// Orders from the hand: "attack" sends the fighting creatures nearby at an enemy unit or tower, // "guard" posts a few creatures in a room. Right click with an order tool cancels the orders. use crate::game::*; use crate::map::*; const ORDER_RADIUS: f32 = 18.0; const GUARDS: usize = 3; fn ready(e: &Ent) -> bool { e.alive && !e.held && e.creature() && !matches!(e.job, Job::Leave | Job::Register | Job::MakeBed(_)) && e.hp > e.max_hp * 0.25 } impl Game { // attack: the enemy (unit, or tower) at (wx, wy) pub fn order_attack(&mut self, picked: Option, wx: f32, wy: f32) { let unit = picked.filter(|&j| j < self.ents.len() && self.is_hostile(&self.ents[j])).or_else(|| { self.ents.iter().position(|e| self.is_hostile(e) && (e.x - wx).powi(2) + (e.y - wy).powi(2) < 1.5 * 1.5) }); let tower = if unit.is_none() { self.towers.iter().find(|t| t.hero && (t.pos().0 - wx).powi(2) + (t.pos().1 - wy).powi(2) < 1.2 * 1.2).map(|t| (t.id, t.pos())) } else { None }; let (tx, ty) = match (unit, tower) { (Some(j), _) => (self.ents[j].x, self.ents[j].y), (None, Some((_, p))) => p, _ => { self.hint(31, "hint.order_attack"); self.sfx_ui(Sfx::Error); return; } }; let mut n = 0; for e in self.ents.iter_mut().filter(|e| ready(e) && (e.x - tx).powi(2) + (e.y - ty).powi(2) < ORDER_RADIUS * ORDER_RADIUS) { e.job = match (unit, tower) { (Some(_), _) => Job::Attack(0), (None, Some((id, _))) => Job::AttackTower(id), _ => continue, }; e.path.clear(); e.repath = 0.0; n += 1; } if let Some(j) = unit { let id = self.ents[j].id; for e in self.ents.iter_mut() { if e.job == Job::Attack(0) { e.job = Job::Attack(id); } } } if n == 0 { self.hint(31, "hint.order_nobody"); return; } self.fx(7, tx, ty, 0.0, 0.0, 0.6, 0xff3040ff); self.sfx_ui(Sfx::FlagSet); self.msg("msg.order_attack", vec![n.to_string()]); } // guard: a few creatures take positions in the room at (x, y) pub fn order_guard(&mut self, x: i32, y: i32) { if !inb(x, y) { return; } let i = idx(x, y); let kind = self.map.t[i].kind; if self.map.t[i].owner != self.me || room_index(kind).is_none() && kind != Kind::Floor { self.hint(31, "hint.order_guard"); self.sfx_ui(Sfx::Error); return; } // the spots: tiles of the same room (or floor) around the click let mut spots: Vec = Vec::new(); for dy in -3..=3 { for dx in -3..=3 { if let Some(t) = self.map.get(x + dx, y + dy) { let j = idx(x + dx, y + dy); if t.kind == kind && t.owner == self.me && t.reserved == 0 && !self.ents.iter().any(|e| e.job == Job::Guard(j)) { spots.push(j); } } } } spots.sort_by_key(|&j| { let (sx, sy) = xy(j); (sx - x).pow(2) + (sy - y).pow(2) }); let (fx, fy) = (x as f32 + 0.5, y as f32 + 0.5); let mut cands: Vec = (0..self.ents.len()).filter(|&j| ready(&self.ents[j]) && !matches!(self.ents[j].job, Job::Attack(_) | Job::Guard(_))).collect(); cands.sort_by(|&a, &b| { let da = (self.ents[a].x - fx).powi(2) + (self.ents[a].y - fy).powi(2); let db = (self.ents[b].x - fx).powi(2) + (self.ents[b].y - fy).powi(2); da.partial_cmp(&db).unwrap_or(std::cmp::Ordering::Equal) }); let mut n = 0; for (&j, &spot) in cands.iter().zip(spots.iter()).take(GUARDS) { let cur = self.ents[j].tile(); let Some(p) = self.map.creature_path(flies(self.ents[j].kind), cur, spot) else { continue }; let me = self.ents[j].id + 1; self.unreserve(me); self.map.t[spot].reserved = me; let e = &mut self.ents[j]; e.job = Job::Guard(spot); e.path = p; e.timer = 120.0; n += 1; } if n == 0 { self.hint(31, "hint.order_nobody"); return; } self.fx(8, fx, fy, 0.0, 0.0, 0.6, 0xff40d0ff); self.sfx_ui(Sfx::FlagSet); self.msg("msg.order_guard", vec![n.to_string()]); } // right click with an order tool: everybody stands down pub fn cancel_orders(&mut self) { let mut n = 0; for k in 0..self.ents.len() { if matches!(self.ents[k].job, Job::Guard(_)) && self.ents[k].creature() { let me = self.ents[k].id + 1; self.unreserve(me); self.ents[k].job = Job::None; n += 1; } } if n > 0 { self.msg("msg.orders_cancelled", vec![]); self.sfx_ui(Sfx::Click); } } } #[cfg(test)] mod tests { use super::*; #[test] fn creatures_follow_attack_and_guard_orders() { let mut g = Game::new(14, 64, 64); let (cx, cy) = g.map.core; let ids: Vec = (0..4).map(|k| g.spawn(EK::Ogre, false, cx as f32 - 0.5, cy as f32 + 0.5 + k as f32 * 0.3, 2)).collect(); let knight = g.spawn(EK::Knight, true, cx as f32 + 2.5, cy as f32 - 1.5, 1); let j = g.find(knight).unwrap(); g.order_attack(Some(j), 0.0, 0.0); assert!(ids.iter().all(|&id| g.ents[g.find(id).unwrap()].job == Job::Attack(knight))); // guard the treasury ring around the core for &id in &ids { let j = g.find(id).unwrap(); g.ents[j].job = Job::None; } g.order_guard(cx - 1, cy - 1); let guards = g.ents.iter().filter(|e| matches!(e.job, Job::Guard(_))).count(); assert_eq!(guards, 3); g.cancel_orders(); assert_eq!(g.ents.iter().filter(|e| matches!(e.job, Job::Guard(_))).count(), 0); } }