#!/usr/bin/env python3 """Cut a generated sheet of floor tiles (a grid on a magenta background) into single tiles for the high-res atlas: every tile cropped to its square, magenta inside it (chipped corners, holes) filled with a dark void, optionally brightened, scaled to the tile size and reduced to one palette shared by all tiles of the sheet. Usage: make_floor_tiles.py raw.png out_prefix --grid 2x3 --pick 1,2,3,5,6 [--size 128] [--colors 48] [--bright 1.0] [--inset 0.0] [--flatten] --pick which cells to keep, numbered row by row from 1 --colors palette size (0: keep the colours; small coloured parts such as inlays would fade in a palette taken mostly by large grey areas) --bright factor on the colours (above 1: lighter) --inset cut this share off every side (a frame or edge joint the model drew around the tile) --flatten even out the light: no vignette towards the edges, all tiles equally bright, so the grid of tiles does not show on the floor Writes out_prefix-.png: the picked tiles side by side, and out_prefix--preview.png (a 6x4 floor of them laid out at random, scaled up 2x). Needs Pillow. """ import argparse import random from PIL import Image, ImageEnhance, ImageFilter, ImageStat VOID = (22, 14, 18) def magenta(p): r, g, b = p[:3] return r > g + 60 and b > g + 60 def main(): ap = argparse.ArgumentParser() ap.add_argument("raw") ap.add_argument("out") ap.add_argument("--grid", default="2x3") ap.add_argument("--pick", default="1,2,3,4,5") ap.add_argument("--size", type=int, default=128) ap.add_argument("--colors", type=int, default=48) ap.add_argument("--bright", type=float, default=1.0) ap.add_argument("--inset", type=float, default=0.0) ap.add_argument("--flatten", action="store_true") a = ap.parse_args() rows, cols = (int(v) for v in a.grid.split("x")) pick = [int(v) - 1 for v in a.pick.split(",")] img = Image.open(a.raw).convert("RGB") w, h = img.size px = img.load() tiles = [] for i in pick: r, c = divmod(i, cols) x0, x1, y0, y1 = c * w // cols, (c + 1) * w // cols, r * h // rows, (r + 1) * h // rows # the tile's square: the columns and rows that are mostly not magenta xs = [x for x in range(x0, x1) if sum(not magenta(px[x, y]) for y in range(y0, y1, 4)) > (y1 - y0) / 8] ys = [y for y in range(y0, y1) if sum(not magenta(px[x, y]) for x in range(x0, x1, 4)) > (x1 - x0) / 8] tile = img.crop((min(xs), min(ys), max(xs) + 1, max(ys) + 1)) tp = tile.load() for y in range(tile.height): for x in range(tile.width): if magenta(tp[x, y]): tp[x, y] = VOID if a.inset > 0: d = int(tile.width * a.inset) tile = tile.crop((d, d, tile.width - d, tile.height - d)) tiles.append(tile) if a.flatten: # divide by the large-scale brightness: every tile gets the same, even brightness (the # sheet's mean), so neither a vignette nor a lighter or darker tile shows the grid blurs = [t.convert("L").filter(ImageFilter.GaussianBlur(t.width / 5)) for t in tiles] mean = sum(ImageStat.Stat(b).mean[0] for b in blurs) / len(blurs) for t, blur in zip(tiles, blurs): bp, tp = blur.load(), t.load() for y in range(t.height): for x in range(t.width): f = mean / max(bp[x, y], 1) tp[x, y] = tuple(min(255, int(c * f)) for c in tp[x, y]) if a.bright != 1.0: tiles = [ImageEnhance.Brightness(t).enhance(a.bright) for t in tiles] tiles = [t.resize((a.size, a.size), Image.LANCZOS) for t in tiles] strip = Image.new("RGB", (a.size * len(tiles), a.size)) for k, t in enumerate(tiles): strip.paste(t, (k * a.size, 0)) if a.colors > 0: strip = strip.quantize(colors=a.colors, method=Image.Quantize.MEDIANCUT, dither=Image.Dither.NONE).convert("RGB") strip.save(f"{a.out}-{a.size}.png") rnd = random.Random(7) prev = Image.new("RGB", (a.size * 6, a.size * 4)) for k in range(24): v = rnd.randrange(len(tiles)) prev.paste(strip.crop((v * a.size, 0, (v + 1) * a.size, a.size)), ((k % 6) * a.size, (k // 6) * a.size)) prev.resize((prev.width * 2, prev.height * 2), Image.NEAREST).save(f"{a.out}-{a.size}-preview.png") print(f"{a.out}-{a.size}.png: {len(tiles)} tiles") if __name__ == "__main__": main()