#!/usr/bin/env python3 """DungeonCraft soundtrack composer. Writes FastTracker 2 / MilkyTracker compatible XM modules to assets/music/. All instruments are synthesised chip waveforms (pulse, square, triangle, detuned saw pad) and synthesised drums. The title leitmotif appears in every piece: Dm | Gm A | Dm | F D A F | G F E C#| D F A D | C A Bb | Dm | A | Dm Bb A G | F E D F | E C# A C# | D Usage: python3 tools/compose_music.py (writes assets/music/*.xm) The generated files can be opened and edited in MilkyTracker. """ import math import os import random import struct OUT_DIR = os.path.join(os.path.dirname(__file__), "..", "assets", "music") ROWS_PER_BEAT = 4 BAR = 16 # rows per 4/4 bar # ------------------------------------------------------------------ notes NOTE_BASE = {"C": 0, "D": 2, "E": 4, "F": 5, "G": 7, "A": 9, "B": 11} KEY_OFF = 97 def note_num(s): """'C#4', 'Bb3', 'D-4' -> XM note number (C-0 = 1).""" n = NOTE_BASE[s[0].upper()] i = 1 if s[i] == "#": n += 1 i += 1 elif s[i] == "b": n -= 1 i += 1 elif s[i] == "-": i += 1 octave = int(s[i:]) return octave * 12 + n + 1 def transpose(seq, semis): """Transpose a melody string by semitones.""" out = [] names = ["C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B"] for tok in seq.split(): if tok == "|": out.append(tok) continue n, l = tok.split(":") if n in ("-", "="): out.append(tok) continue v = note_num(n) - 1 + semis out.append("%s%d:%s" % (names[v % 12], v // 12, l)) return " ".join(out) # chord tones (pitch classes as note names, root first) CHORDS = { "Dm": ["D", "F", "A"], "D": ["D", "F#", "A"], "Gm": ["G", "Bb", "D"], "G": ["G", "B", "D"], "A": ["A", "C#", "E"], "F": ["F", "A", "C"], "Bb": ["Bb", "D", "F"], "C": ["C", "E", "G"], "Am": ["A", "C", "E"], "C7": ["C", "E", "Bb"], } def chord_notes(name, octave): """Chord tones from the given octave upwards.""" out = [] last = -1 for pc in CHORDS[name]: v = note_num(pc + str(octave)) while v <= last: v += 12 out.append(v) last = v return out # ------------------------------------------------------------------ samples & instruments C4_RATE = 8363.0 class Sample: def __init__(self, name, data, loop=None, ping=False, volume=64, finetune=0, relnote=0, pan=128): self.name = name self.data = data # floats -1..1 self.loop = loop # (start, length) or None self.ping = ping self.volume = volume self.finetune = finetune self.relnote = relnote self.pan = pan class Instrument: def __init__(self, name, sample, env=None, sustain=None, loop=None, fadeout=0, vib=(0, 0, 0, 0)): self.name = name self.sample = sample self.env = env # list of (tick, 0..64) self.sustain = sustain self.loop = loop # (start point, end point) self.fadeout = fadeout self.vib = vib # (type, sweep, depth, rate) CYCLE = 128 # samples per single cycle -> C2 at 8363 Hz; relnote 24 maps note C-4 to C4 CYCLE_REL = 24 CYCLE_FT = 2 # 8363/128 = 65.34 Hz vs. C2 = 65.41 Hz -> +2/128 semitone def pulse(duty, amp=0.42): hi = int(CYCLE * duty) # remove DC so the waveform is centred low = -amp * duty / (1.0 - duty) return [amp if i < hi else low for i in range(CYCLE)] def triangle(amp=0.55): return [amp * (4.0 * abs(i / CYCLE - 0.5) - 1.0) for i in range(CYCLE)] def saw_pad(amp=0.32): # two saws with 128- and 127-sample cycles: loops seamlessly after 128*127 samples, natural chorus n = 128 * 127 return [amp * (((i % 128) / 64.0 - 1.0) + ((i % 127) / 63.5 - 1.0)) * 0.5 for i in range(n)] DRUM_RATE = C4_RATE * 2 # drums are rendered at 16726 Hz and played at C-4 with relnote +12 def kick(): n = int(DRUM_RATE * 0.32) out, ph = [], 0.0 for i in range(n): t = i / DRUM_RATE f = 45 + 110 * math.exp(-t * 28) ph += 2 * math.pi * f / DRUM_RATE out.append(0.95 * math.sin(ph) * math.exp(-t * 9)) return out def snare(): rnd = random.Random(7) n = int(DRUM_RATE * 0.22) out, ph = [], 0.0 for i in range(n): t = i / DRUM_RATE ph += 2 * math.pi * 185 / DRUM_RATE tone = 0.45 * math.sin(ph) * math.exp(-t * 30) noise = 0.6 * (rnd.random() * 2 - 1) * math.exp(-t * 16) out.append(max(-1, min(1, tone + noise))) return out def hihat(): rnd = random.Random(3) n = int(DRUM_RATE * 0.07) out, prev = [], 0.0 for i in range(n): t = i / DRUM_RATE x = rnd.random() * 2 - 1 out.append(0.6 * (x - prev) * 0.5 * math.exp(-t * 60)) prev = x return out def build_instruments(): return [ Instrument("Lead pulse 25%", Sample("pulse25", pulse(0.25), loop=(0, CYCLE), relnote=CYCLE_REL, finetune=CYCLE_FT), env=[(0, 0), (2, 64), (12, 46), (40, 40)], sustain=3, fadeout=1400, vib=(0, 24, 3, 10)), Instrument("Square", Sample("square", pulse(0.5, 0.36), loop=(0, CYCLE), relnote=CYCLE_REL, finetune=CYCLE_FT), env=[(0, 0), (2, 56), (16, 40), (50, 34)], sustain=3, fadeout=1600, vib=(0, 30, 2, 9)), Instrument("Saw pad", Sample("saw pad", saw_pad(), loop=(0, 128 * 127), relnote=CYCLE_REL, finetune=CYCLE_FT), env=[(0, 0), (30, 52), (60, 48)], sustain=2, fadeout=500), Instrument("Triangle bass", Sample("triangle", triangle(), loop=(0, CYCLE), relnote=CYCLE_REL, finetune=CYCLE_FT), env=[(0, 64), (6, 56), (40, 44)], sustain=2, fadeout=2800), Instrument("Pluck 12%", Sample("pulse12", pulse(0.125, 0.38), loop=(0, CYCLE), relnote=CYCLE_REL, finetune=CYCLE_FT), env=[(0, 64), (5, 32), (24, 8), (48, 0)], fadeout=3000), Instrument("Kick", Sample("kick", kick(), relnote=12)), Instrument("Snare", Sample("snare", snare(), relnote=12)), Instrument("Hihat", Sample("hihat", hihat(), relnote=12)), ] LEAD, SQUARE, PAD, BASS, PLUCK, KICK, SNARE, HAT = range(1, 9) # channel layout CH_LEAD, CH_COUNTER, CH_PAD1, CH_PAD2, CH_BASS, CH_ARP, CH_DRUM, CH_HAT = range(8) CHANNELS = 8 # ------------------------------------------------------------------ patterns class Pattern: def __init__(self, bars=4): self.rows = bars * BAR self.cells = [[None] * CHANNELS for _ in range(self.rows)] def set(self, row, ch, note=0, inst=0, vol=None, fx=0, param=0): if 0 <= row < self.rows: v = 0 if vol is None else 0x10 + max(0, min(64, vol)) self.cells[row][ch] = (note, inst, v, fx, param) def line(self, ch, seq, inst, vol=None, start=0, release=True): """Melody from 'D4:8 A4:4 F4:4 | -:4 ...' (lengths in rows, '-' rest, '=' key off).""" r = start for tok in seq.split(): if tok == "|": continue n, l = tok.split(":") l = int(l) if n == "-": if release: self.set(r, ch, KEY_OFF) elif n == "=": self.set(r, ch, KEY_OFF) else: self.set(r, ch, note_num(n), inst, vol) r += l return r def bass(self, chords, pattern, inst=BASS, vol=48, octave=2, start=0): """chords: list of (chord, rows); pattern: per-bar string of 16 chars: 'R' root, 'F' fifth, 'O' octave, 'T' third, '.' hold, '-' release.""" r = start for name, rows in chords: notes = chord_notes(name, octave) root, third, fifth = notes[0], notes[1], notes[2] for k in range(rows): c = pattern[(r + k) % len(pattern)] n = {"R": root, "F": fifth, "O": root + 12, "T": third}.get(c) if n: self.set(r + k, CH_BASS, n, inst, vol) elif c == "-": self.set(r + k, CH_BASS, KEY_OFF) r += rows def pads(self, chords, vol=22, octave=4, start=0): r = start for name, rows in chords: notes = chord_notes(name, octave) self.set(r, CH_PAD1, notes[1], PAD, vol) self.set(r, CH_PAD2, notes[2], PAD, vol) r += rows def arp(self, chords, step=2, vol=18, octave=5, start=0, order=(0, 1, 2, 1), ch=CH_ARP, inst=PLUCK): r = start for name, rows in chords: notes = chord_notes(name, octave) k = 0 for rr in range(0, rows, step): self.set(r + rr, ch, notes[order[k % len(order)]], inst, vol) k += 1 r += rows def drums(self, kick="", snare="", hat="", kv=60, sv=44, hv=18): """16-char strings per bar, 'x' = hit (hat: 'x' normal, 'o' accent).""" for bar in range(self.rows // BAR): for i in range(BAR): r = bar * BAR + i if kick and kick[i] == "x": self.set(r, CH_DRUM, note_num("C4"), KICK, kv) elif snare and snare[i] == "x": self.set(r, CH_DRUM, note_num("C4"), SNARE, sv) if hat and hat[i] in "xo": self.set(r, CH_HAT, note_num("C4"), HAT, hv + (10 if hat[i] == "o" else 0)) def echo(self, src, dst, delay=3, vol=22, inst=SQUARE): """Classic tracker echo: copy notes of one channel delayed and quieter.""" for r in range(self.rows): c = self.cells[r][src] if c and 0 < c[0] < KEY_OFF: self.set(r + delay, dst, c[0], inst, vol) def bars(*items): """('Dm', 1), ('Gm', .5) ... -> list of (chord, rows)""" return [(c, int(b * BAR)) for c, b in items] # ------------------------------------------------------------------ the leitmotif MOTIF_A = "D4:8 A4:4 F4:4 | G4:6 F4:2 E4:4 C#4:4 | D4:4 F4:4 A4:4 D5:4 | C5:8 A4:8" MOTIF_B = "Bb4:8 A4:4 G4:4 | F4:6 E4:2 D4:4 F4:4 | E4:4 C#4:4 A3:4 C#4:4 | D4:16" CHORDS_A = bars(("Dm", 1), ("Gm", .5), ("A", .5), ("Dm", 1), ("F", 1)) CHORDS_B = bars(("Bb", 1), ("Dm", 1), ("A", 1), ("Dm", 1)) def double(seq): """Augmentation: every length doubled.""" return " ".join(t if t == "|" else "%s:%d" % (t.split(":")[0], int(t.split(":")[1]) * 2) for t in seq.split()) def half(seq): """Diminution: every length halved.""" return " ".join(t if t == "|" else "%s:%d" % (t.split(":")[0], max(1, int(t.split(":")[1]) // 2)) for t in seq.split()) # ------------------------------------------------------------------ songs class Song: def __init__(self, name, bpm, speed=6): self.name = name self.bpm = bpm self.speed = speed self.patterns = [] self.order = [] self.restart = 0 def add(self, pat): self.patterns.append(pat) return len(self.patterns) - 1 def song_title(): s = Song("DungeonCraft - Title", 108) intro = Pattern() ch = bars(("Dm", 1), ("Bb", 1), ("Gm", 1), ("A", 1)) intro.pads(ch) intro.bass(ch, "R.......R...F...") intro.arp(ch, vol=14) intro.drums(hat="x...x...x...x...", hv=12) a = Pattern() a.line(CH_LEAD, MOTIF_A, LEAD, 46) a.pads(CHORDS_A) a.bass(CHORDS_A, "R...R.F.R...F.O.") a.arp(CHORDS_A, vol=14) a.drums(kick="x.......x.......", snare="....x.......x...", hat="x.x.x.x.x.x.x.x.", sv=36, hv=12) b = Pattern() b.line(CH_LEAD, MOTIF_B, LEAD, 46) b.pads(CHORDS_B) b.bass(CHORDS_B, "R...R.F.R...F.O.") b.arp(CHORDS_B, vol=14) b.drums(kick="x.......x.......", snare="....x.......x...", hat="x.x.x.x.x.x.x.x.", sv=36, hv=12) # second statement: lead an octave higher, counter melody a third below + echo a2 = Pattern() a2.line(CH_LEAD, transpose(MOTIF_A, 12), LEAD, 44) a2.line(CH_COUNTER, "F4:8 F4:4 D4:4 | Bb3:6 A3:2 C#4:4 A3:4 | F3:4 A3:4 D4:4 F4:4 | A4:8 F4:8", SQUARE, 30) a2.pads(CHORDS_A) a2.bass(CHORDS_A, "R.R.R.F.R.R.F.O.") a2.arp(CHORDS_A, vol=16, octave=5, order=(0, 1, 2, 3 % 3)) a2.drums(kick="x.....x.x.......", snare="....x.......x..x", hat="x.x.x.x.x.x.x.x.", sv=40, hv=14) b2 = Pattern() b2.line(CH_LEAD, transpose(MOTIF_B, 12), LEAD, 44) b2.line(CH_COUNTER, "D4:8 F4:4 E4:4 | D4:6 C#4:2 A3:4 D4:4 | C#4:4 A3:4 E3:4 A3:4 | F3:16", SQUARE, 30) b2.pads(CHORDS_B) b2.bass(CHORDS_B, "R.R.R.F.R.R.F.O.") b2.arp(CHORDS_B, vol=16) b2.drums(kick="x.....x.x.......", snare="....x.......x..x", hat="x.x.x.x.x.x.x.x.", sv=40, hv=14) bridge = Pattern() bch = bars(("Bb", 1), ("C", 1), ("Dm", 1), ("A", 1)) bridge.line(CH_LEAD, "Bb4:8 F5:4 D5:4 | C5:8 G4:4 E4:4 | D5:4 C5:4 A4:4 F4:4 | E4:8 C#4:8", LEAD, 44) bridge.echo(CH_LEAD, CH_COUNTER, 3, 22) bridge.pads(bch) bridge.bass(bch, "R...R...R...F...") bridge.arp(bch, vol=14) bridge.drums(kick="x...............", snare="............x...", hat="x...x...x...x...", hv=12) p = [s.add(x) for x in (intro, a, b, a2, b2, bridge)] s.order = [p[0], p[1], p[2], p[3], p[4], p[5], p[1], p[2]] s.restart = 1 return s def song_build1(): """Deep Halls: slow, the motif augmented over its own harmony.""" s = Song("DungeonCraft - Deep Halls", 84) ch1 = bars(("Dm", 1), ("Dm", 1), ("Gm", 1), ("A", 1)) ch2 = bars(("Dm", 1), ("Dm", 1), ("F", 1), ("F", 1)) ch3 = bars(("Bb", 1), ("Gm", 1), ("A", 1), ("A", 1)) p0 = Pattern() p0.pads(ch1, vol=20) p0.bass(ch1, "R...............", vol=40) p1 = Pattern() p1.pads(ch2, vol=20) p1.bass(ch2, "R.......F.......", vol=40) p1.arp(ch2, step=4, vol=12, octave=5) aug = double(MOTIF_A).split("|") p2 = Pattern() p2.line(CH_LEAD, "|".join(aug[0:2]), SQUARE, 30) p2.echo(CH_LEAD, CH_COUNTER, 4, 16) p2.pads(ch1, vol=20) p2.bass(ch1, "R.......F.......", vol=40) p2.arp(ch1, step=4, vol=12) p3 = Pattern() p3.line(CH_LEAD, "|".join(aug[2:4]), SQUARE, 30) p3.echo(CH_LEAD, CH_COUNTER, 4, 16) p3.pads(ch2, vol=20) p3.bass(ch2, "R.......F.......", vol=40) p3.arp(ch2, step=4, vol=12) p4 = Pattern() p4.pads(ch3, vol=20) p4.bass(ch3, "R.......R...F...", vol=40) p4.arp(ch3, step=2, vol=11, order=(0, 2, 1, 2)) p4.line(CH_LEAD, "-:48 D5:4 C#5:4 A4:8", PLUCK, 26) p = [s.add(x) for x in (p0, p1, p2, p3, p4)] s.order = [p[0], p[1], p[2], p[3], p[4], p[1], p[2], p[3], p[4]] s.restart = 1 return s def song_build2(): """Imp Work: bouncy D dorian, the motif's opening as a call.""" s = Song("DungeonCraft - Imp Work", 100) ch = bars(("Dm", 1), ("G", 1), ("Dm", 1), ("C", 1)) groove = "R.-.R.F.-.R.O.F." p0 = Pattern() p0.bass(ch, groove, vol=44) p0.drums(kick="x.......x.......", hat="..x...x...x...x.", hv=14) p0.arp(ch, step=4, vol=12, order=(0, 2)) p1 = Pattern() p1.line(CH_LEAD, "D5:4 A4:4 F4:4 A4:4 | G4:6 F4:2 E4:4 D4:4 | F4:4 A4:4 C5:4 A4:4 | G4:8 E4:8", SQUARE, 36) p1.pads(ch, vol=16) p1.bass(ch, groove, vol=44) p1.drums(kick="x.......x.......", snare="............x...", hat="..x...x...x...x.", sv=30, hv=14) p2 = Pattern() p2.line(CH_LEAD, "D5:4 A4:4 F4:4 A4:4 | B4:6 A4:2 G4:4 B4:4 | A4:4 F4:4 D4:4 F4:4 | E4:8 C4:4 E4:4", SQUARE, 36) p2.echo(CH_LEAD, CH_COUNTER, 3, 18) p2.pads(ch, vol=16) p2.bass(ch, groove, vol=44) p2.drums(kick="x.......x.......", snare="............x...", hat="..x...x...x...x.", sv=30, hv=14) p3 = Pattern() # call: the motif's first bar, quick, answered by the pluck p3.line(CH_LEAD, "D5:2 A5:2 F5:4 -:8 | -:16 | D5:2 A5:2 F5:4 -:4 G5:2 E5:2 | D5:16", PLUCK, 34) p3.line(CH_COUNTER, "-:8 A4:2 F4:2 D4:4 | -:16 | -:16 | -:16", PLUCK, 22) p3.pads(ch, vol=16) p3.bass(ch, groove, vol=44) p3.arp(ch, step=2, vol=12) p3.drums(kick="x.......x.......", snare="............x...", hat="..x...x...x...x.", sv=30, hv=14) p = [s.add(x) for x in (p0, p1, p2, p3)] s.order = [p[0], p[1], p[2], p[3], p[1], p[2], p[3]] s.restart = 1 return s def song_build3(): """Torchlight: the motif in F major, warm, with echo.""" s = Song("DungeonCraft - Torchlight", 92) motif_f_a = "F4:8 C5:4 A4:4 | Bb4:6 A4:2 G4:4 E4:4 | F4:4 A4:4 C5:4 F5:4 | E5:8 C5:8" motif_f_b = "D5:8 C5:4 Bb4:4 | A4:6 G4:2 F4:4 A4:4 | G4:4 E4:4 C4:4 E4:4 | F4:16" cha = bars(("F", 1), ("C7", 1), ("F", 1), ("C", 1)) chb = bars(("Bb", 1), ("F", 1), ("C", 1), ("F", 1)) p0 = Pattern() p0.pads(cha, vol=18) p0.bass(cha, "R.......F.......", vol=40) p0.arp(cha, step=2, vol=12, order=(0, 1, 2, 1)) p1 = Pattern() p1.line(CH_LEAD, motif_f_a, LEAD, 36) p1.echo(CH_LEAD, CH_COUNTER, 3, 18) p1.pads(cha, vol=18) p1.bass(cha, "R.......F.......", vol=40) p1.arp(cha, step=2, vol=11) p1.drums(hat="x...x...x...x...", hv=10) p2 = Pattern() p2.line(CH_LEAD, motif_f_b, LEAD, 36) p2.echo(CH_LEAD, CH_COUNTER, 3, 18) p2.pads(chb, vol=18) p2.bass(chb, "R.......F.......", vol=40) p2.arp(chb, step=2, vol=11) p2.drums(hat="x...x...x...x...", hv=10) p3 = Pattern() chc = bars(("Dm", 1), ("Bb", 1), ("C", 1), ("C", 1)) p3.pads(chc, vol=18) p3.bass(chc, "R...R...F...R...", vol=40) p3.arp(chc, step=1, vol=10, order=(0, 1, 2, 3 % 3, 2, 1)) p3.line(CH_LEAD, "A4:16 | Bb4:16 | C5:8 E5:8 | G5:16", SQUARE, 24) p = [s.add(x) for x in (p0, p1, p2, p3)] s.order = [p[0], p[1], p[2], p[3], p[1], p[2], p[3]] s.restart = 1 return s def song_battle1(): """Heroes at the Gate: driving minor, full motif plus riff.""" s = Song("DungeonCraft - Heroes at the Gate", 140) drive = "RRRRRRRRRRRRRRRR" eighths = "R.R.R.R.R.R.R.R." rock = dict(kick="x.....x.x.......", snare="....x.......x...", hat="x.x.x.x.x.x.x.x.") intro = Pattern() ich = bars(("Dm", 1), ("Dm", 1), ("Bb", 1), ("A", 1)) intro.bass(ich, eighths, vol=48) intro.drums(kick="x...x...x...x...", hat="x.x.x.x.x.x.x.x.", hv=16) intro.line(CH_LEAD, "-:48 A4:4 C#5:4 E5:4 A5:4", SQUARE, 34) a = Pattern() a.line(CH_LEAD, transpose(MOTIF_A, 12), LEAD, 46) a.pads(CHORDS_A, vol=18) a.bass(CHORDS_A, eighths, vol=48) a.arp(CHORDS_A, step=1, vol=10, order=(0, 1, 2)) a.drums(**rock, sv=46, hv=16) b = Pattern() b.line(CH_LEAD, transpose(MOTIF_B, 12), LEAD, 46) b.pads(CHORDS_B, vol=18) b.bass(CHORDS_B, eighths, vol=48) b.arp(CHORDS_B, step=1, vol=10, order=(0, 1, 2)) b.drums(**rock, sv=46, hv=16) riff_ch = bars(("Dm", 1), ("C", 1), ("Bb", 1), ("A", 1)) riff = "D5:2 -:2 D5:2 A5:2 F5:4 D5:4 | C5:2 -:2 C5:2 G5:2 E5:4 C5:4 | Bb4:2 -:2 Bb4:2 F5:2 D5:4 Bb4:4 | A4:4 C#5:4 E5:4 A5:4" r1 = Pattern() r1.line(CH_LEAD, riff, SQUARE, 40) r1.pads(riff_ch, vol=16) r1.bass(riff_ch, drive, vol=44) r1.drums(kick="x.x...x.x.x...x.", snare="....x.......x...", hat="x.x.x.x.x.x.x.x.", sv=46, hv=16) r2 = Pattern() r2.line(CH_LEAD, riff, SQUARE, 40) r2.line(CH_COUNTER, transpose(riff, -12), PLUCK, 28) r2.pads(riff_ch, vol=16) r2.bass(riff_ch, drive, vol=44) r2.drums(kick="x.x...x.x.x...x.", snare="....x.......x.xx", hat="xxxxxxxxxxxxxxxx", sv=46, hv=12) p = [s.add(x) for x in (intro, a, b, r1, r2)] s.order = [p[0], p[1], p[2], p[3], p[4], p[1], p[2], p[3], p[4]] s.restart = 1 return s def song_battle2(): """Storm the Gate: fast, the motif in diminution over pounding drums.""" s = Song("DungeonCraft - Storm the Gate", 156) sixteen = "RRRRRRRRRRRRRRRR" ch1 = bars(("Bb", 1), ("C", 1), ("Dm", 1), ("Dm", 1)) ch2 = bars(("Dm", .5), ("Gm", .25), ("A", .25), ("Dm", .5), ("F", .5), ("Bb", .5), ("Dm", .5), ("A", 1)) p0 = Pattern() p0.bass(ch1, sixteen, vol=44) p0.pads(ch1, vol=18) p0.drums(kick="x...x...x...x...", snare="....x.......x...", hat="xxxxxxxxxxxxxxxx", sv=44, hv=10) p0.line(CH_LEAD, "-:32 D5:4 E5:4 F5:4 G5:4 | A5:16", SQUARE, 34) dim = half(MOTIF_A) + " | " + half(MOTIF_B) p1 = Pattern() p1.line(CH_LEAD, transpose(dim, 12), LEAD, 46) p1.line(CH_COUNTER, dim, SQUARE, 26) p1.pads(ch2, vol=18) p1.bass(ch2, sixteen, vol=44) p1.arp(ch2, step=1, vol=10, order=(0, 1, 2, 1)) p1.drums(kick="x.x.x...x.x.x...", snare="....x.......x...", hat="xxxxxxxxxxxxxxxx", sv=48, hv=10) p2 = Pattern() p2.line(CH_LEAD, "Bb5:4 A5:4 F5:4 D5:4 | C6:4 Bb5:4 G5:4 E5:4 | D6:4 C6:4 A5:4 F5:4 | D6:16", LEAD, 44) p2.echo(CH_LEAD, CH_COUNTER, 2, 20) p2.pads(ch1, vol=18) p2.bass(ch1, sixteen, vol=44) p2.arp(ch1, step=1, vol=10, order=(0, 1, 2)) p2.drums(kick="x.x.x.x.x.x.x.x.", snare="....x.......x.xx", hat="xxxxxxxxxxxxxxxx", sv=48, hv=10) p = [s.add(x) for x in (p0, p1, p2)] s.order = [p[0], p[1], p[2], p[1], p[2]] s.restart = 1 return s def song_victory(): """Victory jingle: the motif in D major; ends in a silent loop.""" s = Song("DungeonCraft - Victory", 120) p0 = Pattern() ch = bars(("D", 1), ("G", .5), ("A", .5), ("D", 2)) p0.line(CH_LEAD, "D5:4 A5:4 F#5:4 A5:4 | G5:6 F#5:2 E5:4 C#5:4 | D5:32", LEAD, 50) p0.line(CH_COUNTER, "F#4:8 D4:8 | B4:8 A4:8 | F#4:32", SQUARE, 30) p0.pads(ch, vol=24) p0.bass(ch, "R...R...R...R...", vol=48) p0.drums(kick="x.......x.......", snare="xxxx............", sv=30) p0.set(63, CH_LEAD, KEY_OFF) for c in range(CHANNELS): p0.set(63, c, KEY_OFF) silence = Pattern(1) p = [s.add(x) for x in (p0, silence)] s.order = [p[0], p[1]] s.restart = 1 return s def song_defeat(): """Defeat jingle: the motif falls apart, slow and low; ends in a silent loop.""" s = Song("DungeonCraft - Defeat", 70) p0 = Pattern() ch = bars(("Dm", 1), ("Bb", 1), ("A", 1), ("Dm", 1)) p0.line(CH_LEAD, "A4:8 F4:8 | D4:8 Bb3:8 | A3:8 C#4:4 E4:4 | D4:16", LEAD, 44) p0.pads(ch, vol=22, octave=3) p0.bass(ch, "R...............", vol=44, octave=1) p0.drums(kick="x...............", kv=44) for c in range(CHANNELS): p0.set(63, c, KEY_OFF) silence = Pattern(1) p = [s.add(x) for x in (p0, silence)] s.order = [p[0], p[1]] s.restart = 1 return s # ------------------------------------------------------------------ XM writer def write_xm(path, song, instruments): out = bytearray() out += b"Extended Module: " out += song.name.encode("ascii")[:20].ljust(20, b" ") out += b"\x1a" out += b"DungeonCraft compose".ljust(20, b" ") out += struct.pack(" sample 0 env = ins.env or [] pts = bytearray() for (x, y) in env[:12]: pts += struct.pack("