 Richard ZinkandClaude Opus 5.5
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655e625eb0
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Wild beasts: cave bears and giant beetles in dens, tamed when beaten while a prison has room
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 00:09:18 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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e3a9d32d61
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Hero waves march on the strongest master
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-05 20:58:46 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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fc9c49d4ca
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Versus teams, gold for allies, fallen hearts as spectators, multi-mission editor co-op
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-05 19:59:43 +01:00 |
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Richard Zink
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dc22e27184
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Multiplayer continues after a player leaves: AI side takeover, background match while menus are open, match chat, five-tile fog start
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2026-11-04 18:07:02 +01:00 |
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Richard Zink
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7ed630c6f2
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Unlock summoning and spawn starting imps for every match master, with side-correct worker counting
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2026-11-04 15:10:01 +01:00 |
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Richard Zink
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583c3fcdaf
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Multiplayer client relay bridge and match lobby menu: WebSocket bridge, match lobby page, order relay, confirmed turns, checksums, chat, abort/resume
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2026-11-04 12:47:34 +01:00 |
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Richard Zink
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42034b062b
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Match loop on the client side: orders go to the server, a confirmed turn steps the world five times, and a checksum of the shared state catches worlds that diverge
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2026-11-04 11:07:24 +01:00 |
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