 Richard ZinkandClaude Opus 5.5
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bd956a4f57
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Master talents: experience, points and four branches (Builder, Warlord, Warlock, Merchant) with a toolbar window
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 11:35:11 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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cccb6b64c3
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AI masters build only rooms and towers they have researched
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 09:54:19 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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773be21455
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Marks and dig selection in each master's colour; imps dig only their master's marks; AI marks near its ground, acts calmer, re-summons imps; allies never claim each other's ground
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 09:21:42 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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b29e312e6b
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Fourth master: dwarves get their own side so the yellow AI works; yellow colours and texts; AI cores use the player's throne and heart in their colour
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 09:01:57 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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450e55d693
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Dig marks in the colour of the master who set them; every master's dungeon is lit
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 08:56:36 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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a00ae6a06b
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Real AI masters: rivals, AI seats and the co-op partner play by the player's rules (imps dig, mine and claim, rooms, towers, tunnels and the attack flag); other masters are saved; portals belong to whoever claims them
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 08:18:09 +01:00 |
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