Switch repo to English, add i18n with EN/DE language files and first-start language selection

- in-game texts moved to lang/en.lang and lang/de.lang (key = text, placeholders)
- game logic emits message keys + args, translated at display time
- localStorage access via own miniquad JS plugin (www/dc_plugin.js)
- code comments, DESIGN.md, CREDITS.md translated; README.md added

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Richard ZinkandClaude Opus 5.5 committed 2026-11-02 22:53:03 +01:00
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commit fbf6f223fc
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// Browser integration via our own miniquad JS plugin (www/dc_plugin.js):
// persistent key/value storage (localStorage). Native builds use an in-memory fallback.
#[cfg(target_arch = "wasm32")]
mod imp {
extern "C" {
fn dc_storage_get(key: *const u8, key_len: u32) -> i32;
fn dc_storage_take(dst: *mut u8);
fn dc_storage_set(key: *const u8, key_len: u32, val: *const u8, val_len: u32);
}
pub fn storage_get(key: &str) -> Option<String> {
unsafe {
let n = dc_storage_get(key.as_ptr(), key.len() as u32);
if n < 0 {
return None;
}
let mut buf = vec![0u8; n as usize];
dc_storage_take(buf.as_mut_ptr());
String::from_utf8(buf).ok()
}
}
pub fn storage_set(key: &str, val: &str) {
unsafe { dc_storage_set(key.as_ptr(), key.len() as u32, val.as_ptr(), val.len() as u32) }
}
}
#[cfg(not(target_arch = "wasm32"))]
mod imp {
use std::cell::RefCell;
use std::collections::HashMap;
thread_local! {
static STORE: RefCell<HashMap<String, String>> = RefCell::new(HashMap::new());
}
pub fn storage_get(key: &str) -> Option<String> {
STORE.with(|s| s.borrow().get(key).cloned())
}
pub fn storage_set(key: &str, val: &str) {
STORE.with(|s| s.borrow_mut().insert(key.to_string(), val.to_string()));
}
}
pub use imp::*;
// Lets the JS plugin loader know this crate uses the "dungeoncraft" plugin
#[no_mangle]
pub extern "C" fn dungeoncraft_crate_version() -> u32 {
1
}