Touch clicks in menus happen on release without a swipe. The first-start
language picker is a flag grid that scrolls.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- giant (from wave 6): slow and enormous, smashes doors three times as hard and wrecks traps by standing next to them
- fairy spy (from wave 3): flies, finds the dungeon's traps (marked with a glint) so the heroes wreck them, and heals heroes around it
- battle mage (from wave 4): throws fireballs with splash and blasts reinforced walls (steel resists him better)
- sprites, bestiary texts EN/DE, test: fairies find traps, giants wreck them
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- prison: captured heroes sit in cells apart from the torture chamber, do not defect and starve in time; the hand can move prisoners between cells and torture
- graveyard: the fallen are buried there; after a while some rise as revenants (undead: no food, no sleep, life drain from level 5)
- guard post: creatures hold the position and attack whatever comes into view
- arena: creatures spar in pairs for fast, free experience, at the cost of bruises
- sacrifice altar: creatures dropped on it are sacrificed; certain pairs bring a rare creature, otherwise a blessing (mood and mana)
- researched in the library, campaign unlocks, textures, furniture, texts EN/DE, bestiary
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- every kind loves one room (working there lifts the mood) and cannot stand certain other kinds; close by they sour each other's mood and now and then brawl (they stop at 30% health)
- learned abilities: imps dig faster, kobold dash, spider web, mage shadow step, ogre stomp, jailer shackle, priestess healing pulse, chainbreaker whirlwind, bat shriek, gargoyle stone form, owl volley, wyrm inferno, cogling bomb
- bestiary lists likes, hatreds and the ability (highlighted from its level on)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- forge room: creatures work there (coglings fastest), the work goes into the oldest planned trap or door; finished pieces wait as crates, imps carry and install them
- traps: spike pit, poison vent (cloud), fire jet, stone roller, alarm bell (calls creatures), rune mine (one big blast), frost glow (slows around it)
- doors: wood, iron, magic (hurls attackers back); own creatures pass, enemies smash them on their way; clicking a door with a door tool locks it for everybody
- new 'Traps' category in the toolbar, forge in the rooms; texts EN/DE, bestiary entries; atlas grown for new textures and icons
- tests: forge to installed trap, spikes hurt, doors lock and get smashed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- tabs: creatures, humans (incl. cave dwarves), dungeon buildings and towers, ranks
- every unit at every level: sprite with gear, rank badge, health, attack, range, speed, wage or bounty, what attracts it
- Crookfinger's texts: loving about the creatures, disgusted about the humans (EN/DE)
- projectiles, hit sparks and splashes grow with the attacker's level, with halos from Lv 5 and glow at Lv 9+
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>