13 Commits
Author SHA1 Message Date
Richard ZinkandClaude Opus 5.5 4c440fb97f Creature equipment: the forge makes iron, steel and rune gear for the strongest creatures
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 00:26:59 +01:00
Richard ZinkandClaude Opus 5.5 9931ca9b54 Statistics with a chart at the end of a game, 64 achievements kept locally and on the server
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 23:36:19 +01:00
Richard ZinkandClaude Opus 5.5 9535e68df0 Champions of the Order lead every fifth wave: four bosses with abilities, a health bar and loot
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 23:17:20 +01:00
Richard ZinkandClaude Opus 5.5 1ae41228ab Siege engines: knights bring rams and catapults, masters build their own in the forge
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 22:46:06 +01:00
Richard ZinkandClaude Opus 5.5 398bb95681 Wood: giant mushrooms underground, felled by imps; wooden bridges and doors cost wood
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 22:07:59 +01:00
Richard ZinkandClaude Opus 5.5 34b4640d85 Drawbridges (down, up, automatic), frost spell and obsidian over cooled lava
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 21:52:12 +01:00
Richard ZinkandClaude Opus 5.5 29e4970ab1 Wooden bridges burn; knights wear bridges down, imps mend them
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 21:34:33 +01:00
Richard ZinkandClaude Opus 5.5 4b57157e9c Title demo as a showcase: doors, every trap, rune tower, rooms, mana spring, hero gate, spells
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 19:38:46 +01:00
Richard ZinkandClaude Opus 5.5 6c16bc7b18 Light for towers and traps; other masters' traps stay dark until sprung
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 16:08:04 +01:00
Richard ZinkandClaude Opus 5.5 1ef2239fbf Let flyers path over water and lava everywhere
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 14:46:16 +01:00
Richard Zink 1ec7492189 Multiplayer step B: every player order is a command (dig, build, cast, hand, orders) and the simulation runs in fixed 50 ms steps, so single player and a match take the same path 2026-11-04 09:57:02 +01:00
Richard ZinkandClaude Opus 5.5 4ce2c2919e Three new heroes: giant, fairy spy, battle mage
- giant (from wave 6): slow and enormous, smashes doors three times as hard and wrecks traps by standing next to them
- fairy spy (from wave 3): flies, finds the dungeon's traps (marked with a glint) so the heroes wreck them, and heals heroes around it
- battle mage (from wave 4): throws fireballs with splash and blasts reinforced walls (steel resists him better)
- sprites, bestiary texts EN/DE, test: fairies find traps, giants wreck them

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 07:40:20 +01:00
Richard ZinkandClaude Opus 5.5 4f20223c93 Traps and doors made in a new forge room, installed by imps; new creature: the cogling
- forge room: creatures work there (coglings fastest), the work goes into the oldest planned trap or door; finished pieces wait as crates, imps carry and install them
- traps: spike pit, poison vent (cloud), fire jet, stone roller, alarm bell (calls creatures), rune mine (one big blast), frost glow (slows around it)
- doors: wood, iron, magic (hurls attackers back); own creatures pass, enemies smash them on their way; clicking a door with a door tool locks it for everybody
- new 'Traps' category in the toolbar, forge in the rooms; texts EN/DE, bestiary entries; atlas grown for new textures and icons
- tests: forge to installed trap, spikes hurt, doors lock and get smashed

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 06:55:37 +01:00