Commit Graph
262 Commits
Author SHA1 Message Date
Richard ZinkandClaude Opus 5.5 2dbd9039fb Document teams, gold sending, spectators and editor co-op runs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 19:59:43 +01:00
Richard ZinkandClaude Opus 5.5 fc9c49d4ca Versus teams, gold for allies, fallen hearts as spectators, multi-mission editor co-op
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 19:59:43 +01:00
Richard ZinkandClaude Opus 5.5 811c955bad Bump version to v202611-00031
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 19:48:46 +01:00
Richard ZinkandClaude Opus 5.5 a0df40ab19 Editor: blocks wrap their fields, wider fields, the demo den behind a tunnel
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 19:48:44 +01:00
Richard ZinkandClaude Opus 5.5 caad441c72 Bump version to v202611-00030
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 19:38:48 +01:00
Richard ZinkandClaude Opus 5.5 4b57157e9c Title demo as a showcase: doors, every trap, rune tower, rooms, mana spring, hero gate, spells
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 19:38:46 +01:00
Richard ZinkandClaude Opus 5.5 fa61a00e9e Bump version to v202611-00029
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 19:15:48 +01:00
Richard ZinkandClaude Opus 5.5 d17668f3b2 Wait and both kinds of until loops; blocks run directly
Script runs are resumable threads saved with the game; Rhai is gone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 18:57:36 +01:00
Richard ZinkandClaude Opus 5.5 95cf3ce81c Bump version to v202611-00028
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 18:31:26 +01:00
Richard ZinkandClaude Opus 5.5 ef7add2846 Pointer in the editor; new screenshots and an editor section in the README
Scenes for the screenshots come from export_scenes (src/scenes.rs) and are
taken with tools/screenshots.py in the Playwright image.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 18:31:10 +01:00
Richard ZinkandClaude Opus 5.5 f3ee6296db Bump version to v202611-00027
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 17:54:07 +01:00
Richard ZinkandClaude Opus 5.5 313f24c7df Script debug view below the hover info
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 17:53:51 +01:00
Richard ZinkandClaude Opus 5.5 aacc6a00b2 Editor layout fixes from a visual check
No fog while painting, readable tool bars, a two-row spawn block, a
dialog that keeps the clicks to itself.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 17:46:51 +01:00
Richard ZinkandClaude Opus 5.5 abe01ff23e Co-op matches of editor campaigns
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 17:39:38 +01:00
Richard ZinkandClaude Opus 5.5 0966e3318f Translate editor texts into Spanish, Italian and Russian
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 17:22:20 +01:00
Richard ZinkandClaude Opus 5.5 6482ef3294 Document the editors and block scripting
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 17:16:27 +01:00
Richard ZinkandClaude Opus 5.5 985c34759d Editor texts (EN/DE), whole-campaign play and briefings for editor missions
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 17:15:20 +01:00
Richard ZinkandClaude Opus 5.5 30dd8441b9 In-game campaign, map and block script editors
Mission graph with branches, mission settings and goals, map editor on the
3D view (terrain, places, units, towers, traps, forts, rivals, zones; undo,
brush, rectangle, fill, mirror), block editor with palette, nesting, live
problems, undo, copy/paste and search; test play with a script debug view;
demo campaign and built-in missions as templates.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 17:10:11 +01:00
Richard ZinkandClaude Opus 5.5 65677504f6 Per-user campaign storage and public campaign list
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 16:58:19 +01:00
Richard ZinkandClaude Opus 5.5 535800c7dc Badly hurt creatures may flee to their lair or the core and heal
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 16:53:32 +01:00
Richard ZinkandClaude Opus 5.5 5701124c4f Block scripts and triggers: data model, Rhai translation and runtime
Editor missions keep a painted map or roll a random map per campaign run,
leave out goals they cannot have, and run their triggers in the fixed step.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 16:51:43 +01:00
Richard ZinkandClaude Opus 5.5 5315709776 Bump version to v202611-00026
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 16:23:49 +01:00
Richard ZinkandClaude Opus 5.5 50e89a18df Brighter torch flames
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 16:23:19 +01:00
Richard ZinkandClaude Opus 5.5 1e01fbdae3 Bump version to v202611-00025
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 16:14:52 +01:00
Richard ZinkandClaude Opus 5.5 77fa142d9d Fix invisible torch flames (halo hid them); thin wisp of torch smoke
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 16:13:37 +01:00
Richard ZinkandClaude Opus 5.5 c5378d0774 Imps set up torch stands in big rooms on their own ground
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 16:10:58 +01:00
Richard ZinkandClaude Opus 5.5 6c16bc7b18 Light for towers and traps; other masters' traps stay dark until sprung
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 16:08:04 +01:00
Richard ZinkandClaude Opus 5.5 a13abf63f3 Add Spanish, Italian and Russian; dropdown order and language file tests
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 16:05:56 +01:00
Richard ZinkandClaude Opus 5.5 6629472811 Scroll long menus and lists with the mouse wheel or a swipe
Touch clicks in menus happen on release without a swipe. The first-start
language picker is a flag grid that scrolls.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 16:04:20 +01:00
Richard ZinkandClaude Opus 5.5 d8e9184a9c Language dropdown with pixel flags in settings, title and login
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:59:26 +01:00
Richard ZinkandClaude Opus 5.5 b025036277 Bump version to v202611-00024
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:50:46 +01:00
Richard ZinkandClaude Opus 5.5 aa586ffa89 Brighter torches with animated flames, smoke and sparks
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:42:05 +01:00
Richard ZinkandClaude Opus 5.5 a2f7c609c5 Bump version to v202611-00023
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:35:41 +01:00
Richard ZinkandClaude Opus 5.5 e05392919e Brighter lava surface, glow and lights
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:35:39 +01:00
Richard ZinkandClaude Opus 5.5 d76e74b4b0 Switch to the Dinowyde font with DINOBYTE for missing glyphs
Unicode glyph lookup instead of CP437 codes, rope and double-strand
frames with clean title ends, progress bars in eighth blocks.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:32:42 +01:00
Richard ZinkandClaude Opus 5.5 d99166a746 Bump version to v202611-00022
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:17:06 +01:00
Richard ZinkandClaude Opus 5.5 796143f20c Credit qwen3.8-flash-next-iq3xxs with Strata in OpenCode, with pixel marks
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:17:05 +01:00
Richard ZinkandClaude Opus 5.5 b4d834823b Scatter missed arrows instead of landing on a ring around towers
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:15:03 +01:00
Richard ZinkandClaude Opus 5.5 730ad08d7a Ragged scorch marks with fresh embers; explosions, projectiles and spells cast light
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:13:15 +01:00
Richard ZinkandClaude Opus 5.5 2a6892f9a6 Title demo: lava and water rivers around a rock tongue, pillars and walls
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:11:36 +01:00
Richard ZinkandClaude Opus 5.5 1094c7c5f2 Stronger liquid swell, flow along rivers, brighter lava and new lava texture
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:08:51 +01:00
Richard ZinkandClaude Opus 5.5 a701212299 Bump version to v202611-00021
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 14:56:51 +01:00
Richard ZinkandClaude Opus 5.5 f18af0d64c Animate water and lava with gentle waves and flowing textures
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 14:56:38 +01:00
Richard ZinkandClaude Opus 5.5 f4622d285d Light the surroundings of lava in orange up to ten tiles
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 14:53:16 +01:00
Richard ZinkandClaude Opus 5.5 ee54a98063 Note frequent commits and push-on-deploy in agent rules
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 14:50:31 +01:00
Richard ZinkandClaude Opus 5.5 f0eb33a6b1 Rework arrows falling into water and lava
Hits no longer splash; glancing and spent arrows splash where they land,
drift burning on lava, and arrows on a removed bridge sink.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 14:50:24 +01:00
Richard ZinkandClaude Opus 5.5 5adf3d0e00 Translate campaign editor and scripting docs, update status
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 14:48:01 +01:00
Richard ZinkandClaude Opus 5.5 1ef2239fbf Let flyers path over water and lava everywhere
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 14:46:16 +01:00
Richard Zink 574660e173 Bump version to v202611-00020 2026-11-05 14:35:08 +01:00
Richard Zink ee88fc04a5 Splash arrows in lava 2026-11-05 14:33:39 +01:00