# Gear parts (high-res) The parts laid over the detailed sprites as their gear (helmet, shoulder piece, crown, cape, horn, plume; `GEAR_*` and `gen_gear` in `src/gfx.rs`). Generated on 2026-11-08 with `fal-ai/nano-banana-pro` (`aspect_ratio: 3:2`, `resolution: 2K`, one image), the prompt in `batch.py`: six pieces in light neutral grey on magenta, so the game tints them (bronze, steel, gold; the cape red for creatures, blue for heroes). Processing (inline python, see the session): magenta keyed out, every piece cropped to its picture, the horn mirrored, turned into light grey (luminance x 1.25), scaled to its place in the gear texture (the old rects times four: helmet 96x48, shoulder 48x36, crown 80x40, cape 112x160, horn 28x40, plume 28x48) with hard alpha; copied to `assets/textures/gear/.png`.