Commit Graph
2 Commits
Author SHA1 Message Date
Richard ZinkandClaude Opus 5.5 925be17e82 Own XM/MOD replayer, audio mixer with crossfades, synthesised chip sound effects, music director
- src/xm.rs: FastTracker 2 XM and ProTracker MOD replayer (verified against libopenmpt)
- src/audio.rs: music players with crossfade + effect voices, rendered on demand
- src/sfx.rs: 29 synthesised chip sound effects
- www/dc_plugin.js: AudioContext started on first input, streams samples from WASM
- music follows the game: title, rotating build tracks, battle, gate assault, jingles
- macroquad audio removed; all tests run natively with cargo test

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-03 06:10:28 +01:00
Richard ZinkandClaude Opus 5.5 2dba65be8b Soundtrack: XM composer script and 8 generated chiptune modules
tools/compose_music.py synthesises chip instruments and writes FastTracker 2 XM files
(editable in MilkyTracker). The title leitmotif runs through all pieces: title,
three build tracks, two battle tracks, victory and defeat jingles.
Validated with libopenmpt; instrument tuning checked (A4 = 440 Hz).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-03 05:57:55 +01:00