# DungeonCraft language file: English (reference language) # Format: key = text Placeholders: {0}, {1}, ... Lines starting with # are comments. # To add a language: copy this file, translate the texts and register it in src/i18n.rs. lang.name = English # ---- units unit.worker = Pit Imp unit.kobold = Kobold unit.spider = Cave Spider unit.mage = Shadow Mage unit.ogre = Stone Ogre unit.knight = Knight unit.archer = Archer unit.priest = Priest unit.dwarf = Dwarf Miner unit.paladin = Paladin of Light # ---- rooms room.treasury = Treasury room.lair = Lair room.farm = Mushroom Garden room.training = Training Hall room.library = Library # ---- jobs job.none = Thinking job.dig = Digging job.claim = Claiming ground job.deliver = Carrying gold to the treasury job.wander = Wandering job.sleep_go = Going to sleep job.sleep = Sleeping job.eat = Eating job.train = Training job.study = Studying job.fight = Fighting job.core_attack = Attacking the Soul Core job.core_march = Marching to the Soul Core job.leave = Leaving the realm job.gate_attack = Attacking the Hero Gate job.rally = Following the attack flag # ---- messages msg.welcome1 = Welcome, ruler of the underworld! Protect your Soul Core and destroy the Hero Gate. msg.welcome2 = Mark earth and gold veins with the Dig tool (key 1). Your Pit Imps do the rest. msg.welcome3 = Dig through to the portal and claim it. Creatures need a lair and a mushroom garden. msg.welcome4 = Use the attack flag (key 9) to send your creatures into battle, even against the Hero Gate. msg.wave_warn = Scouts report: hero wave {0} reaches the gate in 30 seconds! msg.defeat = Your Soul Core has shattered. The underworld is lost. msg.victory = The Hero Gate is destroyed. The underworld is yours! msg.creature_arrived = A {0} came through the portal. msg.payday_partial = Payday! {0} creatures paid ({1} gold), {2} got nothing and are angry! msg.payday = Payday! {0} creatures received {1} gold. msg.wave_boss = Wave {0}: a Paladin of Light leads {1} heroes into your realm! msg.wave = Wave {0}: {1} heroes break through the gate! msg.gate_boss = The gate is crumbling! The Gate Warden appears with {0} defenders! msg.gate_defenders = The gate summons {0} defenders! msg.level_up = {0} reaches level {1}. msg.hero_slain = {0} defeated! Loot: {1} gold. msg.creature_died = Your {0} has fallen. msg.portal_claimed = The portal is yours! It attracts creatures. msg.flag_removed = Attack flag removed. Your creatures return. msg.flag_set = Attack flag set! Battle-ready creatures gather there. msg.creature_leaves = An unhappy {0} leaves your realm! msg.no_gold = Not enough gold! msg.sold = Rooms sold: +{0} gold. msg.no_mana_bolt = Not enough mana for Lightning. msg.no_mana_heal = Not enough mana for Heal. msg.no_mana_cost = Not enough mana ({0} needed). # ---- hints (shown at most every 30 seconds) hint.portal_no_lair = The portal is open, but without a lair no creatures will come. hint.no_farm = Creatures want to eat: build a mushroom garden. hint.lair_full = All beds in the lair are taken. Enlarge your lair. hint.gate_attack = Your creatures are attacking the Hero Gate! hint.treasury_full = Your treasuries are full! Build more treasury tiles. hint.flag_unreachable = Your creatures cannot reach the attack flag. hint.flag_ground = The flag must be placed on walkable ground. hint.no_beds = Creatures have to sleep on bare ground. Enlarge your lair! hint.hungry = Your creatures are starving! Enlarge the mushroom garden. hint.core_attacked = Your Soul Core is under attack! hint.build_where = Rooms can only be built on claimed, empty floor tiles. hint.hand_full = Your hand is full (max. 8). Right-click drops units. hint.drop_where = Units can only be dropped on your own territory. hint.summon_where = Pit Imps can only be summoned on your own territory. # ---- tools (label = short text under the button) tool.dig.label = Dig tool.dig.name = Dig tool.dig.desc = Mark earth and gold. Drag for a rectangle; starting on a marked tile removes the marks. tool.hand.label = Hand tool.hand.name = Hand tool.hand.desc = Pick up one of your units (max. 8). Right-click drops it on your own territory. tool.treasury.label = Treasury tool.treasury.desc = Stores gold: +500 capacity per tile. tool.lair.label = Lair tool.lair.desc = One bed per tile. Determines how many creatures come. tool.farm.label = Mushrooms tool.farm.desc = Food for creatures. With 6 tiles or more, cave spiders come. tool.training.label = Training tool.training.desc = Creatures gain levels (costs gold). With 9 tiles or more, stone ogres come. tool.library.label = Library tool.library.desc = Creatures generate mana. With 6 tiles or more, shadow mages come. tool.sell.label = Sell tool.sell.name = Sell tool.sell.desc = Turn rooms back into floor (50% refund). tool.flag.label = Flag tool.flag.name = Attack Flag tool.flag.desc = Battle-ready creatures gather here. Near the Hero Gate they attack it. Click again to remove it. tool.lightning.label = Lightning tool.lightning.name = Lightning tool.lightning.desc = 55 damage to heroes in the area. tool.heal.label = Heal tool.heal.name = Heal tool.heal.desc = Heals your units in the area by 50%. tool.summon.label = Imp tool.summon.name = Summon Pit Imp tool.summon.desc = Creates a new Pit Imp on your own territory. cost.gold_tile = {0} gold/tile cost.mana = {0} mana ui.cost = Cost: {0} ui.key = Key: {0} # ---- HUD hud.gold = Gold hud.mana = Mana hud.core = Core hud.gate = Gate hud.creatures = Creatures hud.workers = Imps hud.wave = Wave {0} hud.army = Army hud.off = off hud.hand = Hand hud.empty = empty ui.map = Map ui.pause = PAUSE ui.pause_hint = P: continue # ---- help help.goal = Goal: destroy the Hero Gate and protect your Soul Core. help.k_left = Left click Use tool (dig/rooms: drag a rectangle) help.k_right = Right click Drop a unit (prisoners: also into the torture chamber) help.k_slap = Shift+Left Hand: backhand own units, punch heroes on your ground help.k_pan = Right drag Move the map (also WASD/arrows, screen edge) help.k_rot = Middle drag Rotate and tilt the camera (also Q/E, R/F) help.k_zoom = Mouse wheel Zoom help.k_tools = 1-9,0,X,V,K,J,B,C,T,U Select tool help.k_misc = P / Space Pause M Sound on/off +/- Volume help.k_misc2 = G Tile outlines on/off H This help help.s1 = 1. Dig to the portal and let your Pit Imps claim it. help.s2 = 2. Build a lair, a mushroom garden and a treasury. help.s3 = 3. Train your creatures and pay their wages on time. help.s4 = 4. Fend off the hero waves. They adapt to your army. help.s5 = 5. Place the attack flag near the gate and attack! help.font = Font: DINOBYTE by mby (CC BY 4.0) help.start = Click to start # ---- end screen end.victory = VICTORY! end.defeat = DEFEAT end.victory_sub = The Hero Gate has fallen. end.defeat_sub = Your Soul Core has shattered. end.stats = Time {0} Waves {1} Army {2} end.new = New Game (N) # ---- info panel info.level = {0} (level {1}) info.hp = HP {0}/{1} info.guard = Gate Warden info.intruder = Intruder info.needs = Energy {0}% Hunger {1}% info.mood = Mood: {0} mood.happy = content mood.grumpy = grumpy mood.angry = angry info.wage = Wage: {0} gold info.carries = Carries {0} gold tile.rock = Rock tile.indestructible = indestructible tile.earth = Earth tile.gold = Gold Vein tile.gold_amount = Worth {0} gold tile.floor = Floor owner.player = claimed owner.hero = hero territory owner.none = neutral tile.core = Soul Core tile.portal = Portal portal.claimed = claimed portal.neutral = neutral: imps can claim it tile.gate = Hero Gate farm.food = {0} mushrooms lair.taken = Bed taken lair.free = Bed free tile.marked = marked for digging # ---- language selection langsel.title = Language langsel.hint = Click a language. You can change it later in the settings. # ---- menus menu.subtitle = Dig. Build. Defend. Conquer. menu.continue = Continue menu.new = New Game menu.load = Load Game menu.save = Save Game menu.settings = Settings menu.help = Help menu.resume = Resume menu.main = Main Menu menu.back = Back menu.paused = Paused menu.drop_hint = Tip: you can also drop a .dcsave file onto the game window to load it. # ---- settings set.tab.sound = Language & Sound set.tab.camera = Camera set.tab.graphics = Graphics set.tab.game = Game set.tab.keys = Keys set.language = Language set.volume = Sound volume set.music = Music volume set.mute = Mute set.rotate_speed = Rotation speed set.zoom_speed = Zoom speed set.edge_scroll = Screen edge scrolling set.invert = Invert mouse rotation set.outlines = Tile outlines set.wall_detail = Wall detail set.lights = Light sources set.ui_scale = Interface size set.game_speed = Game speed set.hints = Hints set.keys_hint = Click an action and press a key. Keys already in use are swapped. set.press_key = Press a key for: {0} set.esc_cancel = Esc cancels set.reset_keys = Reset keys val.on = On val.off = Off val.low = Low val.medium = Medium val.high = High val.normal = Normal val.large = Large # ---- key binding names key.cam_forward = Camera forward key.cam_back = Camera back key.cam_left = Camera left key.cam_right = Camera right key.rotate_left = Rotate left key.rotate_right = Rotate right key.tilt_up = Tilt up key.tilt_down = Tilt down key.pause = Pause key.mute = Sound on/off key.volume_up = Volume up key.volume_down = Volume down key.outlines = Tile outlines key.help = Help # ---- savegames save.saved = Game saved: {0} save.loaded = Game loaded. save.err_invalid = This file is not a valid DungeonCraft savegame. save.err_version = This savegame comes from a newer version of DungeonCraft. save.choose = Choose a savegame file ... # ---- new game newgame.width = Map width newgame.height = Map height newgame.start = Start newgame.info = {0} portal(s), {1} guarded treasure cave(s) # ---- walls, towers, torture job.reinforce = Reinforcing a wall tile.reinforced = Reinforced wall tile.reinforced_info = heroes can hardly break through room.torture = Torture Chamber room.temple = Temple tool.torture.label = Torture tool.torture.desc = Holds one prisoner per 2 tiles. Defeated heroes are carried here and tortured until they die or defect. From 6 tiles on, Jailers come. tool.temple.label = Temple tool.temple.desc = Creatures pray here: more mana than studying, and it lifts their mood. From 6 tiles on, Flame Priestesses come. tool.arrow.label = Arrows tool.arrow.name = Arrow Tower tool.arrow.desc = Cheap and fast. Arrows pierce up to two more heroes behind the target. Click your tower with this tool to upgrade it. tool.cannon.label = Cannon tool.cannon.name = Cannon Tower tool.cannon.desc = Slow, long range, splash damage that knocks heroes back. Cannot hit targets right next to it. tool.magic.label = Magic tool.magic.name = Magic Tower tool.magic.desc = Uses mana per shot. Never misses, slows the target and jumps to a second hero. tower.arrow = Arrow Tower tower.cannon = Cannon Tower tower.magic = Magic Tower cost.tower = {0} gold (upgrades {1} / {2}) cost.per_shot = , {0} mana per shot info.tower = {0} (level {1}) info.tower_stats = Damage {0} Range {1} info.tower_upgrade = Upgrade: {0} gold msg.tower_upgraded = {0} upgraded to level {1}. msg.tower_destroyed = Your {0} was destroyed! hint.tower_other = There is already another kind of tower here. hint.tower_max = This tower is fully upgraded. hint.tower_where = Towers can only be built on claimed, empty floor tiles. hint.tower_mana = Your magic towers have run out of mana. job.repair = Repairing a tower job.attack_tower = Attacking a tower unit.jailer = Jailer unit.priestess = Flame Priestess msg.hero_captured = {0} knocked out and taken prisoner! Loot: {1} gold. msg.defected = {0} has defected to your side! msg.prisoner_died = {0} died under torture. job.carry = Carrying a prisoner job.pray = Praying job.heal_core = Healing the Soul Core info.unconscious = unconscious info.carried = being carried to the torture chamber info.tortured = being tortured info.prison = Prisoners: {0}/{1} msg.wave_warn_dir = Scouts report: hero wave {0} reaches the gate in 30 seconds! They plan to break in from the {1}. msg.wave_warn_two = Scouts report: hero wave {0} reaches the gate in 30 seconds! They split up and break in from the {1} and the {2}. dir.n = north dir.ne = north-east dir.e = east dir.se = south-east dir.s = south dir.sw = south-west dir.w = west dir.nw = north-west val.auto = Auto ({0}x) set.render_scale = 3D resolution hint.pickup_prisoner_where = Prisoners can only be picked up on your own territory. hint.punch_where = The hand can only punch heroes on your own territory. unit.chainbreaker = Chainbreaker hint.chainbreaker_restless = The Chainbreaker is restless: it wants something to fight! # savegames on the server saves.name = Name: saves.new = Save as new saves.default_name = Wave {0} - {1} saves.overwrite = Overwrite saves.load = Load saves.delete = Delete saves.sure = Sure? saves.meta = {3} UTC, wave {0}, map {1}, played {2} saves.empty = No savegames on the server yet. saves.loading = Loading the list ... saves.wait = Please wait ... saves.file_save = Download as file saves.file_load = Load from file cloud.deleted = Savegame deleted. cloud.err_net = The savegame server cannot be reached. cloud.err_large = The savegame is too large for the server. cloud.err_rate = Too many requests - please wait a moment. cloud.err_full = The savegame server is full. cloud.err_missing = This savegame no longer exists. cloud.err = The savegame server reported an error. # touch interface set.touch_ui = Touch interface val.auto_state = Auto ({0}) cat.dig = Dig cat.hand = Hand cat.rooms = Rooms cat.towers = Towers cat.spells = Spells cat.orders = Orders cat.menu = Menu help.t_tap = Tap: use the tool (hand: pick up a unit; spells, flag, towers: at that spot) help.t_drag = Drag: dig, rooms and sell mark a rectangle; with other tools it moves the map help.t_two = Two fingers: move the map, pinch to zoom, twist to rotate the camera help.t_long = Long press: information about the spot; hand: drop the units there help.t_double = Double tap with the hand: backhand own units, punch heroes on your ground help.t_tools = Toolbar: categories open a row of tools; the menu button opens the pause menu help.start_touch = Tap to start # rivers and bridges tool.bridge.label = Bridge tool.bridge.name = Build Bridge tool.bridge.desc = Builds a bridge over water or lava. Drag from your own ground across the river; the bridge grows tile by tile from your territory. cost.bridge = {0} gold/tile over water, {1} over lava hint.bridge_where = Bridges must start at your own ground: drag from your territory across the river. hint.bridge_river = Bridges can only be built over water or lava. msg.hero_burned = A {0} fell into the lava! +{1} gold. msg.creature_burned = Your {0} fell into the lava. tile.water = Underground river tile.water_info = Nobody can wade through it. Build a bridge. tile.lava = Lava tile.lava_info = Whatever falls in burns. Stone bridges cross it. tile.bridge = Wooden bridge tile.lavabridge = Stone bridge tile.shard = Shard of your soul core tile.shard_info = Claim this chamber to take the shard back. # treasures and payday tile.silver = Silver vein tile.ruby = Ruby vein tile.diamond = Diamond vein res.gold = gold res.silver = silver res.ruby = rubies res.diamond = diamonds treasury.content = Holds {0} worth of {1} hud.payday = Payday msg.payday_soon = Payday in {0} seconds: your creatures want {1} gold. hint.payday_short = There is not enough gold for the coming payday. Unpaid creatures get angry!