Versus teams, gold for allies, fallen hearts as spectators, multi-mission editor co-op
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
811c955bad
commit
fc9c49d4ca
16 files changed
+1896
-49
No files matched your search
+144
@@ -1338,3 +1338,147 @@ blk.w_seconds = Sekunden
|
||||
blk.help.until = Führt die Blöcke darin immer wieder aus, bis die Bedingung gilt - geprüft vor jedem Durchlauf; gilt sie schon, läuft der Inhalt gar nicht.
|
||||
blk.help.dountil = Führt die Blöcke darin aus, prüft dann die Bedingung und wiederholt, bis sie gilt - der Inhalt läuft mindestens einmal.
|
||||
blk.help.wait = Hält dieses Skript einige Sekunden an, danach geht es mit dem nächsten Block weiter (auch in Schleifen).
|
||||
msg.master_out = {0} hat den Seelenkern verloren - die Kreaturen kämpfen ohne Herz weiter.
|
||||
msg.master_out_you = Dein Seelenkern ist zerbrochen. Du bist ausgeschieden - sieh dem Rest der Partie zu.
|
||||
msg.match_won = Dein Team hat die Partie gewonnen!
|
||||
msg.match_lost = Die Partie ist verloren - ein anderes Team hat gewonnen.
|
||||
msg.gold_received = {1} schickt dir {0} Gold.
|
||||
msg.gold_sent = {0} Gold an {1} geschickt.
|
||||
msg.gold_none = Du hast kein Gold zum Verschicken.
|
||||
msg.gold_full = Die Schatzkammer von {0} ist voll.
|
||||
gold.send_to = Gold an {0}
|
||||
gold.all = Alles
|
||||
net.spectating = Dein Herz ist gefallen - du schaust der Partie zu (Chat mit Enter).
|
||||
net.team = Team {0}
|
||||
net.versus = Gegeneinander
|
||||
net.coop_wait_host = Warte, bis der Gastgeber die nächste Mission startet...
|
||||
net.coop_run_over = Zurück in die Lobby
|
||||
|
||||
# ---- co-op campaign "League against the Lightwatch"
|
||||
coop.name = Bund gegen die Lichtwacht
|
||||
coop.raid = Mossgrims Kreaturen kriechen aus der Dunkelheit!
|
||||
coop.m01.title = Zwei Herzen, ein Krummfinger
|
||||
coop.m01.story = Meister, Mehrzahl. Ich konnte es auch kaum glauben. Der Orden der Lichtwacht hat einen Pakt mit Mossgrim geschlossen, diesem moosigen Überläufer, um jeden Kerker unter den Hügeln auszuräuchern.\n\nAllein würdet ihr geräuchert. Zusammen seid ihr vielleicht der Rauch. Grabt euch Seite an Seite ein und zeigt der Patrouille nebenan, was ein gemeinsamer Keller bedeutet.
|
||||
coop.m01.start = Zwei Meister, ein Berater. Mein Lohn bleibt übrigens gleich.
|
||||
coop.m01.goal = Besiegt alle Ritter.
|
||||
coop.m01.t1 = Teilt euch die Arbeit: einer gräbt, einer baut. Oder beide graben. Ich bin flexibel.
|
||||
coop.m01.t2 = Die Patrouille wird neugierig. Gut. Neugier ist ein feiner Happen.
|
||||
coop.m02.title = Der erste Posten
|
||||
coop.m02.story = Jenseits des Flusses hat die Lichtwacht einen Posten mit glänzenden Türmen gebaut. Glänzendes muss kaputt - das ist die älteste Regel der Unterwelt.\n\nÜberbrückt das Wasser, reißt die Türme ein, und das gemeinsam, bevor sie ihre Freunde rufen.
|
||||
coop.m02.start = Türme. Poliert, spitz, beleidigend. Das richten wir.
|
||||
coop.m02.goal = Schleift die Rittertürme.
|
||||
coop.m02.t1 = Brücken sind wie Freundschaften, Meister: erst bauen, dann eine Armee drüberschicken.
|
||||
coop.m02.t2 = Ein Turm weg ist ein Anfang. Alle Türme weg ist ein Fest.
|
||||
coop.m03.title = Spuren im Moos
|
||||
coop.m03.story = Etwas Grünes, Nasses lauert in den Tunneln. Mossgrim hat den Rittern seine Kreaturen geliehen, und sie kommen in Wellen durchs Heldentor.\n\nHaltet durch. Haltet zusammen. Haltet euch die Nase zu.
|
||||
coop.m03.start = Mossgrims Oger riechen nach nassem Teppich. Ihr merkt es, wenn sie kommen.
|
||||
coop.m03.goal = Übersteht drei Wellen.
|
||||
coop.m03.t1 = Die ersten Oger sind da. Mossgrim konnte seine Haustiere noch nie zu Hause halten.
|
||||
coop.m03.t2 = Haltet eure Herzen auseinander, Meister - kein Oger sollte beide erreichen.
|
||||
coop.m04.title = Die gestohlenen Quellen
|
||||
coop.m04.story = Zwei Manaquellen sprudeln auf Inseln im See, und die Ritter haben sie zu ihrem Weihwasser erklärt. Weihwasser, also wirklich.\n\nNehmt beide Quellen. Und fällt euch vorher der Tresor der Ritter in die Hände, kennt Krummfinger eine Abkürzung.
|
||||
coop.m04.start = Mana schmeckt besser, wenn es vorher jemand anderem gehört hat.
|
||||
coop.m04.goal = Nehmt zwei Manaquellen.
|
||||
coop.m04.branch = Reich genug für die Abkürzung
|
||||
coop.m04.t1 = Inseln brauchen Brücken. Oder Flügel. Fledermäuse sind Flügel mit Zähnen.
|
||||
coop.m04.t2 = Der Tresor sieht schwer aus. Schweres sollte man nach Hause tragen.
|
||||
coop.m05.title = Ketten im Fels
|
||||
coop.m05.story = Die Lichtwacht hält Kreaturen in Ketten, in versiegelten Höhlen - Kreaturen, die sich nicht beugen wollten. Ein Oger und ein Magier, beide wütend, beide zu haben.\n\nGrabt zu ihnen, erobert ihre Höhlen, und die Ketten fallen.
|
||||
coop.m05.start = Gefangene! Bald unsere. Befreite, meine ich. Frei, für euch zu arbeiten.
|
||||
coop.m05.goal = Befreit zwei angekettete Kreaturen.
|
||||
coop.m05.t1 = Hört ihr den Oger fluchen? Das ist Dankbarkeit im Voraus.
|
||||
coop.m05.t2 = Wieder Spinnen aus dem Moos. Mossgrims Kinderstube hat Hochbetrieb.
|
||||
coop.m06.title = Brücke der Wacht
|
||||
coop.m06.story = Zwei Flüsse, eine Festung und die besten Schützen der Lichtwacht auf den Mauern. Sie nennen es die Brücke der Wacht. Wir nennen es die Brücke, die mal war.\n\nBrecht ihre Türme. Lasst die Brücke stehen - wir brauchen sie vielleicht.
|
||||
coop.m06.start = Schützen auf Mauern sind wie Tauben auf Dächern: laut und leicht zu entfernen.
|
||||
coop.m06.goal = Schleift die Rittertürme.
|
||||
coop.m06.t1 = Zwei Flüsse heißt zwei Brücken. Oder eine sehr nasse Armee.
|
||||
coop.m06.t2 = Die Ritter polieren ihre Rüstungen. Geben wir ihnen einen Grund.
|
||||
coop.m07.title = Die Lavaschmiede
|
||||
coop.m07.story = Zwischen zwei Lavaflüssen schmieden die Ritter ihre gesegneten Klingen. Ihr Tresor quillt über vor Gold, bezahlt von jedem Kerker, den sie geleert haben.\n\nWir holen es uns zurück. Alles. Und ein bisschen mehr.
|
||||
coop.m07.start = Warme Füße, kalte Herzen, volle Taschen: mein Abend.
|
||||
coop.m07.goal = Erbeutet Gold von den Rittern.
|
||||
coop.m07.t1 = Nicht zu nah an die Lava. Eure Kreaturen, meine ich. Ihr seid sicher.
|
||||
coop.m07.t2 = Mehr Ritter aus dem Osten. Die lieben ihr Gold wirklich.
|
||||
coop.m08.title = Das Lazarett
|
||||
coop.m08.story = Die Lichtwacht hat in den Höhlen ein Lazarett errichtet, und ihre Priester flicken jeden Ritter, den ihr umhaut.\n\nBeendet die Behandlung. Endgültig.
|
||||
coop.m08.start = Priester. Sie heilen. Wir tun das Gegenteil. Eine ausgeglichene Beziehung.
|
||||
coop.m08.goal = Besiegt alle Ritter.
|
||||
coop.m08.t1 = Jede Minute kommt ein neuer Priester. Schneller, Meister.
|
||||
coop.m08.t2 = Ein Kerker ohne Arztrechnungen. Das nenne ich wirtschaftlich.
|
||||
coop.m09.title = Mossgrims Botschafter
|
||||
coop.m09.story = Mossgrim hat den Rittern einen Botschafter geschickt: einen Paladin in grünfleckiger Rüstung, der die Versprechen seines Herrn überbringt.\n\nVersprechen sollten nie ankommen. Findet den Botschafter und bringt ihn zum Schweigen.
|
||||
coop.m09.start = Ein Botschafter. Ein Bote mit schickem Hut. Hüte fallen.
|
||||
coop.m09.goal = Besiegt Mossgrims Botschafter.
|
||||
coop.m09.boss = Der Botschafter ist gefallen. Seine Botschaft: unzustellbar.
|
||||
coop.m09.t1 = Der Botschafter wartet im Osten, umgeben von Ogern ohne Humor.
|
||||
coop.m09.t2 = Irgendwo schreibt Mossgrim schon den nächsten Brief. Machen wir ihn kurz.
|
||||
coop.m10.title = Die Zwillingstürme
|
||||
coop.m10.story = Zwei Festungen bewachen den Weg nach Norden, jede deckt der anderen den Rücken. Greift eine an, antwortet die andere.\n\nGreift beide an. Gleichzeitig. Dafür gibt es zwei Meister.
|
||||
coop.m10.start = Zwei Festungen, zwei Meister. Gerecht ist gerecht.
|
||||
coop.m10.goal = Schleift die Rittertürme.
|
||||
coop.m10.t1 = Teilt euch auf, Meister - jedem eine Festung. Ich jubele für beide.
|
||||
coop.m10.t2 = Fallen beide zugleich, wissen die Ritter nicht einmal, wem sie die Schuld geben sollen.
|
||||
coop.m11.title = Die Belagerung
|
||||
coop.m11.story = Die Lichtwacht hat eure Herzen gefunden und bringt alles: fünf Wellen Ritter und Mossgrims Wasserspeier von den Klippen.\n\nDiesmal keine Raffinesse. Nur Mauern, Fallen, Türme - und einander.
|
||||
coop.m11.start = Sie kommen. Alle. Na ja, die meisten.
|
||||
coop.m11.goal = Übersteht fünf Wellen.
|
||||
coop.m11.t1 = Türen und Fallen, Meister. Eine Belagerung sind nur Gäste, die nicht klingeln wollen.
|
||||
coop.m11.t2 = Wasserspeier aus dem Süden. Stein mit Flügeln - das hat niemand bestellt.
|
||||
coop.m12.title = Das Tor
|
||||
coop.m12.story = Durch das Heldentor dieser Höhle erreichen die Ritter die tiefen Kerker. Schließt es, und ihr Nachschub muss den langen Weg nehmen.\n\nBrecht das Tor, und die Lichtwacht spürt es bis hinauf zum Hochmarschall.
|
||||
coop.m12.start = Ein Tor. Tore sind nur Mauern mit Ambitionen.
|
||||
coop.m12.goal = Zerstört das Heldentor.
|
||||
coop.m12.t1 = Es kommen immer neue Wellen heraus. Lästig, wie ein tropfender Hahn.
|
||||
coop.m12.t2 = Drückt, Meister! Das Tor bekommt Risse. Meine Geduld auch.
|
||||
coop.m13.title = Moosige Tunnel
|
||||
coop.m13.story = Wir sind jetzt in Mossgrims Hinterhof. Seine Tunnel sind weich und feucht, und zwei seiner Horte liegen in versiegelten Höhlen.\n\nGraben, nehmen, gehen. Mossgrim wird es merken. Genau darum geht es.
|
||||
coop.m13.start = Es riecht nach Pilzen und Verrat. Mossgrim muss nah sein.
|
||||
coop.m13.goal = Erbeutet Gold.
|
||||
coop.m13.t1 = Spinnen, schon wieder. Mossgrim züchtet sie wie andere Leute Tomaten.
|
||||
coop.m13.t2 = Seine Horte sind größer als gedacht. Unsere Taschen sind noch größer.
|
||||
coop.m14.title = Gift im Wasser
|
||||
coop.m14.story = Mossgrim hat seine Toten zu Wiedergängern gemacht und schickt sie von zwei Seiten. Die Ritter nennen das heiliges Werk. Typisch.\n\nBesiegt jeden Ritter und jede wandelnde Leiche. Danach Hände waschen.
|
||||
coop.m14.start = Wiedergänger. Unser Trick, geklaut. Ich bin gekränkt.
|
||||
coop.m14.goal = Besiegt alle Feinde.
|
||||
coop.m14.t1 = Sie kommen von Norden und Süden. Rücken an Rücken, Meister.
|
||||
coop.m14.t2 = Ein Toter, der läuft, ist ein Toter, der seine Arbeit noch nicht erledigt hat.
|
||||
coop.m15.title = Der Kettenbrecher
|
||||
coop.m15.story = Tief im Fels halten die Ritter den Kettenbrecher, eine Kreatur, die selbst sie fürchten. Befreit ihn, und er kämpft für den, der seine Zelle geöffnet hat.\n\nOder schnappt euch genug Gold für den Umweg - Krummfinger kennt einen Schmuggler.
|
||||
coop.m15.start = Der Kettenbrecher. Groß, wütend, missverstanden. Ein bisschen wie ich.
|
||||
coop.m15.goal = Befreit den Kettenbrecher und schleift die Türme.
|
||||
coop.m15.branch = Die Karte des Schmugglers gekauft
|
||||
coop.m15.t1 = Die Zelle liegt im Nordwesten. Vorsicht, er hat Temperament.
|
||||
coop.m15.t2 = Der Schmuggler wartet. Schmuggler hassen Warten. Und lieben Gold.
|
||||
coop.m16.title = Die brennende Quelle
|
||||
coop.m16.story = Mitten in einem Lavasee liegt eine Insel mit einer Manaquelle, die nie versiegt. Mossgrims Magier bewachen sie.\n\nNehmt die Quelle, besiegt die Wächter. Dann setzt euch auf die Insel und genießt die Wärme.
|
||||
coop.m16.start = Eine Quelle in der Lava. Wer sich das ausgedacht hat, hat Stil. Schade, dass es Mossgrim ist.
|
||||
coop.m16.goal = Nehmt die Quelle und besiegt alle Feinde.
|
||||
coop.m16.t1 = Magier aus dem Osten. Ihre Zauber sind grün und ihre Zähne auch.
|
||||
coop.m16.t2 = Gehört die Quelle uns, gibt es Mana für alle. Schön teilen.
|
||||
coop.m17.title = Mossgrims Garten
|
||||
coop.m17.story = Hier ist es: Mossgrims Garten, eine Höhle voller Pilze und Kreaturen, die ihm treu sind. Oger im Osten, ein Glutwurm im Norden.\n\nZertrampelt den Garten. Jeden Pilz.
|
||||
coop.m17.start = All die Pilze. Schade um den Besitzer.
|
||||
coop.m17.goal = Besiegt alle Feinde.
|
||||
coop.m17.t1 = Ein Glutwurm! Dafür muss Mossgrim jahrelang gespart haben.
|
||||
coop.m17.t2 = Der Garten welkt. Gärtnern ist nicht eure Stärke, Meister. Das ist ein Kompliment.
|
||||
coop.m18.title = Die letzte Festung
|
||||
coop.m18.story = Drei Festungen bewachen die Treppe hinab zur Halle des Hochmarschalls. Sie sind das Letzte zwischen euch und dem Ende des Kreuzzugs der Lichtwacht.\n\nSchleift sie alle. Dann gehört die Treppe euch.
|
||||
coop.m18.start = Drei Festungen. Das Beste kommt zum Schluss, wie man sieht.
|
||||
coop.m18.goal = Schleift die Rittertürme.
|
||||
coop.m18.t1 = Jeder Meister eine Festung, die dritte gemeinsam. Ich zähle mit.
|
||||
coop.m18.t2 = Ich sehe die Treppe schon. Staubig. Hier kommt niemand freiwillig herunter.
|
||||
coop.m19.title = Der Hochmarschall
|
||||
coop.m19.story = Der Hochmarschall der Lichtwacht persönlich, in einer seit hundert Jahren polierten Rüstung. Seine Garde kommt aus Norden und Süden.\n\nBringt ihn zu Fall, und der Orden hat niemanden mehr, der Befehle gibt.
|
||||
coop.m19.start = Der Hochmarschall. Davon habe ich geträumt. Vor allem von dem Teil, wo er umfällt.
|
||||
coop.m19.goal = Besiegt den Hochmarschall.
|
||||
coop.m19.boss = Der Hochmarschall ist gefallen! Seine Rüstung scheppert wie eine umgekippte Besteckschublade.
|
||||
coop.m19.t1 = Er wartet im Osten. Lasst ihn warten. Erst die Garde.
|
||||
coop.m19.t2 = Wieder Ritter und Schützen. Dem Orden gehen die Ideen aus.
|
||||
coop.m20.title = Mossgrims Fall
|
||||
coop.m20.story = Ohne den Hochmarschall steht Mossgrim allein. Er hat die Gestalt eines Glutwurms angenommen und jede Kreatur versammelt, die ihm noch gehorcht.\n\nBeendet den Verräter. Beendet seine Armee. Und dann, Meister - Tee.
|
||||
coop.m20.start = Mossgrim, du alter Pilz. Der Bund lässt grüßen.
|
||||
coop.m20.goal = Besiegt Mossgrim und alle seine Kreaturen.
|
||||
coop.m20.boss = Mossgrim ist nicht mehr. Das Moos wächst nach. Er nicht.
|
||||
coop.m20.t1 = Der Wurm im Osten ist Mossgrim. Ja, er hat sich gehen lassen.
|
||||
coop.m20.t2 = Jede Kreatur, die ihr besiegt, kann diese Geschichte nicht mehr falsch erzählen.
|
||||
+144
@@ -1339,3 +1339,147 @@ blk.w_seconds = seconds
|
||||
blk.help.until = Runs the blocks inside again and again until the condition holds - checked before each run, so if it already holds the inside does not run at all.
|
||||
blk.help.dountil = Runs the blocks inside, then checks the condition and repeats until it holds - the inside always runs at least once.
|
||||
blk.help.wait = Pauses this script for some seconds, then it goes on with the next block (also inside loops).
|
||||
msg.master_out = {0} has lost the soul core - the creatures fight on without a heart.
|
||||
msg.master_out_you = Your soul core has shattered. You are out - watch the rest of the match.
|
||||
msg.match_won = Your team has won the match!
|
||||
msg.match_lost = The match is lost - another team has won.
|
||||
msg.gold_received = {1} sends you {0} gold.
|
||||
msg.gold_sent = {0} gold sent to {1}.
|
||||
msg.gold_none = You have no gold to send.
|
||||
msg.gold_full = The treasury of {0} is full.
|
||||
gold.send_to = Gold to {0}
|
||||
gold.all = All
|
||||
net.spectating = Your heart has fallen - you are watching the match (chat with Enter).
|
||||
net.team = Team {0}
|
||||
net.versus = Versus
|
||||
net.coop_wait_host = Waiting for the host to start the next mission...
|
||||
net.coop_run_over = Back to the lobby
|
||||
|
||||
# ---- co-op campaign "League against the Lightwatch"
|
||||
coop.name = League against the Lightwatch
|
||||
coop.raid = Mossgrim's creatures crawl out of the dark!
|
||||
coop.m01.title = Two Hearts, One Crookfinger
|
||||
coop.m01.story = Masters, plural. I could hardly believe it either. The Order of the Lightwatch has made a pact with Mossgrim, that mossy turncoat, to smoke out every dungeon under the hills.\n\nAlone, you would be smoked. Together you might just be the smoke. Dig in side by side and show the patrol nearby what a shared basement means.
|
||||
coop.m01.start = Two masters, one advisor. My wages, by the way, stay the same.
|
||||
coop.m01.goal = Defeat every knight.
|
||||
coop.m01.t1 = Share the work: one digs, one builds. Or both dig. I am flexible.
|
||||
coop.m01.t2 = The patrol is getting curious. Good. Curiosity is a lovely snack.
|
||||
coop.m02.title = The First Outpost
|
||||
coop.m02.story = Across the river the Lightwatch has built an outpost with shiny towers. Shiny things must be broken - that is the oldest rule of the underworld.\n\nBridge the water, bring the towers down, and do it together before they call their friends.
|
||||
coop.m02.start = Towers. Polished, pointy, insulting. Let us fix that.
|
||||
coop.m02.goal = Raze the knight towers.
|
||||
coop.m02.t1 = Bridges are like friendships, masters: build them, then march an army over them.
|
||||
coop.m02.t2 = One tower down is a start. All towers down is a party.
|
||||
coop.m03.title = Tracks in the Moss
|
||||
coop.m03.story = Something green and wet is lurking in the tunnels. Mossgrim has lent the knights his creatures, and they come through the hero gate in waves.\n\nHold out. Hold together. Hold your noses.
|
||||
coop.m03.start = Mossgrim's ogres smell of wet carpet. You will know when they come.
|
||||
coop.m03.goal = Survive three waves.
|
||||
coop.m03.t1 = The first ogres are here. Mossgrim never could keep his pets at home.
|
||||
coop.m03.t2 = Keep your hearts apart, masters - one ogre should never reach both of them.
|
||||
coop.m04.title = The Stolen Springs
|
||||
coop.m04.story = Two mana springs bubble on islands in the lake, and the knights have claimed them as their holy water. Holy water, honestly.\n\nTake both springs. And if the knights' vault happens to fall into your hands first, Crookfinger knows a shortcut.
|
||||
coop.m04.start = Mana tastes better when it was someone else's.
|
||||
coop.m04.goal = Claim two mana springs.
|
||||
coop.m04.branch = Rich enough for the shortcut
|
||||
coop.m04.t1 = Islands need bridges. Or wings. Bats are wings with teeth.
|
||||
coop.m04.t2 = That vault looks heavy. Heavy things should be carried home.
|
||||
coop.m05.title = Chains in the Rock
|
||||
coop.m05.story = The Lightwatch keeps creatures in chains in sealed caves - creatures that refused to bow. An ogre and a mage, both furious, both available.\n\nDig to them, claim their caves, and the chains will fall.
|
||||
coop.m05.start = Prisoners! Ours, soon. Free ones, I mean. Free to work for you.
|
||||
coop.m05.goal = Free two chained creatures.
|
||||
coop.m05.t1 = Listen. Do you hear the ogre swearing? That is gratitude in advance.
|
||||
coop.m05.t2 = Spiders from the moss again. Mossgrim's nursery is busy.
|
||||
coop.m06.title = Bridge of the Watch
|
||||
coop.m06.story = Two rivers, one fortress, and the Lightwatch's finest archers on the walls. They call it the Bridge of the Watch. We will call it the bridge that was.\n\nBreak their towers. Leave the bridge - we might need it.
|
||||
coop.m06.start = Archers on walls are like pigeons on roofs: loud and easy to remove.
|
||||
coop.m06.goal = Raze the knight towers.
|
||||
coop.m06.t1 = Two rivers mean two bridges. Or one very wet army.
|
||||
coop.m06.t2 = The knights are polishing their armour. Let us give them a reason.
|
||||
coop.m07.title = The Lava Smithy
|
||||
coop.m07.story = Between two rivers of lava the knights forge their blessed blades. Their vault overflows with gold paid for by every dungeon they emptied.\n\nWe are taking it back. All of it. And then some.
|
||||
coop.m07.start = Warm feet, cold hearts, full pockets: my kind of evening.
|
||||
coop.m07.goal = Loot gold from the knights.
|
||||
coop.m07.t1 = Do not stand too close to the lava. Your creatures, I mean. You are fine.
|
||||
coop.m07.t2 = More knights from the east. They really love their gold.
|
||||
coop.m08.title = The Field Hospital
|
||||
coop.m08.story = The Lightwatch has set up a field hospital in the caves, and its priests patch up every knight you knock down.\n\nEnd the treatment. Permanently.
|
||||
coop.m08.start = Priests. They heal. We do the opposite. It is a balanced relationship.
|
||||
coop.m08.goal = Defeat every knight.
|
||||
coop.m08.t1 = Every minute a new priest arrives. Kill faster, masters.
|
||||
coop.m08.t2 = A dungeon without hospital bills. That is what I call efficient.
|
||||
coop.m09.title = Mossgrim's Ambassador
|
||||
coop.m09.story = Mossgrim has sent an ambassador to the knights: a paladin in green-stained armour who carries his master's promises.\n\nPromises should never arrive. Find the ambassador and silence him.
|
||||
coop.m09.start = An ambassador. A messenger with a fancy hat. Hats come off.
|
||||
coop.m09.goal = Defeat Mossgrim's ambassador.
|
||||
coop.m09.boss = The ambassador has fallen. His message: undelivered.
|
||||
coop.m09.t1 = The ambassador waits in the east, surrounded by ogres who lost their sense of humour.
|
||||
coop.m09.t2 = Somewhere Mossgrim is sending another letter. Let us make it a short one.
|
||||
coop.m10.title = The Twin Towers
|
||||
coop.m10.story = Two fortresses guard the way north, each watching the other's back. Strike one and the other answers.\n\nStrike both. At once. That is what two masters are for.
|
||||
coop.m10.start = Two fortresses, two masters. Fair is fair.
|
||||
coop.m10.goal = Raze the knight towers.
|
||||
coop.m10.t1 = Split up, masters - one fortress each. I will cheer for both.
|
||||
coop.m10.t2 = When both fall at once, the knights will not even know whom to blame.
|
||||
coop.m11.title = The Siege
|
||||
coop.m11.story = The Lightwatch has found your hearts and brings everything: five waves of knights and Mossgrim's gargoyles from the cliffs.\n\nNo cleverness this time. Just walls, traps, towers - and each other.
|
||||
coop.m11.start = They are coming. All of them. Well, most of them.
|
||||
coop.m11.goal = Survive five waves.
|
||||
coop.m11.t1 = Doors and traps, masters. A siege is just guests who refuse to use the bell.
|
||||
coop.m11.t2 = Gargoyles from the south. Stone with wings - nobody asked for that.
|
||||
coop.m12.title = The Gate
|
||||
coop.m12.story = The hero gate in this cavern is how the knights reach the deep dungeons. Close it and their reinforcements must walk the long way round.\n\nBreak the gate, and the Lightwatch will feel it all the way up to the High Marshal.
|
||||
coop.m12.start = A gate. Gates are just walls with ambitions.
|
||||
coop.m12.goal = Destroy the hero gate.
|
||||
coop.m12.t1 = Waves keep coming out of it. Annoying, like a dripping tap.
|
||||
coop.m12.t2 = Push, masters! The gate is cracking. So is my patience.
|
||||
coop.m13.title = Mossy Tunnels
|
||||
coop.m13.story = We are in Mossgrim's backyard now. His tunnels are soft and damp, and two of his hoards lie in sealed caves.\n\nDig, take, leave. Mossgrim will notice. That is the point.
|
||||
coop.m13.start = It smells of mushrooms and treachery. Mossgrim must be near.
|
||||
coop.m13.goal = Loot gold.
|
||||
coop.m13.t1 = Spiders, again. Mossgrim breeds them like other people grow tomatoes.
|
||||
coop.m13.t2 = His hoards are bigger than I thought. Our pockets are bigger still.
|
||||
coop.m14.title = Poison in the Water
|
||||
coop.m14.story = Mossgrim has turned his dead into revenants and sends them from two sides. The knights call it holy work. Typical.\n\nDefeat every knight and every walking corpse. Then wash your hands.
|
||||
coop.m14.start = Revenants. Our trick, stolen. I am offended.
|
||||
coop.m14.goal = Defeat every enemy.
|
||||
coop.m14.t1 = They come from the north and the south. Back to back, masters.
|
||||
coop.m14.t2 = A dead thing that walks is a dead thing that has not finished its job yet.
|
||||
coop.m15.title = The Chainbreaker
|
||||
coop.m15.story = Deep in the rock the knights keep the Chainbreaker, a creature even they fear. Free it, and it will fight for whoever opened its cell.\n\nOr grab enough gold for the long way round - Crookfinger knows a smuggler.
|
||||
coop.m15.start = The Chainbreaker. Big, angry, misunderstood. A bit like me.
|
||||
coop.m15.goal = Free the Chainbreaker and raze the towers.
|
||||
coop.m15.branch = Bought the smuggler's map
|
||||
coop.m15.t1 = The cell is in the north-west. Mind its temper.
|
||||
coop.m15.t2 = The smuggler is waiting. Smugglers hate waiting. And love gold.
|
||||
coop.m16.title = The Burning Spring
|
||||
coop.m16.story = In the middle of a lava lake lies an island with a mana spring that never runs dry. Mossgrim's mages guard it.\n\nTake the spring, defeat the guards. Then sit on the island and enjoy the warmth.
|
||||
coop.m16.start = A spring in lava. Whoever thought of that has style. Shame it is Mossgrim.
|
||||
coop.m16.goal = Claim the spring and defeat every enemy.
|
||||
coop.m16.t1 = Mages from the east. Their spells are green and so are their teeth.
|
||||
coop.m16.t2 = Once the spring is ours, mana for everyone. Share nicely.
|
||||
coop.m17.title = Mossgrim's Garden
|
||||
coop.m17.story = This is it: Mossgrim's garden, a cavern of mushrooms and creatures loyal to him. Ogres in the east, an ember wyrm in the north.\n\nTrample the garden. Every mushroom.
|
||||
coop.m17.start = Look at all those mushrooms. Pity about the owner.
|
||||
coop.m17.goal = Defeat every enemy.
|
||||
coop.m17.t1 = An ember wyrm! Mossgrim must have saved up for years.
|
||||
coop.m17.t2 = The garden is wilting. Gardening is not your strength, masters. That is a compliment.
|
||||
coop.m18.title = The Last Fortress
|
||||
coop.m18.story = Three fortresses guard the stairs down to the High Marshal's hall. They are the last thing between you and the end of the Lightwatch's crusade.\n\nRaze them all. Then the stairs are yours.
|
||||
coop.m18.start = Three fortresses. They really did save the best for last.
|
||||
coop.m18.goal = Raze the knight towers.
|
||||
coop.m18.t1 = Each master a fortress, and the third one together. I will count.
|
||||
coop.m18.t2 = I can see the stairs already. Dusty. Nobody comes down here voluntarily.
|
||||
coop.m19.title = The High Marshal
|
||||
coop.m19.story = The High Marshal of the Lightwatch himself, in armour polished for a hundred years. His guards come from north and south.\n\nBring him down, and the Order will have nobody left to give the orders.
|
||||
coop.m19.start = The High Marshal. I have dreamed of this. Mostly the part where he falls over.
|
||||
coop.m19.goal = Defeat the High Marshal.
|
||||
coop.m19.boss = The High Marshal has fallen! His armour clatters like a dropped cutlery drawer.
|
||||
coop.m19.t1 = He waits in the east. Let him wait. Clear the guards first.
|
||||
coop.m19.t2 = Knights and archers again. The Order is running out of ideas.
|
||||
coop.m20.title = Mossgrim's Fall
|
||||
coop.m20.story = With the High Marshal gone, Mossgrim stands alone. He has taken the shape of an ember wyrm and gathered every creature that still listens to him.\n\nEnd the traitor. End his army. And then, masters - tea.
|
||||
coop.m20.start = Mossgrim, you old fungus. The league sends its regards.
|
||||
coop.m20.goal = Defeat Mossgrim and all his creatures.
|
||||
coop.m20.boss = Mossgrim is no more. The moss will grow back. He will not.
|
||||
coop.m20.t1 = That wyrm in the east is Mossgrim. Yes, he let himself go.
|
||||
coop.m20.t2 = Every creature you defeat is one less that will tell this story wrong.
|
||||
+144
@@ -1339,3 +1339,147 @@ blk.w_seconds = segundos
|
||||
blk.help.until = Ejecuta los bloques de dentro una y otra vez hasta que se cumpla la condición; se comprueba antes de cada vuelta, así que si ya se cumple no se ejecuta nada.
|
||||
blk.help.dountil = Ejecuta los bloques de dentro, luego comprueba la condición y repite hasta que se cumpla; el contenido se ejecuta al menos una vez.
|
||||
blk.help.wait = Detiene este script unos segundos y luego sigue con el siguiente bloque (también dentro de bucles).
|
||||
msg.master_out = {0} ha perdido el núcleo de almas: sus criaturas siguen luchando sin corazón.
|
||||
msg.master_out_you = Tu núcleo de almas se ha roto. Estás fuera: observa el resto de la partida.
|
||||
msg.match_won = ¡Tu equipo ha ganado la partida!
|
||||
msg.match_lost = La partida está perdida: otro equipo ha ganado.
|
||||
msg.gold_received = {1} te envía {0} de oro.
|
||||
msg.gold_sent = {0} de oro enviado a {1}.
|
||||
msg.gold_none = No tienes oro para enviar.
|
||||
msg.gold_full = El tesoro de {0} está lleno.
|
||||
gold.send_to = Oro para {0}
|
||||
gold.all = Todo
|
||||
net.spectating = Tu corazón ha caído: estás observando la partida (chat con Intro).
|
||||
net.team = Equipo {0}
|
||||
net.versus = Todos contra todos
|
||||
net.coop_wait_host = Esperando a que el anfitrión inicie la siguiente misión...
|
||||
net.coop_run_over = Volver al vestíbulo
|
||||
|
||||
# ---- co-op campaign "League against the Lightwatch"
|
||||
coop.name = League against the Lightwatch
|
||||
coop.raid = Mossgrim's creatures crawl out of the dark!
|
||||
coop.m01.title = Two Hearts, One Crookfinger
|
||||
coop.m01.story = Masters, plural. I could hardly believe it either. The Order of the Lightwatch has made a pact with Mossgrim, that mossy turncoat, to smoke out every dungeon under the hills.\n\nAlone, you would be smoked. Together you might just be the smoke. Dig in side by side and show the patrol nearby what a shared basement means.
|
||||
coop.m01.start = Two masters, one advisor. My wages, by the way, stay the same.
|
||||
coop.m01.goal = Defeat every knight.
|
||||
coop.m01.t1 = Share the work: one digs, one builds. Or both dig. I am flexible.
|
||||
coop.m01.t2 = The patrol is getting curious. Good. Curiosity is a lovely snack.
|
||||
coop.m02.title = The First Outpost
|
||||
coop.m02.story = Across the river the Lightwatch has built an outpost with shiny towers. Shiny things must be broken - that is the oldest rule of the underworld.\n\nBridge the water, bring the towers down, and do it together before they call their friends.
|
||||
coop.m02.start = Towers. Polished, pointy, insulting. Let us fix that.
|
||||
coop.m02.goal = Raze the knight towers.
|
||||
coop.m02.t1 = Bridges are like friendships, masters: build them, then march an army over them.
|
||||
coop.m02.t2 = One tower down is a start. All towers down is a party.
|
||||
coop.m03.title = Tracks in the Moss
|
||||
coop.m03.story = Something green and wet is lurking in the tunnels. Mossgrim has lent the knights his creatures, and they come through the hero gate in waves.\n\nHold out. Hold together. Hold your noses.
|
||||
coop.m03.start = Mossgrim's ogres smell of wet carpet. You will know when they come.
|
||||
coop.m03.goal = Survive three waves.
|
||||
coop.m03.t1 = The first ogres are here. Mossgrim never could keep his pets at home.
|
||||
coop.m03.t2 = Keep your hearts apart, masters - one ogre should never reach both of them.
|
||||
coop.m04.title = The Stolen Springs
|
||||
coop.m04.story = Two mana springs bubble on islands in the lake, and the knights have claimed them as their holy water. Holy water, honestly.\n\nTake both springs. And if the knights' vault happens to fall into your hands first, Crookfinger knows a shortcut.
|
||||
coop.m04.start = Mana tastes better when it was someone else's.
|
||||
coop.m04.goal = Claim two mana springs.
|
||||
coop.m04.branch = Rich enough for the shortcut
|
||||
coop.m04.t1 = Islands need bridges. Or wings. Bats are wings with teeth.
|
||||
coop.m04.t2 = That vault looks heavy. Heavy things should be carried home.
|
||||
coop.m05.title = Chains in the Rock
|
||||
coop.m05.story = The Lightwatch keeps creatures in chains in sealed caves - creatures that refused to bow. An ogre and a mage, both furious, both available.\n\nDig to them, claim their caves, and the chains will fall.
|
||||
coop.m05.start = Prisoners! Ours, soon. Free ones, I mean. Free to work for you.
|
||||
coop.m05.goal = Free two chained creatures.
|
||||
coop.m05.t1 = Listen. Do you hear the ogre swearing? That is gratitude in advance.
|
||||
coop.m05.t2 = Spiders from the moss again. Mossgrim's nursery is busy.
|
||||
coop.m06.title = Bridge of the Watch
|
||||
coop.m06.story = Two rivers, one fortress, and the Lightwatch's finest archers on the walls. They call it the Bridge of the Watch. We will call it the bridge that was.\n\nBreak their towers. Leave the bridge - we might need it.
|
||||
coop.m06.start = Archers on walls are like pigeons on roofs: loud and easy to remove.
|
||||
coop.m06.goal = Raze the knight towers.
|
||||
coop.m06.t1 = Two rivers mean two bridges. Or one very wet army.
|
||||
coop.m06.t2 = The knights are polishing their armour. Let us give them a reason.
|
||||
coop.m07.title = The Lava Smithy
|
||||
coop.m07.story = Between two rivers of lava the knights forge their blessed blades. Their vault overflows with gold paid for by every dungeon they emptied.\n\nWe are taking it back. All of it. And then some.
|
||||
coop.m07.start = Warm feet, cold hearts, full pockets: my kind of evening.
|
||||
coop.m07.goal = Loot gold from the knights.
|
||||
coop.m07.t1 = Do not stand too close to the lava. Your creatures, I mean. You are fine.
|
||||
coop.m07.t2 = More knights from the east. They really love their gold.
|
||||
coop.m08.title = The Field Hospital
|
||||
coop.m08.story = The Lightwatch has set up a field hospital in the caves, and its priests patch up every knight you knock down.\n\nEnd the treatment. Permanently.
|
||||
coop.m08.start = Priests. They heal. We do the opposite. It is a balanced relationship.
|
||||
coop.m08.goal = Defeat every knight.
|
||||
coop.m08.t1 = Every minute a new priest arrives. Kill faster, masters.
|
||||
coop.m08.t2 = A dungeon without hospital bills. That is what I call efficient.
|
||||
coop.m09.title = Mossgrim's Ambassador
|
||||
coop.m09.story = Mossgrim has sent an ambassador to the knights: a paladin in green-stained armour who carries his master's promises.\n\nPromises should never arrive. Find the ambassador and silence him.
|
||||
coop.m09.start = An ambassador. A messenger with a fancy hat. Hats come off.
|
||||
coop.m09.goal = Defeat Mossgrim's ambassador.
|
||||
coop.m09.boss = The ambassador has fallen. His message: undelivered.
|
||||
coop.m09.t1 = The ambassador waits in the east, surrounded by ogres who lost their sense of humour.
|
||||
coop.m09.t2 = Somewhere Mossgrim is sending another letter. Let us make it a short one.
|
||||
coop.m10.title = The Twin Towers
|
||||
coop.m10.story = Two fortresses guard the way north, each watching the other's back. Strike one and the other answers.\n\nStrike both. At once. That is what two masters are for.
|
||||
coop.m10.start = Two fortresses, two masters. Fair is fair.
|
||||
coop.m10.goal = Raze the knight towers.
|
||||
coop.m10.t1 = Split up, masters - one fortress each. I will cheer for both.
|
||||
coop.m10.t2 = When both fall at once, the knights will not even know whom to blame.
|
||||
coop.m11.title = The Siege
|
||||
coop.m11.story = The Lightwatch has found your hearts and brings everything: five waves of knights and Mossgrim's gargoyles from the cliffs.\n\nNo cleverness this time. Just walls, traps, towers - and each other.
|
||||
coop.m11.start = They are coming. All of them. Well, most of them.
|
||||
coop.m11.goal = Survive five waves.
|
||||
coop.m11.t1 = Doors and traps, masters. A siege is just guests who refuse to use the bell.
|
||||
coop.m11.t2 = Gargoyles from the south. Stone with wings - nobody asked for that.
|
||||
coop.m12.title = The Gate
|
||||
coop.m12.story = The hero gate in this cavern is how the knights reach the deep dungeons. Close it and their reinforcements must walk the long way round.\n\nBreak the gate, and the Lightwatch will feel it all the way up to the High Marshal.
|
||||
coop.m12.start = A gate. Gates are just walls with ambitions.
|
||||
coop.m12.goal = Destroy the hero gate.
|
||||
coop.m12.t1 = Waves keep coming out of it. Annoying, like a dripping tap.
|
||||
coop.m12.t2 = Push, masters! The gate is cracking. So is my patience.
|
||||
coop.m13.title = Mossy Tunnels
|
||||
coop.m13.story = We are in Mossgrim's backyard now. His tunnels are soft and damp, and two of his hoards lie in sealed caves.\n\nDig, take, leave. Mossgrim will notice. That is the point.
|
||||
coop.m13.start = It smells of mushrooms and treachery. Mossgrim must be near.
|
||||
coop.m13.goal = Loot gold.
|
||||
coop.m13.t1 = Spiders, again. Mossgrim breeds them like other people grow tomatoes.
|
||||
coop.m13.t2 = His hoards are bigger than I thought. Our pockets are bigger still.
|
||||
coop.m14.title = Poison in the Water
|
||||
coop.m14.story = Mossgrim has turned his dead into revenants and sends them from two sides. The knights call it holy work. Typical.\n\nDefeat every knight and every walking corpse. Then wash your hands.
|
||||
coop.m14.start = Revenants. Our trick, stolen. I am offended.
|
||||
coop.m14.goal = Defeat every enemy.
|
||||
coop.m14.t1 = They come from the north and the south. Back to back, masters.
|
||||
coop.m14.t2 = A dead thing that walks is a dead thing that has not finished its job yet.
|
||||
coop.m15.title = The Chainbreaker
|
||||
coop.m15.story = Deep in the rock the knights keep the Chainbreaker, a creature even they fear. Free it, and it will fight for whoever opened its cell.\n\nOr grab enough gold for the long way round - Crookfinger knows a smuggler.
|
||||
coop.m15.start = The Chainbreaker. Big, angry, misunderstood. A bit like me.
|
||||
coop.m15.goal = Free the Chainbreaker and raze the towers.
|
||||
coop.m15.branch = Bought the smuggler's map
|
||||
coop.m15.t1 = The cell is in the north-west. Mind its temper.
|
||||
coop.m15.t2 = The smuggler is waiting. Smugglers hate waiting. And love gold.
|
||||
coop.m16.title = The Burning Spring
|
||||
coop.m16.story = In the middle of a lava lake lies an island with a mana spring that never runs dry. Mossgrim's mages guard it.\n\nTake the spring, defeat the guards. Then sit on the island and enjoy the warmth.
|
||||
coop.m16.start = A spring in lava. Whoever thought of that has style. Shame it is Mossgrim.
|
||||
coop.m16.goal = Claim the spring and defeat every enemy.
|
||||
coop.m16.t1 = Mages from the east. Their spells are green and so are their teeth.
|
||||
coop.m16.t2 = Once the spring is ours, mana for everyone. Share nicely.
|
||||
coop.m17.title = Mossgrim's Garden
|
||||
coop.m17.story = This is it: Mossgrim's garden, a cavern of mushrooms and creatures loyal to him. Ogres in the east, an ember wyrm in the north.\n\nTrample the garden. Every mushroom.
|
||||
coop.m17.start = Look at all those mushrooms. Pity about the owner.
|
||||
coop.m17.goal = Defeat every enemy.
|
||||
coop.m17.t1 = An ember wyrm! Mossgrim must have saved up for years.
|
||||
coop.m17.t2 = The garden is wilting. Gardening is not your strength, masters. That is a compliment.
|
||||
coop.m18.title = The Last Fortress
|
||||
coop.m18.story = Three fortresses guard the stairs down to the High Marshal's hall. They are the last thing between you and the end of the Lightwatch's crusade.\n\nRaze them all. Then the stairs are yours.
|
||||
coop.m18.start = Three fortresses. They really did save the best for last.
|
||||
coop.m18.goal = Raze the knight towers.
|
||||
coop.m18.t1 = Each master a fortress, and the third one together. I will count.
|
||||
coop.m18.t2 = I can see the stairs already. Dusty. Nobody comes down here voluntarily.
|
||||
coop.m19.title = The High Marshal
|
||||
coop.m19.story = The High Marshal of the Lightwatch himself, in armour polished for a hundred years. His guards come from north and south.\n\nBring him down, and the Order will have nobody left to give the orders.
|
||||
coop.m19.start = The High Marshal. I have dreamed of this. Mostly the part where he falls over.
|
||||
coop.m19.goal = Defeat the High Marshal.
|
||||
coop.m19.boss = The High Marshal has fallen! His armour clatters like a dropped cutlery drawer.
|
||||
coop.m19.t1 = He waits in the east. Let him wait. Clear the guards first.
|
||||
coop.m19.t2 = Knights and archers again. The Order is running out of ideas.
|
||||
coop.m20.title = Mossgrim's Fall
|
||||
coop.m20.story = With the High Marshal gone, Mossgrim stands alone. He has taken the shape of an ember wyrm and gathered every creature that still listens to him.\n\nEnd the traitor. End his army. And then, masters - tea.
|
||||
coop.m20.start = Mossgrim, you old fungus. The league sends its regards.
|
||||
coop.m20.goal = Defeat Mossgrim and all his creatures.
|
||||
coop.m20.boss = Mossgrim is no more. The moss will grow back. He will not.
|
||||
coop.m20.t1 = That wyrm in the east is Mossgrim. Yes, he let himself go.
|
||||
coop.m20.t2 = Every creature you defeat is one less that will tell this story wrong.
|
||||
+144
@@ -1339,3 +1339,147 @@ blk.w_seconds = secondi
|
||||
blk.help.until = Esegue i blocchi interni più volte finché la condizione è vera; viene controllata prima di ogni giro, quindi se è già vera il contenuto non viene eseguito.
|
||||
blk.help.dountil = Esegue i blocchi interni, poi controlla la condizione e ripete finché è vera; il contenuto viene eseguito almeno una volta.
|
||||
blk.help.wait = Mette in pausa questo script per alcuni secondi, poi prosegue con il blocco successivo (anche nei cicli).
|
||||
msg.master_out = {0} ha perso il nucleo delle anime: le sue creature combattono senza cuore.
|
||||
msg.master_out_you = Il tuo nucleo delle anime è andato in frantumi. Sei fuori: guarda il resto della partita.
|
||||
msg.match_won = La tua squadra ha vinto la partita!
|
||||
msg.match_lost = La partita è persa: un'altra squadra ha vinto.
|
||||
msg.gold_received = {1} ti manda {0} oro.
|
||||
msg.gold_sent = {0} oro inviato a {1}.
|
||||
msg.gold_none = Non hai oro da inviare.
|
||||
msg.gold_full = Il tesoro di {0} è pieno.
|
||||
gold.send_to = Oro a {0}
|
||||
gold.all = Tutto
|
||||
net.spectating = Il tuo cuore è caduto: stai guardando la partita (chat con Invio).
|
||||
net.team = Squadra {0}
|
||||
net.versus = Tutti contro tutti
|
||||
net.coop_wait_host = In attesa che l'host avvii la prossima missione...
|
||||
net.coop_run_over = Torna alla lobby
|
||||
|
||||
# ---- co-op campaign "League against the Lightwatch"
|
||||
coop.name = League against the Lightwatch
|
||||
coop.raid = Mossgrim's creatures crawl out of the dark!
|
||||
coop.m01.title = Two Hearts, One Crookfinger
|
||||
coop.m01.story = Masters, plural. I could hardly believe it either. The Order of the Lightwatch has made a pact with Mossgrim, that mossy turncoat, to smoke out every dungeon under the hills.\n\nAlone, you would be smoked. Together you might just be the smoke. Dig in side by side and show the patrol nearby what a shared basement means.
|
||||
coop.m01.start = Two masters, one advisor. My wages, by the way, stay the same.
|
||||
coop.m01.goal = Defeat every knight.
|
||||
coop.m01.t1 = Share the work: one digs, one builds. Or both dig. I am flexible.
|
||||
coop.m01.t2 = The patrol is getting curious. Good. Curiosity is a lovely snack.
|
||||
coop.m02.title = The First Outpost
|
||||
coop.m02.story = Across the river the Lightwatch has built an outpost with shiny towers. Shiny things must be broken - that is the oldest rule of the underworld.\n\nBridge the water, bring the towers down, and do it together before they call their friends.
|
||||
coop.m02.start = Towers. Polished, pointy, insulting. Let us fix that.
|
||||
coop.m02.goal = Raze the knight towers.
|
||||
coop.m02.t1 = Bridges are like friendships, masters: build them, then march an army over them.
|
||||
coop.m02.t2 = One tower down is a start. All towers down is a party.
|
||||
coop.m03.title = Tracks in the Moss
|
||||
coop.m03.story = Something green and wet is lurking in the tunnels. Mossgrim has lent the knights his creatures, and they come through the hero gate in waves.\n\nHold out. Hold together. Hold your noses.
|
||||
coop.m03.start = Mossgrim's ogres smell of wet carpet. You will know when they come.
|
||||
coop.m03.goal = Survive three waves.
|
||||
coop.m03.t1 = The first ogres are here. Mossgrim never could keep his pets at home.
|
||||
coop.m03.t2 = Keep your hearts apart, masters - one ogre should never reach both of them.
|
||||
coop.m04.title = The Stolen Springs
|
||||
coop.m04.story = Two mana springs bubble on islands in the lake, and the knights have claimed them as their holy water. Holy water, honestly.\n\nTake both springs. And if the knights' vault happens to fall into your hands first, Crookfinger knows a shortcut.
|
||||
coop.m04.start = Mana tastes better when it was someone else's.
|
||||
coop.m04.goal = Claim two mana springs.
|
||||
coop.m04.branch = Rich enough for the shortcut
|
||||
coop.m04.t1 = Islands need bridges. Or wings. Bats are wings with teeth.
|
||||
coop.m04.t2 = That vault looks heavy. Heavy things should be carried home.
|
||||
coop.m05.title = Chains in the Rock
|
||||
coop.m05.story = The Lightwatch keeps creatures in chains in sealed caves - creatures that refused to bow. An ogre and a mage, both furious, both available.\n\nDig to them, claim their caves, and the chains will fall.
|
||||
coop.m05.start = Prisoners! Ours, soon. Free ones, I mean. Free to work for you.
|
||||
coop.m05.goal = Free two chained creatures.
|
||||
coop.m05.t1 = Listen. Do you hear the ogre swearing? That is gratitude in advance.
|
||||
coop.m05.t2 = Spiders from the moss again. Mossgrim's nursery is busy.
|
||||
coop.m06.title = Bridge of the Watch
|
||||
coop.m06.story = Two rivers, one fortress, and the Lightwatch's finest archers on the walls. They call it the Bridge of the Watch. We will call it the bridge that was.\n\nBreak their towers. Leave the bridge - we might need it.
|
||||
coop.m06.start = Archers on walls are like pigeons on roofs: loud and easy to remove.
|
||||
coop.m06.goal = Raze the knight towers.
|
||||
coop.m06.t1 = Two rivers mean two bridges. Or one very wet army.
|
||||
coop.m06.t2 = The knights are polishing their armour. Let us give them a reason.
|
||||
coop.m07.title = The Lava Smithy
|
||||
coop.m07.story = Between two rivers of lava the knights forge their blessed blades. Their vault overflows with gold paid for by every dungeon they emptied.\n\nWe are taking it back. All of it. And then some.
|
||||
coop.m07.start = Warm feet, cold hearts, full pockets: my kind of evening.
|
||||
coop.m07.goal = Loot gold from the knights.
|
||||
coop.m07.t1 = Do not stand too close to the lava. Your creatures, I mean. You are fine.
|
||||
coop.m07.t2 = More knights from the east. They really love their gold.
|
||||
coop.m08.title = The Field Hospital
|
||||
coop.m08.story = The Lightwatch has set up a field hospital in the caves, and its priests patch up every knight you knock down.\n\nEnd the treatment. Permanently.
|
||||
coop.m08.start = Priests. They heal. We do the opposite. It is a balanced relationship.
|
||||
coop.m08.goal = Defeat every knight.
|
||||
coop.m08.t1 = Every minute a new priest arrives. Kill faster, masters.
|
||||
coop.m08.t2 = A dungeon without hospital bills. That is what I call efficient.
|
||||
coop.m09.title = Mossgrim's Ambassador
|
||||
coop.m09.story = Mossgrim has sent an ambassador to the knights: a paladin in green-stained armour who carries his master's promises.\n\nPromises should never arrive. Find the ambassador and silence him.
|
||||
coop.m09.start = An ambassador. A messenger with a fancy hat. Hats come off.
|
||||
coop.m09.goal = Defeat Mossgrim's ambassador.
|
||||
coop.m09.boss = The ambassador has fallen. His message: undelivered.
|
||||
coop.m09.t1 = The ambassador waits in the east, surrounded by ogres who lost their sense of humour.
|
||||
coop.m09.t2 = Somewhere Mossgrim is sending another letter. Let us make it a short one.
|
||||
coop.m10.title = The Twin Towers
|
||||
coop.m10.story = Two fortresses guard the way north, each watching the other's back. Strike one and the other answers.\n\nStrike both. At once. That is what two masters are for.
|
||||
coop.m10.start = Two fortresses, two masters. Fair is fair.
|
||||
coop.m10.goal = Raze the knight towers.
|
||||
coop.m10.t1 = Split up, masters - one fortress each. I will cheer for both.
|
||||
coop.m10.t2 = When both fall at once, the knights will not even know whom to blame.
|
||||
coop.m11.title = The Siege
|
||||
coop.m11.story = The Lightwatch has found your hearts and brings everything: five waves of knights and Mossgrim's gargoyles from the cliffs.\n\nNo cleverness this time. Just walls, traps, towers - and each other.
|
||||
coop.m11.start = They are coming. All of them. Well, most of them.
|
||||
coop.m11.goal = Survive five waves.
|
||||
coop.m11.t1 = Doors and traps, masters. A siege is just guests who refuse to use the bell.
|
||||
coop.m11.t2 = Gargoyles from the south. Stone with wings - nobody asked for that.
|
||||
coop.m12.title = The Gate
|
||||
coop.m12.story = The hero gate in this cavern is how the knights reach the deep dungeons. Close it and their reinforcements must walk the long way round.\n\nBreak the gate, and the Lightwatch will feel it all the way up to the High Marshal.
|
||||
coop.m12.start = A gate. Gates are just walls with ambitions.
|
||||
coop.m12.goal = Destroy the hero gate.
|
||||
coop.m12.t1 = Waves keep coming out of it. Annoying, like a dripping tap.
|
||||
coop.m12.t2 = Push, masters! The gate is cracking. So is my patience.
|
||||
coop.m13.title = Mossy Tunnels
|
||||
coop.m13.story = We are in Mossgrim's backyard now. His tunnels are soft and damp, and two of his hoards lie in sealed caves.\n\nDig, take, leave. Mossgrim will notice. That is the point.
|
||||
coop.m13.start = It smells of mushrooms and treachery. Mossgrim must be near.
|
||||
coop.m13.goal = Loot gold.
|
||||
coop.m13.t1 = Spiders, again. Mossgrim breeds them like other people grow tomatoes.
|
||||
coop.m13.t2 = His hoards are bigger than I thought. Our pockets are bigger still.
|
||||
coop.m14.title = Poison in the Water
|
||||
coop.m14.story = Mossgrim has turned his dead into revenants and sends them from two sides. The knights call it holy work. Typical.\n\nDefeat every knight and every walking corpse. Then wash your hands.
|
||||
coop.m14.start = Revenants. Our trick, stolen. I am offended.
|
||||
coop.m14.goal = Defeat every enemy.
|
||||
coop.m14.t1 = They come from the north and the south. Back to back, masters.
|
||||
coop.m14.t2 = A dead thing that walks is a dead thing that has not finished its job yet.
|
||||
coop.m15.title = The Chainbreaker
|
||||
coop.m15.story = Deep in the rock the knights keep the Chainbreaker, a creature even they fear. Free it, and it will fight for whoever opened its cell.\n\nOr grab enough gold for the long way round - Crookfinger knows a smuggler.
|
||||
coop.m15.start = The Chainbreaker. Big, angry, misunderstood. A bit like me.
|
||||
coop.m15.goal = Free the Chainbreaker and raze the towers.
|
||||
coop.m15.branch = Bought the smuggler's map
|
||||
coop.m15.t1 = The cell is in the north-west. Mind its temper.
|
||||
coop.m15.t2 = The smuggler is waiting. Smugglers hate waiting. And love gold.
|
||||
coop.m16.title = The Burning Spring
|
||||
coop.m16.story = In the middle of a lava lake lies an island with a mana spring that never runs dry. Mossgrim's mages guard it.\n\nTake the spring, defeat the guards. Then sit on the island and enjoy the warmth.
|
||||
coop.m16.start = A spring in lava. Whoever thought of that has style. Shame it is Mossgrim.
|
||||
coop.m16.goal = Claim the spring and defeat every enemy.
|
||||
coop.m16.t1 = Mages from the east. Their spells are green and so are their teeth.
|
||||
coop.m16.t2 = Once the spring is ours, mana for everyone. Share nicely.
|
||||
coop.m17.title = Mossgrim's Garden
|
||||
coop.m17.story = This is it: Mossgrim's garden, a cavern of mushrooms and creatures loyal to him. Ogres in the east, an ember wyrm in the north.\n\nTrample the garden. Every mushroom.
|
||||
coop.m17.start = Look at all those mushrooms. Pity about the owner.
|
||||
coop.m17.goal = Defeat every enemy.
|
||||
coop.m17.t1 = An ember wyrm! Mossgrim must have saved up for years.
|
||||
coop.m17.t2 = The garden is wilting. Gardening is not your strength, masters. That is a compliment.
|
||||
coop.m18.title = The Last Fortress
|
||||
coop.m18.story = Three fortresses guard the stairs down to the High Marshal's hall. They are the last thing between you and the end of the Lightwatch's crusade.\n\nRaze them all. Then the stairs are yours.
|
||||
coop.m18.start = Three fortresses. They really did save the best for last.
|
||||
coop.m18.goal = Raze the knight towers.
|
||||
coop.m18.t1 = Each master a fortress, and the third one together. I will count.
|
||||
coop.m18.t2 = I can see the stairs already. Dusty. Nobody comes down here voluntarily.
|
||||
coop.m19.title = The High Marshal
|
||||
coop.m19.story = The High Marshal of the Lightwatch himself, in armour polished for a hundred years. His guards come from north and south.\n\nBring him down, and the Order will have nobody left to give the orders.
|
||||
coop.m19.start = The High Marshal. I have dreamed of this. Mostly the part where he falls over.
|
||||
coop.m19.goal = Defeat the High Marshal.
|
||||
coop.m19.boss = The High Marshal has fallen! His armour clatters like a dropped cutlery drawer.
|
||||
coop.m19.t1 = He waits in the east. Let him wait. Clear the guards first.
|
||||
coop.m19.t2 = Knights and archers again. The Order is running out of ideas.
|
||||
coop.m20.title = Mossgrim's Fall
|
||||
coop.m20.story = With the High Marshal gone, Mossgrim stands alone. He has taken the shape of an ember wyrm and gathered every creature that still listens to him.\n\nEnd the traitor. End his army. And then, masters - tea.
|
||||
coop.m20.start = Mossgrim, you old fungus. The league sends its regards.
|
||||
coop.m20.goal = Defeat Mossgrim and all his creatures.
|
||||
coop.m20.boss = Mossgrim is no more. The moss will grow back. He will not.
|
||||
coop.m20.t1 = That wyrm in the east is Mossgrim. Yes, he let himself go.
|
||||
coop.m20.t2 = Every creature you defeat is one less that will tell this story wrong.
|
||||
+144
@@ -1339,3 +1339,147 @@ blk.w_seconds = сек.
|
||||
blk.help.until = Снова и снова выполняет блоки внутри, пока условие не станет верным; проверка перед каждым проходом, поэтому если оно уже верно, блоки не выполняются.
|
||||
blk.help.dountil = Выполняет блоки внутри, затем проверяет условие и повторяет, пока оно не станет верным; блоки выполняются хотя бы один раз.
|
||||
blk.help.wait = Приостанавливает этот скрипт на несколько секунд, затем выполняется следующий блок (и внутри циклов).
|
||||
msg.master_out = {0} потерял ядро душ - его существа сражаются дальше без сердца.
|
||||
msg.master_out_you = Твоё ядро душ разбито. Ты выбыл - смотри оставшуюся часть матча.
|
||||
msg.match_won = Твоя команда выиграла матч!
|
||||
msg.match_lost = Матч проигран - победила другая команда.
|
||||
msg.gold_received = {1} присылает тебе {0} золота.
|
||||
msg.gold_sent = {0} золота отправлено: {1}.
|
||||
msg.gold_none = У тебя нет золота для отправки.
|
||||
msg.gold_full = Сокровищница {0} полна.
|
||||
gold.send_to = Золото: {0}
|
||||
gold.all = Всё
|
||||
net.spectating = Твоё сердце пало - ты наблюдаешь за матчем (чат: Enter).
|
||||
net.team = Команда {0}
|
||||
net.versus = Каждый за себя
|
||||
net.coop_wait_host = Ждём, пока хозяин запустит следующую миссию...
|
||||
net.coop_run_over = Назад в лобби
|
||||
|
||||
# ---- co-op campaign "League against the Lightwatch"
|
||||
coop.name = League against the Lightwatch
|
||||
coop.raid = Mossgrim's creatures crawl out of the dark!
|
||||
coop.m01.title = Two Hearts, One Crookfinger
|
||||
coop.m01.story = Masters, plural. I could hardly believe it either. The Order of the Lightwatch has made a pact with Mossgrim, that mossy turncoat, to smoke out every dungeon under the hills.\n\nAlone, you would be smoked. Together you might just be the smoke. Dig in side by side and show the patrol nearby what a shared basement means.
|
||||
coop.m01.start = Two masters, one advisor. My wages, by the way, stay the same.
|
||||
coop.m01.goal = Defeat every knight.
|
||||
coop.m01.t1 = Share the work: one digs, one builds. Or both dig. I am flexible.
|
||||
coop.m01.t2 = The patrol is getting curious. Good. Curiosity is a lovely snack.
|
||||
coop.m02.title = The First Outpost
|
||||
coop.m02.story = Across the river the Lightwatch has built an outpost with shiny towers. Shiny things must be broken - that is the oldest rule of the underworld.\n\nBridge the water, bring the towers down, and do it together before they call their friends.
|
||||
coop.m02.start = Towers. Polished, pointy, insulting. Let us fix that.
|
||||
coop.m02.goal = Raze the knight towers.
|
||||
coop.m02.t1 = Bridges are like friendships, masters: build them, then march an army over them.
|
||||
coop.m02.t2 = One tower down is a start. All towers down is a party.
|
||||
coop.m03.title = Tracks in the Moss
|
||||
coop.m03.story = Something green and wet is lurking in the tunnels. Mossgrim has lent the knights his creatures, and they come through the hero gate in waves.\n\nHold out. Hold together. Hold your noses.
|
||||
coop.m03.start = Mossgrim's ogres smell of wet carpet. You will know when they come.
|
||||
coop.m03.goal = Survive three waves.
|
||||
coop.m03.t1 = The first ogres are here. Mossgrim never could keep his pets at home.
|
||||
coop.m03.t2 = Keep your hearts apart, masters - one ogre should never reach both of them.
|
||||
coop.m04.title = The Stolen Springs
|
||||
coop.m04.story = Two mana springs bubble on islands in the lake, and the knights have claimed them as their holy water. Holy water, honestly.\n\nTake both springs. And if the knights' vault happens to fall into your hands first, Crookfinger knows a shortcut.
|
||||
coop.m04.start = Mana tastes better when it was someone else's.
|
||||
coop.m04.goal = Claim two mana springs.
|
||||
coop.m04.branch = Rich enough for the shortcut
|
||||
coop.m04.t1 = Islands need bridges. Or wings. Bats are wings with teeth.
|
||||
coop.m04.t2 = That vault looks heavy. Heavy things should be carried home.
|
||||
coop.m05.title = Chains in the Rock
|
||||
coop.m05.story = The Lightwatch keeps creatures in chains in sealed caves - creatures that refused to bow. An ogre and a mage, both furious, both available.\n\nDig to them, claim their caves, and the chains will fall.
|
||||
coop.m05.start = Prisoners! Ours, soon. Free ones, I mean. Free to work for you.
|
||||
coop.m05.goal = Free two chained creatures.
|
||||
coop.m05.t1 = Listen. Do you hear the ogre swearing? That is gratitude in advance.
|
||||
coop.m05.t2 = Spiders from the moss again. Mossgrim's nursery is busy.
|
||||
coop.m06.title = Bridge of the Watch
|
||||
coop.m06.story = Two rivers, one fortress, and the Lightwatch's finest archers on the walls. They call it the Bridge of the Watch. We will call it the bridge that was.\n\nBreak their towers. Leave the bridge - we might need it.
|
||||
coop.m06.start = Archers on walls are like pigeons on roofs: loud and easy to remove.
|
||||
coop.m06.goal = Raze the knight towers.
|
||||
coop.m06.t1 = Two rivers mean two bridges. Or one very wet army.
|
||||
coop.m06.t2 = The knights are polishing their armour. Let us give them a reason.
|
||||
coop.m07.title = The Lava Smithy
|
||||
coop.m07.story = Between two rivers of lava the knights forge their blessed blades. Their vault overflows with gold paid for by every dungeon they emptied.\n\nWe are taking it back. All of it. And then some.
|
||||
coop.m07.start = Warm feet, cold hearts, full pockets: my kind of evening.
|
||||
coop.m07.goal = Loot gold from the knights.
|
||||
coop.m07.t1 = Do not stand too close to the lava. Your creatures, I mean. You are fine.
|
||||
coop.m07.t2 = More knights from the east. They really love their gold.
|
||||
coop.m08.title = The Field Hospital
|
||||
coop.m08.story = The Lightwatch has set up a field hospital in the caves, and its priests patch up every knight you knock down.\n\nEnd the treatment. Permanently.
|
||||
coop.m08.start = Priests. They heal. We do the opposite. It is a balanced relationship.
|
||||
coop.m08.goal = Defeat every knight.
|
||||
coop.m08.t1 = Every minute a new priest arrives. Kill faster, masters.
|
||||
coop.m08.t2 = A dungeon without hospital bills. That is what I call efficient.
|
||||
coop.m09.title = Mossgrim's Ambassador
|
||||
coop.m09.story = Mossgrim has sent an ambassador to the knights: a paladin in green-stained armour who carries his master's promises.\n\nPromises should never arrive. Find the ambassador and silence him.
|
||||
coop.m09.start = An ambassador. A messenger with a fancy hat. Hats come off.
|
||||
coop.m09.goal = Defeat Mossgrim's ambassador.
|
||||
coop.m09.boss = The ambassador has fallen. His message: undelivered.
|
||||
coop.m09.t1 = The ambassador waits in the east, surrounded by ogres who lost their sense of humour.
|
||||
coop.m09.t2 = Somewhere Mossgrim is sending another letter. Let us make it a short one.
|
||||
coop.m10.title = The Twin Towers
|
||||
coop.m10.story = Two fortresses guard the way north, each watching the other's back. Strike one and the other answers.\n\nStrike both. At once. That is what two masters are for.
|
||||
coop.m10.start = Two fortresses, two masters. Fair is fair.
|
||||
coop.m10.goal = Raze the knight towers.
|
||||
coop.m10.t1 = Split up, masters - one fortress each. I will cheer for both.
|
||||
coop.m10.t2 = When both fall at once, the knights will not even know whom to blame.
|
||||
coop.m11.title = The Siege
|
||||
coop.m11.story = The Lightwatch has found your hearts and brings everything: five waves of knights and Mossgrim's gargoyles from the cliffs.\n\nNo cleverness this time. Just walls, traps, towers - and each other.
|
||||
coop.m11.start = They are coming. All of them. Well, most of them.
|
||||
coop.m11.goal = Survive five waves.
|
||||
coop.m11.t1 = Doors and traps, masters. A siege is just guests who refuse to use the bell.
|
||||
coop.m11.t2 = Gargoyles from the south. Stone with wings - nobody asked for that.
|
||||
coop.m12.title = The Gate
|
||||
coop.m12.story = The hero gate in this cavern is how the knights reach the deep dungeons. Close it and their reinforcements must walk the long way round.\n\nBreak the gate, and the Lightwatch will feel it all the way up to the High Marshal.
|
||||
coop.m12.start = A gate. Gates are just walls with ambitions.
|
||||
coop.m12.goal = Destroy the hero gate.
|
||||
coop.m12.t1 = Waves keep coming out of it. Annoying, like a dripping tap.
|
||||
coop.m12.t2 = Push, masters! The gate is cracking. So is my patience.
|
||||
coop.m13.title = Mossy Tunnels
|
||||
coop.m13.story = We are in Mossgrim's backyard now. His tunnels are soft and damp, and two of his hoards lie in sealed caves.\n\nDig, take, leave. Mossgrim will notice. That is the point.
|
||||
coop.m13.start = It smells of mushrooms and treachery. Mossgrim must be near.
|
||||
coop.m13.goal = Loot gold.
|
||||
coop.m13.t1 = Spiders, again. Mossgrim breeds them like other people grow tomatoes.
|
||||
coop.m13.t2 = His hoards are bigger than I thought. Our pockets are bigger still.
|
||||
coop.m14.title = Poison in the Water
|
||||
coop.m14.story = Mossgrim has turned his dead into revenants and sends them from two sides. The knights call it holy work. Typical.\n\nDefeat every knight and every walking corpse. Then wash your hands.
|
||||
coop.m14.start = Revenants. Our trick, stolen. I am offended.
|
||||
coop.m14.goal = Defeat every enemy.
|
||||
coop.m14.t1 = They come from the north and the south. Back to back, masters.
|
||||
coop.m14.t2 = A dead thing that walks is a dead thing that has not finished its job yet.
|
||||
coop.m15.title = The Chainbreaker
|
||||
coop.m15.story = Deep in the rock the knights keep the Chainbreaker, a creature even they fear. Free it, and it will fight for whoever opened its cell.\n\nOr grab enough gold for the long way round - Crookfinger knows a smuggler.
|
||||
coop.m15.start = The Chainbreaker. Big, angry, misunderstood. A bit like me.
|
||||
coop.m15.goal = Free the Chainbreaker and raze the towers.
|
||||
coop.m15.branch = Bought the smuggler's map
|
||||
coop.m15.t1 = The cell is in the north-west. Mind its temper.
|
||||
coop.m15.t2 = The smuggler is waiting. Smugglers hate waiting. And love gold.
|
||||
coop.m16.title = The Burning Spring
|
||||
coop.m16.story = In the middle of a lava lake lies an island with a mana spring that never runs dry. Mossgrim's mages guard it.\n\nTake the spring, defeat the guards. Then sit on the island and enjoy the warmth.
|
||||
coop.m16.start = A spring in lava. Whoever thought of that has style. Shame it is Mossgrim.
|
||||
coop.m16.goal = Claim the spring and defeat every enemy.
|
||||
coop.m16.t1 = Mages from the east. Their spells are green and so are their teeth.
|
||||
coop.m16.t2 = Once the spring is ours, mana for everyone. Share nicely.
|
||||
coop.m17.title = Mossgrim's Garden
|
||||
coop.m17.story = This is it: Mossgrim's garden, a cavern of mushrooms and creatures loyal to him. Ogres in the east, an ember wyrm in the north.\n\nTrample the garden. Every mushroom.
|
||||
coop.m17.start = Look at all those mushrooms. Pity about the owner.
|
||||
coop.m17.goal = Defeat every enemy.
|
||||
coop.m17.t1 = An ember wyrm! Mossgrim must have saved up for years.
|
||||
coop.m17.t2 = The garden is wilting. Gardening is not your strength, masters. That is a compliment.
|
||||
coop.m18.title = The Last Fortress
|
||||
coop.m18.story = Three fortresses guard the stairs down to the High Marshal's hall. They are the last thing between you and the end of the Lightwatch's crusade.\n\nRaze them all. Then the stairs are yours.
|
||||
coop.m18.start = Three fortresses. They really did save the best for last.
|
||||
coop.m18.goal = Raze the knight towers.
|
||||
coop.m18.t1 = Each master a fortress, and the third one together. I will count.
|
||||
coop.m18.t2 = I can see the stairs already. Dusty. Nobody comes down here voluntarily.
|
||||
coop.m19.title = The High Marshal
|
||||
coop.m19.story = The High Marshal of the Lightwatch himself, in armour polished for a hundred years. His guards come from north and south.\n\nBring him down, and the Order will have nobody left to give the orders.
|
||||
coop.m19.start = The High Marshal. I have dreamed of this. Mostly the part where he falls over.
|
||||
coop.m19.goal = Defeat the High Marshal.
|
||||
coop.m19.boss = The High Marshal has fallen! His armour clatters like a dropped cutlery drawer.
|
||||
coop.m19.t1 = He waits in the east. Let him wait. Clear the guards first.
|
||||
coop.m19.t2 = Knights and archers again. The Order is running out of ideas.
|
||||
coop.m20.title = Mossgrim's Fall
|
||||
coop.m20.story = With the High Marshal gone, Mossgrim stands alone. He has taken the shape of an ember wyrm and gathered every creature that still listens to him.\n\nEnd the traitor. End his army. And then, masters - tea.
|
||||
coop.m20.start = Mossgrim, you old fungus. The league sends its regards.
|
||||
coop.m20.goal = Defeat Mossgrim and all his creatures.
|
||||
coop.m20.boss = Mossgrim is no more. The moss will grow back. He will not.
|
||||
coop.m20.t1 = That wyrm in the east is Mossgrim. Yes, he let himself go.
|
||||
coop.m20.t2 = Every creature you defeat is one less that will tell this story wrong.
|
||||
Reference in new issue
Block a user