 Richard ZinkandClaude Opus 5.5
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c9dafb1606
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Guard and attack markers (shields and swords, up to eight each, right click removes); the world and the interface are copied opaque so glows keep their brightness
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 07:47:21 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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1ae41228ab
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Siege engines: knights bring rams and catapults, masters build their own in the forge
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-05 22:46:06 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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ed3bc437e5
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Raise walls: plan them on own floor, imps build reinforced earth
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-05 22:11:51 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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34b4640d85
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Drawbridges (down, up, automatic), frost spell and obsidian over cooled lava
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-05 21:52:12 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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fc9c49d4ca
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Versus teams, gold for allies, fallen hearts as spectators, multi-mission editor co-op
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-05 19:59:43 +01:00 |
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Richard Zink
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b06c48172b
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Add campaign editor script runtime and debug overlays
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2026-11-05 12:22:59 +01:00 |
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Richard Zink
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5928acf7f6
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Co-op campaign matches and command markers: mission relay, allied masters, temporary flags
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2026-11-04 20:07:06 +01:00 |
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Richard Zink
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87890adc53
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Masters for a match: the four sides red, green, blue and yellow (side 4 gets its own owner), and start_masters gives every master his core and his starting area
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2026-11-04 10:55:17 +01:00 |
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Richard Zink
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35ddfa134c
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Simulation runs in fixed steps of 1/50 s (50 steps a second) instead of 1/20 s, with at most twelve catch-up steps in one frame
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2026-11-04 10:04:44 +01:00 |
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Richard Zink
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1ec7492189
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Multiplayer step B: every player order is a command (dig, build, cast, hand, orders) and the simulation runs in fixed 50 ms steps, so single player and a match take the same path
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2026-11-04 09:57:02 +01:00 |
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