coming out of it. Annoying, like a dripping tap.
coop.m12.t2 = Push, masters! The gate is cracking. So is my patience.
coop.m13.title = Mossy Tunnels
coop.m13.story = We are in Mossgrim's backyard now. His tunnels are soft and damp, and two of his hoards lie in sealed caves.\n\nDig, take, leave. Mossgrim will notice. That is the point.
coop.m13.start = It smells of mushrooms and treachery. Mossgrim must be near.
coop.m13.goal = Loot gold.
coop.m13.t1 = Spiders, again. Mossgrim breeds them like other people grow tomatoes.
coop.m13.t2 = His hoards are bigger than I thought. Our pockets are bigger still.
coop.m14.title = Poison in the Water
coop.m14.story = Mossgrim has turned his dead into revenants and sends them from two sides. The knights call it holy work. Typical.\n\nDefeat every knight and every walking corpse. Then wash your hands.
coop.m14.start = Revenants. Our trick, stolen. I am offended.
coop.m14.goal = Defeat every enemy.
coop.m14.t1 = They come from the north and the south. Back to back, masters.
coop.m14.t2 = A dead thing that walks is a dead thing that has not finished its job yet.
coop.m15.title = The Chainbreaker
coop.m15.story = Deep in the rock the knights keep the Chainbreaker, a creature even they fear. Free it, and it will fight for whoever opened its cell.\n\nOr grab enough gold for the long way round - Crookfinger knows a smuggler.
coop.m15.start = The Chainbreaker. Big, angry, misunderstood. A bit like me.
coop.m15.goal = Free the Chainbreaker and raze the towers.
coop.m15.branch = Bought the smuggler's map
coop.m15.t1 = The cell is in the north-west. Mind its temper.
coop.m15.t2 = The smuggler is waiting. Smugglers hate waiting. And love gold.
coop.m16.title = The Burning Spring
coop.m16.story = In the middle of a lava lake lies an island with a mana spring that never runs dry. Mossgrim's mages guard it.\n\nTake the spring, defeat the guards. Then sit on the island and enjoy the warmth.
coop.m16.start = A spring in lava. Whoever thought of that has style. Shame it is Mossgrim.
coop.m16.goal = Claim the spring and defeat every enemy.
coop.m16.t1 = Mages from the east. Their spells are green and so are their teeth.
coop.m16.t2 = Once the spring is ours, mana for everyone. Share nicely.
coop.m17.title = Mossgrim's Garden
coop.m17.story = This is it: Mossgrim's garden, a cavern of mushrooms and creatures loyal to him. Ogres in the east, an ember wyrm in the north.\n\nTrample the garden. Every mushroom.
coop.m17.start = Look at all those mushrooms. Pity about the owner.
coop.m17.goal = Defeat every enemy.
coop.m17.t1 = An ember wyrm! Mossgrim must have saved up for years.
coop.m17.t2 = The garden is wilting. Gardening is not your strength, masters. That is a compliment.
coop.m18.title = The Last Fortress
coop.m18.story = Three fortresses guard the stairs down to the High Marshal's hall. They are the last thing between you and the end of the Lightwatch's crusade.\n\nRaze them all. Then the stairs are yours.
coop.m18.start = Three fortresses. They really did save the best for last.
coop.m18.goal = Raze the knight towers.
coop.m18.t1 = Each master a fortress, and the third one together. I will count.
coop.m18.t2 = I can see the stairs already. Dusty. Nobody comes down here voluntarily.
coop.m19.title = The High Marshal
coop.m19.story = The High Marshal of the Lightwatch himself, in armour polished for a hundred years. His guards come from north and south.\n\nBring him down, and the Order will have nobody left to give the orders.
coop.m19.start = The High Marshal. I have dreamed of this. Mostly the part where he falls over.
coop.m19.goal = Defeat the High Marshal.
coop.m19.boss = The High Marshal has fallen! His armour clatters like a dropped cutlery drawer.
coop.m19.t1 = He waits in the east. Let him wait. Clear the guards first.
coop.m19.t2 = Knights and archers again. The Order is running out of ideas.
coop.m20.title = Mossgrim's Fall
coop.m20.story = With the High Marshal gone, Mossgrim stands alone. He has taken the shape of an ember wyrm and gathered every creature that still listens to him.\n\nEnd the traitor. End his army. And then, masters - tea.
coop.m20.start = Mossgrim, you old fungus. The league sends its regards.
coop.m20.goal = Defeat Mossgrim and all his creatures.
coop.m20.boss = Mossgrim is no more. The moss will grow back. He will not.
coop.m20.t1 = That wyrm in the east is Mossgrim. Yes, he let himself go.
coop.m20.t2 = Every creature you defeat is one less that will tell this story wrong.
coop.name = Лига против Светлого Дозора
coop.raid = Существа Моссгрима выползают из тьмы!
coop.m01.title = Два сердца, один Кривопал
coop.m01.story = Повелители, во множественном числе. Я и сам не поверил. Орден Светлого Дозора заключил союз с Моссгримом, этим заплесневелым предателем, чтобы выкурить все подземелья под холмами.\n\nПоодиночке вас бы выкурили. Вместе вы, пожалуй, сами станете дымом. Копайте бок о бок и покажите патрулю по соседству, что такое общий подвал.
coop.m01.start = Два повелителя, один советник. Жалованье у меня, кстати, прежнее.
coop.m01.goal = Победите всех рыцарей.
coop.m01.t1 = Разделите работу: один копает, другой строит. Или копайте оба. Я человек гибкий. Ну, бес.
coop.m01.t2 = Патруль становится любопытным. Хорошо. Любопытство - отличная закуска.
coop.m02.title = Первый форпост
coop.m02.story = За рекой Светлый Дозор построил форпост с блестящими башнями. Блестящее положено ломать - это древнейшее правило подземного мира.\n\nПерекиньте мост через воду, снесите башни и сделайте это вместе, пока они не позвали друзей.
coop.m02.start = Башни. Начищенные, острые, оскорбительные. Исправим это.
coop.m02.goal = Снесите рыцарские башни.
coop.m02.t1 = Мосты как дружба, повелители: сначала их строят, потом по ним маршируют армией.
coop.m02.t2 = Одна снесённая башня - это начало. Все снесённые башни - это праздник.
coop.m03.title = Следы во мху
coop.m03.story = В туннелях затаилось что-то зелёное и мокрое. Моссгрим одолжил рыцарям своих существ, и они идут волнами через Врата героев.\n\nДержитесь. Держитесь вместе. Зажмите носы.
coop.m03.start = Огры Моссгрима пахнут мокрым ковром. Вы сразу поймёте, когда они придут.
coop.m03.goal = Переживите три волны.
coop.m03.t1 = Первые огры уже здесь. Моссгрим никогда не умел держать своих питомцев дома.
coop.m03.t2 = Держите сердца подальше друг от друга, повелители: один огр не должен добраться до обоих.
coop.m04.title = Украденные источники
coop.m04.story = На островах в озере бурлят два источника маны, и рыцари объявили их своей святой водой. Святой водой, подумать только.\n\nЗахватите оба источника. А если рыцарское хранилище раньше попадёт вам в руки, Кривопал знает короткий путь.
coop.m04.start = Мана вкуснее, когда она была чужой.
coop.m04.goal = Захватите два источника маны.
coop.m04.branch = Достаточно богаты для короткого пути
coop.m04.t1 = Островам нужны мосты. Или крылья. Нетопыри - это крылья с зубами.
coop.m04.t2 = Хранилище выглядит тяжёлым. Тяжёлое надо уносить домой.
coop.m05.title = Цепи в скале
coop.m05.story = Светлый Дозор держит в цепях, в запечатанных пещерах, существ, которые отказались склониться. Огр и маг, оба в ярости, оба свободны для найма.\n\nПрокопайте к ним, захватите их пещеры - и цепи падут.
coop.m05.start = Пленники! Скоро наши. То есть свободные. Свободные работать на вас.
coop.m05.goal = Освободите двух скованных существ.
coop.m05.t1 = Слышите? Огр ругается. Это благодарность авансом.
coop.m05.t2 = Снова пауки из мха. Питомник Моссгрима не простаивает.
coop.m06.title = Мост Дозора
coop.m06.story = Две реки, одна крепость и лучшие лучники Светлого Дозора на стенах. Они зовут это Мостом Дозора. Мы назовём его мостом, который был.\n\nСломайте их башни. Мост оставьте - он нам ещё пригодится.
coop.m06.start = Лучники на стенах как голуби на крышах: шумные и легко убираются.
coop.m06.goal = Снесите рыцарские башни.
coop.m06.t1 = Две реки - это два моста. Или одна очень мокрая армия.
coop.m06.t2 = Рыцари начищают доспехи. Дадим им повод.
coop.m07.title = Лавовая кузня
coop.m07.story = Между двумя реками лавы рыцари куют свои благословенные клинки. Их хранилище ломится от золота, оплаченного каждым подземельем, которое они опустошили.\n\nМы забираем его назад. Всё. И ещё немного сверху.
coop.m07.start = Тёплые ноги, холодные сердца, полные карманы: мой любимый вечер.
coop.m07.goal = Награбьте золото рыцарей.
coop.m07.t1 = Не подходите слишком близко к лаве. Ваши существа, я имею в виду. Вам-то ничего.
coop.m07.t2 = Ещё рыцари с востока. Как же они любят своё золото.
coop.m08.title = Полевой лазарет
coop.m08.story = Светлый Дозор устроил в пещерах полевой лазарет, и его жрецы латают каждого рыцаря, которого вы сбиваете с ног.\n\nПрекратите лечение. Навсегда.
coop.m08.start = Жрецы. Они лечат. Мы делаем обратное. Отношения вполне уравновешенные.
coop.m08.goal = Победите всех рыцарей.
coop.m08.t1 = Каждую минуту прибывает новый жрец. Убивайте быстрее, повелители.
coop.m08.t2 = Подземелье без больничных счетов. Вот это я называю эффективностью.
coop.m09.title = Посол Моссгрима
coop.m09.story = Моссгрим отправил к рыцарям посла: паладина в доспехах с зелёными пятнами, который несёт обещания своего хозяина.\n\nОбещания не должны доходить. Найдите посла и заставьте его замолчать.
coop.m09.start = Посол. Гонец в нарядной шляпе. Шляпы слетают.
coop.m09.goal = Победите посла Моссгрима.
coop.m09.boss = Посол пал. Его послание: не доставлено.
coop.m09.t1 = Посол ждёт на востоке в окружении огров, потерявших чувство юмора.
coop.m09.t2 = Где-то Моссгрим отправляет очередное письмо. Сделаем его коротким.
coop.m10.title = Башни-близнецы
coop.m10.story = Две крепости стерегут путь на север, и каждая прикрывает спину другой. Ударите по одной - ответит другая.\n\nУдарьте по обеим. Одновременно. Для этого и нужны два повелителя.
coop.m10.start = Две крепости, два повелителя. Всё по-честному.
coop.m10.goal = Снесите рыцарские башни.
coop.m10.t1 = Разделитесь, повелители: каждому по крепости. Я буду болеть за обоих.
coop.m10.t2 = Если обе падут разом, рыцари даже не поймут, кого винить.
coop.m11.title = Осада
coop.m11.story = Светлый Дозор нашёл ваши сердца и бросает всё: пять волн рыцарей и горгулий Моссгрима со скал.\n\nНикаких хитростей на этот раз. Только стены, ловушки, башни - и вы друг у друга.
coop.m11.start = Они идут. Все. Ну, почти все.
coop.m11.goal = Переживите пять волн.
coop.m11.t1 = Двери и ловушки, повелители. Осада - это просто гости, которые отказываются звонить в колокольчик.
coop.m11.t2 = Горгульи с юга. Камень с крыльями - никто о таком не просил.
coop.m12.title = Врата
coop.m12.story = Через Врата героев в этой пещере рыцари попадают в глубокие подземелья. Закройте их, и подкреплению придётся идти в обход.\n\nСломайте врата, и Светлый Дозор почувствует это до самого Верховного маршала.
coop.m12.start = Врата. Врата - это просто стены с амбициями.
coop.m12.goal = Разрушьте Врата героев.
coop.m12.t1 = Из них всё лезут и лезут волны. Раздражает, как капающий кран.
coop.m12.t2 = Давите, повелители! Врата трещат. Как и моё терпение.
coop.m13.title = Замшелые туннели
coop.m13.story = Теперь мы на заднем дворе Моссгрима. Его туннели мягкие и сырые, а два его клада лежат в запечатанных пещерах.\n\nКопайте, берите, уходите. Моссгрим заметит. В этом и смысл.
coop.m13.start = Пахнет грибами и предательством. Моссгрим где-то рядом.
coop.m13.goal = Награбьте золото.
coop.m13.t1 = Опять пауки. Моссгрим разводит их, как другие выращивают помидоры.
coop.m13.t2 = Его клады больше, чем я думал. А наши карманы ещё больше.
coop.m14.title = Яд в воде
coop.m14.story = Моссгрим превратил своих мертвецов в восставших и шлёт их с двух сторон. Рыцари называют это святым делом. Как обычно.\n\nПобедите всех рыцарей и всех ходячих мертвецов. Потом вымойте руки.
coop.m14.start = Восставшие. Наш трюк, украденный. Я оскорблён.
coop.m14.goal = Победите всех врагов.
coop.m14.t1 = Они идут с севера и с юга. Спина к спине, повелители.
coop.m14.t2 = Ходячий мертвец - это мертвец, который ещё не закончил свою работу.
coop.m15.title = Цеполом
coop.m15.story = Глубоко в скале рыцари держат Цеполома - существо, которого боятся даже они. Освободите его, и он будет сражаться за того, кто открыл его камеру.\n\nИли наберите достаточно золота для обходного пути - Кривопал знает одного контрабандиста.
coop.m15.start = Цеполом. Большой, злой, непонятый. Немного похож на меня.
coop.m15.goal = Освободите Цеполома и снесите башни.
coop.m15.branch = Карта контрабандиста куплена
coop.m15.t1 = Камера на северо-западе. Осторожнее с его нравом.
coop.m15.t2 = Контрабандист ждёт. Контрабандисты ненавидят ждать. И обожают золото.
coop.m16.title = Пылающий источник
coop.m16.story = Посреди лавового озера лежит остров с источником маны, который никогда не иссякает. Его стерегут маги Моссгрима.\n\nЗахватите источник, победите стражу. А потом сядьте на острове и наслаждайтесь теплом.
coop.m16.start = Источник в лаве. У того, кто это придумал, есть стиль. Жаль, что это Моссгрим.
coop.m16.goal = Захватите источник и победите всех врагов.
coop.m16.t1 = Маги с востока. Заклинания у них зелёные, и зубы тоже.
coop.m16.t2 = Как только источник станет нашим - мана для всех. Делитесь по-хорошему.
coop.m17.title = Сад Моссгрима
coop.m17.story = Вот оно: сад Моссгрима, пещера грибов и преданных ему существ. Огры на востоке, огненный змий на севере.\n\nВытопчите сад. Каждый гриб.
coop.m17.start = Сколько грибов. Жаль только хозяина.
coop.m17.goal = Победите всех врагов.
coop.m17.t1 = Огненный змий! Моссгрим, видно, копил на него годами.
coop.m17.t2 = Сад вянет. Садоводство - не ваша сильная сторона, повелители. Это комплимент.
coop.m18.title = Последняя крепость
coop.m18.story = Три крепости стерегут лестницу вниз, в зал Верховного маршала. Это последнее, что стоит между вами и концом крестового похода Светлого Дозора.\n\nСнесите их все. Тогда лестница ваша.
coop.m18.start = Три крепости. Самое лучшее они и правда оставили напоследок.
coop.m18.goal = Снесите рыцарские башни.
coop.m18.t1 = Каждому повелителю по крепости, а третью - вместе. Я буду считать.
coop.m18.t2 = Я уже вижу лестницу. Пыльная. Сюда никто не спускается по своей воле.
coop.m19.title = Верховный маршал
coop.m19.story = Сам Верховный маршал Светлого Дозора в доспехах, которые начищали сто лет. Его стража идёт с севера и с юга.\n\nСвалите его, и в Ордене не останется никого, кто отдаёт приказы.
coop.m19.start = Верховный маршал. Я мечтал об этом. Особенно о том моменте, когда он падает.
coop.m19.goal = Победите Верховного маршала.
coop.m19.boss = Верховный маршал пал! Его доспехи гремят, как опрокинутый ящик со столовыми приборами.
coop.m19.t1 = Он ждёт на востоке. Пусть ждёт. Сначала разберитесь со стражей.
coop.m19.t2 = Снова рыцари и лучницы. У Ордена кончаются идеи.
coop.m20.title = Падение Моссгрима
coop.m20.story = Без Верховного маршала Моссгрим остался один. Он принял облик огненного змия и собрал всех существ, которые ещё его слушают.\n\nПокончите с предателем. Покончите с его армией. А потом, повелители, - чай.
coop.m20.start = Моссгрим, старый гриб. Лига шлёт тебе привет.
coop.m20.goal = Победите Моссгрима и всех его существ.
coop.m20.boss = Моссгрима больше нет. Мох отрастёт. Он - нет.
coop.m20.t1 = Этот змий на востоке - Моссгрим. Да, он себя запустил.
coop.m20.t2 = Каждое побеждённое существо - на одного меньше, кто перескажет эту историю неправильно.