Configurable map size (64-256, non-square), one portal per 64x64 tiles, guarded treasure caves, glowing dig-mark blocks
- New Game dialog with map width/height (steps of 32), remembered in settings - map dimensions are per game; renderer chunks, minimap and camera follow them - content scales with area; grace period grows with the distance to the Hero Gate - treasure caves with rich gold, guarded by hero squads that hold their post - marked blocks: translucent yellow box with outline on all edges - savegame v2: packed run-length encoded tiles (256x256 map ~320 KB), v1 still loads - tests: savegame round trip on 96x128, 256x256 generation/simulation/save Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -266,3 +266,9 @@ save.loaded = Spiel geladen.
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save.err_invalid = Diese Datei ist kein gültiger DungeonCraft-Spielstand.
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save.err_version = Dieser Spielstand stammt aus einer neueren DungeonCraft-Version.
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save.choose = Spielstand-Datei auswählen ...
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# ---- Neues Spiel
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newgame.width = Kartenbreite
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newgame.height = Kartenhöhe
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newgame.start = Starten
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newgame.info = {0} Portal(e), {1} bewachte Schatzhöhle(n)
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