Mushroom groves: unclaimable moss where giant mushrooms grow slowly and glow when ready to fell

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Richard ZinkandClaude Opus 5.5 committed 2026-11-06 10:25:24 +01:00
1 parent 368a338ccf
commit f8eda88bb3
26 files changed
+321 -43

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@@ -462,6 +462,10 @@ tile.lava_info = Co do ní spadne, shoří. Přecházejí ji kamenné mosty.
tile.bridge = Dřevěný most tile.bridge = Dřevěný most
tile.lavabridge = Kamenný most tile.lavabridge = Kamenný most
tile.mushroom = Obří houba tile.mushroom = Obří houba
tile.mushroom_grown = Dorostlá: připravená ke kácení.
tile.mushroom_growing = Roste: {0}% - pokácet ji lze až dorostlou.
tile.grove = Houbový háj
tile.grove_info = Tento mech nikdo nedobude. Obří houby tu znovu dorůstají.
tile.tree = Strom tile.tree = Strom
tile.plant_info = Označ krumpáčem: skřítek ho pokácí za {0} dřeva. tile.plant_info = Označ krumpáčem: skřítek ho pokácí za {0} dřeva.
tile.drawbridge = Padací most tile.drawbridge = Padací most
@@ -1275,6 +1279,7 @@ ed.terrain.ruby = Rubínová žíla
ed.terrain.diamond = Diamantová žíla ed.terrain.diamond = Diamantová žíla
ed.terrain.steel = Ocelová zeď ed.terrain.steel = Ocelová zeď
ed.terrain.mushroom = Obří houba ed.terrain.mushroom = Obří houba
ed.terrain.grove = Houbový háj
ed.terrain.grass = Tráva (povrch) ed.terrain.grass = Tráva (povrch)
ed.terrain.tree = Strom ed.terrain.tree = Strom
ed.place.core = Jádro duše ed.place.core = Jádro duše
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@@ -461,6 +461,10 @@ tile.lava_info = Hvad der falder i, brænder. Stenbroer fører over.
tile.bridge = Træbro tile.bridge = Træbro
tile.lavabridge = Stenbro tile.lavabridge = Stenbro
tile.mushroom = Kæmpesvamp tile.mushroom = Kæmpesvamp
tile.mushroom_grown = Fuldvoksen: klar til fældning.
tile.mushroom_growing = Vokser: {0}% - kan først fældes, når den er fuldvoksen.
tile.grove = Svampelund
tile.grove_info = Ingen kan erobre denne mos. Her vokser kæmpesvampe igen.
tile.tree = Træ tile.tree = Træ
tile.plant_info = Markér med hakken: en imp fælder den for {0} træ. tile.plant_info = Markér med hakken: en imp fælder den for {0} træ.
tile.drawbridge = Vindebro tile.drawbridge = Vindebro
@@ -1274,6 +1278,7 @@ ed.terrain.ruby = Rubinåre
ed.terrain.diamond = Diamantåre ed.terrain.diamond = Diamantåre
ed.terrain.steel = Stålmur ed.terrain.steel = Stålmur
ed.terrain.mushroom = Kæmpesvamp ed.terrain.mushroom = Kæmpesvamp
ed.terrain.grove = Svampelund
ed.terrain.grass = Græs (over jorden) ed.terrain.grass = Græs (over jorden)
ed.terrain.tree = Træ ed.terrain.tree = Træ
ed.place.core = Sjælekerne ed.place.core = Sjælekerne
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@@ -461,6 +461,10 @@ tile.lava_info = Was hineinfällt, verbrennt. Steinbrücken führen hinüber.
tile.bridge = Holzbrücke tile.bridge = Holzbrücke
tile.lavabridge = Steinbrücke tile.lavabridge = Steinbrücke
tile.mushroom = Riesenpilz tile.mushroom = Riesenpilz
tile.mushroom_grown = Ausgewachsen: bereit zum Fällen.
tile.mushroom_growing = Wächst: {0}% - erst ausgewachsen kann er gefällt werden.
tile.grove = Pilzhain
tile.grove_info = Dieses Moos kann niemand erobern. Hier wachsen Riesenpilze nach.
tile.tree = Baum tile.tree = Baum
tile.plant_info = Mit der Spitzhacke markieren: Ein Imp fällt ihn für {0} Holz. tile.plant_info = Mit der Spitzhacke markieren: Ein Imp fällt ihn für {0} Holz.
tile.drawbridge = Zugbrücke tile.drawbridge = Zugbrücke
@@ -1274,6 +1278,7 @@ ed.terrain.ruby = Rubinader
ed.terrain.diamond = Diamantader ed.terrain.diamond = Diamantader
ed.terrain.steel = Stahlwand ed.terrain.steel = Stahlwand
ed.terrain.mushroom = Riesenpilz ed.terrain.mushroom = Riesenpilz
ed.terrain.grove = Pilzhain
ed.terrain.grass = Gras (Oberwelt) ed.terrain.grass = Gras (Oberwelt)
ed.terrain.tree = Baum ed.terrain.tree = Baum
ed.place.core = Seelenkern ed.place.core = Seelenkern
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@@ -462,6 +462,10 @@ tile.lava_info = Ό,τι πέφτει μέσα καίγεται. Οι πέτρι
tile.bridge = Ξύλινη γέφυρα tile.bridge = Ξύλινη γέφυρα
tile.lavabridge = Πέτρινη γέφυρα tile.lavabridge = Πέτρινη γέφυρα
tile.mushroom = Γιγάντιο μανιτάρι tile.mushroom = Γιγάντιο μανιτάρι
tile.mushroom_grown = Ώριμο: έτοιμο για κόψιμο.
tile.mushroom_growing = Μεγαλώνει: {0}% - κόβεται μόνο όταν ωριμάσει.
tile.grove = Άλσος μανιταριών
tile.grove_info = Κανείς δεν μπορεί να κατακτήσει αυτά τα βρύα. Εδώ ξαναφυτρώνουν γιγάντια μανιτάρια.
tile.tree = Δέντρο tile.tree = Δέντρο
tile.plant_info = Σημάδεψέ το με την αξίνα: ένα διαβολάκι το κόβει για {0} ξύλο. tile.plant_info = Σημάδεψέ το με την αξίνα: ένα διαβολάκι το κόβει για {0} ξύλο.
tile.drawbridge = Κινητή γέφυρα tile.drawbridge = Κινητή γέφυρα
@@ -1275,6 +1279,7 @@ ed.terrain.ruby = Φλέβα ρουμπινιού
ed.terrain.diamond = Φλέβα διαμαντιού ed.terrain.diamond = Φλέβα διαμαντιού
ed.terrain.steel = Ατσάλινος τοίχος ed.terrain.steel = Ατσάλινος τοίχος
ed.terrain.mushroom = Γιγάντιο μανιτάρι ed.terrain.mushroom = Γιγάντιο μανιτάρι
ed.terrain.grove = Άλσος μανιταριών
ed.terrain.grass = Γρασίδι (επιφάνεια) ed.terrain.grass = Γρασίδι (επιφάνεια)
ed.terrain.tree = Δέντρο ed.terrain.tree = Δέντρο
ed.place.core = Πυρήνας ψυχής ed.place.core = Πυρήνας ψυχής
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@@ -462,6 +462,10 @@ tile.lava_info = Whatever falls in burns. Stone bridges cross it.
tile.bridge = Wooden bridge tile.bridge = Wooden bridge
tile.lavabridge = Stone bridge tile.lavabridge = Stone bridge
tile.mushroom = Giant mushroom tile.mushroom = Giant mushroom
tile.mushroom_grown = Fully grown: ready for felling.
tile.mushroom_growing = Growing: {0}% - it can only be felled when fully grown.
tile.grove = Mushroom grove
tile.grove_info = Nobody can claim this moss. Giant mushrooms grow back here.
tile.tree = Tree tile.tree = Tree
tile.plant_info = Mark it with the pick: an imp fells it for {0} wood. tile.plant_info = Mark it with the pick: an imp fells it for {0} wood.
tile.drawbridge = Drawbridge tile.drawbridge = Drawbridge
@@ -1275,6 +1279,7 @@ ed.terrain.ruby = Ruby vein
ed.terrain.diamond = Diamond vein ed.terrain.diamond = Diamond vein
ed.terrain.steel = Steel wall ed.terrain.steel = Steel wall
ed.terrain.mushroom = Giant mushroom ed.terrain.mushroom = Giant mushroom
ed.terrain.grove = Mushroom grove
ed.terrain.grass = Grass (above ground) ed.terrain.grass = Grass (above ground)
ed.terrain.tree = Tree ed.terrain.tree = Tree
ed.place.core = Soul core ed.place.core = Soul core
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@@ -462,6 +462,10 @@ tile.lava_info = Lo que cae dentro arde. Los puentes de piedra lo cruzan.
tile.bridge = Puente de madera tile.bridge = Puente de madera
tile.lavabridge = Puente de piedra tile.lavabridge = Puente de piedra
tile.mushroom = Seta gigante tile.mushroom = Seta gigante
tile.mushroom_grown = Adulto: listo para talar.
tile.mushroom_growing = Creciendo: {0}% - solo se puede talar cuando esté adulto.
tile.grove = Bosquecillo de setas
tile.grove_info = Nadie puede conquistar este musgo. Aquí vuelven a crecer setas gigantes.
tile.tree = Árbol tile.tree = Árbol
tile.plant_info = Márcalo con el pico: un diablillo lo tala por {0} de madera. tile.plant_info = Márcalo con el pico: un diablillo lo tala por {0} de madera.
tile.drawbridge = Puente levadizo tile.drawbridge = Puente levadizo
@@ -1267,6 +1271,7 @@ ed.terrain.ruby = Veta de rubíes
ed.terrain.diamond = Veta de diamantes ed.terrain.diamond = Veta de diamantes
ed.terrain.steel = Muro de acero ed.terrain.steel = Muro de acero
ed.terrain.mushroom = Seta gigante ed.terrain.mushroom = Seta gigante
ed.terrain.grove = Bosquecillo de setas
ed.terrain.grass = Hierba (superficie) ed.terrain.grass = Hierba (superficie)
ed.terrain.tree = Árbol ed.terrain.tree = Árbol
ed.place.core = Núcleo de alma ed.place.core = Núcleo de alma
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@@ -462,6 +462,10 @@ tile.lava_info = Mikä sinne putoaa, se palaa. Kivisillat ylittävät sen.
tile.bridge = Puusilta tile.bridge = Puusilta
tile.lavabridge = Kivisilta tile.lavabridge = Kivisilta
tile.mushroom = Jättisieni tile.mushroom = Jättisieni
tile.mushroom_grown = Täysikasvuinen: valmis kaadettavaksi.
tile.mushroom_growing = Kasvaa: {0}% - sen voi kaataa vasta täysikasvuisena.
tile.grove = Sienilehto
tile.grove_info = Kukaan ei voi vallata tätä sammalta. Täällä jättisienet kasvavat uudelleen.
tile.tree = Puu tile.tree = Puu
tile.plant_info = Merkitse hakulla: piru kaataa sen {0} puusta. tile.plant_info = Merkitse hakulla: piru kaataa sen {0} puusta.
tile.drawbridge = Laskusilta tile.drawbridge = Laskusilta
@@ -1275,6 +1279,7 @@ ed.terrain.ruby = Rubiinisuoni
ed.terrain.diamond = Timanttisuoni ed.terrain.diamond = Timanttisuoni
ed.terrain.steel = Teräsmuuri ed.terrain.steel = Teräsmuuri
ed.terrain.mushroom = Jättisieni ed.terrain.mushroom = Jättisieni
ed.terrain.grove = Sienilehto
ed.terrain.grass = Ruoho (maan päällä) ed.terrain.grass = Ruoho (maan päällä)
ed.terrain.tree = Puu ed.terrain.tree = Puu
ed.place.core = Sieluydin ed.place.core = Sieluydin
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@@ -462,6 +462,10 @@ tile.lava_info = Što god upadne, izgori. Kameni mostovi je premošćuju.
tile.bridge = Drveni most tile.bridge = Drveni most
tile.lavabridge = Kameni most tile.lavabridge = Kameni most
tile.mushroom = Divovska gljiva tile.mushroom = Divovska gljiva
tile.mushroom_grown = Odrasla: spremna za sječu.
tile.mushroom_growing = Raste: {0}% - može se posjeći tek kad odraste.
tile.grove = Gljivarski gaj
tile.grove_info = Nitko ne može osvojiti ovu mahovinu. Ovdje ponovno rastu divovske gljive.
tile.tree = Stablo tile.tree = Stablo
tile.plant_info = Označi krampom: vražić je sruši za {0} drva. tile.plant_info = Označi krampom: vražić je sruši za {0} drva.
tile.drawbridge = Pokretni most tile.drawbridge = Pokretni most
@@ -1275,6 +1279,7 @@ ed.terrain.ruby = Žila rubina
ed.terrain.diamond = Žila dijamanata ed.terrain.diamond = Žila dijamanata
ed.terrain.steel = Čelični zid ed.terrain.steel = Čelični zid
ed.terrain.mushroom = Divovska gljiva ed.terrain.mushroom = Divovska gljiva
ed.terrain.grove = Gljivarski gaj
ed.terrain.grass = Trava (površina) ed.terrain.grass = Trava (površina)
ed.terrain.tree = Stablo ed.terrain.tree = Stablo
ed.place.core = Jezgra duše ed.place.core = Jezgra duše
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@@ -462,6 +462,10 @@ tile.lava_info = Ami beleesik, elég. Kőhidak vezetnek át rajta.
tile.bridge = Fahíd tile.bridge = Fahíd
tile.lavabridge = Kőhíd tile.lavabridge = Kőhíd
tile.mushroom = Óriásgomba tile.mushroom = Óriásgomba
tile.mushroom_grown = Kifejlett: kivágható.
tile.mushroom_growing = Nő: {0}% - csak kifejletten lehet kivágni.
tile.grove = Gombaliget
tile.grove_info = Ezt a mohát senki sem foglalhatja el. Itt újra óriásgombák nőnek.
tile.tree = Fa tile.tree = Fa
tile.plant_info = Jelöld meg a csákánnyal: egy manó kivágja {0} fáért. tile.plant_info = Jelöld meg a csákánnyal: egy manó kivágja {0} fáért.
tile.drawbridge = Felvonóhíd tile.drawbridge = Felvonóhíd
@@ -1275,6 +1279,7 @@ ed.terrain.ruby = Rubinér
ed.terrain.diamond = Gyémántér ed.terrain.diamond = Gyémántér
ed.terrain.steel = Acélfal ed.terrain.steel = Acélfal
ed.terrain.mushroom = Óriásgomba ed.terrain.mushroom = Óriásgomba
ed.terrain.grove = Gombaliget
ed.terrain.grass = Fű (felszín) ed.terrain.grass = Fű (felszín)
ed.terrain.tree = Fa ed.terrain.tree = Fa
ed.place.core = Lélekmag ed.place.core = Lélekmag
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@@ -462,6 +462,10 @@ tile.lava_info = Ciò che ci cade brucia. I ponti di pietra la attraversano.
tile.bridge = Ponte di legno tile.bridge = Ponte di legno
tile.lavabridge = Ponte di pietra tile.lavabridge = Ponte di pietra
tile.mushroom = Fungo gigante tile.mushroom = Fungo gigante
tile.mushroom_grown = Cresciuto: pronto per il taglio.
tile.mushroom_growing = Cresce: {0}% - si può abbattere solo quando è cresciuto.
tile.grove = Boschetto di funghi
tile.grove_info = Nessuno può conquistare questo muschio. Qui ricrescono funghi giganti.
tile.tree = Albero tile.tree = Albero
tile.plant_info = Segnalo col piccone: un diavoletto lo abbatte per {0} legno. tile.plant_info = Segnalo col piccone: un diavoletto lo abbatte per {0} legno.
tile.drawbridge = Ponte levatoio tile.drawbridge = Ponte levatoio
@@ -1267,6 +1271,7 @@ ed.terrain.ruby = Vena di rubini
ed.terrain.diamond = Vena di diamanti ed.terrain.diamond = Vena di diamanti
ed.terrain.steel = Muro d'acciaio ed.terrain.steel = Muro d'acciaio
ed.terrain.mushroom = Fungo gigante ed.terrain.mushroom = Fungo gigante
ed.terrain.grove = Boschetto di funghi
ed.terrain.grass = Erba (superficie) ed.terrain.grass = Erba (superficie)
ed.terrain.tree = Albero ed.terrain.tree = Albero
ed.place.core = Nucleo dell'Anima ed.place.core = Nucleo dell'Anima
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@@ -462,6 +462,10 @@ tile.lava_info = Wat erin valt, verbrandt. Stenen bruggen gaan eroverheen.
tile.bridge = Houten brug tile.bridge = Houten brug
tile.lavabridge = Stenen brug tile.lavabridge = Stenen brug
tile.mushroom = Reuzenpaddenstoel tile.mushroom = Reuzenpaddenstoel
tile.mushroom_grown = Volgroeid: klaar om te kappen.
tile.mushroom_growing = Groeit: {0}% - pas volgroeid kan hij gekapt worden.
tile.grove = Paddenstoelenbosje
tile.grove_info = Niemand kan dit mos veroveren. Hier groeien reuzenpaddenstoelen terug.
tile.tree = Boom tile.tree = Boom
tile.plant_info = Markeer met het houweel: een duiveltje kapt hem voor {0} hout. tile.plant_info = Markeer met het houweel: een duiveltje kapt hem voor {0} hout.
tile.drawbridge = Ophaalbrug tile.drawbridge = Ophaalbrug
@@ -1275,6 +1279,7 @@ ed.terrain.ruby = Robijnader
ed.terrain.diamond = Diamantader ed.terrain.diamond = Diamantader
ed.terrain.steel = Stalen muur ed.terrain.steel = Stalen muur
ed.terrain.mushroom = Reuzenpaddenstoel ed.terrain.mushroom = Reuzenpaddenstoel
ed.terrain.grove = Paddenstoelenbosje
ed.terrain.grass = Gras (bovengronds) ed.terrain.grass = Gras (bovengronds)
ed.terrain.tree = Boom ed.terrain.tree = Boom
ed.place.core = Zielenkern ed.place.core = Zielenkern
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@@ -461,6 +461,10 @@ tile.lava_info = Det som faller i, brenner. Steinbroer fører over.
tile.bridge = Trebro tile.bridge = Trebro
tile.lavabridge = Steinbro tile.lavabridge = Steinbro
tile.mushroom = Kjempesopp tile.mushroom = Kjempesopp
tile.mushroom_grown = Fullvoksen: klar til felling.
tile.mushroom_growing = Vokser: {0}% - kan først felles når den er fullvoksen.
tile.grove = Soppholt
tile.grove_info = Ingen kan erobre denne mosen. Her vokser kjempesopper igjen.
tile.tree = Tre tile.tree = Tre
tile.plant_info = Merk med hakka: en imp feller den for {0} tre. tile.plant_info = Merk med hakka: en imp feller den for {0} tre.
tile.drawbridge = Vindebro tile.drawbridge = Vindebro
@@ -1274,6 +1278,7 @@ ed.terrain.ruby = Rubinåre
ed.terrain.diamond = Diamantåre ed.terrain.diamond = Diamantåre
ed.terrain.steel = Stålvegg ed.terrain.steel = Stålvegg
ed.terrain.mushroom = Kjempesopp ed.terrain.mushroom = Kjempesopp
ed.terrain.grove = Soppholt
ed.terrain.grass = Gress (over jorden) ed.terrain.grass = Gress (over jorden)
ed.terrain.tree = Tre ed.terrain.tree = Tre
ed.place.core = Sjelekjerne ed.place.core = Sjelekjerne
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@@ -462,6 +462,10 @@ tile.lava_info = O que cai lá dentro arde. As pontes de pedra atravessam-na.
tile.bridge = Ponte de madeira tile.bridge = Ponte de madeira
tile.lavabridge = Ponte de pedra tile.lavabridge = Ponte de pedra
tile.mushroom = Cogumelo gigante tile.mushroom = Cogumelo gigante
tile.mushroom_grown = Crescido: pronto para cortar.
tile.mushroom_growing = A crescer: {0}% - só pode ser cortado quando estiver crescido.
tile.grove = Bosque de cogumelos
tile.grove_info = Ninguém pode conquistar este musgo. Aqui voltam a crescer cogumelos gigantes.
tile.tree = Árvore tile.tree = Árvore
tile.plant_info = Marca-o com a picareta: um diabrete abate-o por {0} de madeira. tile.plant_info = Marca-o com a picareta: um diabrete abate-o por {0} de madeira.
tile.drawbridge = Ponte levadiça tile.drawbridge = Ponte levadiça
@@ -1275,6 +1279,7 @@ ed.terrain.ruby = Veio de rubis
ed.terrain.diamond = Veio diamantes ed.terrain.diamond = Veio diamantes
ed.terrain.steel = Parede de aço ed.terrain.steel = Parede de aço
ed.terrain.mushroom = Cogumelo gigante ed.terrain.mushroom = Cogumelo gigante
ed.terrain.grove = Bosque de cogumelos
ed.terrain.grass = Relva (superfície) ed.terrain.grass = Relva (superfície)
ed.terrain.tree = Árvore ed.terrain.tree = Árvore
ed.place.core = Núcleo de alma ed.place.core = Núcleo de alma
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@@ -462,6 +462,10 @@ tile.lava_info = Ce cade înăuntru arde. Podurile de piatră o traversează.
tile.bridge = Pod de lemn tile.bridge = Pod de lemn
tile.lavabridge = Pod de piatră tile.lavabridge = Pod de piatră
tile.mushroom = Ciupercă uriașă tile.mushroom = Ciupercă uriașă
tile.mushroom_grown = Crescută: gata de tăiat.
tile.mushroom_growing = Crește: {0}% - poate fi tăiată doar când e crescută.
tile.grove = Crâng de ciuperci
tile.grove_info = Nimeni nu poate cuceri acest mușchi. Aici cresc din nou ciuperci uriașe.
tile.tree = Copac tile.tree = Copac
tile.plant_info = Marchează-l cu târnăcopul: un drăcușor îl doboară pentru {0} lemn. tile.plant_info = Marchează-l cu târnăcopul: un drăcușor îl doboară pentru {0} lemn.
tile.drawbridge = Pod mobil tile.drawbridge = Pod mobil
@@ -1275,6 +1279,7 @@ ed.terrain.ruby = Filon de rubine
ed.terrain.diamond = Filon de diamante ed.terrain.diamond = Filon de diamante
ed.terrain.steel = Zid de oțel ed.terrain.steel = Zid de oțel
ed.terrain.mushroom = Ciupercă uriașă ed.terrain.mushroom = Ciupercă uriașă
ed.terrain.grove = Crâng de ciuperci
ed.terrain.grass = Iarbă (suprafață) ed.terrain.grass = Iarbă (suprafață)
ed.terrain.tree = Copac ed.terrain.tree = Copac
ed.place.core = Miezul sufletului ed.place.core = Miezul sufletului
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@@ -462,6 +462,10 @@ tile.lava_info = Всё, что туда падает, сгорает. Её пе
tile.bridge = Деревянный мост tile.bridge = Деревянный мост
tile.lavabridge = Каменный мост tile.lavabridge = Каменный мост
tile.mushroom = Гигантский гриб tile.mushroom = Гигантский гриб
tile.mushroom_grown = Вырос: можно рубить.
tile.mushroom_growing = Растёт: {0}% - срубить можно только взрослый гриб.
tile.grove = Грибная роща
tile.grove_info = Этот мох нельзя захватить. Здесь снова вырастают гигантские грибы.
tile.tree = Дерево tile.tree = Дерево
tile.plant_info = Отметьте киркой: бес срубит его за {0} дерева. tile.plant_info = Отметьте киркой: бес срубит его за {0} дерева.
tile.drawbridge = Подъёмный мост tile.drawbridge = Подъёмный мост
@@ -1267,6 +1271,7 @@ ed.terrain.ruby = Рубиновая жила
ed.terrain.diamond = Алмазная жила ed.terrain.diamond = Алмазная жила
ed.terrain.steel = Стальная стена ed.terrain.steel = Стальная стена
ed.terrain.mushroom = Гигантский гриб ed.terrain.mushroom = Гигантский гриб
ed.terrain.grove = Грибная роща
ed.terrain.grass = Трава (поверхность) ed.terrain.grass = Трава (поверхность)
ed.terrain.tree = Дерево ed.terrain.tree = Дерево
ed.place.core = Ядро души ed.place.core = Ядро души
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@@ -462,6 +462,10 @@ tile.lava_info = Čo do nej spadne, zhorí. Prechádzajú ju kamenné mosty.
tile.bridge = Drevený most tile.bridge = Drevený most
tile.lavabridge = Kamenný most tile.lavabridge = Kamenný most
tile.mushroom = Obria huba tile.mushroom = Obria huba
tile.mushroom_grown = Dorastená: pripravená na vyťaženie.
tile.mushroom_growing = Rastie: {0}% - vyťažiť sa dá až dorastená.
tile.grove = Hubový háj
tile.grove_info = Tento mach nikto nedobyje. Obrie huby tu znova dorastajú.
tile.tree = Strom tile.tree = Strom
tile.plant_info = Označ krompáčom: škriatok ho vyrúbe za {0} dreva. tile.plant_info = Označ krompáčom: škriatok ho vyrúbe za {0} dreva.
tile.drawbridge = Padací most tile.drawbridge = Padací most
@@ -1275,6 +1279,7 @@ ed.terrain.ruby = Rubínová žila
ed.terrain.diamond = Diamantová žila ed.terrain.diamond = Diamantová žila
ed.terrain.steel = Oceľová stena ed.terrain.steel = Oceľová stena
ed.terrain.mushroom = Obria huba ed.terrain.mushroom = Obria huba
ed.terrain.grove = Hubový háj
ed.terrain.grass = Tráva (povrch) ed.terrain.grass = Tráva (povrch)
ed.terrain.tree = Strom ed.terrain.tree = Strom
ed.place.core = Jadro duše ed.place.core = Jadro duše
+5
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@@ -462,6 +462,10 @@ tile.lava_info = Шта год упадне, изгори. Камени мост
tile.bridge = Дрвени мост tile.bridge = Дрвени мост
tile.lavabridge = Камени мост tile.lavabridge = Камени мост
tile.mushroom = Џиновска печурка tile.mushroom = Џиновска печурка
tile.mushroom_grown = Одрасла: спремна за сечу.
tile.mushroom_growing = Расте: {0}% - може се посећи тек кад одрасте.
tile.grove = Гај печурака
tile.grove_info = Нико не може да освоји ову маховину. Овде поново расту џиновске печурке.
tile.tree = Стабло tile.tree = Стабло
tile.plant_info = Означи крампом: враг је сруши за {0} дрва. tile.plant_info = Означи крампом: враг је сруши за {0} дрва.
tile.drawbridge = Покретни мост tile.drawbridge = Покретни мост
@@ -1275,6 +1279,7 @@ ed.terrain.ruby = Жила рубина
ed.terrain.diamond = Жила дијаманата ed.terrain.diamond = Жила дијаманата
ed.terrain.steel = Челични зид ed.terrain.steel = Челични зид
ed.terrain.mushroom = Џиновска печурка ed.terrain.mushroom = Џиновска печурка
ed.terrain.grove = Гај печурака
ed.terrain.grass = Трава (површина) ed.terrain.grass = Трава (површина)
ed.terrain.tree = Стабло ed.terrain.tree = Стабло
ed.place.core = Језгро душе ed.place.core = Језгро душе
+5
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@@ -462,6 +462,10 @@ tile.lava_info = Det som faller i brinner upp. Stenbroar korsar den.
tile.bridge = Träbro tile.bridge = Träbro
tile.lavabridge = Stenbro tile.lavabridge = Stenbro
tile.mushroom = Jättesvamp tile.mushroom = Jättesvamp
tile.mushroom_grown = Fullvuxen: redo att fällas.
tile.mushroom_growing = Växer: {0}% - kan bara fällas när den är fullvuxen.
tile.grove = Svamplund
tile.grove_info = Ingen kan erövra den här mossan. Här växer jättesvampar upp igen.
tile.tree = Träd tile.tree = Träd
tile.plant_info = Markera med hackan: en imp fäller den för {0} trä. tile.plant_info = Markera med hackan: en imp fäller den för {0} trä.
tile.drawbridge = Vindbrygga tile.drawbridge = Vindbrygga
@@ -1275,6 +1279,7 @@ ed.terrain.ruby = Rubinåder
ed.terrain.diamond = Diamantåder ed.terrain.diamond = Diamantåder
ed.terrain.steel = Stålvägg ed.terrain.steel = Stålvägg
ed.terrain.mushroom = Jättesvamp ed.terrain.mushroom = Jättesvamp
ed.terrain.grove = Svamplund
ed.terrain.grass = Gräs (ovan jord) ed.terrain.grass = Gräs (ovan jord)
ed.terrain.tree = Träd ed.terrain.tree = Träd
ed.place.core = Själskärna ed.place.core = Själskärna
+9 -1
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@@ -35,7 +35,7 @@ enum Cat {
const CATS: [Cat; 9] = [Cat::Terrain, Cat::Rooms, Cat::Places, Cat::Units, Cat::Towers, Cat::Traps, Cat::Forts, Cat::Zones, Cat::Erase]; const CATS: [Cat; 9] = [Cat::Terrain, Cat::Rooms, Cat::Places, Cat::Units, Cat::Towers, Cat::Traps, Cat::Forts, Cat::Zones, Cat::Erase];
const TERRAIN: [&str; 16] = ["floor", "earth", "reinforced", "rock", "water", "lava", "bridge", "lavabridge", "gold", "silver", "ruby", "diamond", "steel", "mushroom", "grass", "tree"]; const TERRAIN: [&str; 17] = ["floor", "earth", "reinforced", "rock", "water", "lava", "bridge", "lavabridge", "gold", "silver", "ruby", "diamond", "steel", "mushroom", "grove", "grass", "tree"];
const PLACES: [&str; 7] = ["core", "portal", "gate", "spring", "shard", "chest", "chained"]; const PLACES: [&str; 7] = ["core", "portal", "gate", "spring", "shard", "chest", "chained"];
const OWNERS: [Owner; 6] = [Owner::Player, Owner::Hero, Owner::Rival1, Owner::Rival2, Owner::Rival3, Owner::None]; const OWNERS: [Owner; 6] = [Owner::Player, Owner::Hero, Owner::Rival1, Owner::Rival2, Owner::Rival3, Owner::None];
const ZONE_SHAPES: [&str; 4] = ["rect", "circle", "tiles", "line"]; const ZONE_SHAPES: [&str; 4] = ["rect", "circle", "tiles", "line"];
@@ -76,6 +76,7 @@ fn kind_of_terrain(t: &str) -> (Kind, bool) {
"bridge" => (Kind::Bridge, false), "bridge" => (Kind::Bridge, false),
"lavabridge" => (Kind::LavaBridge, false), "lavabridge" => (Kind::LavaBridge, false),
"mushroom" => (Kind::Mushroom, false), "mushroom" => (Kind::Mushroom, false),
"grove" => (Kind::Grove, false),
"grass" => (Kind::Floor, false), "grass" => (Kind::Floor, false),
"tree" => (Kind::Tree, false), "tree" => (Kind::Tree, false),
"gold" => (Kind::Gold, false), "gold" => (Kind::Gold, false),
@@ -218,6 +219,13 @@ impl MapEdit {
self.game.torches.retain(|tr| tr.wall != i); self.game.torches.retain(|tr| tr.wall != i);
let owner = if k == Kind::Floor || reinforced || matches!(k, Kind::Bridge | Kind::LavaBridge) { OWNERS[self.owner] } else { Owner::None }; let owner = if k == Kind::Floor || reinforced || matches!(k, Kind::Bridge | Kind::LavaBridge) { OWNERS[self.owner] } else { Owner::None };
let tl = &mut self.game.map.t[i]; let tl = &mut self.game.map.t[i];
// a mushroom painted into a grove belongs to it (it leaves moss when felled); fully grown
if k == Kind::Mushroom {
tl.res = if tl.kind == Kind::Grove || tl.res & crate::map::MUSH_GROVE != 0 { crate::map::MUSH_GROVE } else { 0 };
tl.food = 0.0;
} else if tl.kind == Kind::Mushroom {
tl.res = 0;
}
tl.kind = k; tl.kind = k;
tl.reinforced = reinforced; tl.reinforced = reinforced;
tl.owner = if reinforced && owner == Owner::None { Owner::Player } else { owner }; tl.owner = if reinforced && owner == Owner::None { Owner::Player } else { owner };
+6 -1
View File
@@ -2609,7 +2609,12 @@ impl Game {
pub fn dig_out(&mut self, i: usize) { pub fn dig_out(&mut self, i: usize) {
self.torches.retain(|t| t.wall != i); self.torches.retain(|t| t.wall != i);
let t = &mut self.map.t[i]; let t = &mut self.map.t[i];
t.kind = Kind::Floor; // a grove's mushroom leaves its moss behind
let grove = t.kind == Kind::Mushroom && t.res & MUSH_GROVE != 0;
t.kind = if grove { Kind::Grove } else { Kind::Floor };
if grove {
t.res = 0;
}
t.owner = Owner::None; t.owner = Owner::None;
t.marked = false; t.marked = false;
t.reinforced = false; t.reinforced = false;
+18
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@@ -93,6 +93,7 @@ pub const I_RAM: u32 = 209; // battering ram tool
pub const I_CATAPULT: u32 = 210; // catapult tool pub const I_CATAPULT: u32 = 210; // catapult tool
pub const T_SNOW: u32 = 211; // 4 variants: snow on the land above ground (winter) pub const T_SNOW: u32 = 211; // 4 variants: snow on the land above ground (winter)
pub const T_PUMPKIN: u32 = 215; // a carved pumpkin (Halloween) pub const T_PUMPKIN: u32 = 215; // a carved pumpkin (Halloween)
pub const T_MOSS: u32 = 216; // 4 variants: mushroom grove ground, moss with glowing spores
pub struct Gfx { pub struct Gfx {
pub atlas: Texture2D, pub atlas: Texture2D,
@@ -943,6 +944,22 @@ fn gen_atlas() -> Image {
Some(if r % 11 == 0 { c(176, 200, 96) } else if r % 6 == 0 { c(112, 150, 62) } else if r % 23 == 0 { c(236, 220, 110) } else if r % 37 == 0 { c(230, 236, 240) } else { c(140, 176, 78) }) Some(if r % 11 == 0 { c(176, 200, 96) } else if r % 6 == 0 { c(112, 150, 62) } else if r % 23 == 0 { c(236, 220, 110) } else if r % 37 == 0 { c(230, 236, 240) } else { c(140, 176, 78) })
}); });
} }
// mushroom grove: dark stones overgrown with teal moss, a few glowing spores
for v in 0..4u32 {
cv.cell(T_MOSS + v, |x, y| {
let r = hash(x, y, 520 + v);
let moss = (hash(x / 3, y / 3, 530 + v) % 5) < 3;
Some(if r % 41 == 0 {
c(150, 255, 220) // a spore glows
} else if r % 29 == 0 {
c(200, 150, 255)
} else if moss {
if r % 4 == 0 { c(46, 112, 96) } else if r % 3 == 0 { c(30, 84, 74) } else { c(38, 98, 84) }
} else {
stones(x, y, v, (52, 58, 56), (26, 30, 30), 8)
})
});
}
// obsidian: cooled lava, dark glass with a few glowing seams // obsidian: cooled lava, dark glass with a few glowing seams
for v in 0..4u32 { for v in 0..4u32 {
cv.cell(T_OBSIDIAN + v, |x, y| { cv.cell(T_OBSIDIAN + v, |x, y| {
@@ -2159,6 +2176,7 @@ impl Gfx {
Kind::Obsidian => T_OBSIDIAN + v, Kind::Obsidian => T_OBSIDIAN + v,
Kind::Mushroom => T_FLOOR + v, Kind::Mushroom => T_FLOOR + v,
Kind::Tree => T_GRASS + v, Kind::Tree => T_GRASS + v,
Kind::Grove => T_MOSS + v,
Kind::LavaBridge => T_STONEBRIDGE + (v & 1), Kind::LavaBridge => T_STONEBRIDGE + (v & 1),
Kind::Shard => T_HEROFLOOR + v, Kind::Shard => T_HEROFLOOR + v,
Kind::Aerie => T_AERIE + v, Kind::Aerie => T_AERIE + v,
+17 -3
View File
@@ -70,10 +70,14 @@ pub enum Kind {
Altar, // room: sacrifices Altar, // room: sacrifices
Drawbridge, // bridge that can be raised (res: see DB_RAISED, DB_AUTO, DB_LAVA) Drawbridge, // bridge that can be raised (res: see DB_RAISED, DB_AUTO, DB_LAVA)
Obsidian, // lava cooled by frost: walkable until it melts again Obsidian, // lava cooled by frost: walkable until it melts again
Mushroom, // giant mushroom on open ground: imps fell it for wood (grows back) Mushroom, // giant mushroom: imps fell it for wood once it is grown (food: growth left, 0 = grown; res: MUSH_GROVE)
Tree, // tree above ground: imps fell it for wood Tree, // tree above ground: imps fell it for wood
Grove, // mushroom grove: mossy ground nobody can claim, giant mushrooms grow (back) here
} }
// a giant mushroom of a grove: when felled, the ground turns back into grove (Tile::res)
pub const MUSH_GROVE: u8 = 1;
// drawbridge state in Tile::res // drawbridge state in Tile::res
pub const DB_RAISED: u8 = 1; // raised: nobody can cross pub const DB_RAISED: u8 = 1; // raised: nobody can cross
pub const DB_AUTO: u8 = 2; // rises by itself when enemies come near pub const DB_AUTO: u8 = 2; // rises by itself when enemies come near
@@ -105,7 +109,7 @@ pub struct River {
} }
// order matters for the packed savegame codec: only append new kinds // order matters for the packed savegame codec: only append new kinds
const KINDS: [Kind; 38] = [ const KINDS: [Kind; 39] = [
Kind::Rock, Kind::Rock,
Kind::Earth, Kind::Earth,
Kind::Gold, Kind::Gold,
@@ -144,6 +148,7 @@ const KINDS: [Kind; 38] = [
Kind::Obsidian, Kind::Obsidian,
Kind::Mushroom, Kind::Mushroom,
Kind::Tree, Kind::Tree,
Kind::Grove,
]; ];
// treasures (veins, treasury content, imp loads): 0 gold, 1 silver, 2 ruby, 3 diamond // treasures (veins, treasury content, imp loads): 0 gold, 1 silver, 2 ruby, 3 diamond
@@ -229,7 +234,15 @@ impl Tile {
matches!(self.kind, Kind::Rock | Kind::Earth | Kind::Gold | Kind::Silver | Kind::Ruby | Kind::Diamond | Kind::Steel) matches!(self.kind, Kind::Rock | Kind::Earth | Kind::Gold | Kind::Silver | Kind::Ruby | Kind::Diamond | Kind::Steel)
} }
pub fn diggable(&self) -> bool { pub fn diggable(&self) -> bool {
matches!(self.kind, Kind::Earth | Kind::Gold | Kind::Silver | Kind::Ruby | Kind::Diamond | Kind::Steel | Kind::Mushroom | Kind::Tree) matches!(self.kind, Kind::Earth | Kind::Gold | Kind::Silver | Kind::Ruby | Kind::Diamond | Kind::Steel | Kind::Tree) || (self.kind == Kind::Mushroom && self.grown())
}
// a giant mushroom is felled only when it is fully grown (everything else counts as grown)
pub fn grown(&self) -> bool {
self.kind != Kind::Mushroom || self.food <= 0.0
}
// how far a giant mushroom has grown: 0 a sprout .. 1 fully grown
pub fn growth(&self) -> f32 {
if self.kind == Kind::Mushroom { (1.0 - self.food).clamp(0.0, 1.0) } else { 1.0 }
} }
// a giant mushroom or a tree: felled like a wall is dug, gives wood // a giant mushroom or a tree: felled like a wall is dug, gives wood
pub fn plant(&self) -> bool { pub fn plant(&self) -> bool {
@@ -272,6 +285,7 @@ impl Tile {
| Kind::Arena | Kind::Arena
| Kind::Altar | Kind::Altar
| Kind::Obsidian | Kind::Obsidian
| Kind::Grove
) || (self.kind == Kind::Drawbridge && self.res & DB_RAISED == 0) ) || (self.kind == Kind::Drawbridge && self.res & DB_RAISED == 0)
} }
// river tiles (open, but nobody can walk there) // river tiles (open, but nobody can walk there)
+27 -3
View File
@@ -526,6 +526,10 @@ fn ambient_field(map: &Map) -> Vec<f32> {
if t.river() == Some(Kind::Lava) { if t.river() == Some(Kind::Lava) {
f[i] = f[i].max(0.8); // lava lights up its surroundings f[i] = f[i].max(0.8); // lava lights up its surroundings
} }
// the spores of a mushroom grove glow faintly
if t.kind == Kind::Grove || (t.kind == Kind::Mushroom && t.res & MUSH_GROVE != 0) {
f[i] = f[i].max(0.45);
}
if t.kind == Kind::Core { if t.kind == Kind::Core {
f[i] = 1.0; f[i] = 1.0;
} }
@@ -765,6 +769,10 @@ fn build_chunk(map: &Map, amb: &[f32], glow: &[f32], cx: i32, cz: i32, atlas: &T
if map.sky(idx(x, z)) && t.kind == Kind::Floor && t.owner == Owner::None { if map.sky(idx(x, z)) && t.kind == Kind::Floor && t.owner == Owner::None {
tex = if season() == 2 { T_SNOW } else { T_GRASS } + (t.var as u32 & 3); tex = if season() == 2 { T_SNOW } else { T_GRASS } + (t.var as u32 & 3);
} }
// a grove's mushroom stands on moss
if t.kind == Kind::Mushroom && t.res & MUSH_GROVE != 0 {
tex = crate::gfx::T_MOSS + (t.var as u32 & 3);
}
let (ua, ub) = cell_uv(tex); let (ua, ub) = cell_uv(tex);
let (xf, zf) = (x as f32, z as f32); let (xf, zf) = (x as f32, z as f32);
if !map.shown(idx(x, z)) { if !map.shown(idx(x, z)) {
@@ -976,11 +984,16 @@ fn build_chunk(map: &Map, amb: &[f32], glow: &[f32], cx: i32, cz: i32, atlas: &T
let tint = |v: Vec3| col(lava_lit(if t.marked { v * vec3(1.3, 1.15, 0.5) } else { v }, lg), 1.0); let tint = |v: Vec3| col(lava_lit(if t.marked { v * vec3(1.3, 1.15, 0.5) } else { v }, lg), 1.0);
let s = 0.85 + 0.1 * (t.var & 3) as f32; let s = 0.85 + 0.1 * (t.var & 3) as f32;
if t.kind == Kind::Mushroom { if t.kind == Kind::Mushroom {
// it grows from a sprout to full size in steps; grown, its cap glows teal
let stage = mushroom_stage(&t);
let s = s * (0.3 + 0.7 * stage as f32 / 4.0);
let h = 0.75 * s; let h = 0.75 * s;
let sc = tint(Vec3::splat(a.max(0.35))); let sc = tint(Vec3::splat(a.max(0.35)));
mb.boxy(vec3(cx - 0.12, 0.0, cz - 0.12), vec3(cx + 0.12, h, cz + 0.12), T_STEM, sc, sc); let w = 0.12 * s.max(0.6);
// the cap glows a little in the dark mb.boxy(vec3(cx - w, 0.0, cz - w), vec3(cx + w, h, cz + w), T_STEM, sc, sc);
let cc = tint(Vec3::splat(a.max(0.7))); // the cap glows a little in the dark; a grown one in its own colour
let hue = if stage >= 4 { vec3(0.55, 1.35, 1.25) } else { vec3(0.95, 0.8, 0.62) };
let cc = tint(Vec3::splat(a.max(0.7)) * hue);
mb.boxy(vec3(cx - 0.42 * s, h, cz - 0.42 * s), vec3(cx + 0.42 * s, h + 0.26, cz + 0.42 * s), T_CAP, cc, cc); mb.boxy(vec3(cx - 0.42 * s, h, cz - 0.42 * s), vec3(cx + 0.42 * s, h + 0.26, cz + 0.42 * s), T_CAP, cc, cc);
mb.boxy(vec3(cx - 0.26 * s, h + 0.26, cz - 0.26 * s), vec3(cx + 0.26 * s, h + 0.38, cz + 0.26 * s), T_CAP, cc, cc); mb.boxy(vec3(cx - 0.26 * s, h + 0.26, cz - 0.26 * s), vec3(cx + 0.26 * s, h + 0.38, cz + 0.26 * s), T_CAP, cc, cc);
} else { } else {
@@ -1202,6 +1215,7 @@ fn chunk_sig(map: &Map, cx: i32, cz: i32) -> u64 {
Kind::Farm => t.food as u64, Kind::Farm => t.food as u64,
Kind::Treasury => (t.gold / 50) as u64 | (t.res as u64) << 5, Kind::Treasury => (t.gold / 50) as u64 | (t.res as u64) << 5,
Kind::Drawbridge => t.res as u64, Kind::Drawbridge => t.res as u64,
Kind::Mushroom => mushroom_stage(&t) as u64 | (t.res as u64) << 3,
_ => 0, _ => 0,
}; };
let shown = map.shown(idx(x, z)) as u64 | (map.sky(idx(x, z)) as u64) << 1; let shown = map.shown(idx(x, z)) as u64 | (map.sky(idx(x, z)) as u64) << 1;
@@ -2449,6 +2463,15 @@ fn draw_landmarks_solid(g: &Game, t: f32) {
let _ = t; let _ = t;
} }
// growth stage of a giant mushroom: 0 a sprout .. 4 fully grown (felling only then)
fn mushroom_stage(t: &Tile) -> u32 {
if t.grown() {
4
} else {
((t.growth() * 4.0) as u32).min(3)
}
}
// the colour of a master side (the first master red, rivals green, blue and yellow) // the colour of a master side (the first master red, rivals green, blue and yellow)
pub fn master_rgb(side: u8) -> Vec3 { pub fn master_rgb(side: u8) -> Vec3 {
match side { match side {
@@ -3337,6 +3360,7 @@ pub fn minimap_color(tile: &Tile) -> [u8; 4] {
Kind::Drawbridge => [120, 80, 50, 255], Kind::Drawbridge => [120, 80, 50, 255],
Kind::Obsidian => [60, 40, 70, 255], Kind::Obsidian => [60, 40, 70, 255],
Kind::Mushroom => [150, 90, 200, 255], Kind::Mushroom => [150, 90, 200, 255],
Kind::Grove => [50, 110, 92, 255],
Kind::Tree => [40, 100, 40, 255], Kind::Tree => [40, 100, 40, 255],
Kind::Shard => [255, 60, 120, 255], Kind::Shard => [255, 60, 120, 255],
Kind::Aerie => [170, 140, 90, 255], Kind::Aerie => [170, 140, 90, 255],
+19
View File
@@ -224,3 +224,22 @@ fn export_scenes() {
run(&mut g, 1.0); run(&mut g, 1.0);
save("room-levels", &mut g, cx as f32 + 1.5, cy as f32 - 2.0, 16.0, 0.0, false); save("room-levels", &mut g, cx as f32 + 1.5, cy as f32 - 2.0, 16.0, 0.0, false);
} }
// a mushroom grove: moss, grown (glowing) and young mushrooms
#[test]
#[ignore]
fn export_grove_scene() {
std::fs::create_dir_all("/tmp/scenes").unwrap();
let mut g = Game::new(9, 96, 96);
// the grove tile with the most grove around it
let best = (0..g.map.t.len())
.filter(|&i| g.map.t[i].kind == Kind::Grove)
.max_by_key(|&i| {
let (x, y) = xy(i);
(-3..=3).flat_map(|dy| (-3..=3).map(move |dx| (dx, dy))).filter(|&(dx, dy)| g.map.get(x + dx, y + dy).map_or(false, |t| matches!(t.kind, Kind::Grove | Kind::Mushroom))).count()
})
.unwrap();
let (x, y) = xy(best);
run(&mut g, 1.0);
save("mushroom-grove", &mut g, x as f32 + 0.5, y as f32 + 0.5, 12.0, 0.0, false);
}
+14 -2
View File
@@ -1804,8 +1804,20 @@ pub fn hover_info(g: &Game, ent: Option<usize>, tile: Option<(i32, i32)>) -> Vec
Kind::Mushroom | Kind::Tree => { Kind::Mushroom | Kind::Tree => {
let tree = t.kind == Kind::Tree; let tree = t.kind == Kind::Tree;
out.push((tr(if tree { "tile.tree" } else { "tile.mushroom" }), WOOD_C)); out.push((tr(if tree { "tile.tree" } else { "tile.mushroom" }), WOOD_C));
let wood = if tree { crate::wood::WOOD_TREE } else { crate::wood::WOOD_MUSHROOM }; if t.grown() {
out.push((trf("tile.plant_info", &[(wood as i32).to_string()]), DIM)); if !tree {
out.push((tr("tile.mushroom_grown"), GREEN));
}
let wood = if tree { crate::wood::WOOD_TREE } else { crate::wood::WOOD_MUSHROOM };
out.push((trf("tile.plant_info", &[(wood as i32).to_string()]), DIM));
} else {
// a young mushroom: not yet to be felled
out.push((trf("tile.mushroom_growing", &[((t.growth() * 100.0) as i32).to_string()]), DIM));
}
}
Kind::Grove => {
out.push((tr("tile.grove"), GREEN));
out.push((tr("tile.grove_info"), DIM));
} }
Kind::Obsidian => { Kind::Obsidian => {
out.push((tr("tile.obsidian"), FRAME_HI)); out.push((tr("tile.obsidian"), FRAME_HI));
+121 -33
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@@ -16,62 +16,106 @@ pub const WOOD_TREE: f32 = 3.0;
pub const MUSHROOM_HP: f32 = 4.0; pub const MUSHROOM_HP: f32 = 4.0;
#[allow(dead_code)] // trees come with the surface world #[allow(dead_code)] // trees come with the surface world
pub const TREE_HP: f32 = 6.0; pub const TREE_HP: f32 = 6.0;
// seconds until a felled giant mushroom grows back // seconds until a felled giant mushroom sprouts again, and from sprout to fully grown
pub const REGROW: f32 = 240.0; pub const REGROW: f32 = 90.0;
pub const GROW_TIME: f32 = 300.0;
// wood a wooden bridge tile, a wooden drawbridge tile and a wooden door cost // wood a wooden bridge tile, a wooden drawbridge tile and a wooden door cost
pub const BRIDGE_WOOD: f32 = 2.0; pub const BRIDGE_WOOD: f32 = 2.0;
pub const DRAWBRIDGE_WOOD: f32 = 4.0; pub const DRAWBRIDGE_WOOD: f32 = 4.0;
pub const DOOR_WOOD: f32 = 3.0; pub const DOOR_WOOD: f32 = 3.0;
// giant mushrooms in a cavern of a random map: one per this many open tiles // mushroom groves of a random map: one per this many map tiles (at least 2, at most 6)
const MUSHROOM_SHARE: usize = 70; const GROVE_SHARE: usize = 2200;
const GROVE_RADIUS: i32 = 4;
#[derive(Clone, Debug, Default, Serialize, Deserialize)] #[derive(Clone, Debug, Default, Serialize, Deserialize)]
pub struct WoodWork { pub struct WoodWork {
pub regrow: Vec<(usize, f32)>, // felled mushroom tile, seconds until it grows back pub regrow: Vec<(usize, f32)>, // felled mushroom tile, seconds until it sprouts again
#[serde(default)]
pub growing: Vec<usize>, // giant mushrooms still growing (Tile::food: growth left)
} }
// a tile where a plant stands alone: all eight neighbours open ground, no other plant next to // open ground of nobody (or a grove's moss)
// it (so a plant never closes a corridor) fn open_ground(t: &Tile) -> bool {
(t.kind == Kind::Floor && t.owner == Owner::None) || t.kind == Kind::Grove
}
// a tile where a plant may stand: all eight neighbours open, no other plant next to it (so a
// plant never closes a corridor)
fn lonely_spot(map: &Map, x: i32, y: i32) -> bool { fn lonely_spot(map: &Map, x: i32, y: i32) -> bool {
if !inb(x, y) || map.t[idx(x, y)].kind != Kind::Floor || map.t[idx(x, y)].owner != Owner::None { if !inb(x, y) || !open_ground(&map.t[idx(x, y)]) {
return false; return false;
} }
DIR8.iter().all(|&(dx, dy)| map.get(x + dx, y + dy).map_or(false, |n| n.walkable() && !n.bridge() && n.kind != Kind::Door)) DIR8.iter().all(|&(dx, dy)| map.get(x + dx, y + dy).map_or(false, |n| n.walkable() && !n.bridge() && n.kind != Kind::Door && !n.plant()))
&& (-2..=2).all(|dy| (-2..=2).all(|dx| !map.get(x + dx, y + dy).map_or(false, |n| n.plant())))
} }
impl Game { impl Game {
// giant mushrooms in the open caverns of a random map (deterministic, from the seed) // mushroom groves in the open caverns of a random map (deterministic, from the seed): mossy
// ground nobody can claim, giant mushrooms in a loose grid that grow back when felled
pub fn grow_mushrooms(&mut self, seed: u32) { pub fn grow_mushrooms(&mut self, seed: u32) {
let mut rng = Rng(seed.wrapping_mul(0x9e37_79b9) ^ 0x6d2b_79f5 | 1); let mut rng = Rng(seed.wrapping_mul(0x9e37_79b9) ^ 0x6d2b_79f5 | 1);
let (cx, cy) = (self.map.core.0 + 1, self.map.core.1 + 1); let (cx, cy) = (self.map.core.0 + 1, self.map.core.1 + 1);
let open: Vec<usize> = (0..self.map.t.len()) let open = |g: &Game, x: i32, y: i32| inb(x, y) && !g.map.sky(idx(x, y)) && open_ground(&g.map.t[idx(x, y)]) && !g.map.t[idx(x, y)].bridge();
// centres: open ground with open ground all around, away from the heart
let r = GROVE_RADIUS;
let centres: Vec<usize> = (0..self.map.t.len())
.filter(|&i| { .filter(|&i| {
let (x, y) = xy(i); let (x, y) = xy(i);
(x - cx).abs().max((y - cy).abs()) > 10 && lonely_spot(&self.map, x, y) (x - cx).abs().max((y - cy).abs()) > 12 && (-2..=2).all(|dy| (-2..=2).all(|dx| open(self, x + dx, y + dy)))
}) })
.collect(); .collect();
let want = (open.len() / MUSHROOM_SHARE).max(6); let want = (self.map.t.len() / GROVE_SHARE).clamp(2, 6);
let mut placed = 0; let mut groves: Vec<(i32, i32)> = Vec::new();
let mut tries = 0; let mut tries = 0;
while placed < want && tries < want * 20 && !open.is_empty() { while groves.len() < want && tries < 200 && !centres.is_empty() {
tries += 1; tries += 1;
let i = open[(rng.next() as usize) % open.len()]; let (x, y) = xy(centres[(rng.next() as usize) % centres.len()]);
let (x, y) = xy(i); if groves.iter().any(|&(gx, gy)| (gx - x).abs().max((gy - y).abs()) < 3 * r) {
if self.ents.iter().any(|e| e.alive && e.tile() == i) || !lonely_spot(&self.map, x, y) {
continue; continue;
} }
self.plant_mushroom(i); groves.push((x, y));
placed += 1; }
for &(gx, gy) in &groves {
// the moss: the open ground of a rough disc
for y in gy - r..=gy + r {
for x in gx - r..=gx + r {
let d2 = (x - gx).pow(2) + (y - gy).pow(2);
if d2 <= r * r + (hash32(x, y) % 3) as i32 - 1 && open(self, x, y) {
let t = &mut self.map.t[idx(x, y)];
t.kind = Kind::Grove;
t.owner = Owner::None;
}
}
}
// the mushrooms: every other tile in both directions, some still growing
for y in gy - r + 1..gy + r {
for x in gx - r + 1..gx + r {
if (x - gx) % 2 != 0 || (y - gy) % 2 != 0 {
continue;
}
let i = idx(x, y);
if self.map.t[i].kind != Kind::Grove || !lonely_spot(&self.map, x, y) || self.ents.iter().any(|e| e.alive && e.tile() == i) {
continue;
}
let left = if rng.f() < 0.6 { 0.0 } else { rng.f() };
self.plant_mushroom(i, left);
}
}
} }
} }
pub fn plant_mushroom(&mut self, i: usize) { // a giant mushroom on tile i; `left`: how much of its growth is still to come (0 = grown)
pub fn plant_mushroom(&mut self, i: usize, left: f32) {
let grove = self.map.t[i].kind == Kind::Grove || self.map.t[i].res & MUSH_GROVE != 0;
let t = &mut self.map.t[i]; let t = &mut self.map.t[i];
t.kind = Kind::Mushroom; t.kind = Kind::Mushroom;
t.owner = Owner::None; t.owner = Owner::None;
t.hp = MUSHROOM_HP; t.hp = MUSHROOM_HP;
t.marked = false; t.marked = false;
t.food = left.clamp(0.0, 1.0);
t.res = if grove { MUSH_GROVE } else { 0 };
if t.food > 0.0 && !self.woodwork.growing.contains(&i) {
self.woodwork.growing.push(i);
}
} }
// an imp felled the plant at tile i: wood for its master, a mushroom grows back later // an imp felled the plant at tile i: wood for its master, a mushroom grows back later
@@ -96,8 +140,23 @@ impl Game {
true true
} }
// the shared step: felled mushrooms grow back where there is room // the shared step: young mushrooms grow, felled ones sprout again where there is room
pub(crate) fn update_wood(&mut self, dt: f32) { pub(crate) fn update_wood(&mut self, dt: f32) {
let mut k = 0;
while k < self.woodwork.growing.len() {
let i = self.woodwork.growing[k];
let t = &mut self.map.t[i];
if t.kind != Kind::Mushroom {
self.woodwork.growing.swap_remove(k);
continue;
}
t.food = (t.food - dt / GROW_TIME).max(0.0);
if t.food <= 0.0 {
self.woodwork.growing.swap_remove(k);
} else {
k += 1;
}
}
let mut k = 0; let mut k = 0;
while k < self.woodwork.regrow.len() { while k < self.woodwork.regrow.len() {
self.woodwork.regrow[k].1 -= dt; self.woodwork.regrow[k].1 -= dt;
@@ -108,9 +167,10 @@ impl Game {
let i = self.woodwork.regrow[k].0; let i = self.woodwork.regrow[k].0;
let (x, y) = xy(i); let (x, y) = xy(i);
if lonely_spot(&self.map, x, y) && !self.ents.iter().any(|e| e.alive && e.tile() == i) { if lonely_spot(&self.map, x, y) && !self.ents.iter().any(|e| e.alive && e.tile() == i) {
self.plant_mushroom(i); // a sprout: it takes GROW_TIME until it can be felled again
self.plant_mushroom(i, 1.0);
self.woodwork.regrow.swap_remove(k); self.woodwork.regrow.swap_remove(k);
} else if self.map.t[i].kind != Kind::Floor || self.map.t[i].owner != Owner::None { } else if !open_ground(&self.map.t[i]) {
// built over or claimed: it does not come back // built over or claimed: it does not come back
self.woodwork.regrow.swap_remove(k); self.woodwork.regrow.swap_remove(k);
} else { } else {
@@ -121,37 +181,65 @@ impl Game {
} }
} }
fn hash32(x: i32, y: i32) -> u32 {
let h = (x as u32).wrapping_mul(2654435761) ^ (y as u32).wrapping_mul(2246822519);
(h ^ (h >> 15)).wrapping_mul(2246822519) >> 7
}
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
use super::*; use super::*;
#[test] #[test]
fn random_maps_have_lonely_giant_mushrooms() { fn random_maps_have_mushroom_groves() {
let g = Game::new(9, 96, 96); let g = Game::new(9, 96, 96);
let groves = g.map.t.iter().filter(|t| t.kind == Kind::Grove).count();
let n = g.map.t.iter().filter(|t| t.kind == Kind::Mushroom).count(); let n = g.map.t.iter().filter(|t| t.kind == Kind::Mushroom).count();
assert!(groves >= 30, "{} grove tiles", groves);
assert!(n >= 6, "{} mushrooms", n); assert!(n >= 6, "{} mushrooms", n);
assert!((g.wood - WOOD_START).abs() < 1e-3); assert!((g.wood - WOOD_START).abs() < 1e-3);
// none closes a corridor: every neighbour is open ground // none closes a corridor: every neighbour is open ground; all stand in a grove
for i in 0..g.map.t.len() { for i in 0..g.map.t.len() {
if g.map.t[i].kind == Kind::Mushroom { if g.map.t[i].kind == Kind::Mushroom {
let (x, y) = xy(i); let (x, y) = xy(i);
assert!(DIR8.iter().all(|&(dx, dy)| g.map.get(x + dx, y + dy).map_or(false, |n| n.walkable() || n.plant()))); assert!(DIR8.iter().all(|&(dx, dy)| g.map.get(x + dx, y + dy).map_or(false, |n| n.walkable())));
assert!(g.map.t[i].res & MUSH_GROVE != 0);
} }
} }
} }
#[test] #[test]
fn felling_gives_wood_and_mushrooms_grow_back() { fn grove_mushrooms_grow_slowly_are_felled_only_when_grown_and_come_back() {
let mut g = Game::new(9, 96, 96); let mut g = Game::new(9, 96, 96);
let i = g.map.t.iter().position(|t| t.kind == Kind::Mushroom).unwrap(); let i = g.map.t.iter().position(|t| t.kind == Kind::Mushroom && t.grown()).unwrap();
assert!(g.map.t[i].diggable());
let w0 = g.wood; let w0 = g.wood;
g.felled(i); g.felled(i);
g.dig_out(i); g.dig_out(i);
assert_eq!(g.wood, w0 + WOOD_MUSHROOM); assert_eq!(g.wood, w0 + WOOD_MUSHROOM);
assert_eq!(g.map.t[i].kind, Kind::Floor); assert_eq!(g.map.t[i].kind, Kind::Grove, "the moss stays");
g.woodwork.regrow[0].1 = 0.01; // the grove can't be claimed or marked
let (x, y) = xy(i);
g.mark_rect(x, y, x, y, true);
assert!(!g.map.t[i].marked);
assert!(!g.claimable(i, 1));
// it sprouts again: small, and not to be felled yet
let idx_r = g.woodwork.regrow.iter().position(|r| r.0 == i).unwrap();
g.woodwork.regrow[idx_r].1 = 0.01;
g.update_wood(0.05); g.update_wood(0.05);
assert_eq!(g.map.t[i].kind, Kind::Mushroom, "grown back"); assert_eq!(g.map.t[i].kind, Kind::Mushroom, "a sprout");
assert!(!g.map.t[i].grown() && !g.map.t[i].diggable());
g.mark_rect(x, y, x, y, true);
assert!(!g.map.t[i].marked, "a young mushroom can't be marked");
// halfway
for _ in 0..(GROW_TIME as usize / 2) {
g.update_wood(1.0);
}
assert!(!g.map.t[i].grown() && g.map.t[i].growth() > 0.4);
for _ in 0..(GROW_TIME as usize / 2 + 2) {
g.update_wood(1.0);
}
assert!(g.map.t[i].grown() && g.map.t[i].diggable(), "fully grown: ready to fell");
assert!(g.spend_wood(3.0) && !g.spend_wood(1000.0)); assert!(g.spend_wood(3.0) && !g.spend_wood(1000.0));
} }
} }