Versus teams, gold for allies, fallen hearts as spectators, multi-mission editor co-op

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Richard ZinkandClaude Opus 5.5 committed 2026-11-05 19:59:43 +01:00
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@@ -1339,3 +1339,147 @@ blk.w_seconds = seconds
blk.help.until = Runs the blocks inside again and again until the condition holds - checked before each run, so if it already holds the inside does not run at all.
blk.help.dountil = Runs the blocks inside, then checks the condition and repeats until it holds - the inside always runs at least once.
blk.help.wait = Pauses this script for some seconds, then it goes on with the next block (also inside loops).
msg.master_out = {0} has lost the soul core - the creatures fight on without a heart.
msg.master_out_you = Your soul core has shattered. You are out - watch the rest of the match.
msg.match_won = Your team has won the match!
msg.match_lost = The match is lost - another team has won.
msg.gold_received = {1} sends you {0} gold.
msg.gold_sent = {0} gold sent to {1}.
msg.gold_none = You have no gold to send.
msg.gold_full = The treasury of {0} is full.
gold.send_to = Gold to {0}
gold.all = All
net.spectating = Your heart has fallen - you are watching the match (chat with Enter).
net.team = Team {0}
net.versus = Versus
net.coop_wait_host = Waiting for the host to start the next mission...
net.coop_run_over = Back to the lobby
# ---- co-op campaign "League against the Lightwatch"
coop.name = League against the Lightwatch
coop.raid = Mossgrim's creatures crawl out of the dark!
coop.m01.title = Two Hearts, One Crookfinger
coop.m01.story = Masters, plural. I could hardly believe it either. The Order of the Lightwatch has made a pact with Mossgrim, that mossy turncoat, to smoke out every dungeon under the hills.\n\nAlone, you would be smoked. Together you might just be the smoke. Dig in side by side and show the patrol nearby what a shared basement means.
coop.m01.start = Two masters, one advisor. My wages, by the way, stay the same.
coop.m01.goal = Defeat every knight.
coop.m01.t1 = Share the work: one digs, one builds. Or both dig. I am flexible.
coop.m01.t2 = The patrol is getting curious. Good. Curiosity is a lovely snack.
coop.m02.title = The First Outpost
coop.m02.story = Across the river the Lightwatch has built an outpost with shiny towers. Shiny things must be broken - that is the oldest rule of the underworld.\n\nBridge the water, bring the towers down, and do it together before they call their friends.
coop.m02.start = Towers. Polished, pointy, insulting. Let us fix that.
coop.m02.goal = Raze the knight towers.
coop.m02.t1 = Bridges are like friendships, masters: build them, then march an army over them.
coop.m02.t2 = One tower down is a start. All towers down is a party.
coop.m03.title = Tracks in the Moss
coop.m03.story = Something green and wet is lurking in the tunnels. Mossgrim has lent the knights his creatures, and they come through the hero gate in waves.\n\nHold out. Hold together. Hold your noses.
coop.m03.start = Mossgrim's ogres smell of wet carpet. You will know when they come.
coop.m03.goal = Survive three waves.
coop.m03.t1 = The first ogres are here. Mossgrim never could keep his pets at home.
coop.m03.t2 = Keep your hearts apart, masters - one ogre should never reach both of them.
coop.m04.title = The Stolen Springs
coop.m04.story = Two mana springs bubble on islands in the lake, and the knights have claimed them as their holy water. Holy water, honestly.\n\nTake both springs. And if the knights' vault happens to fall into your hands first, Crookfinger knows a shortcut.
coop.m04.start = Mana tastes better when it was someone else's.
coop.m04.goal = Claim two mana springs.
coop.m04.branch = Rich enough for the shortcut
coop.m04.t1 = Islands need bridges. Or wings. Bats are wings with teeth.
coop.m04.t2 = That vault looks heavy. Heavy things should be carried home.
coop.m05.title = Chains in the Rock
coop.m05.story = The Lightwatch keeps creatures in chains in sealed caves - creatures that refused to bow. An ogre and a mage, both furious, both available.\n\nDig to them, claim their caves, and the chains will fall.
coop.m05.start = Prisoners! Ours, soon. Free ones, I mean. Free to work for you.
coop.m05.goal = Free two chained creatures.
coop.m05.t1 = Listen. Do you hear the ogre swearing? That is gratitude in advance.
coop.m05.t2 = Spiders from the moss again. Mossgrim's nursery is busy.
coop.m06.title = Bridge of the Watch
coop.m06.story = Two rivers, one fortress, and the Lightwatch's finest archers on the walls. They call it the Bridge of the Watch. We will call it the bridge that was.\n\nBreak their towers. Leave the bridge - we might need it.
coop.m06.start = Archers on walls are like pigeons on roofs: loud and easy to remove.
coop.m06.goal = Raze the knight towers.
coop.m06.t1 = Two rivers mean two bridges. Or one very wet army.
coop.m06.t2 = The knights are polishing their armour. Let us give them a reason.
coop.m07.title = The Lava Smithy
coop.m07.story = Between two rivers of lava the knights forge their blessed blades. Their vault overflows with gold paid for by every dungeon they emptied.\n\nWe are taking it back. All of it. And then some.
coop.m07.start = Warm feet, cold hearts, full pockets: my kind of evening.
coop.m07.goal = Loot gold from the knights.
coop.m07.t1 = Do not stand too close to the lava. Your creatures, I mean. You are fine.
coop.m07.t2 = More knights from the east. They really love their gold.
coop.m08.title = The Field Hospital
coop.m08.story = The Lightwatch has set up a field hospital in the caves, and its priests patch up every knight you knock down.\n\nEnd the treatment. Permanently.
coop.m08.start = Priests. They heal. We do the opposite. It is a balanced relationship.
coop.m08.goal = Defeat every knight.
coop.m08.t1 = Every minute a new priest arrives. Kill faster, masters.
coop.m08.t2 = A dungeon without hospital bills. That is what I call efficient.
coop.m09.title = Mossgrim's Ambassador
coop.m09.story = Mossgrim has sent an ambassador to the knights: a paladin in green-stained armour who carries his master's promises.\n\nPromises should never arrive. Find the ambassador and silence him.
coop.m09.start = An ambassador. A messenger with a fancy hat. Hats come off.
coop.m09.goal = Defeat Mossgrim's ambassador.
coop.m09.boss = The ambassador has fallen. His message: undelivered.
coop.m09.t1 = The ambassador waits in the east, surrounded by ogres who lost their sense of humour.
coop.m09.t2 = Somewhere Mossgrim is sending another letter. Let us make it a short one.
coop.m10.title = The Twin Towers
coop.m10.story = Two fortresses guard the way north, each watching the other's back. Strike one and the other answers.\n\nStrike both. At once. That is what two masters are for.
coop.m10.start = Two fortresses, two masters. Fair is fair.
coop.m10.goal = Raze the knight towers.
coop.m10.t1 = Split up, masters - one fortress each. I will cheer for both.
coop.m10.t2 = When both fall at once, the knights will not even know whom to blame.
coop.m11.title = The Siege
coop.m11.story = The Lightwatch has found your hearts and brings everything: five waves of knights and Mossgrim's gargoyles from the cliffs.\n\nNo cleverness this time. Just walls, traps, towers - and each other.
coop.m11.start = They are coming. All of them. Well, most of them.
coop.m11.goal = Survive five waves.
coop.m11.t1 = Doors and traps, masters. A siege is just guests who refuse to use the bell.
coop.m11.t2 = Gargoyles from the south. Stone with wings - nobody asked for that.
coop.m12.title = The Gate
coop.m12.story = The hero gate in this cavern is how the knights reach the deep dungeons. Close it and their reinforcements must walk the long way round.\n\nBreak the gate, and the Lightwatch will feel it all the way up to the High Marshal.
coop.m12.start = A gate. Gates are just walls with ambitions.
coop.m12.goal = Destroy the hero gate.
coop.m12.t1 = Waves keep coming out of it. Annoying, like a dripping tap.
coop.m12.t2 = Push, masters! The gate is cracking. So is my patience.
coop.m13.title = Mossy Tunnels
coop.m13.story = We are in Mossgrim's backyard now. His tunnels are soft and damp, and two of his hoards lie in sealed caves.\n\nDig, take, leave. Mossgrim will notice. That is the point.
coop.m13.start = It smells of mushrooms and treachery. Mossgrim must be near.
coop.m13.goal = Loot gold.
coop.m13.t1 = Spiders, again. Mossgrim breeds them like other people grow tomatoes.
coop.m13.t2 = His hoards are bigger than I thought. Our pockets are bigger still.
coop.m14.title = Poison in the Water
coop.m14.story = Mossgrim has turned his dead into revenants and sends them from two sides. The knights call it holy work. Typical.\n\nDefeat every knight and every walking corpse. Then wash your hands.
coop.m14.start = Revenants. Our trick, stolen. I am offended.
coop.m14.goal = Defeat every enemy.
coop.m14.t1 = They come from the north and the south. Back to back, masters.
coop.m14.t2 = A dead thing that walks is a dead thing that has not finished its job yet.
coop.m15.title = The Chainbreaker
coop.m15.story = Deep in the rock the knights keep the Chainbreaker, a creature even they fear. Free it, and it will fight for whoever opened its cell.\n\nOr grab enough gold for the long way round - Crookfinger knows a smuggler.
coop.m15.start = The Chainbreaker. Big, angry, misunderstood. A bit like me.
coop.m15.goal = Free the Chainbreaker and raze the towers.
coop.m15.branch = Bought the smuggler's map
coop.m15.t1 = The cell is in the north-west. Mind its temper.
coop.m15.t2 = The smuggler is waiting. Smugglers hate waiting. And love gold.
coop.m16.title = The Burning Spring
coop.m16.story = In the middle of a lava lake lies an island with a mana spring that never runs dry. Mossgrim's mages guard it.\n\nTake the spring, defeat the guards. Then sit on the island and enjoy the warmth.
coop.m16.start = A spring in lava. Whoever thought of that has style. Shame it is Mossgrim.
coop.m16.goal = Claim the spring and defeat every enemy.
coop.m16.t1 = Mages from the east. Their spells are green and so are their teeth.
coop.m16.t2 = Once the spring is ours, mana for everyone. Share nicely.
coop.m17.title = Mossgrim's Garden
coop.m17.story = This is it: Mossgrim's garden, a cavern of mushrooms and creatures loyal to him. Ogres in the east, an ember wyrm in the north.\n\nTrample the garden. Every mushroom.
coop.m17.start = Look at all those mushrooms. Pity about the owner.
coop.m17.goal = Defeat every enemy.
coop.m17.t1 = An ember wyrm! Mossgrim must have saved up for years.
coop.m17.t2 = The garden is wilting. Gardening is not your strength, masters. That is a compliment.
coop.m18.title = The Last Fortress
coop.m18.story = Three fortresses guard the stairs down to the High Marshal's hall. They are the last thing between you and the end of the Lightwatch's crusade.\n\nRaze them all. Then the stairs are yours.
coop.m18.start = Three fortresses. They really did save the best for last.
coop.m18.goal = Raze the knight towers.
coop.m18.t1 = Each master a fortress, and the third one together. I will count.
coop.m18.t2 = I can see the stairs already. Dusty. Nobody comes down here voluntarily.
coop.m19.title = The High Marshal
coop.m19.story = The High Marshal of the Lightwatch himself, in armour polished for a hundred years. His guards come from north and south.\n\nBring him down, and the Order will have nobody left to give the orders.
coop.m19.start = The High Marshal. I have dreamed of this. Mostly the part where he falls over.
coop.m19.goal = Defeat the High Marshal.
coop.m19.boss = The High Marshal has fallen! His armour clatters like a dropped cutlery drawer.
coop.m19.t1 = He waits in the east. Let him wait. Clear the guards first.
coop.m19.t2 = Knights and archers again. The Order is running out of ideas.
coop.m20.title = Mossgrim's Fall
coop.m20.story = With the High Marshal gone, Mossgrim stands alone. He has taken the shape of an ember wyrm and gathered every creature that still listens to him.\n\nEnd the traitor. End his army. And then, masters - tea.
coop.m20.start = Mossgrim, you old fungus. The league sends its regards.
coop.m20.goal = Defeat Mossgrim and all his creatures.
coop.m20.boss = Mossgrim is no more. The moss will grow back. He will not.
coop.m20.t1 = That wyrm in the east is Mossgrim. Yes, he let himself go.
coop.m20.t2 = Every creature you defeat is one less that will tell this story wrong.