Switch repo to English, add i18n with EN/DE language files and first-start language selection
- in-game texts moved to lang/en.lang and lang/de.lang (key = text, placeholders) - game logic emits message keys + args, translated at display time - localStorage access via own miniquad JS plugin (www/dc_plugin.js) - code comments, DESIGN.md, CREDITS.md translated; README.md added Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# DungeonCraft Sprachdatei: Deutsch
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# Format: key = Text Platzhalter: {0}, {1}, ... Zeilen mit # sind Kommentare.
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lang.name = Deutsch
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# ---- Einheiten
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unit.worker = Grubenwicht
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unit.kobold = Kobold
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unit.spider = Höhlenspinne
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unit.mage = Schattenmagier
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unit.ogre = Steinoger
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unit.knight = Ritter
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unit.archer = Bogenschützin
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unit.priest = Priester
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unit.dwarf = Zwergenhauer
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unit.paladin = Lichtpaladin
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# ---- Räume
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room.treasury = Schatzkammer
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room.lair = Quartier
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room.farm = Pilzgarten
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room.training = Trainingshalle
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room.library = Bibliothek
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# ---- Tätigkeiten
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job.none = Überlegt
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job.dig = Gräbt
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job.claim = Erobert Boden
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job.deliver = Bringt Gold zur Schatzkammer
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job.wander = Streift umher
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job.sleep_go = Geht schlafen
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job.sleep = Schläft
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job.eat = Isst
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job.train = Trainiert
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job.study = Studiert
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job.fight = Kämpft
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job.core_attack = Greift den Seelenkern an
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job.core_march = Marschiert zum Seelenkern
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job.leave = Verlässt das Reich
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job.gate_attack = Greift das Heldentor an
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job.rally = Folgt der Angriffsflagge
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# ---- Meldungen
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msg.welcome1 = Willkommen, Herrscher des Unterreichs! Beschütze deinen Seelenkern und zerstöre das Heldentor.
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msg.welcome2 = Markiere Erde und Goldadern mit dem Werkzeug »Graben« (Taste 1). Deine Grubenwichte erledigen den Rest.
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msg.welcome3 = Grabe dich zum Portal durch und erobere es. Kreaturen brauchen ein Quartier und einen Pilzgarten.
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msg.welcome4 = Mit der Angriffsflagge (Taste 9) schickst du deine Kreaturen in den Kampf, auch gegen das Heldentor.
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msg.wave_warn = Späher melden: Welle {0} der Helden erreicht in 30 Sekunden das Tor!
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msg.defeat = Dein Seelenkern ist zerbrochen. Das Unterreich ist verloren.
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msg.victory = Das Heldentor ist zerstört. Das Unterreich gehört dir!
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msg.creature_arrived = Ein {0} ist durch das Portal gekommen.
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msg.payday_partial = Zahltag! {0} Kreaturen bezahlt ({1} Gold), {2} gingen leer aus und sind wütend!
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msg.payday = Zahltag! {0} Kreaturen erhielten {1} Gold.
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msg.wave_boss = Welle {0}: Ein Lichtpaladin führt {1} Helden in dein Reich!
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msg.wave = Welle {0}: {1} Helden dringen durch das Tor!
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msg.gate_boss = Das Tor wankt! Der Torwächter erscheint mit {0} Verteidigern!
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msg.gate_defenders = Das Tor ruft {0} Verteidiger herbei!
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msg.level_up = {0} erreicht Stufe {1}.
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msg.hero_slain = {0} besiegt! Beute: {1} Gold.
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msg.creature_died = Dein {0} ist gefallen.
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msg.portal_claimed = Das Portal gehört nun dir! Kreaturen werden davon angelockt.
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msg.flag_removed = Angriffsflagge entfernt. Deine Kreaturen kehren zurück.
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msg.flag_set = Angriffsflagge gesetzt! Kampfbereite Kreaturen sammeln sich dort.
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msg.creature_leaves = Ein unzufriedener {0} verlässt dein Reich!
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msg.no_gold = Nicht genug Gold!
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msg.sold = Räume verkauft: +{0} Gold.
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msg.no_mana_bolt = Nicht genug Mana für den Blitz.
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msg.no_mana_heal = Nicht genug Mana für die Heilung.
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msg.no_mana_cost = Nicht genug Mana ({0} benötigt).
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# ---- Hinweise (höchstens alle 30 Sekunden)
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hint.portal_no_lair = Das Portal ist offen, aber ohne Quartier kommen keine Kreaturen.
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hint.no_farm = Kreaturen wollen essen: Baue einen Pilzgarten.
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hint.lair_full = Alle Quartierplätze sind belegt. Vergrößere dein Quartier.
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hint.gate_attack = Deine Kreaturen greifen das Heldentor an!
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hint.treasury_full = Deine Schatzkammern sind voll! Baue mehr Schatzkammer-Felder.
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hint.flag_unreachable = Die Angriffsflagge ist für deine Kreaturen nicht erreichbar.
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hint.flag_ground = Die Flagge muss auf begehbarem Boden stehen.
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hint.no_beds = Kreaturen müssen auf dem nackten Boden schlafen. Vergrößere dein Quartier!
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hint.hungry = Deine Kreaturen hungern! Vergrößere den Pilzgarten.
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hint.core_attacked = Dein Seelenkern wird angegriffen!
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hint.build_where = Räume können nur auf eroberten, leeren Bodenfeldern gebaut werden.
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hint.hand_full = Deine Hand ist voll (max. 8). Rechtsklick lässt Einheiten fallen.
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hint.drop_where = Einheiten können nur auf eigenem Gebiet abgesetzt werden.
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hint.summon_where = Grubenwichte können nur auf eigenem Gebiet beschworen werden.
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# ---- Werkzeuge
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tool.dig.label = Graben
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tool.dig.name = Graben
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tool.dig.desc = Erde und Gold markieren. Ziehen für Rechteck; auf markiertem Feld beginnen hebt Markierung auf.
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tool.hand.label = Hand
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tool.hand.name = Hand
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tool.hand.desc = Eigene Einheit aufnehmen (max. 8). Rechtsklick setzt sie auf eigenem Gebiet ab.
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tool.treasury.label = Schatz
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tool.treasury.desc = Lagert Gold: +500 Kapazität pro Feld.
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tool.lair.label = Quartier
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tool.lair.desc = Ein Schlafplatz pro Feld. Bestimmt, wie viele Kreaturen kommen.
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tool.farm.label = Pilze
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tool.farm.desc = Nahrung für Kreaturen. Ab 6 Feldern kommen Höhlenspinnen.
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tool.training.label = Training
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tool.training.desc = Kreaturen steigen Stufen auf (kostet Gold). Ab 9 Feldern kommen Steinoger.
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tool.library.label = Bücher
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tool.library.desc = Kreaturen erzeugen Mana. Ab 6 Feldern kommen Schattenmagier.
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tool.sell.label = Verkauf
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tool.sell.name = Verkaufen
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tool.sell.desc = Räume zurück in Boden verwandeln (50 % Erstattung).
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tool.flag.label = Flagge
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tool.flag.name = Angriffsflagge
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tool.flag.desc = Kampfbereite Kreaturen sammeln sich hier. Nahe am Heldentor greifen sie es an. Erneut klicken entfernt sie.
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tool.lightning.label = Blitz
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tool.lightning.name = Blitz
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tool.lightning.desc = 55 Schaden an Helden im Umkreis.
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tool.heal.label = Heilung
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tool.heal.name = Heilung
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tool.heal.desc = Heilt eigene Einheiten im Umkreis um 50 %.
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tool.summon.label = Wicht
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tool.summon.name = Grubenwicht beschwören
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tool.summon.desc = Erschafft einen neuen Grubenwicht auf eigenem Gebiet.
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cost.gold_tile = {0} Gold/Feld
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cost.mana = {0} Mana
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ui.cost = Kosten: {0}
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ui.key = Taste: {0}
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# ---- Anzeige
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hud.gold = Gold
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hud.mana = Mana
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hud.core = Kern
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hud.gate = Tor
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hud.creatures = Kreaturen
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hud.workers = Wichte
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hud.wave = Welle {0}
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hud.army = Armee
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hud.off = aus
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hud.hand = Hand
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hud.empty = leer
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ui.map = Karte
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ui.pause = PAUSE
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ui.pause_hint = P: weiter
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# ---- Hilfe
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help.goal = Ziel: Zerstöre das Heldentor und schütze deinen Seelenkern.
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help.k_left = Linksklick Werkzeug benutzen (Graben/Räume: Rechteck ziehen)
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help.k_right = Rechtsklick Einheit aus der Hand absetzen
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help.k_pan = Rechts ziehen Karte verschieben (auch WASD/Pfeile, Bildrand)
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help.k_rot = Mitte ziehen Kamera drehen und neigen (auch Q/E, R/F)
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help.k_zoom = Mausrad Zoomen
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help.k_tools = 1-9, 0, X, V Werkzeug wählen
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help.k_misc = P / Leertaste Pause M Ton an/aus +/- Lautstärke
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help.k_misc2 = G Kachel-Umrisse an/aus H Diese Hilfe
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help.s1 = 1. Grabe zum Portal und lass es von Grubenwichten erobern.
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help.s2 = 2. Baue Quartier, Pilzgarten und Schatzkammer.
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help.s3 = 3. Trainiere deine Kreaturen, zahle ihren Lohn pünktlich.
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help.s4 = 4. Wehre die Heldenwellen ab. Sie passen sich deiner Armee an.
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help.s5 = 5. Setze die Angriffsflagge nahe ans Tor und greife an!
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help.font = Schrift: DINOBYTE von mby (CC BY 4.0)
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help.start = Klick zum Starten
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# ---- Spielende
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end.victory = SIEG!
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end.defeat = NIEDERLAGE
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end.victory_sub = Das Heldentor ist gefallen.
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end.defeat_sub = Dein Seelenkern ist zerbrochen.
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end.stats = Spielzeit {0} Wellen {1} Armee {2}
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end.new = Neues Spiel (N)
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# ---- Infofeld
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info.level = {0} (Stufe {1})
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info.hp = HP {0}/{1}
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info.guard = Torwächter
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info.intruder = Eindringling
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info.needs = Energie {0}% Hunger {1}%
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info.mood = Laune: {0}
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mood.happy = zufrieden
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mood.grumpy = mürrisch
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mood.angry = wütend
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info.wage = Lohn: {0} Gold
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info.carries = Trägt {0} Gold
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tile.rock = Fels
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tile.indestructible = unzerstörbar
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tile.earth = Erde
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tile.gold = Goldader
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tile.gold_amount = {0} Gold
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tile.floor = Boden
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owner.player = erobert
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owner.hero = Heldengebiet
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owner.none = neutral
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tile.core = Seelenkern
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tile.portal = Portal
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portal.claimed = erobert
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portal.neutral = neutral: Wichte können es erobern
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tile.gate = Heldentor
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farm.food = {0} Pilze
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lair.taken = Schlafplatz belegt
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lair.free = Schlafplatz frei
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tile.marked = zum Graben markiert
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# ---- Sprachauswahl
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langsel.title = Sprache
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langsel.hint = Klicke eine Sprache an. Du kannst sie später in den Einstellungen ändern.
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+200
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# DungeonCraft language file: English (reference language)
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# Format: key = text Placeholders: {0}, {1}, ... Lines starting with # are comments.
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# To add a language: copy this file, translate the texts and register it in src/i18n.rs.
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lang.name = English
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# ---- units
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unit.worker = Pit Imp
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unit.kobold = Kobold
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unit.spider = Cave Spider
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unit.mage = Shadow Mage
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unit.ogre = Stone Ogre
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unit.knight = Knight
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unit.archer = Archer
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unit.priest = Priest
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unit.dwarf = Dwarf Miner
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unit.paladin = Paladin of Light
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# ---- rooms
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room.treasury = Treasury
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room.lair = Lair
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room.farm = Mushroom Garden
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room.training = Training Hall
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room.library = Library
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# ---- jobs
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job.none = Thinking
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job.dig = Digging
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job.claim = Claiming ground
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job.deliver = Carrying gold to the treasury
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job.wander = Wandering
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job.sleep_go = Going to sleep
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job.sleep = Sleeping
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job.eat = Eating
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job.train = Training
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job.study = Studying
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job.fight = Fighting
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job.core_attack = Attacking the Soul Core
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job.core_march = Marching to the Soul Core
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job.leave = Leaving the realm
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job.gate_attack = Attacking the Hero Gate
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job.rally = Following the attack flag
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# ---- messages
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msg.welcome1 = Welcome, ruler of the underworld! Protect your Soul Core and destroy the Hero Gate.
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msg.welcome2 = Mark earth and gold veins with the Dig tool (key 1). Your Pit Imps do the rest.
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msg.welcome3 = Dig through to the portal and claim it. Creatures need a lair and a mushroom garden.
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msg.welcome4 = Use the attack flag (key 9) to send your creatures into battle, even against the Hero Gate.
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msg.wave_warn = Scouts report: hero wave {0} reaches the gate in 30 seconds!
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msg.defeat = Your Soul Core has shattered. The underworld is lost.
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msg.victory = The Hero Gate is destroyed. The underworld is yours!
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msg.creature_arrived = A {0} came through the portal.
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msg.payday_partial = Payday! {0} creatures paid ({1} gold), {2} got nothing and are angry!
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msg.payday = Payday! {0} creatures received {1} gold.
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msg.wave_boss = Wave {0}: a Paladin of Light leads {1} heroes into your realm!
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msg.wave = Wave {0}: {1} heroes break through the gate!
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msg.gate_boss = The gate is crumbling! The Gate Warden appears with {0} defenders!
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msg.gate_defenders = The gate summons {0} defenders!
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msg.level_up = {0} reaches level {1}.
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msg.hero_slain = {0} defeated! Loot: {1} gold.
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msg.creature_died = Your {0} has fallen.
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msg.portal_claimed = The portal is yours! It attracts creatures.
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msg.flag_removed = Attack flag removed. Your creatures return.
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msg.flag_set = Attack flag set! Battle-ready creatures gather there.
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msg.creature_leaves = An unhappy {0} leaves your realm!
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msg.no_gold = Not enough gold!
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msg.sold = Rooms sold: +{0} gold.
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msg.no_mana_bolt = Not enough mana for Lightning.
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msg.no_mana_heal = Not enough mana for Heal.
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msg.no_mana_cost = Not enough mana ({0} needed).
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# ---- hints (shown at most every 30 seconds)
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hint.portal_no_lair = The portal is open, but without a lair no creatures will come.
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hint.no_farm = Creatures want to eat: build a mushroom garden.
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hint.lair_full = All beds in the lair are taken. Enlarge your lair.
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hint.gate_attack = Your creatures are attacking the Hero Gate!
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hint.treasury_full = Your treasuries are full! Build more treasury tiles.
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hint.flag_unreachable = Your creatures cannot reach the attack flag.
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hint.flag_ground = The flag must be placed on walkable ground.
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hint.no_beds = Creatures have to sleep on bare ground. Enlarge your lair!
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hint.hungry = Your creatures are starving! Enlarge the mushroom garden.
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hint.core_attacked = Your Soul Core is under attack!
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hint.build_where = Rooms can only be built on claimed, empty floor tiles.
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hint.hand_full = Your hand is full (max. 8). Right-click drops units.
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hint.drop_where = Units can only be dropped on your own territory.
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hint.summon_where = Pit Imps can only be summoned on your own territory.
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# ---- tools (label = short text under the button)
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tool.dig.label = Dig
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tool.dig.name = Dig
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tool.dig.desc = Mark earth and gold. Drag for a rectangle; starting on a marked tile removes the marks.
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tool.hand.label = Hand
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tool.hand.name = Hand
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tool.hand.desc = Pick up one of your units (max. 8). Right-click drops it on your own territory.
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tool.treasury.label = Treasury
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tool.treasury.desc = Stores gold: +500 capacity per tile.
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tool.lair.label = Lair
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tool.lair.desc = One bed per tile. Determines how many creatures come.
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tool.farm.label = Mushrooms
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tool.farm.desc = Food for creatures. With 6 tiles or more, cave spiders come.
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tool.training.label = Training
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tool.training.desc = Creatures gain levels (costs gold). With 9 tiles or more, stone ogres come.
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tool.library.label = Library
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tool.library.desc = Creatures generate mana. With 6 tiles or more, shadow mages come.
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tool.sell.label = Sell
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tool.sell.name = Sell
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tool.sell.desc = Turn rooms back into floor (50% refund).
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tool.flag.label = Flag
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tool.flag.name = Attack Flag
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tool.flag.desc = Battle-ready creatures gather here. Near the Hero Gate they attack it. Click again to remove it.
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tool.lightning.label = Lightning
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tool.lightning.name = Lightning
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tool.lightning.desc = 55 damage to heroes in the area.
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tool.heal.label = Heal
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tool.heal.name = Heal
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tool.heal.desc = Heals your units in the area by 50%.
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tool.summon.label = Imp
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tool.summon.name = Summon Pit Imp
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tool.summon.desc = Creates a new Pit Imp on your own territory.
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cost.gold_tile = {0} gold/tile
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cost.mana = {0} mana
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ui.cost = Cost: {0}
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ui.key = Key: {0}
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# ---- HUD
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hud.gold = Gold
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hud.mana = Mana
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hud.core = Core
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hud.gate = Gate
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hud.creatures = Creatures
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hud.workers = Imps
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hud.wave = Wave {0}
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hud.army = Army
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hud.off = off
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hud.hand = Hand
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hud.empty = empty
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ui.map = Map
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ui.pause = PAUSE
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ui.pause_hint = P: continue
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# ---- help
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help.goal = Goal: destroy the Hero Gate and protect your Soul Core.
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help.k_left = Left click Use tool (dig/rooms: drag a rectangle)
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help.k_right = Right click Drop a unit from your hand
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help.k_pan = Right drag Move the map (also WASD/arrows, screen edge)
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help.k_rot = Middle drag Rotate and tilt the camera (also Q/E, R/F)
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help.k_zoom = Mouse wheel Zoom
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help.k_tools = 1-9, 0, X, V Select tool
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help.k_misc = P / Space Pause M Sound on/off +/- Volume
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help.k_misc2 = G Tile outlines on/off H This help
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help.s1 = 1. Dig to the portal and let your Pit Imps claim it.
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help.s2 = 2. Build a lair, a mushroom garden and a treasury.
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help.s3 = 3. Train your creatures and pay their wages on time.
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help.s4 = 4. Fend off the hero waves. They adapt to your army.
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help.s5 = 5. Place the attack flag near the gate and attack!
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help.font = Font: DINOBYTE by mby (CC BY 4.0)
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help.start = Click to start
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# ---- end screen
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end.victory = VICTORY!
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end.defeat = DEFEAT
|
||||
end.victory_sub = The Hero Gate has fallen.
|
||||
end.defeat_sub = Your Soul Core has shattered.
|
||||
end.stats = Time {0} Waves {1} Army {2}
|
||||
end.new = New Game (N)
|
||||
|
||||
# ---- info panel
|
||||
info.level = {0} (level {1})
|
||||
info.hp = HP {0}/{1}
|
||||
info.guard = Gate Warden
|
||||
info.intruder = Intruder
|
||||
info.needs = Energy {0}% Hunger {1}%
|
||||
info.mood = Mood: {0}
|
||||
mood.happy = content
|
||||
mood.grumpy = grumpy
|
||||
mood.angry = angry
|
||||
info.wage = Wage: {0} gold
|
||||
info.carries = Carries {0} gold
|
||||
tile.rock = Rock
|
||||
tile.indestructible = indestructible
|
||||
tile.earth = Earth
|
||||
tile.gold = Gold Vein
|
||||
tile.gold_amount = {0} gold
|
||||
tile.floor = Floor
|
||||
owner.player = claimed
|
||||
owner.hero = hero territory
|
||||
owner.none = neutral
|
||||
tile.core = Soul Core
|
||||
tile.portal = Portal
|
||||
portal.claimed = claimed
|
||||
portal.neutral = neutral: imps can claim it
|
||||
tile.gate = Hero Gate
|
||||
farm.food = {0} mushrooms
|
||||
lair.taken = Bed taken
|
||||
lair.free = Bed free
|
||||
tile.marked = marked for digging
|
||||
|
||||
# ---- language selection
|
||||
langsel.title = Language
|
||||
langsel.hint = Click a language. You can change it later in the settings.
|
||||
Reference in new issue
Block a user