 Richard ZinkandClaude Opus 5.5
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c9dafb1606
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Guard and attack markers (shields and swords, up to eight each, right click removes); the world and the interface are copied opaque so glows keep their brightness
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-06 07:47:21 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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1ef2239fbf
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Let flyers path over water and lava everywhere
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-05 14:46:16 +01:00 |
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Richard Zink
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5928acf7f6
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Co-op campaign matches and command markers: mission relay, allied masters, temporary flags
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2026-11-04 20:07:06 +01:00 |
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Richard Zink
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1ec7492189
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Multiplayer step B: every player order is a command (dig, build, cast, hand, orders) and the simulation runs in fixed 50 ms steps, so single player and a match take the same path
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2026-11-04 09:57:02 +01:00 |
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 Richard ZinkandClaude Opus 5.5
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0606c1f994
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Orders: attack (fighting creatures nearby go for an enemy or enemy tower) and guard (up to three creatures hold a room for two minutes); right click with an order tool cancels
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-11-04 07:52:03 +01:00 |
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