New heroes: thief steals gold, monk ignores spells, ranger lays snares, inquisitor turns weak creatures
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -125,8 +125,10 @@ grid), guard and attack markers (shields and swords), savegames with the game st
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claim, mine and set torches; rooms by plan, traps, towers, research; the attack flag, shields and swords;
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strength by the difficulty.
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2. **Mouse cursor** (done, v202611-00053) - clearer hands for the hand tool (open, holding, slap, punch).
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3. **New heroes** - thief (steals gold, from wave 3), monk (immune to spells, 5), ranger (lays traps, 7),
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inquisitor (converts the weakest creatures back, 9).
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3. **New heroes** (done, v202611-00063, rogues.rs) - thief (sneaks to a treasury, steals up to 250 gold and runs
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to the gate; slain, his loot is yours; from wave 3), monk (spells do not touch him, 5), ranger (shoots, lays
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snares that hurt and stun a creature, 7), inquisitor (fragile, every 20 s turns a nearby kobold or spider to
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the heroes, 9). In the campaign from missions 5, 9, 12 and 16 on.
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4. **Master talents** - Builder, Warlord, Warlock, Merchant (5 levels each), a toolbar button; per game,
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carried over in the campaign.
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5. **Weather above ground** - rain (puts out fire), fog (less sight), storms (lightning in trees and units).
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