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dungeoncraft
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35ddfa134c89cbf81b6d380927e2ef22daefc47d
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Include renames
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Richard Zink
35ddfa134c
Simulation runs in fixed steps of 1/50 s (50 steps a second) instead of 1/20 s, with at most twelve catch-up steps in one frame
2026-11-04 10:04:44 +01:00
Richard Zink
1ec7492189
Multiplayer step B: every player order is a command (dig, build, cast, hand, orders) and the simulation runs in fixed 50 ms steps, so single player and a match take the same path
2026-11-04 09:57:02 +01:00
Richard Zink
and
Claude Opus 5.5
d6bcce3a76
Multiplayer plan: deterministic lockstep, steps A-F
...
Co-Authored-By: Claude Opus 5.5 <
noreply@anthropic.com
>
2026-11-04 08:34:55 +01:00