Configurable map size (64-256, non-square), one portal per 64x64 tiles, guarded treasure caves, glowing dig-mark blocks
- New Game dialog with map width/height (steps of 32), remembered in settings - map dimensions are per game; renderer chunks, minimap and camera follow them - content scales with area; grace period grows with the distance to the Hero Gate - treasure caves with rich gold, guarded by hero squads that hold their post - marked blocks: translucent yellow box with outline on all edges - savegame v2: packed run-length encoded tiles (256x256 map ~320 KB), v1 still loads - tests: savegame round trip on 96x128, 256x256 generation/simulation/save Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -7,6 +7,7 @@ Dig out your underground realm, claim the portal to attract creatures, keep them
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- 3D isometric view with a freely rotatable and tiltable camera
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- Procedural pixel art, irregular cave walls, flickering torch light
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- CP437 text-mode style interface with the DINOBYTE bitmap font
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- Map sizes from 64×64 to 256×256 tiles (one portal per 64×64 tiles, guarded treasure caves on bigger maps)
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- English and German (language files in `lang/`, easy to extend)
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See [DESIGN.md](DESIGN.md) for all design decisions and [CREDITS.md](CREDITS.md) for third-party assets.
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