Commit Graph
3 Commits
Author SHA1 Message Date
Richard Zink 1e839cbb29 Keep scorch marks visible under smoke 2026-11-05 13:57:58 +01:00
Richard ZinkandClaude Opus 5.5 7f4d5ca7b4 Eight new spells: seer's eye, cave-in, haste, stoneskin, gold rain, invisibility, plague, quake
- researched in the library (and unlocked in the campaign), in the spells menu with own icons and a radius under the pointer
- haste speeds up everything a creature does, stoneskin halves damage, invisible creatures are ignored by enemies and towers until they attack (drawn see-through), plague spreads among enemies, quake hurts and stuns enemies only, cave-in turns floor back into earth
- particles for every spell

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 07:07:52 +01:00
Richard ZinkandClaude Opus 5.5 80982b71f7 Particle effects: falling trails behind projectiles, exploding fireballs and cannonballs, arrows stuck in walls and floors
- projectiles get styles: arrows (shaft and fletching), cannonballs and fireballs fly in an arc, shadow, holy, arcane, rune and magic bolts with their own glow
- trails of embers, sparks, motes or smoke that drift down to the floor
- fireballs explode on the ground (flash, shock wave, embers, smoke, scorch mark), cannonballs burst into stones, dirt, sparks and smoke
- arrows stay stuck in walls (or glance off into the floor) for five minutes, at most 400; they drop out when the wall is dug away
- spells: lightning sprays sparks and scorches the floor, healing lifts green motes, level-ups and summoning rain sparkles; digging throws earth, gold pops coins
- particles are never saved and use their own random numbers

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-03 20:29:32 +01:00