Richard Zink and Claude Opus 5.5
eb219f6b01
Script blocks for weather and talent experience, groves as ground; the co-op campaign brings rogues and a storm
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 13:29:44 +01:00
Richard Zink and Claude Opus 5.5
ff48a69571
New heroes: thief steals gold, monk ignores spells, ranger lays snares, inquisitor turns weak creatures
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 11:02:50 +01:00
Richard Zink and Claude Opus 5.5
655e625eb0
Wild beasts: cave bears and giant beetles in dens, tamed when beaten while a prison has room
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-06 00:09:18 +01:00
Richard Zink and Claude Opus 5.5
1ae41228ab
Siege engines: knights bring rams and catapults, masters build their own in the forge
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 22:46:06 +01:00
Richard Zink and Claude Opus 5.5
d17668f3b2
Wait and both kinds of until loops; blocks run directly
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Script runs are resumable threads saved with the game; Rhai is gone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 18:57:36 +01:00
Richard Zink and Claude Opus 5.5
5701124c4f
Block scripts and triggers: data model, Rhai translation and runtime
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Editor missions keep a painted map or roll a random map per campaign run,
leave out goals they cannot have, and run their triggers in the fixed step.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-11-05 16:51:43 +01:00