Commit Graph
23 Commits
Author SHA1 Message Date
Richard ZinkandClaude Opus 5.5 b025036277 Bump version to v202611-00024
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:50:46 +01:00
Richard ZinkandClaude Opus 5.5 a2f7c609c5 Bump version to v202611-00023
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:35:41 +01:00
Richard ZinkandClaude Opus 5.5 d99166a746 Bump version to v202611-00022
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:17:06 +01:00
Richard ZinkandClaude Opus 5.5 a701212299 Bump version to v202611-00021
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 14:56:51 +01:00
Richard Zink 574660e173 Bump version to v202611-00020 2026-11-05 14:35:08 +01:00
Richard Zink 3b710516d8 Bump version to v202611-00019 2026-11-05 13:58:30 +01:00
Richard Zink af89eacd3e Bump version to v202611-00018 2026-11-05 13:47:48 +01:00
Richard Zink d325843a1a Bump version to v202611-00017 2026-11-05 13:15:06 +01:00
Richard Zink 6175a383a8 Bump version to v202611-00016 2026-11-05 12:37:12 +01:00
Richard Zink 07371cc893 Debug FPS display with rendering backend info 2026-11-05 07:21:37 +01:00
Richard Zink ee7b76fa6a Manual AI seats for matches: host toggles empty seats, co-op allies fight heroes 2026-11-05 06:38:38 +01:00
Richard Zink 3492eacd59 Fog of war lifts three tiles beyond sight 2026-11-04 21:46:31 +01:00
Richard Zink 5928acf7f6 Co-op campaign matches and command markers: mission relay, allied masters, temporary flags 2026-11-04 20:07:06 +01:00
Richard Zink dc22e27184 Multiplayer continues after a player leaves: AI side takeover, background match while menus are open, match chat, five-tile fog start 2026-11-04 18:07:02 +01:00
Richard Zink 2721638910 Keep the pause menu when returning from the multiplayer page 2026-11-04 15:33:30 +01:00
Richard Zink 7ed630c6f2 Unlock summoning and spawn starting imps for every match master, with side-correct worker counting 2026-11-04 15:10:01 +01:00
Richard Zink eb11cca8cb Smooth camera and unit motion: display positions, camera target smoothing, pan speed setting 2026-11-04 13:56:11 +01:00
Richard Zink 583c3fcdaf Multiplayer client relay bridge and match lobby menu: WebSocket bridge, match lobby page, order relay, confirmed turns, checksums, chat, abort/resume 2026-11-04 12:47:34 +01:00
Richard Zink 848ab0f677 Match relay in the save/login service: WebSocket rooms, seats, ready, 100 ms turn confirmation and checksum relay 2026-11-04 11:48:09 +01:00
Richard Zink 42034b062b Match loop on the client side: orders go to the server, a confirmed turn steps the world five times, and a checksum of the shared state catches worlds that diverge 2026-11-04 11:07:24 +01:00
Richard Zink 87890adc53 Masters for a match: the four sides red, green, blue and yellow (side 4 gets its own owner), and start_masters gives every master his core and his starting area 2026-11-04 10:55:17 +01:00
Richard Zink 35ddfa134c Simulation runs in fixed steps of 1/50 s (50 steps a second) instead of 1/20 s, with at most twelve catch-up steps in one frame 2026-11-04 10:04:44 +01:00
Richard Zink dd4bb75b24 Game version in the menu: VERSION holds vYYYYMM-NNNNN, shown on the title screen and in the pause menu, tools/bump_version.py raises it with every change 2026-11-04 09:57:10 +01:00