Pixel-art mouse pointers and hand actions
- pointing monster hand with the active tool's icon, grabbing hand / fist, animated backhand and punch - active tool highlighted in the toolbar (pulsing frame, arrow) - hand: pick up unconscious heroes on own ground, drop prisoners anywhere on own ground (onto a free torture place = locked up), Shift+click backhand (speed-up) / punch (stun) - fix: hint slots overflowed with the new hints; hint times are no longer saved - test for the hand rules Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -155,6 +155,8 @@ fn def(s: Sfx, r: f32) -> Vec<f32> {
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seg(Square(0.25), 900.0, 900.0, 0.08, 0.16, 15.0),
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], 46),
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Sfx::Convert => l(&arp(Saw, &[220.0, 262.0, 330.0, 440.0], 0.1, 0.22), 47),
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Sfx::Slap => mix(vec![l(&[seg(Noise, 5000.0, 2500.0, 0.06, 0.5, 40.0)], 48), l(&[seg(Square(0.5), 900.0, 500.0, 0.05, 0.12, 30.0)], 49)]),
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Sfx::Punch => mix(vec![l(&[seg(Tri, 160.0, 60.0, 0.15, 0.8, 18.0)], 50), l(&[seg(Noise, 3000.0, 800.0, 0.08, 0.4, 30.0)], 51)]),
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}
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}
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