{ "cost_usd": 11.85, "images": 79, "price_per_image": 0.15, "sheets": { "archer-attack": { "images": 2, "note": "front rows from the front raw, back rows from the back raw (--strict); the front three-quarter archer is drawn larger/wider than idle; side view: the draw is small", "status": "accepted" }, "archer-die": { "images": 1, "note": "good", "status": "accepted" }, "archer-walk": { "images": 1, "note": "raw had 6 frames per row (0,1,3,4 used); drawn a bit wider than idle, bow thinner", "status": "accepted" }, "bat-die": { "images": 1, "note": "good drop and splayed wings", "status": "accepted" }, "bat-walk": { "images": 2, "note": "all 5 rows from the front raw; wing flap is subtle (back raw had a smeared middle row, unused)", "status": "accepted" }, "battlemage-die": { "images": 1, "note": "good (hat falls off in the back view)", "status": "accepted" }, "battlemage-walk": { "images": 1, "note": "good", "status": "accepted" }, "beetle-die": { "images": 1, "note": "good: tips over onto its back, legs up", "status": "accepted" }, "beetle-walk": { "images": 1, "note": "legs barely visible (small steps); two stray antenna pixels above the front three-quarter frames 1 and 3", "status": "accepted" }, "catapult-die": { "images": 1, "note": "the model drew a pale blue background (keyed out); in the back view frames 2-3 the wreck is drawn larger than the machine", "status": "accepted" }, "catapult-walk": { "images": 1, "note": "the model drew a white background (keyed out); wheel turning not visible, the machine only rocks slightly; back three-quarter drawn smaller than idle", "status": "accepted" }, "cavebear-die": { "images": 1, "note": "good; front view frame 1 a little smaller than the idle bear", "status": "accepted" }, "cavebear-walk": { "images": 1, "note": "good four-legged gait; side view touches the cell edges", "status": "accepted" }, "chainbreaker-die": { "images": 1, "note": "good", "status": "accepted" }, "chainbreaker-walk": { "images": 1, "note": "good", "status": "accepted" }, "cogling-die": { "images": 1, "note": "good", "status": "accepted" }, "cogling-walk": { "images": 1, "note": "good", "status": "accepted" }, "dwarf-attack": { "images": 3, "note": "back raw needed a retry (first one showed the face in the impact frames); back three-quarter impact frame from the back row", "status": "accepted" }, "dwarf-die": { "images": 1, "note": "good", "status": "accepted" }, "dwarf-walk": { "images": 1, "note": "good", "status": "accepted" }, "fairy-die": { "images": 1, "note": "good", "status": "accepted" }, "fairy-walk": { "images": 1, "note": "wings drawn bigger than in idle; back 3/4 = 2 frames alternating (others showed the face)", "status": "accepted" }, "gargoyle-die": { "images": 1, "note": "good", "status": "accepted" }, "gargoyle-walk": { "images": 2, "note": "back three-quarter frames 0,1,2,1 of the front raw (frame 4 showed the face), back view from the back raw (both back rows came out straight from behind)", "status": "accepted" }, "giant-die": { "images": 1, "note": "good (the club drops)", "status": "accepted" }, "giant-walk": { "images": 2, "note": "front row frames 0,2,3,2 (the club vanished in one frame); back view from the back raw (2 frames alternating, the others lost the club)", "status": "accepted" }, "imp-die": { "images": 1, "note": "frames 2-4 are the same sideways fall in every view (model limitation, as in all die sheets); the lying imp touches the cell edge", "status": "accepted" }, "imp-walk": { "images": 1, "note": "front and front 3/4 rows: frames 0,1,2,1 (frame 4 of the raw was a back view)", "status": "accepted" }, "inquisitor-die": { "images": 1, "note": "good: the holy book flies off; frame 1 wider than idle (arms flung out)", "status": "accepted" }, "inquisitor-walk": { "images": 1, "note": "back three-quarter frames 0,1,2,1 (frame 4 was a straight back view)", "status": "accepted" }, "jailer-die": { "images": 1, "note": "the raw had 5 figures in rows 2-5 (standing figures repeated, no falling frame there): the falling frame of rows 3-5 is borrowed from the front row; thin remnants of ground lines the model drew show under the lying body (mostly at 64)", "status": "accepted" }, "jailer-walk": { "images": 1, "note": "drawn a little wider than idle; the dark grey skin against the near-black outline looks noisy (as in idle)", "status": "accepted" }, "knight-attack": { "images": 0, "note": "pilot (see the pilot section)", "status": "accepted" }, "knight-die": { "images": 1, "note": "side and back rows: the raw had 5 figures (3 standing + fall + lying): frames 0,3,4,4 used, so the hit-the-ground and lying frames are the same there", "status": "accepted" }, "knight-walk": { "images": 0, "note": "pilot (see the pilot section)", "status": "accepted" }, "kobold-attack": { "images": 0, "note": "pilot (see the pilot section)", "status": "accepted" }, "kobold-die": { "images": 2, "note": "first front raw dropped (mid-air flip with a shadow, back rows not falling); retry: back views take frame 1 from their own row and frames 2-4 from the front row", "status": "accepted" }, "kobold-walk": { "images": 0, "note": "pilot (see the pilot section)", "status": "accepted" }, "mage-attack": { "images": 2, "note": "good: staff raised, thrust, a dark orb leaves the gem; back rows from the back raw", "status": "accepted" }, "mage-die": { "images": 1, "note": "good (eyes closed, so the glowing eyes are gone)", "status": "accepted" }, "mage-walk": { "images": 1, "note": "good", "status": "accepted" }, "monk-die": { "images": 1, "note": "good", "status": "accepted" }, "monk-walk": { "images": 1, "note": "wider than idle, fists lowered while walking (idle raises them)", "status": "accepted" }, "ogre-attack": { "images": 2, "note": "front rows from the front raw, back rows from the back raw (--strict); back view frame 2 taken from the back three-quarter row (the back row showed the face there)", "status": "accepted" }, "ogre-die": { "images": 2, "note": "frames 2-4 are the same sideways fall in every view (the model ignores the view once the body falls); back views from the back raw", "status": "accepted" }, "ogre-walk": { "images": 2, "note": "back views from the back raw (the front raw had no back three-quarter row)", "status": "accepted" }, "owl-die": { "images": 1, "note": "good", "status": "accepted" }, "owl-walk": { "images": 1, "note": "good flapping", "status": "accepted" }, "paladin-attack": { "images": 1, "note": "all 5 rows from the front raw; clear two-handed swing; blade cut at the cell edge in the impact frames; bulkier than the slim idle", "status": "accepted" }, "paladin-die": { "images": 1, "note": "drawn bulkier than the slim idle paladin; the white/gold armour gets blotchy when lying; sword drops beside the body", "status": "accepted" }, "paladin-walk": { "images": 1, "note": "drawn wider/stockier than idle; back 3/4 = 2 frames alternating (the row mixed front and back figures)", "status": "accepted" }, "priest-die": { "images": 1, "note": "the halo is lost in frame 1, so frame 1 is scaled a little larger than idle (about one tenth); the halo comes back while falling", "status": "accepted" }, "priest-walk": { "images": 1, "note": "first pixelization lost the halo of the front row (a floating halo was cut into the row above); fixed in row_bands and re-run", "status": "accepted" }, "priestess-die": { "images": 1, "note": "good", "status": "accepted" }, "priestess-walk": { "images": 1, "note": "good", "status": "accepted" }, "ram-die": { "images": 1, "note": "breaks into a heap of planks; frames 2-4 are the same sideways collapse in every view", "status": "accepted" }, "ram-walk": { "images": 2, "note": "front view static (frame 1 x4: the other front frames were turned); back view from the back raw; wheel turning barely visible, slight rocking", "status": "accepted" }, "ranger-die": { "images": 1, "note": "the bow stands apart from the ranger in frame 1 of the side and back rows and is dropped there; grid lines in the raw removed by the tool", "status": "accepted" }, "ranger-walk": { "images": 1, "note": "good", "status": "accepted" }, "revenant-die": { "images": 1, "note": "the lying skeleton is longer than the cell and is cut at the cell sides in frames 3-4", "status": "accepted" }, "revenant-walk": { "images": 1, "note": "6 frames per row with mixed views, picks per row; small jitter", "status": "accepted" }, "spider-attack": { "images": 1, "note": "raw had 6 rows; only the wind-up (front legs raised) reads clearly, the bite frames move little", "status": "accepted" }, "spider-die": { "images": 1, "note": "back three-quarter = back view (as in idle); collapses with curled legs", "status": "accepted" }, "spider-walk": { "images": 1, "note": "raw had 6 rows (an extra front three-quarter row turned left); back three-quarter = back view as in idle", "status": "accepted" }, "thief-die": { "images": 1, "note": "good", "status": "accepted" }, "thief-walk": { "images": 1, "note": "raw had 5 frames per row (0,1,3,4 used); a little wider than idle", "status": "accepted" }, "trader-die": { "images": 1, "note": "good", "status": "accepted" }, "trader-walk": { "images": 1, "note": "good", "status": "accepted" }, "wyrm-die": { "images": 1, "note": "frame 1 shows the wyrm with wings spread, wider than the idle pose; lying frames are a sideways dragon in every view", "status": "accepted" }, "wyrm-walk": { "images": 2, "note": "strong wing flap, but the wings are spread much wider than in the idle pose (idle has them folded); back three-quarter = 2 frames alternating from the back raw (the other two showed the face)", "status": "accepted" } } }