Pixel-art mouse pointers and hand actions
- pointing monster hand with the active tool's icon, grabbing hand / fist, animated backhand and punch - active tool highlighted in the toolbar (pulsing frame, arrow) - hand: pick up unconscious heroes on own ground, drop prisoners anywhere on own ground (onto a free torture place = locked up), Shift+click backhand (speed-up) / punch (stun) - fix: hint slots overflowed with the new hints; hint times are no longer saved - test for the hand rules Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
50d013bb28
commit
f113e1085c
9 files changed
+372
-32
No files matched your search
+5
-1
@@ -141,7 +141,8 @@ ui.pause_hint = P: continue
|
||||
# ---- help
|
||||
help.goal = Goal: destroy the Hero Gate and protect your Soul Core.
|
||||
help.k_left = Left click Use tool (dig/rooms: drag a rectangle)
|
||||
help.k_right = Right click Drop a unit from your hand
|
||||
help.k_right = Right click Drop a unit (prisoners: also into the torture chamber)
|
||||
help.k_slap = Shift+Left Hand: backhand own units, punch heroes on your ground
|
||||
help.k_pan = Right drag Move the map (also WASD/arrows, screen edge)
|
||||
help.k_rot = Middle drag Rotate and tilt the camera (also Q/E, R/F)
|
||||
help.k_zoom = Mouse wheel Zoom
|
||||
@@ -337,3 +338,6 @@ dir.nw = north-west
|
||||
|
||||
val.auto = Auto ({0}x)
|
||||
set.render_scale = 3D resolution
|
||||
|
||||
hint.pickup_prisoner_where = Prisoners can only be picked up on your own territory.
|
||||
hint.punch_where = The hand can only punch heroes on your own territory.
|
||||
Reference in new issue
Block a user