// Multiplayer step C (client): the browser-side lobby and turn bridge. // // The WebSocket itself is opened by the browser plugin (`dc_ws_*` in www/dc_plugin.js). This module // only speaks the relay protocol from server/src/netplay.rs, turns `Command`s into JSON and feeds the // game with confirmed turns. It can also run without a socket in tests: requests go into `outbox`, // server answers are put back with `feed`. #![allow(dead_code)] use crate::commands::Command; use serde_json::{json, Value}; use std::collections::VecDeque; const MAX_CHAT: usize = 80; #[derive(Clone, Copy, PartialEq, Eq, Debug, Default)] pub enum Phase { #[default] Offline, Lobby, InLobby, Playing, Closed, } #[derive(Clone, Debug, Default)] pub struct SeatUi { pub side: u8, pub name: String, pub ready: bool, pub connected: bool, pub ai: bool, pub team: u8, // 0..3 = A..D (versus) } #[derive(Clone, Debug, Default)] pub struct RoomUi { pub code: String, pub players: usize, pub sides: Vec, pub started: bool, pub paused: bool, pub mission: Option, pub campaign: Option, // the editor campaign of a co-op room pub title: Option, // and the title of its current mission } #[derive(Clone, Debug, Default)] pub struct MatchUi { pub phase: Phase, pub connected: bool, pub name: String, pub code: Option, pub local_side: Option, pub ready: bool, pub is_host: bool, pub sides: Vec, pub seats: Vec, pub ai: Vec, pub coop: bool, // the open room plays a co-op mission (no teams to choose) pub rooms: Vec, pub started: bool, pub paused: bool, pub missing: bool, pub turn: u32, pub error: Option, pub status: Option, pub chat: Vec<(Option, String, String)>, } impl MatchUi { pub fn room_open(&self) -> bool { self.code.is_some() || !self.seats.is_empty() } } #[derive(Clone, Debug)] pub struct StartInfo { pub seed: u32, pub map_w: usize, pub map_h: usize, pub difficulty: u8, pub sides: Vec, pub local_side: Option, pub mission: Option, pub ai: Vec, // an editor campaign sent along by the host: `mission` is then one of its missions pub doc: Option, pub editor: bool, // the start carried an editor campaign (even one that could not be read) pub teams: Vec<(u8, u8)>, // (side, team) of a versus match pub next: bool, // the next mission of a running editor campaign co-op match pub carry: Vec<(u8, crate::campaign::Carry)>, // what every side brings into that mission pub surface: bool, // a free match whose eastern half lies above ground pub events: bool, // random events in a free match } #[derive(Clone, Debug, Default)] struct SeatInfo { side: u8, name: String, ready: bool, connected: bool, ai: bool, team: u8, } #[derive(Clone, Debug, Default)] struct RoomInfo { code: String, sides: Vec, seats: Vec, ai: Vec, turn: u32, started: bool, paused: bool, missing: bool, mission: Option, } #[derive(Clone, Debug)] pub struct MatchClient { pub name: String, pub connected: bool, pub outbox: VecDeque, code: Option, room: Option, rooms: Vec, local_side: Option, error: Option, status: Option, chat: Vec<(Option, String, String)>, chat_seen: usize, start: Option, doc: Option, // the editor campaign of the running match turns: Vec<(u32, Vec, Vec)>, checks: Vec<(Option, u32, u64)>, pub ping_ms: f32, ping_seq: u64, ping_next: f64, ping_pending: Option<(u64, f64)>, } impl MatchClient { pub fn new() -> Self { MatchClient { name: "Guest".into(), connected: false, outbox: VecDeque::new(), code: None, room: None, rooms: Vec::new(), local_side: None, error: None, status: None, chat: Vec::new(), chat_seen: 0, start: None, doc: None, turns: Vec::new(), checks: Vec::new(), ping_ms: 0.0, ping_seq: 0, ping_next: 0.0, ping_pending: None, } } pub fn phase(&self) -> Phase { if !self.connected { return Phase::Offline; } match &self.room { Some(r) if r.started => Phase::Playing, Some(_) => Phase::InLobby, None if self.error.is_some() || self.status.as_deref().map(|s| s != "offline").unwrap_or(false) => Phase::Closed, None => Phase::Lobby, } } pub fn on_connect(&mut self, name: &str) { self.connected = true; self.name = name.to_string(); self.status = None; self.ping_ms = 0.0; self.ping_pending = None; self.ping_next = 0.0; self.rooms_request(); } pub fn on_disconnect(&mut self) { self.connected = false; self.room = None; self.code = None; self.local_side = None; self.start = None; self.doc = None; self.turns.clear(); self.status = Some("offline".into()); self.ping_ms = 0.0; self.ping_pending = None; self.ping_next = 0.0; } pub fn tick_ping(&mut self, now: f64) { if let Some((_, start)) = self.ping_pending { if now - start > 5.0 { self.ping_pending = None; self.ping_ms = 0.0; } } if !self.connected || self.ping_pending.is_some() || now < self.ping_next { return; } self.ping_seq = self.ping_seq.wrapping_add(1); self.outbox.push_back(json!({"t":"ping","c":self.ping_seq}).to_string()); self.ping_pending = Some((self.ping_seq, now)); self.ping_next = now + 2.0; } pub fn rooms_request(&mut self) { self.outbox.push_back(json!({"t":"rooms"}).to_string()); } pub fn create(&mut self, sides: &[u8], map_w: usize, map_h: usize, difficulty: u8) { self.send_create(sides, map_w, map_h, difficulty, None); } // a free match; `surface`: its eastern half lies above ground pub fn create_land(&mut self, sides: &[u8], map_w: usize, map_h: usize, difficulty: u8, surface: bool, events: bool) { let n = self.outbox.len(); self.send_create(sides, map_w, map_h, difficulty, None); if let (true, Some(text)) = (surface || events, self.outbox.get_mut(n)) { if let Ok(mut msg) = serde_json::from_str::(text) { msg["surface"] = json!(surface); msg["events"] = json!(events); *text = msg.to_string(); } } } pub fn create_coop(&mut self, mission: usize, sides: &[u8], map_w: usize, map_h: usize, difficulty: u8) { self.send_create(sides, map_w, map_h, difficulty, Some(mission)); } // a co-op match of an editor campaign: the whole campaign file goes to the relay, which hands // it to every client with the start message pub fn create_coop_doc(&mut self, doc: &crate::campaign_doc::CampaignDoc, mission: usize, sides: &[u8], difficulty: u8) { self.create_coop_doc_resumed(doc, mission, sides, difficulty, None); } // the same, going on with an interrupted run: its seed and what every master carries along pub fn create_coop_doc_resumed(&mut self, doc: &crate::campaign_doc::CampaignDoc, mission: usize, sides: &[u8], difficulty: u8, resume: Option<(u32, &[(u8, crate::campaign::Carry)])>) { let Some(m) = doc.missions.get(mission) else { return }; let (map_w, map_h) = m.size; let doc = serde_json::to_value(doc).unwrap_or(Value::Null); let n = self.outbox.len(); self.send_create_with(sides, map_w, map_h, difficulty, Some(mission), Some(doc)); if let (Some((seed, carry)), Some(text)) = (resume, self.outbox.get_mut(n)) { if let Ok(mut msg) = serde_json::from_str::(text) { msg["seed"] = json!(seed); msg["carry"] = serde_json::to_value(carry).unwrap_or(Value::Array(Vec::new())); *text = msg.to_string(); } } } fn send_create(&mut self, sides: &[u8], map_w: usize, map_h: usize, difficulty: u8, mission: Option) { self.send_create_with(sides, map_w, map_h, difficulty, mission, None); } fn send_create_with(&mut self, sides: &[u8], map_w: usize, map_h: usize, difficulty: u8, mission: Option, doc: Option) { if !self.connected { return; } self.error = None; self.status = None; self.chat.clear(); self.chat_seen = 0; let mut msg = json!({"t":"create","sides":sides,"map_w":map_w,"map_h":map_h,"difficulty":difficulty,"mission":mission}); if let Some(doc) = doc { msg["doc"] = doc; } self.outbox.push_back(msg.to_string()); } pub fn join(&mut self, code: &str) { if !self.connected { return; } let code = code.trim().to_uppercase(); if code.len() != 6 { self.error = Some("match code needs 6 characters".into()); return; } self.error = None; self.status = None; self.chat.clear(); self.chat_seen = 0; self.outbox.push_back(json!({"t":"join","code":code}).to_string()); } pub fn take_side(&mut self, side: u8) { if !self.connected { return; } self.outbox.push_back(json!({"t":"take_side","side":side}).to_string()); } pub fn set_ai(&mut self, side: u8, ai: bool) { if !self.connected { return; } self.outbox.push_back(json!({"t":"set_ai","side":side,"ai":ai}).to_string()); } // the team (0..3 = A..D) of the own seat, or - for the host - of a free or AI seat pub fn set_team(&mut self, side: Option, team: u8) { if !self.connected { return; } let mut msg = json!({"t":"set_team","team":team}); if let Some(side) = side { msg["side"] = json!(side); } self.outbox.push_back(msg.to_string()); } // the host starts the next mission of the editor campaign for everybody: the run's seed and // what every side carries along travel with it pub fn next_mission(&mut self, mission: usize, seed: u32, carry: &[(u8, crate::campaign::Carry)]) { if !self.connected { return; } let carry = serde_json::to_value(carry).unwrap_or(Value::Array(Vec::new())); self.outbox.push_back(json!({"t":"next","mission":mission,"seed":seed,"carry":carry}).to_string()); } pub fn ready(&mut self, ready: bool) { if !self.connected { return; } self.outbox.push_back(json!({"t":"ready","ready":ready}).to_string()); } pub fn start(&mut self) { if !self.connected { return; } self.outbox.push_back(json!({"t":"start"}).to_string()); } pub fn resume(&mut self) { if !self.connected { return; } self.outbox.push_back(json!({"t":"resume"}).to_string()); } pub fn abort(&mut self) { if !self.connected { return; } self.outbox.push_back(json!({"t":"abort"}).to_string()); } pub fn leave(&mut self) { if !self.connected { return; } self.outbox.push_back(json!({"t":"leave"}).to_string()); } pub fn chat(&mut self, text: &str, team: bool) { let text: String = text.trim().chars().take(MAX_CHAT).collect(); if !self.connected || text.is_empty() { return; } let msg = if team { json!({"t":"chat","text":text,"channel":"team"}) } else { json!({"t":"chat","text":text,"channel":"all"}) }; self.outbox.push_back(msg.to_string()); } pub fn send_commands(&mut self, cmds: &[Command]) { if !self.connected || cmds.is_empty() { return; } self.outbox.push_back(json!({"t":"cmds","cmds":cmds}).to_string()); } pub fn send_checksum(&mut self, turn: u32, sum: u64) { if !self.connected { return; } self.outbox.push_back(json!({"t":"sum","turn":turn,"sum":sum}).to_string()); } pub fn feed(&mut self, text: &str) { self.feed_at(text, 0.0); } pub fn feed_at(&mut self, text: &str, now: f64) { let v: Value = match serde_json::from_str(text) { Ok(v) => v, Err(_) => return, }; match v.get("t").and_then(|x| x.as_str()).unwrap_or("") { "hello" => { if let Some(n) = v.get("name").and_then(|x| x.as_str()) { self.name = n.to_string(); } } "pong" => { if let Some(c) = v.get("c").and_then(|x| x.as_u64()) { if let Some((seq, start)) = self.ping_pending { if seq == c { self.ping_ms = ((now - start).max(0.0) * 1000.0) as f32; self.ping_pending = None; } } } } "rooms" => self.parse_rooms(&v), "room" => self.parse_room(&v), "start" => self.parse_start(&v), "next" => self.parse_next(&v), "turn" => self.parse_turn(&v), "sum" => self.parse_sum(&v), "chat" => { let name = v.get("name").and_then(|x| x.as_str()).unwrap_or("?").to_string(); let text = v.get("text").and_then(|x| x.as_str()).unwrap_or("").to_string(); let side = v.get("side").and_then(|x| x.as_u64()).map(|x| x as u8); self.chat.push((side, name, text)); while self.chat.len() > 40 { self.chat.remove(0); if self.chat_seen > 0 { self.chat_seen -= 1; } } } "closed" => { self.status = Some(v.get("why").and_then(|x| x.as_str()).unwrap_or("closed").to_string()); self.room = None; self.code = None; self.local_side = None; self.start = None; self.doc = None; self.turns.clear(); self.chat.clear(); self.chat_seen = 0; } "error" => { self.error = Some(v.get("why").and_then(|x| x.as_str()).unwrap_or("error").to_string()); } _ => {} } } pub fn take_start(&mut self) -> Option { self.start.take() } pub fn take_turns(&mut self) -> Vec<(u32, Vec, Vec)> { std::mem::take(&mut self.turns) } pub fn take_checks(&mut self) -> Vec<(Option, u32, u64)> { std::mem::take(&mut self.checks) } pub fn take_new_chat(&mut self) -> Vec<(Option, String, String)> { if self.chat_seen >= self.chat.len() { return Vec::new(); } let out = self.chat[self.chat_seen..].to_vec(); self.chat_seen = self.chat.len(); out } fn parse_rooms(&mut self, v: &Value) { let Some(arr) = v.get("rooms").and_then(|x| x.as_array()) else { return }; self.rooms = arr .iter() .map(|r| RoomUi { code: r.get("code").and_then(|x| x.as_str()).unwrap_or("").to_string(), players: r.get("players").and_then(|x| x.as_u64()).unwrap_or(0) as usize, sides: array_bytes(r.get("sides")), started: r.get("started").and_then(|x| x.as_bool()).unwrap_or(false), paused: r.get("paused").and_then(|x| x.as_bool()).unwrap_or(false), mission: r.get("mission").and_then(|x| x.as_u64()).map(|x| x as usize), campaign: r.get("campaign").and_then(|x| x.as_str()).map(|x| x.to_string()), title: r.get("title").and_then(|x| x.as_str()).map(|x| x.to_string()), }) .collect(); } fn parse_room(&mut self, v: &Value) { let mut room = self.room.take().unwrap_or_default(); if let Some(code) = v.get("code").and_then(|x| x.as_str()) { room.code = code.to_string(); self.code = Some(code.to_string()); } let sides = array_bytes(v.get("sides")); if !sides.is_empty() { room.sides = sides; } let seats = seats_from(v.get("seats")); if !seats.is_empty() { room.seats = seats; } if let Some(x) = v.get("turn").and_then(|x| x.as_u64()) { room.turn = x as u32; } room.ai = array_bytes(v.get("ai")); if let Some(x) = v.get("started").and_then(|x| x.as_bool()) { room.started = x; } if let Some(x) = v.get("paused").and_then(|x| x.as_bool()) { room.paused = x; } if let Some(x) = v.get("missing").and_then(|x| x.as_bool()) { room.missing = x; } if v.get("mission").is_some() { room.mission = v.get("mission").and_then(|x| x.as_u64()).map(|x| x as usize); } if let Some(why) = v.get("why").and_then(|x| x.as_str()) { self.status = Some(why.to_string()); } self.local_side = room.seats.iter().find(|s| s.name == self.name && s.connected).map(|s| s.side); if !room.code.is_empty() || !room.seats.is_empty() { self.room = Some(room); } else { self.room = None; } } fn parse_start(&mut self, v: &Value) { let seed = v.get("seed").and_then(|x| x.as_u64()).unwrap_or(0) as u32; let map_w = v.get("map_w").and_then(|x| x.as_u64()).unwrap_or(96) as usize; let map_h = v.get("map_h").and_then(|x| x.as_u64()).unwrap_or(128) as usize; let difficulty = v.get("difficulty").and_then(|x| x.as_u64()).unwrap_or(1) as u8; let sides = array_bytes(v.get("sides")); let mission = v.get("mission").and_then(|x| x.as_u64()).map(|x| x as usize); let editor = v.get("doc").map_or(false, |d| d.is_object()); let doc = v.get("doc").filter(|d| d.is_object()).and_then(|d| ::deserialize(d).ok()); self.doc = doc.clone(); let teams = teams_from(&sides, v.get("teams")); let mut ai = array_bytes(v.get("ai")); if ai.is_empty() { if let Some(r) = self.room.as_ref() { ai = r.ai.clone(); } } let local_side = self.room.as_ref().and_then(|r| r.seats.iter().find(|s| s.name == self.name && s.connected).map(|s| s.side)); self.local_side = local_side; if let Some(r) = self.room.as_mut() { r.started = true; r.paused = false; r.missing = false; r.turn = 0; if !sides.is_empty() { r.sides = sides.clone(); } r.ai = ai.clone(); } // a resumed editor campaign run goes on like the next mission of a running one let resume = editor && v.get("resume").and_then(|x| x.as_bool()).unwrap_or(false); let carry: Vec<(u8, crate::campaign::Carry)> = if resume { v.get("carry").cloned().and_then(|c| serde_json::from_value(c).ok()).unwrap_or_default() } else { Vec::new() }; let surface = v.get("surface").and_then(|x| x.as_bool()).unwrap_or(false); let events = v.get("events").and_then(|x| x.as_bool()).unwrap_or(false); self.start = Some(StartInfo { seed, map_w, map_h, difficulty, sides, local_side, mission, ai, doc, editor, teams, next: resume, carry, surface, events }); self.error = None; self.status = None; } // the next mission of the running editor campaign: built from the campaign of the start fn parse_next(&mut self, v: &Value) { let Some(doc) = self.doc.clone() else { return }; let Some(mission) = v.get("mission").and_then(|x| x.as_u64()).map(|x| x as usize) else { return }; let Some(m) = doc.missions.get(mission) else { return }; let (map_w, map_h) = m.size; let seed = v.get("seed").and_then(|x| x.as_u64()).unwrap_or(0) as u32; let difficulty = v.get("difficulty").and_then(|x| x.as_u64()).unwrap_or(1) as u8; let sides = array_bytes(v.get("sides")); let ai = array_bytes(v.get("ai")); let teams = teams_from(&sides, v.get("teams")); let carry: Vec<(u8, crate::campaign::Carry)> = v.get("carry").cloned().and_then(|c| serde_json::from_value(c).ok()).unwrap_or_default(); // turns that came before belong to the mission that ended self.turns.clear(); let local_side = self.room.as_ref().and_then(|r| r.seats.iter().find(|s| s.name == self.name && s.connected).map(|s| s.side)).or(self.local_side); self.local_side = local_side; if let Some(r) = self.room.as_mut() { r.turn = 0; r.paused = false; r.missing = false; r.mission = Some(mission); if !sides.is_empty() { r.sides = sides.clone(); } r.ai = ai.clone(); } self.start = Some(StartInfo { seed, map_w, map_h, difficulty, sides, local_side, mission: Some(mission), ai, doc: Some(doc), editor: true, teams, next: true, carry, surface: false, events: false }); self.error = None; } fn parse_turn(&mut self, v: &Value) { let turn = v.get("turn").and_then(|x| x.as_u64()).unwrap_or(0) as u32; if let Some(r) = self.room.as_mut() { r.turn = turn; r.ai = array_bytes(v.get("ai")); } let cmds = match v.get("cmds").cloned() { Some(v) => serde_json::from_value::>(v).unwrap_or_default(), None => Vec::new(), }; let ai = array_bytes(v.get("ai")); self.turns.push((turn, cmds, ai)); } fn parse_sum(&mut self, v: &Value) { let turn = v.get("turn").and_then(|x| x.as_u64()).unwrap_or(0) as u32; let sum = match v.get("sum").and_then(|x| x.as_u64()) { Some(s) => s, None => return, }; let from = v.get("from").and_then(|x| x.as_u64()).map(|n| n as u8); self.checks.push((from, turn, sum)); } pub fn ui(&self) -> MatchUi { let room = self.room.clone().unwrap_or_default(); let local = self.local_side; let ready = room.seats.iter().find(|s| Some(s.side) == local).map(|s| s.ready).unwrap_or(false); let host = room.seats.iter().find(|s| s.side == 0); let is_host = local == Some(0) && host.map(|s| s.connected).unwrap_or(false); MatchUi { phase: self.phase(), connected: self.connected, name: self.name.clone(), code: room.code.is_empty().then(|| self.code.clone()).unwrap_or(Some(room.code.clone())).clone(), local_side: local, ready, is_host, sides: room.sides.clone(), ai: room.ai.clone(), coop: room.mission.is_some(), seats: room.seats.iter().map(|s| SeatUi { side: s.side, name: s.name.clone(), ready: s.ready, connected: s.connected, ai: s.ai, team: s.team }).collect(), rooms: self.rooms.clone(), started: room.started, paused: room.paused, missing: room.missing, turn: room.turn, error: self.error.clone(), status: self.status.clone(), chat: self.chat.clone(), } } } // every seat starts as a team of its own (the relay does the same) fn default_team(side: u8) -> u8 { crate::map::Owner::MASTER_SIDES.iter().position(|s| *s == side).unwrap_or(0) as u8 } fn array_bytes(v: Option<&Value>) -> Vec { v.and_then(|x| x.as_array()) .map(|a| a.iter().filter_map(|x| x.as_u64().map(|n| n as u8)).collect()) .unwrap_or_default() } // (side, team) pairs from the teams list that goes along with `sides` fn teams_from(sides: &[u8], v: Option<&Value>) -> Vec<(u8, u8)> { let teams = array_bytes(v); sides.iter().copied().zip(teams).collect() } // versus map sizes and how many master seats each one has pub const MATCH_SIZES: [usize; 7] = [80, 96, 128, 160, 192, 224, 256]; pub fn seats_for(size: usize) -> &'static [u8] { match size { 0..=80 => &[0, 2], 81..=96 => &[0, 2, 3], _ => &[0, 2, 3, 4], } } fn seats_from(v: Option<&Value>) -> Vec { v.and_then(|x| x.as_array()) .map(|arr| { arr.iter() .map(|s| SeatInfo { side: s.get("side").and_then(|x| x.as_u64()).unwrap_or(0) as u8, name: s.get("name").and_then(|x| x.as_str()).unwrap_or("").to_string(), ready: s.get("ready").and_then(|x| x.as_bool()).unwrap_or(false), connected: s.get("connected").and_then(|x| x.as_bool()).unwrap_or(false), ai: s.get("ai").and_then(|x| x.as_bool()).unwrap_or(false), team: s.get("team").and_then(|x| x.as_u64()).unwrap_or_else(|| default_team(s.get("side").and_then(|x| x.as_u64()).unwrap_or(0) as u8) as u64) as u8, }) .collect() }) .unwrap_or_default() } #[cfg(test)] mod tests { use super::*; use crate::commands::{Act, Rect}; fn pop(client: &mut MatchClient) -> Value { let s = client.outbox.pop_front().expect("no request"); serde_json::from_str(&s).expect("bad json") } #[test] fn the_bridge_turns_orders_into_json_and_turns_back_into_commands() { let mut client = MatchClient::new(); client.on_connect("red"); let req = pop(&mut client); // rooms assert_eq!(req["t"].as_str(), Some("rooms")); client.create(&[0, 2], 96, 128, 1); let req = pop(&mut client); assert_eq!(req["t"].as_str(), Some("create")); client.feed(r#"{"t":"room","code":"ABC123","sides":[0,2],"seats":[{"side":0,"name":"red","ready":false,"connected":true}],"turn":0,"started":false,"paused":false,"missing":false}"#); client.feed(r#"{"t":"start","seed":7,"map_w":96,"map_h":128,"difficulty":1,"sides":[0,2]}"#); let start = client.take_start().expect("start info"); assert_eq!(start.seed, 7); assert_eq!(start.local_side, Some(0)); assert_eq!(start.mission, None); client.create_coop(2, &[0, 2], 80, 72, 1); let coop = pop(&mut client); assert_eq!(coop["t"].as_str(), Some("create")); assert_eq!(coop["mission"].as_u64(), Some(2)); client.feed(r#"{"t":"start","seed":8,"map_w":80,"map_h":72,"difficulty":1,"sides":[0,2],"mission":2}"#); let coop_start = client.take_start().expect("co-op start info"); assert_eq!(coop_start.mission, Some(2)); client.send_commands(&[Command { side: 0, seq: 0, act: Act::Dig(Rect::new(1, 2, 3, 4)) }]); let req = pop(&mut client); assert_eq!(req["t"].as_str(), Some("cmds")); assert_eq!(req["cmds"][0]["side"].as_u64(), Some(0)); client.feed(r#"{"t":"turn","turn":1,"cmds":[{"side":0,"seq":0,"act":{"Dig":{"x0":1,"y0":2,"x1":3,"y1":4}}}]}"#); let turns = client.take_turns(); assert_eq!(turns.len(), 1); assert_eq!(turns[0].1[0].side, 0); assert!(matches!(turns[0].1[0].act, Act::Dig(_))); client.feed(r#"{"t":"sum","from":2,"turn":1,"sum":42}"#); let checks = client.take_checks(); assert_eq!(checks[0], (Some(2), 1, 42)); client.chat("hello", true); let req = pop(&mut client); assert_eq!(req["t"].as_str(), Some("chat")); assert_eq!(req["channel"].as_str(), Some("team")); client.feed(r#"{"t":"chat","name":"red","text":"hello","side":0,"channel":"team"}"#); let chat = client.take_new_chat(); assert_eq!(chat[0], (Some(0), "red".to_string(), "hello".to_string())); } #[test] fn the_bridge_times_the_server_ping() { let mut client = MatchClient::new(); client.on_connect("red"); pop(&mut client); // rooms client.tick_ping(10.0); let req = pop(&mut client); assert_eq!(req["t"].as_str(), Some("ping")); assert_eq!(req["c"].as_u64(), Some(1)); client.feed_at(r#"{"t":"pong","c":1}"#, 10.25); assert!(client.ping_ms > 200.0 && client.ping_ms < 300.0, "the pong came 250 ms after the ping"); client.tick_ping(11.0); assert!(client.outbox.is_empty(), "the next ping waits for its two-second interval"); client.tick_ping(12.0); let next = pop(&mut client); assert_eq!(next["c"].as_u64(), Some(2)); } #[test] fn the_bridge_holds_ai_seats_through_the_lobby() { let mut client = MatchClient::new(); client.on_connect("red"); pop(&mut client); // rooms client.create(&[0, 2, 3, 4], 96, 128, 1); pop(&mut client); // create client.set_ai(3, true); let req = pop(&mut client); assert_eq!(req["t"].as_str(), Some("set_ai")); assert_eq!(req["side"].as_u64(), Some(3)); assert_eq!(req["ai"].as_bool(), Some(true)); client.feed(r#"{"t":"room","code":"ABC123","sides":[0,2,3,4],"seats":[{"side":0,"name":"red","ready":false,"connected":true,"ai":false},{"side":2,"name":"","ready":false,"connected":false,"ai":false},{"side":3,"name":"","ready":false,"connected":false,"ai":true},{"side":4,"name":"","ready":false,"connected":false,"ai":false}],"ai":[3],"turn":0,"started":false,"paused":false,"missing":false}"#); let ui = client.ui(); assert_eq!(ui.ai, vec![3u8]); assert!(ui.seats.iter().any(|s| s.side == 3 && s.ai)); assert!(ui.seats.iter().any(|s| s.side == 2 && !s.connected && !s.ai)); client.feed(r#"{"t":"start","seed":7,"map_w":96,"map_h":128,"difficulty":1,"sides":[0,3],"ai":[3]}"#); let start = client.take_start().expect("start info with ai seats"); assert_eq!(start.sides, vec![0u8, 3u8]); assert_eq!(start.ai, vec![3u8]); } // a small editor campaign: a random map with a rival master and block scripts, and a painted // map that still holds a rival master fn coop_doc() -> crate::campaign_doc::CampaignDoc { use crate::blocks::{Block, Val}; use crate::campaign_doc::*; let mut doc = CampaignDoc { name: "Coop test".into(), ..CampaignDoc::default() }; let mut m = MissionDoc { key: "c1".into(), title: "Random".into(), size: (80, 80), seed: 5, goals: vec!["KillAll".into(), "Rivals".into()], waves: true, first_wave: 3.0, gen: GenDoc { rivers: 1, lava: 1, forts: 1, rivals: 1, difficulty: 1, surface: false }, ..MissionDoc::default() }; m.scripts.start = vec![Block::Gold { amount: Val::num(250.0) }]; m.scripts.triggers = vec![TriggerDoc { name: "wave".into(), kind: TriggerKind::Timer { secs: 2.0, every: true }, once: false, enabled: true, script: vec![Block::Wave { count: Val::num(1.0) }] }]; doc.missions.push(m.clone()); let mut painted = crate::campaign::start_editor_mission(&MissionDoc { size: (96, 96), seed: 9, ..m.clone() }, 1, 3); assert!(!painted.rivals.is_empty(), "the painted map has a rival master"); painted.state = 0; doc.missions.push(MissionDoc { key: "c2".into(), title: "Painted".into(), size: (96, 96), map: MapDoc::Fixed { game: serde_json::to_string(&painted).unwrap() }, ..m }); doc } // what the game does with a co-op start of an editor campaign (main.rs start_coop_game) fn coop_game(info: &StartInfo) -> crate::game::Game { let doc = info.doc.as_ref().expect("the start carries the campaign"); let i = info.mission.expect("a mission"); assert!(crate::campaign::is_editor_coop_mission(&doc.missions[i])); let mut g = crate::campaign::start_editor_coop_mission(&doc.missions[i], i, info.seed); g.coop = true; assert!(g.start_match(&info.sides, info.local_side.unwrap()), "the masters fit the map"); g.sync_ai_sides(&info.ai, info.difficulty); crate::campaign::apply_coop_carry(&mut g, &info.carry); g } #[test] fn two_clients_play_two_editor_missions_in_a_row_with_carry() { use crate::game::EK; let doc = coop_doc(); let mut clients = [MatchClient::new(), MatchClient::new()]; let room = r#"{"t":"room","code":"ABC123","sides":[0,2],"seats":[{"side":0,"name":"red","ready":true,"connected":true},{"side":2,"name":"green","ready":true,"connected":true}],"ai":[],"turn":0,"started":false,"mission":0}"#; let start = json!({"t":"start","seed":99,"map_w":80,"map_h":80,"difficulty":1,"sides":[0,2],"teams":[0,1],"mission":0,"ai":[],"doc":serde_json::to_value(&doc).unwrap()}).to_string(); let mut games = Vec::new(); for (c, name) in clients.iter_mut().zip(["red", "green"]) { c.on_connect(name); c.outbox.clear(); c.feed(room); c.feed(&start); let info = c.take_start().expect("start info"); assert!(!info.next && info.carry.is_empty()); games.push(coop_game(&info)); } for t in 0..60u32 { for g in games.iter_mut() { g.receive_turn(&[]); } if t % 20 == 19 { assert_eq!(games[0].checksum(), games[1].checksum(), "mission 1, turn {t}"); } } // green raised a strong creature, red has a weak one; then the goal is reached on both for g in games.iter_mut() { let (cx, cy) = g.core_of_side(2); let local = g.local_side; g.switch_to(2); let ogre = g.spawn(EK::Ogre, false, cx as f32 + 4.5, cy as f32 + 1.5, 6); g.switch_to(0); let (rx, ry) = g.core_of_side(0); g.spawn(EK::Kobold, false, rx as f32 + 4.5, ry as f32 + 1.5, 1); g.switch_to(local); assert!(g.ents.iter().any(|e| e.id == ogre && e.side == 2)); g.state = 1; } let (next, _) = doc.next_mission_choice(0, |goal| games[0].match_goal_done(goal)); assert_eq!(next, Some(1), "the run goes on with the next mission"); let carry = crate::campaign::coop_carry_from(&games[0]); assert_eq!(serde_json::to_string(&carry).unwrap(), serde_json::to_string(&crate::campaign::coop_carry_from(&games[1])).unwrap(), "every client sees the same carry"); let green_carry = &carry.iter().find(|c| c.0 == 2).unwrap().1; assert!(green_carry.creatures.iter().any(|c| c.0 == EK::Ogre && c.1 == 6), "green takes his ogre along"); assert_eq!(green_carry.gold, (games[0].gold_of(2) * crate::campaign::CARRY_GOLD).floor()); // the host asks the relay for the next mission; the relay hands it to everybody clients[0].next_mission(1, 99, &carry); let req = pop(&mut clients[0]); assert_eq!(req["t"].as_str(), Some("next")); assert_eq!(req["mission"].as_u64(), Some(1)); let next = json!({"t":"next","seed":req["seed"],"difficulty":1,"sides":[0,2],"teams":[0,1],"mission":1,"ai":[],"carry":req["carry"]}).to_string(); let mut games2 = Vec::new(); for c in clients.iter_mut() { c.feed(r#"{"t":"turn","turn":61,"cmds":[]}"#); // a late turn of the old mission c.feed(&next); let info = c.take_start().expect("the next mission starts"); assert!(info.next && info.editor && info.doc.is_some()); assert_eq!(info.mission, Some(1)); assert_eq!(info.carry.len(), 2); assert!(c.take_turns().is_empty(), "turns of the old mission are dropped"); games2.push(coop_game(&info)); } let (a, b) = (&games2[0], &games2[1]); assert_eq!(a.checksum(), b.checksum(), "mission 2: the same start with the carry"); assert!(a.ents.iter().any(|e| e.alive && e.side == 2 && e.kind == EK::Ogre && e.level == 6), "the ogre came along with green"); let mut games2 = games2; let (cx, cy) = games2[0].core_of_side(0); for t in 0..80u32 { let cmds = if t % 10 == 0 { vec![Command { side: 0, seq: t, act: Act::Dig(Rect::new(cx + 5, cy + (t / 10) as i32 - 3, cx + 6, cy + (t / 10) as i32 - 2)) }] } else { Vec::new() }; for g in games2.iter_mut() { g.receive_turn(&cmds); } if t % 10 == 9 { assert_eq!(games2[0].checksum(), games2[1].checksum(), "mission 2: identical up to turn {t}"); } } } #[test] fn the_bridge_sends_teams_and_reads_them_back() { let mut client = MatchClient::new(); client.on_connect("red"); pop(&mut client); // rooms client.set_team(None, 1); let req = pop(&mut client); assert_eq!((req["t"].as_str(), req["team"].as_u64(), req.get("side")), (Some("set_team"), Some(1), None)); client.set_team(Some(3), 2); assert_eq!(pop(&mut client)["side"].as_u64(), Some(3)); client.feed(r#"{"t":"room","code":"ABC123","sides":[0,2],"seats":[{"side":0,"name":"red","connected":true,"team":1},{"side":2,"name":"","connected":false,"team":1}],"mission":null}"#); let ui = client.ui(); assert!(!ui.coop); assert_eq!(ui.seats.iter().map(|s| s.team).collect::>(), vec![1, 1]); client.feed(r#"{"t":"rooms","rooms":[{"code":"ABC123","players":1,"sides":[0,2],"mission":0,"editor":true,"campaign":"Deep Run","title":"First"}]}"#); let ui = client.ui(); assert_eq!(ui.rooms[0].campaign.as_deref(), Some("Deep Run")); assert_eq!(ui.rooms[0].title.as_deref(), Some("First")); client.feed(r#"{"t":"start","seed":7,"sides":[0,2],"teams":[1,1]}"#); let start = client.take_start().unwrap(); assert_eq!(start.teams, vec![(0, 1), (2, 1)]); } #[test] fn an_interrupted_coop_run_goes_on_with_its_seed_and_carry() { let doc = coop_doc(); let mut host = MatchClient::new(); host.on_connect("red"); pop(&mut host); // rooms let carry = vec![(0u8, crate::campaign::Carry { gold: 250.0, ..Default::default() })]; host.create_coop_doc_resumed(&doc, 1, &[0, 2, 3, 4], 1, Some((4242, &carry))); let create = pop(&mut host); assert_eq!(create["seed"].as_u64(), Some(4242)); assert_eq!(create["carry"][0][0].as_u64(), Some(0)); assert_eq!(create["mission"].as_u64(), Some(1)); let start = json!({"t":"start","seed":4242,"map_w":96,"map_h":96,"difficulty":1,"sides":[0,2],"mission":1,"ai":[],"doc":serde_json::to_value(&doc).unwrap(),"carry":create["carry"].clone(),"resume":true}).to_string(); host.feed(&start); let info = host.take_start().unwrap(); assert!(info.next, "a resumed run keeps its progress"); assert_eq!(info.seed, 4242); assert_eq!(info.carry.len(), 1); assert_eq!(info.carry[0].1.gold, 250.0); // old stored progress without the run position still reads let p: crate::campaign_doc::CampaignProgress = serde_json::from_str(r#"{"done":[true],"completed_choice":[null],"run_seed":5}"#).unwrap(); assert_eq!((p.next, p.carry.len()), (None, 0)); } #[test] fn two_clients_play_the_same_editor_campaign_mission_in_coop() { let doc = coop_doc(); let mut host = MatchClient::new(); host.on_connect("red"); pop(&mut host); // rooms host.create_coop_doc(&doc, 1, &[0, 2, 3, 4], 1); let create = pop(&mut host); assert_eq!(create["mission"].as_u64(), Some(1)); assert_eq!(create["map_w"].as_u64(), Some(96)); assert_eq!(create["doc"]["missions"].as_array().map(|a| a.len()), Some(2), "the whole campaign goes along"); for mission in [0usize, 1] { let mut clients = [MatchClient::new(), MatchClient::new()]; let room = r#"{"t":"room","code":"ABC123","sides":[0,2,3,4],"seats":[{"side":0,"name":"red","ready":true,"connected":true},{"side":2,"name":"green","ready":true,"connected":true},{"side":3,"name":"","connected":false,"ai":true}],"ai":[3],"turn":0,"started":false}"#; let start = json!({"t":"start","seed":4711,"map_w":80,"map_h":80,"difficulty":1,"sides":[0,2,3],"mission":mission,"ai":[3],"doc":serde_json::to_value(&doc).unwrap()}).to_string(); let mut games = Vec::new(); for (c, name) in clients.iter_mut().zip(["red", "green"]) { c.on_connect(name); c.feed(room); c.feed(&start); let info = c.take_start().expect("start info"); assert!(info.editor); games.push(coop_game(&info)); } let (a, b) = games.split_at_mut(1); let (a, b) = (&mut a[0], &mut b[0]); assert_eq!((a.local_side, b.local_side), (0, 2)); assert!(a.rivals.iter().all(|r| r.side == 3), "only the AI seat plays as a rival in co-op"); assert!(!a.mission.as_ref().unwrap().goals.contains(&crate::game::Goal::Rivals)); assert!(a.script.is_some()); assert_eq!(a.checksum(), b.checksum(), "mission {mission}: the same start"); let (cx, cy) = a.map.core; for t in 0..120u32 { let cmds = if t % 10 == 0 { vec![Command { side: 0, seq: t, act: Act::Dig(Rect::new(cx + 5, cy + (t / 10) as i32 - 3, cx + 6, cy + (t / 10) as i32 - 2)) }] } else { Vec::new() }; a.receive_turn(&cmds); b.receive_turn(&cmds); if t % 10 == 9 { assert_eq!(a.checksum(), b.checksum(), "mission {mission}: the worlds stayed identical up to turn {t}"); } } assert!(a.sim_steps > 0 && a.sim_steps == b.sim_steps); assert!(a.script.as_ref().unwrap().error.is_none(), "{:?}", a.script.as_ref().unwrap().error); } } #[test] fn a_broken_editor_campaign_in_the_start_is_noticed() { let mut client = MatchClient::new(); client.on_connect("red"); client.feed(r#"{"t":"start","seed":1,"sides":[0],"mission":0,"doc":{"missions":"nope"}}"#); let info = client.take_start().expect("start info"); assert!(info.editor && info.doc.is_none(), "the game refuses the start instead of playing a built-in mission"); } }