Switch repo to English, add i18n with EN/DE language files and first-start language selection
- in-game texts moved to lang/en.lang and lang/de.lang (key = text, placeholders) - game logic emits message keys + args, translated at display time - localStorage access via own miniquad JS plugin (www/dc_plugin.js) - code comments, DESIGN.md, CREDITS.md translated; README.md added Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -11,8 +11,9 @@
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</head>
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<body>
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<canvas id="glcanvas" tabindex="1" oncontextmenu="return false"></canvas>
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<script>var register_plugin; /* vom quad_net-Plugin im Bundle erwartet */</script>
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<script>var register_plugin; /* expected by the quad_net plugin in the bundle */</script>
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<script src="mq_js_bundle.js"></script>
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<script src="dc_plugin.js"></script>
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<script>
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document.getElementById("glcanvas").focus();
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load("dungeoncraft.wasm");
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