Commit Graph
231 Commits
Author SHA1 Message Date
Richard ZinkandClaude Opus 5.5 aa586ffa89 Brighter torches with animated flames, smoke and sparks
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:42:05 +01:00
Richard ZinkandClaude Opus 5.5 a2f7c609c5 Bump version to v202611-00023
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:35:41 +01:00
Richard ZinkandClaude Opus 5.5 e05392919e Brighter lava surface, glow and lights
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:35:39 +01:00
Richard ZinkandClaude Opus 5.5 d76e74b4b0 Switch to the Dinowyde font with DINOBYTE for missing glyphs
Unicode glyph lookup instead of CP437 codes, rope and double-strand
frames with clean title ends, progress bars in eighth blocks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:32:42 +01:00
Richard ZinkandClaude Opus 5.5 d99166a746 Bump version to v202611-00022
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:17:06 +01:00
Richard ZinkandClaude Opus 5.5 796143f20c Credit qwen3.8-flash-next-iq3xxs with Strata in OpenCode, with pixel marks
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:17:05 +01:00
Richard ZinkandClaude Opus 5.5 b4d834823b Scatter missed arrows instead of landing on a ring around towers
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:15:03 +01:00
Richard ZinkandClaude Opus 5.5 730ad08d7a Ragged scorch marks with fresh embers; explosions, projectiles and spells cast light
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:13:15 +01:00
Richard ZinkandClaude Opus 5.5 2a6892f9a6 Title demo: lava and water rivers around a rock tongue, pillars and walls
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:11:36 +01:00
Richard ZinkandClaude Opus 5.5 1094c7c5f2 Stronger liquid swell, flow along rivers, brighter lava and new lava texture
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:08:51 +01:00
Richard ZinkandClaude Opus 5.5 a701212299 Bump version to v202611-00021
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 14:56:51 +01:00
Richard ZinkandClaude Opus 5.5 f18af0d64c Animate water and lava with gentle waves and flowing textures
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 14:56:38 +01:00
Richard ZinkandClaude Opus 5.5 f4622d285d Light the surroundings of lava in orange up to ten tiles
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 14:53:16 +01:00
Richard ZinkandClaude Opus 5.5 ee54a98063 Note frequent commits and push-on-deploy in agent rules
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 14:50:31 +01:00
Richard ZinkandClaude Opus 5.5 f0eb33a6b1 Rework arrows falling into water and lava
Hits no longer splash; glancing and spent arrows splash where they land,
drift burning on lava, and arrows on a removed bridge sink.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 14:50:24 +01:00
Richard ZinkandClaude Opus 5.5 5adf3d0e00 Translate campaign editor and scripting docs, update status
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 14:48:01 +01:00
Richard ZinkandClaude Opus 5.5 1ef2239fbf Let flyers path over water and lava everywhere
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 14:46:16 +01:00
Richard Zink 574660e173 Bump version to v202611-00020 2026-11-05 14:35:08 +01:00
Richard Zink ee88fc04a5 Splash arrows in lava 2026-11-05 14:33:39 +01:00
Richard Zink 3b710516d8 Bump version to v202611-00019 2026-11-05 13:58:30 +01:00
Richard Zink 1e839cbb29 Keep scorch marks visible under smoke 2026-11-05 13:57:58 +01:00
Richard Zink af89eacd3e Bump version to v202611-00018 2026-11-05 13:47:48 +01:00
Richard Zink c03e357806 Add standalone download to login 2026-11-05 13:42:33 +01:00
Richard Zink d325843a1a Bump version to v202611-00017 2026-11-05 13:15:06 +01:00
Richard Zink cc50ed04be Disable Rhai time to keep WASM loadable 2026-11-05 13:14:52 +01:00
Richard Zink 6175a383a8 Bump version to v202611-00016 2026-11-05 12:37:12 +01:00
Richard Zink 2b7e8af674 Add campaign editor and mission scripting docs 2026-11-05 12:23:05 +01:00
Richard Zink b06c48172b Add campaign editor script runtime and debug overlays 2026-11-05 12:22:59 +01:00
Richard Zink cd35ca8e3d Add Dinowyde WIP reference images 2026-11-05 12:22:34 +01:00
Richard Zink ef148087f4 Measure multiplayer relay ping 2026-11-05 12:22:27 +01:00
Richard Zink 4834adca7b Serve standalone game without login 2026-11-05 12:22:20 +01:00
Richard Zink 2320c309a7 Add agent commit and deployment workflow 2026-11-05 12:22:12 +01:00
Richard Zink 07371cc893 Debug FPS display with rendering backend info 2026-11-05 07:21:37 +01:00
Richard Zink ee7b76fa6a Manual AI seats for matches: host toggles empty seats, co-op allies fight heroes 2026-11-05 06:38:38 +01:00
Richard Zink 3492eacd59 Fog of war lifts three tiles beyond sight 2026-11-04 21:46:31 +01:00
Richard Zink f164293d21 Remove stale play standalone file: README and INSTALL point to the title-screen download 2026-11-04 20:39:10 +01:00
Richard Zink 5928acf7f6 Co-op campaign matches and command markers: mission relay, allied masters, temporary flags 2026-11-04 20:07:06 +01:00
Richard Zink dc22e27184 Multiplayer continues after a player leaves: AI side takeover, background match while menus are open, match chat, five-tile fog start 2026-11-04 18:07:02 +01:00
Richard Zink 2721638910 Keep the pause menu when returning from the multiplayer page 2026-11-04 15:33:30 +01:00
Richard Zink 7ed630c6f2 Unlock summoning and spawn starting imps for every match master, with side-correct worker counting 2026-11-04 15:10:01 +01:00
Richard Zink eb11cca8cb Smooth camera and unit motion: display positions, camera target smoothing, pan speed setting 2026-11-04 13:56:11 +01:00
Richard Zink 583c3fcdaf Multiplayer client relay bridge and match lobby menu: WebSocket bridge, match lobby page, order relay, confirmed turns, checksums, chat, abort/resume 2026-11-04 12:47:34 +01:00
Richard Zink 848ab0f677 Match relay in the save/login service: WebSocket rooms, seats, ready, 100 ms turn confirmation and checksum relay 2026-11-04 11:48:09 +01:00
Richard Zink 42034b062b Match loop on the client side: orders go to the server, a confirmed turn steps the world five times, and a checksum of the shared state catches worlds that diverge 2026-11-04 11:07:24 +01:00
Richard Zink 87890adc53 Masters for a match: the four sides red, green, blue and yellow (side 4 gets its own owner), and start_masters gives every master his core and his starting area 2026-11-04 10:55:17 +01:00
Richard Zink 35ddfa134c Simulation runs in fixed steps of 1/50 s (50 steps a second) instead of 1/20 s, with at most twelve catch-up steps in one frame 2026-11-04 10:04:44 +01:00
Richard Zink dd4bb75b24 Game version in the menu: VERSION holds vYYYYMM-NNNNN, shown on the title screen and in the pause menu, tools/bump_version.py raises it with every change 2026-11-04 09:57:10 +01:00
Richard Zink 1ec7492189 Multiplayer step B: every player order is a command (dig, build, cast, hand, orders) and the simulation runs in fixed 50 ms steps, so single player and a match take the same path 2026-11-04 09:57:02 +01:00
Richard ZinkandClaude Opus 5.5 d6bcce3a76 Multiplayer plan: deterministic lockstep, steps A-F
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 08:34:55 +01:00
Richard ZinkandClaude Opus 5.5 ada14951c4 Crookfinger's voice: he babbles in a squeaky imp language in the rhythm of his hints, important messages and the mission briefings (can be switched off in the sound settings)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 08:25:31 +01:00