Commit Graph
96 Commits
Author SHA1 Message Date
Richard ZinkandClaude Opus 5.5 c52fc4c4ae Hall of the fallen: kills and causes of death, in the game and over all games in the profile
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 13:48:06 +01:00
Richard ZinkandClaude Opus 5.5 bc1f89b4a7 Sounds for weather, rogues and groves: thunder, rain and wind ambience, coin theft, snares, sermons, spores
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 13:37:28 +01:00
Richard ZinkandClaude Opus 5.5 5a2ac32071 Command markers only with the debug setting; removing a marker clears them at once
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 13:12:41 +01:00
Richard ZinkandClaude Opus 5.5 ad5ceb8c13 Named creatures: names per kind and language, epithets at higher levels, memorial stones for the fallen
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 12:40:22 +01:00
Richard ZinkandClaude Opus 5.5 3e17bdf52d Weather above ground: rain puts out fires, fog shortens sight, storms strike with lightning
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 12:11:19 +01:00
Richard ZinkandClaude Opus 5.5 bd956a4f57 Master talents: experience, points and four branches (Builder, Warlord, Warlock, Merchant) with a toolbar window
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 11:35:11 +01:00
Richard ZinkandClaude Opus 5.5 ff48a69571 New heroes: thief steals gold, monk ignores spells, ranger lays snares, inquisitor turns weak creatures
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 11:02:50 +01:00
Richard ZinkandClaude Opus 5.5 f8eda88bb3 Mushroom groves: unclaimable moss where giant mushrooms grow slowly and glow when ready to fell
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 10:25:24 +01:00
Richard ZinkandClaude Opus 5.5 ac22351cdf Monster eye marks the camera on the minimap; middle double click resets the view angle; creatures by beds up to 100
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 10:06:51 +01:00
Richard ZinkandClaude Opus 5.5 e1a8e2c49c Creatures make their beds only in their own master's lair
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 09:50:31 +01:00
Richard ZinkandClaude Opus 5.5 7b927b0df7 Every master of a match gets an own portal beside the dungeon
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 09:32:40 +01:00
Richard ZinkandClaude Opus 5.5 773be21455 Marks and dig selection in each master's colour; imps dig only their master's marks; AI marks near its ground, acts calmer, re-summons imps; allies never claim each other's ground
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 09:21:42 +01:00
Richard ZinkandClaude Opus 5.5 b29e312e6b Fourth master: dwarves get their own side so the yellow AI works; yellow colours and texts; AI cores use the player's throne and heart in their colour
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 09:01:57 +01:00
Richard ZinkandClaude Opus 5.5 450e55d693 Dig marks in the colour of the master who set them; every master's dungeon is lit
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 08:56:36 +01:00
Richard ZinkandClaude Opus 5.5 a00ae6a06b Real AI masters: rivals, AI seats and the co-op partner play by the player's rules (imps dig, mine and claim, rooms, towers, tunnels and the attack flag); other masters are saved; portals belong to whoever claims them
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 08:18:09 +01:00
Richard ZinkandClaude Opus 5.5 c9dafb1606 Guard and attack markers (shields and swords, up to eight each, right click removes); the world and the interface are copied opaque so glows keep their brightness
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 07:47:21 +01:00
Richard ZinkandClaude Opus 5.5 4c440fb97f Creature equipment: the forge makes iron, steel and rune gear for the strongest creatures
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 00:26:59 +01:00
Richard ZinkandClaude Opus 5.5 4c9fbe47e4 Traders come through the portal and sell rune plans, rare creatures, wood and mana
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 00:18:47 +01:00
Richard ZinkandClaude Opus 5.5 655e625eb0 Wild beasts: cave bears and giant beetles in dens, tamed when beaten while a prison has room
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 00:09:18 +01:00
Richard ZinkandClaude Opus 5.5 c6d82027dd Random events: earthquakes, overflowing rivers, new gold veins (free games and versus, can be switched off)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 23:58:28 +01:00
Richard ZinkandClaude Opus 5.5 9b49bc2c9d Room levels 2 and 3, researched in the library: a quarter better each, brighter, with gold trim
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 23:44:03 +01:00
Richard ZinkandClaude Opus 5.5 9931ca9b54 Statistics with a chart at the end of a game, 64 achievements kept locally and on the server
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 23:36:19 +01:00
Richard ZinkandClaude Opus 5.5 9535e68df0 Champions of the Order lead every fifth wave: four bosses with abilities, a health bar and loot
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 23:17:20 +01:00
Richard ZinkandClaude Opus 5.5 1ae41228ab Siege engines: knights bring rams and catapults, masters build their own in the forge
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 22:46:06 +01:00
Richard ZinkandClaude Opus 5.5 ed3bc437e5 Raise walls: plan them on own floor, imps build reinforced earth
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 22:11:51 +01:00
Richard ZinkandClaude Opus 5.5 398bb95681 Wood: giant mushrooms underground, felled by imps; wooden bridges and doors cost wood
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 22:07:59 +01:00
Richard ZinkandClaude Opus 5.5 34b4640d85 Drawbridges (down, up, automatic), frost spell and obsidian over cooled lava
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 21:52:12 +01:00
Richard ZinkandClaude Opus 5.5 76c23a06f0 Bridge tear test without imps (they would mend the bridge)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 21:36:00 +01:00
Richard ZinkandClaude Opus 5.5 29e4970ab1 Wooden bridges burn; knights wear bridges down, imps mend them
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 21:34:33 +01:00
Richard ZinkandClaude Opus 5.5 e3a9d32d61 Hero waves march on the strongest master
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 20:58:46 +01:00
Richard ZinkandClaude Opus 5.5 fc9c49d4ca Versus teams, gold for allies, fallen hearts as spectators, multi-mission editor co-op
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 19:59:43 +01:00
Richard ZinkandClaude Opus 5.5 abe01ff23e Co-op matches of editor campaigns
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 17:39:38 +01:00
Richard ZinkandClaude Opus 5.5 535800c7dc Badly hurt creatures may flee to their lair or the core and heal
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 16:53:32 +01:00
Richard ZinkandClaude Opus 5.5 5701124c4f Block scripts and triggers: data model, Rhai translation and runtime
Editor missions keep a painted map or roll a random map per campaign run,
leave out goals they cannot have, and run their triggers in the fixed step.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 16:51:43 +01:00
Richard ZinkandClaude Opus 5.5 c5378d0774 Imps set up torch stands in big rooms on their own ground
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 16:10:58 +01:00
Richard ZinkandClaude Opus 5.5 b4d834823b Scatter missed arrows instead of landing on a ring around towers
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 15:15:03 +01:00
Richard ZinkandClaude Opus 5.5 f0eb33a6b1 Rework arrows falling into water and lava
Hits no longer splash; glancing and spent arrows splash where they land,
drift burning on lava, and arrows on a removed bridge sink.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 14:50:24 +01:00
Richard ZinkandClaude Opus 5.5 1ef2239fbf Let flyers path over water and lava everywhere
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 14:46:16 +01:00
Richard Zink b06c48172b Add campaign editor script runtime and debug overlays 2026-11-05 12:22:59 +01:00
Richard Zink ee7b76fa6a Manual AI seats for matches: host toggles empty seats, co-op allies fight heroes 2026-11-05 06:38:38 +01:00
Richard Zink 5928acf7f6 Co-op campaign matches and command markers: mission relay, allied masters, temporary flags 2026-11-04 20:07:06 +01:00
Richard Zink dc22e27184 Multiplayer continues after a player leaves: AI side takeover, background match while menus are open, match chat, five-tile fog start 2026-11-04 18:07:02 +01:00
Richard Zink 7ed630c6f2 Unlock summoning and spawn starting imps for every match master, with side-correct worker counting 2026-11-04 15:10:01 +01:00
Richard Zink eb11cca8cb Smooth camera and unit motion: display positions, camera target smoothing, pan speed setting 2026-11-04 13:56:11 +01:00
Richard Zink 42034b062b Match loop on the client side: orders go to the server, a confirmed turn steps the world five times, and a checksum of the shared state catches worlds that diverge 2026-11-04 11:07:24 +01:00
Richard Zink 87890adc53 Masters for a match: the four sides red, green, blue and yellow (side 4 gets its own owner), and start_masters gives every master his core and his starting area 2026-11-04 10:55:17 +01:00
Richard Zink 35ddfa134c Simulation runs in fixed steps of 1/50 s (50 steps a second) instead of 1/20 s, with at most twelve catch-up steps in one frame 2026-11-04 10:04:44 +01:00
Richard Zink 1ec7492189 Multiplayer step B: every player order is a command (dig, build, cast, hand, orders) and the simulation runs in fixed 50 ms steps, so single player and a match take the same path 2026-11-04 09:57:02 +01:00
Richard ZinkandClaude Opus 5.5 ada14951c4 Crookfinger's voice: he babbles in a squeaky imp language in the rhythm of his hints, important messages and the mission briefings (can be switched off in the sound settings)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 08:25:31 +01:00
Richard ZinkandClaude Opus 5.5 2de0a1de8a Wilder maps: rivers of water and lava across free maps (neutral bridges), natural caverns until about a quarter of every map is open
- caverns in free play and the campaign (mission pieces, fortresses, islands, sealed caves and dwarf caves stay untouched)
- caverns sometimes hold a pool of water or lava, veins in their walls, rarely a small treasure or a creature in chains to free
- rivers keep away from the start; test: open share, liquids and a hero path to the core
- standalone file in play/ rebuilt

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 08:15:34 +01:00