# The interface icons of the high-res style (2026-11-07): four sheets, each a grid of icons. # (sheet name, columns, rows, [(atlas cell constant, description)]) STYLE = ("A sheet of game icons for a dark-fantasy dungeon strategy game, arranged in a grid of {cols} columns and {rows} rows, every icon " "centred in its own equal square cell and filling about 80 percent of it, all icons the same size and in the same style: " "hand-painted pixel art, chunky clear shapes, crisp edges, a dark near-black outline, rich but slightly muted colours, readable at small size, " "light from the upper left. The background is a completely flat pure magenta (#FF00FF) everywhere, also between the icons - " "no frames, no grid lines, no cell borders, no text, no labels, no numbers. The icons, in reading order (left to right, top to bottom): ") SHEETS = [ ("tools", 5, 2, [ ("I_PICK", "a pickaxe for digging"), ("I_HAND", "a clawed green monster hand reaching to grab"), ("I_SELL", "a small pile of gold coins with a curved arrow (selling)"), ("I_FLAG", "a red rally flag on a pole"), ("I_BOLT", "a yellow lightning bolt"), ("I_HEAL", "a glowing green healing cross with sparkles"), ("I_SUMMON", "a glowing violet summoning circle with a small imp silhouette"), ("I_BRIDGE", "a small wooden plank bridge arch"), ("I_WALL", "a block of grey stone wall with an upward arrow"), ("I_STEEL", "a riveted dark steel wall plate")]), ("towers", 5, 2, [ ("I_ARROW", "a small wooden watchtower with an arrow"), ("I_CANNON", "a squat stone tower with a black cannon"), ("I_MAGIC", "a slender dark tower with a glowing purple orb on top"), ("I_RUNE", "a dark stone obelisk with a glowing red rune and bronze bands"), ("I_DRAWBRIDGE", "a raised wooden drawbridge with chains over water"), ("I_RAM", "a battering ram: a tree trunk with an iron cap under a small wooden roof on wheels"), ("I_CATAPULT", "a wooden catapult with a stone in its arm"), ("I_ORDERS", "two crossed swords (attack order)"), ("I_ORDERS+1", "a round shield (guard order)"), ("I_FREEZE", "a glowing pale-blue snowflake (frost spell)")]), ("traps", 5, 2, [ ("I_TRAPS", "a floor trap with sharp metal spikes"), ("I_TRAPS+1", "a floor vent puffing a green poison cloud"), ("I_TRAPS+2", "a floor nozzle shooting a jet of fire"), ("I_TRAPS+3", "a big round rolling boulder"), ("I_TRAPS+4", "a brass alarm bell"), ("I_TRAPS+5", "a glowing red rune mine on the floor"), ("I_TRAPS+6", "a floor trap with a glowing blue frost crystal"), ("I_TRAPS+7", "a wooden door with iron hinges"), ("I_TRAPS+8", "a heavy iron door with rivets"), ("I_TRAPS+9", "a magic door glowing with purple runes")]), ("spells", 4, 2, [ ("I_SPELLS", "a glowing all-seeing eye (seer's eye spell)"), ("I_SPELLS+1", "falling rocks from a cracked ceiling (cave-in spell)"), ("I_SPELLS+2", "a winged boot (haste spell)"), ("I_SPELLS+3", "a fist of grey stone (stoneskin spell)"), ("I_SPELLS+4", "gold coins raining down (gold rain spell)"), ("I_SPELLS+5", "a fading translucent ghostly figure (invisibility spell)"), ("I_SPELLS+6", "a green skull in a sickly cloud (plague spell)"), ("I_SPELLS+7", "cracked shaking ground with rocks jumping (quake spell)")]), ]