Commit Graph
4 Commits
Author SHA1 Message Date
Richard ZinkandClaude Opus 5.5 ada14951c4 Crookfinger's voice: he babbles in a squeaky imp language in the rhythm of his hints, important messages and the mission briefings (can be switched off in the sound settings)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 08:25:31 +01:00
Richard ZinkandClaude Opus 5.5 f113e1085c Pixel-art mouse pointers and hand actions
- pointing monster hand with the active tool's icon, grabbing hand / fist, animated backhand and punch
- active tool highlighted in the toolbar (pulsing frame, arrow)
- hand: pick up unconscious heroes on own ground, drop prisoners anywhere on own ground
  (onto a free torture place = locked up), Shift+click backhand (speed-up) / punch (stun)
- fix: hint slots overflowed with the new hints; hint times are no longer saved
- test for the hand rules

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-03 08:53:21 +01:00
Richard ZinkandClaude Opus 5.5 a1fe02ffa6 Imps reinforce walls next to claimed ground (heroes avoid them, ~10x slower to break)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-03 07:39:39 +01:00
Richard ZinkandClaude Opus 5.5 925be17e82 Own XM/MOD replayer, audio mixer with crossfades, synthesised chip sound effects, music director
- src/xm.rs: FastTracker 2 XM and ProTracker MOD replayer (verified against libopenmpt)
- src/audio.rs: music players with crossfade + effect voices, rendered on demand
- src/sfx.rs: 29 synthesised chip sound effects
- www/dc_plugin.js: AudioContext started on first input, streams samples from WASM
- music follows the game: title, rotating build tracks, battle, gate assault, jingles
- macroquad audio removed; all tests run natively with cargo test

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-03 06:10:28 +01:00