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zink/dungeoncraft
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246 Commits 1 Branch 1 Tag
f8eda88bb34000484963d9312344b20e438ad080
Commit Graph
5 Commits
Author SHA1 Message Date
Richard ZinkandClaude Opus 5.5 c9dafb1606 Guard and attack markers (shields and swords, up to eight each, right click removes); the world and the interface are copied opaque so glows keep their brightness
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-06 07:47:21 +01:00
Richard ZinkandClaude Opus 5.5 1ef2239fbf Let flyers path over water and lava everywhere
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 14:46:16 +01:00
Richard Zink 5928acf7f6 Co-op campaign matches and command markers: mission relay, allied masters, temporary flags 2026-11-04 20:07:06 +01:00
Richard Zink 1ec7492189 Multiplayer step B: every player order is a command (dig, build, cast, hand, orders) and the simulation runs in fixed 50 ms steps, so single player and a match take the same path 2026-11-04 09:57:02 +01:00
Richard ZinkandClaude Opus 5.5 0606c1f994 Orders: attack (fighting creatures nearby go for an enemy or enemy tower) and guard (up to three creatures hold a room for two minutes); right click with an order tool cancels
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 07:52:03 +01:00
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