 Richard ZinkandClaude Opus 5.5
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e3a9d32d61
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Hero waves march on the strongest master
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-05 20:58:46 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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5a63354e2f
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Document the co-op campaign
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-05 20:08:07 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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2dbd9039fb
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Document teams, gold sending, spectators and editor co-op runs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-05 19:59:43 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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abe01ff23e
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Co-op matches of editor campaigns
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-05 17:39:38 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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5adf3d0e00
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Translate campaign editor and scripting docs, update status
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-05 14:48:01 +01:00 |
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Richard Zink
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ee7b76fa6a
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Manual AI seats for matches: host toggles empty seats, co-op allies fight heroes
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2026-11-05 06:38:38 +01:00 |
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Richard Zink
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42034b062b
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Match loop on the client side: orders go to the server, a confirmed turn steps the world five times, and a checksum of the shared state catches worlds that diverge
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2026-11-04 11:07:24 +01:00 |
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Richard Zink
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87890adc53
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Masters for a match: the four sides red, green, blue and yellow (side 4 gets its own owner), and start_masters gives every master his core and his starting area
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2026-11-04 10:55:17 +01:00 |
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Richard Zink
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35ddfa134c
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Simulation runs in fixed steps of 1/50 s (50 steps a second) instead of 1/20 s, with at most twelve catch-up steps in one frame
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2026-11-04 10:04:44 +01:00 |
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Richard Zink
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1ec7492189
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Multiplayer step B: every player order is a command (dig, build, cast, hand, orders) and the simulation runs in fixed 50 ms steps, so single player and a match take the same path
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2026-11-04 09:57:02 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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d6bcce3a76
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Multiplayer plan: deterministic lockstep, steps A-F
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-04 08:34:55 +01:00 |
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