Switch repo to English, add i18n with EN/DE language files and first-start language selection

- in-game texts moved to lang/en.lang and lang/de.lang (key = text, placeholders)
- game logic emits message keys + args, translated at display time
- localStorage access via own miniquad JS plugin (www/dc_plugin.js)
- code comments, DESIGN.md, CREDITS.md translated; README.md added

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Richard ZinkandClaude Opus 5.5 committed 2026-11-02 22:53:03 +01:00
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// Internationalisation: in-game texts live in lang/*.lang files (key = text).
// English is the reference language and the fallback for missing keys.
// To add a language, create lang/<code>.lang and add it to SOURCES.
use std::cell::RefCell;
use std::collections::HashMap;
const SOURCES: &[(&str, &str)] = &[("en", include_str!("../lang/en.lang")), ("de", include_str!("../lang/de.lang"))];
struct I18n {
langs: Vec<(String, HashMap<String, String>)>,
current: usize,
}
fn parse(src: &str) -> HashMap<String, String> {
let mut m = HashMap::new();
for line in src.lines() {
let line = line.trim();
if line.is_empty() || line.starts_with('#') {
continue;
}
if let Some((k, v)) = line.split_once('=') {
m.insert(k.trim().to_string(), v.trim().to_string());
}
}
m
}
thread_local! {
static I18N: RefCell<I18n> = RefCell::new(I18n {
langs: SOURCES.iter().map(|(code, src)| (code.to_string(), parse(src))).collect(),
current: 0,
});
}
// Available languages: (code, display name in that language)
pub fn languages() -> Vec<(String, String)> {
I18N.with(|i| {
i.borrow().langs.iter().map(|(c, m)| (c.clone(), m.get("lang.name").cloned().unwrap_or_else(|| c.clone()))).collect()
})
}
pub fn set_language(code: &str) -> bool {
I18N.with(|i| {
let mut i = i.borrow_mut();
if let Some(k) = i.langs.iter().position(|(c, _)| c == code) {
i.current = k;
true
} else {
false
}
})
}
#[allow(dead_code)] // used by the settings menu
pub fn language() -> String {
I18N.with(|i| {
let i = i.borrow();
i.langs[i.current].0.clone()
})
}
// Translate a key (fallback: English, then the key itself)
pub fn tr(key: &str) -> String {
I18N.with(|i| {
let i = i.borrow();
i.langs[i.current].1.get(key).or_else(|| i.langs[0].1.get(key)).cloned().unwrap_or_else(|| key.to_string())
})
}
// Translate with arguments. Arguments starting with '@' are keys and get translated too.
pub fn trf(key: &str, args: &[String]) -> String {
let mut s = tr(key);
for (n, a) in args.iter().enumerate() {
let v = if let Some(k) = a.strip_prefix('@') { tr(k) } else { a.clone() };
s = s.replace(&format!("{{{}}}", n), &v);
}
s
}
// Translate a key in a specific language (used by the language selection dialog)
pub fn tr_in(code: &str, key: &str) -> String {
I18N.with(|i| {
let i = i.borrow();
i.langs.iter().find(|(c, _)| c == code).and_then(|(_, m)| m.get(key)).cloned().unwrap_or_else(|| key.to_string())
})
}