// Traders: now and then a merchant comes through one of the master's portals and waits there // for a minute. A click with the hand buys what he offers - the plans of a rune forge tower, a // rare creature, a bundle of wood or a potion that fills the mana. Single player only (in a // match the masters would have to agree on who buys). use crate::game::*; use crate::map::*; use serde::{Deserialize, Serialize}; // seconds until the first trader, between two traders, and how long one waits pub const TRADER_FIRST: f32 = 420.0; pub const TRADER_GAP: f32 = 540.0; pub const TRADER_WAIT: f32 = 60.0; // what a trader may offer: (language key, price) pub const OFFERS: [(&str, f32); 5] = [("trader.rune", 450.0), ("trader.wyrm", 1200.0), ("trader.chainbreaker", 900.0), ("trader.wood", 250.0), ("trader.mana", 200.0)]; #[derive(Clone, Debug, Default, Serialize, Deserialize)] pub struct Trading { pub t: f32, // seconds until the next trader comes pub here: Option<(u32, u8, f32)>, // the trader on the map: unit id, offer, seconds left } impl Game { pub(crate) fn update_traders(&mut self, dt: f32) { if self.netplay.is_some() || self.demo.is_some() || self.state != 0 { return; } if self.trading.t == 0.0 && self.trading.here.is_none() { self.trading.t = TRADER_FIRST; } if let Some((id, offer, left)) = self.trading.here { let left = left - dt; if left <= 0.0 || self.find(id).is_none() { self.trader_leaves(true); } else { self.trading.here = Some((id, offer, left)); } return; } self.trading.t -= dt; if self.trading.t > 0.0 { return; } self.trading.t = TRADER_GAP + self.rng.f() * 180.0; // he comes through an own portal let portals: Vec<(i32, i32)> = (0..self.map.portals.len()).filter(|&k| self.map.portal_owner(k) == self.me).map(|k| self.map.portals[k]).collect(); let Some(&(px, py)) = portals.get((self.rng.next() as usize) % portals.len().max(1)) else { return }; let spot = DIR8.iter().map(|&(dx, dy)| (px + 1 + dx * 2, py + 1 + dy * 2)).find(|&(x, y)| self.map.walk(x, y)); let Some((x, y)) = spot else { return }; let offer = (self.rng.next() % OFFERS.len() as u32) as u8; let id = self.spawn(EK::Trader, false, x as f32 + 0.5, y as f32 + 0.5, 1); if let Some(e) = self.ents.iter_mut().find(|e| e.id == id) { e.side = self.me_side; e.home = Some((x as f32 + 0.5, y as f32 + 0.5)); e.settled = true; e.happy = 1.0; } self.trading.here = Some((id, offer, TRADER_WAIT)); let (key, price) = OFFERS[offer as usize]; self.msg("msg.trader_arrives", vec![format!("@{}", key), (price as i32).to_string()]); self.sfx_ui(Sfx::Deposit); } // the trader goes back through the portal fn trader_leaves(&mut self, unsold: bool) { if let Some((id, _, _)) = self.trading.here.take() { if let Some(j) = self.find(id) { let (x, y) = (self.ents[j].x, self.ents[j].y); self.ents[j].alive = false; self.fx(7, x, y, 0.0, 0.0, 0.8, 0xffff60c0); } if unsold { self.msg("msg.trader_left", vec![]); } } } // the hand on the trader: buy his offer (true: it was the trader) pub(crate) fn buy_from_trader(&mut self, j: usize) -> bool { let Some((id, offer, _)) = self.trading.here else { return false }; if self.ents[j].id != id { return false; } let (key, price) = OFFERS[offer as usize]; if self.gold < price { self.msg("msg.no_gold", vec![]); self.sfx_ui(Sfx::Error); return true; } self.gold -= price; let (x, y) = (self.ents[j].x, self.ents[j].y); match offer { 0 => self.rune_free += 1, 1 | 2 => { let (kind, level) = if offer == 1 { (EK::Wyrm, 3) } else { (EK::Chainbreaker, 4) }; let nid = self.spawn(kind, false, x, y, level); if let Some(e) = self.ents.iter_mut().find(|e| e.id == nid) { e.side = self.me_side; e.settled = false; e.job = Job::Register; e.timer = 1.0; e.happy = 1.0; } } 3 => self.wood += 30.0, _ => self.mana = self.mana_max(), } self.msg("msg.trader_sold", vec![format!("@{}", key)]); self.sfx_ui(Sfx::Payday); self.trader_leaves(false); true } // a trader just stands by the portal and waits pub(crate) fn trader_ai(&mut self, e: &mut Ent, dt: f32) { e.hunger = 0.0; e.energy = 1.0; e.happy = 1.0; if let Some((hx, hy)) = e.home { if (e.x - hx).abs() + (e.y - hy).abs() > 0.3 && e.path.is_empty() { e.x = hx; e.y = hy; } } let _ = dt; } // what the trader offers (hover information): (offer key, price, seconds left) pub fn trader_offer(&self, id: u32) -> Option<(&'static str, f32, f32)> { self.trading.here.filter(|h| h.0 == id).map(|(_, o, left)| (OFFERS[o as usize].0, OFFERS[o as usize].1, left)) } } #[cfg(test)] mod tests { use super::*; #[test] fn a_trader_comes_and_sells() { let mut g = Game::new(7, 64, 64); // own the portal let (px, py) = g.map.portals[0]; for y in py - 2..py + 5 { for x in px - 2..px + 5 { if inb(x, y) && g.map.t[idx(x, y)].kind != Kind::Portal { g.map.t[idx(x, y)].kind = Kind::Floor; } if inb(x, y) { g.map.t[idx(x, y)].owner = Owner::Player; } } } g.trading.t = 0.01; g.update_traders(0.05); let (id, offer, _) = g.trading.here.expect("a trader came"); let j = g.find(id).unwrap(); assert!(!g.ents[j].creature(), "not one of the household"); g.gold = 5000.0; let (gold, runes, wood) = (g.gold, g.rune_free, g.wood); assert!(g.buy_from_trader(j)); assert!(g.gold < gold); match offer { 0 => assert_eq!(g.rune_free, runes + 1), 3 => assert!(g.wood > wood), _ => {} } assert!(g.trading.here.is_none() && !g.ents[j].alive, "he leaves"); } }