// Savegames: JSON with format tag and version, containing the game state - nothing else. The // player's settings live in the browser's local storage; settings in older savegames are // ignored. Only the screenshot scenes (scenes.rs) also carry a camera. use crate::game::Game; use crate::render3d::Cam; use serde::{Deserialize, Serialize}; pub const FORMAT: &str = "dungeoncraft-save"; pub const VERSION: u32 = 2; // 2: variable map size, several portals, packed tiles pub const AUTOSAVE_KEY: &str = "dc.autosave"; #[derive(Serialize)] struct SaveOut<'a> { format: &'a str, version: u32, game: &'a Game, #[serde(skip_serializing_if = "Option::is_none")] camera: Option<&'a Cam>, } #[derive(Deserialize)] struct SaveIn { format: String, version: u32, game: Game, camera: Option, } pub struct Loaded { pub game: Game, pub camera: Option, } pub fn to_json(game: &Game) -> String { serde_json::to_string(&SaveOut { format: FORMAT, version: VERSION, game, camera: None }).unwrap_or_default() } // a screenshot scene: the game and where the camera looks #[allow(dead_code)] // scenes.rs (tests) only pub fn to_json_with_camera(game: &Game, camera: &Cam) -> String { serde_json::to_string(&SaveOut { format: FORMAT, version: VERSION, game, camera: Some(camera) }).unwrap_or_default() } // Err contains a language key describing the problem pub fn from_bytes(data: &[u8]) -> Result { let s: SaveIn = serde_json::from_slice(data).map_err(|_| "save.err_invalid")?; if s.format != FORMAT { return Err("save.err_invalid"); } if s.version > VERSION { return Err("save.err_version"); } let mut game = s.game; // older saves kept the dwarves on side 4, which is now the fourth master if !game.is_master(4) && !game.rivals.iter().any(|r| r.side == 4) { for e in game.ents.iter_mut().filter(|e| !e.hero && e.side == 4) { e.side = crate::dwarves::DWARF_SIDE; } } game.map.activate(); game.recount(); Ok(Loaded { game, camera: s.camera }) } #[cfg(test)] mod tests { use super::*; #[test] fn save_roundtrip() { let mut g = Game::new(42, 96, 128); let (cx, cy) = g.map.core; g.mark_rect(cx - 5, cy - 5, cx + 8, cy + 8, true); for _ in 0..3000 { g.update(0.05); } let json = to_json(&g); println!("savegame size: {} KB", json.len() / 1024); let l = from_bytes(json.as_bytes()).expect("load"); assert_eq!(l.game.time, g.time); assert_eq!(l.game.ents.len(), g.ents.len()); assert_eq!(l.game.gold, g.gold); assert!(l.game.map.t.iter().zip(g.map.t.iter()).all(|(a, b)| a.kind == b.kind && a.owner == b.owner && a.marked == b.marked)); assert!(l.camera.is_none() && !json.contains("\"settings\"") && !json.contains("\"camera\""), "only the game state"); assert_eq!((l.game.map.w, l.game.map.h), (96, 128)); assert_eq!(l.game.map.portals.len(), g.map.portals.len()); assert!(l.game.map.t.iter().zip(g.map.t.iter()).all(|(a, b)| a.var == b.var && a.hp == b.hp && a.food == b.food && a.gold == b.gold)); // the loaded game keeps running identically let mut a = l.game; let mut b = g; for _ in 0..2000 { a.update(0.05); b.update(0.05); } assert_eq!(a.gold, b.gold); assert_eq!(a.ents.len(), b.ents.len()); assert!(from_bytes(b"{\"format\":\"x\"}").is_err()); } #[test] fn huge_map() { let t0 = std::time::Instant::now(); let mut g = Game::new(7, 256, 256); let gen = t0.elapsed(); assert_eq!(g.map.portals.len(), 16); assert_eq!(g.map.treasures.len(), 0); // knight caves are replaced by dwarf caves assert!((1..=4).contains(&g.dwarf_caves.len())); let (cx, cy) = g.map.core; g.mark_rect(cx - 5, cy - 5, cx + 8, cy + 8, true); let t1 = std::time::Instant::now(); for _ in 0..(120 * 20) { g.update(0.05); } let sim = t1.elapsed(); let json = to_json(&g); println!("256x256: generate {:?}, 2 min simulated in {:?}, savegame {} KB", gen, sim, json.len() / 1024); let l = from_bytes(json.as_bytes()).expect("load"); assert_eq!(l.game.map.t.len(), 256 * 256); } // writes a savegame shortly before a wave (with planned entry points) when DC_SAVE_OUT is set #[test] fn dump_entry_warning_save() { let Ok(path) = std::env::var("DC_SAVE_OUT") else { return }; let mut g = Game::new(11, 64, 64); for _ in 0..(60 * 20) { g.update(0.05); } g.wave_timer = 31.0; for _ in 0..30 { g.update(0.05); // the scouts warn 30 s before the wave } assert!(!g.planned_entries.is_empty()); let (cx, cy) = g.map.core; g.spawn(crate::game::EK::Chainbreaker, false, (cx - 1) as f32 + 0.5, (cy - 1) as f32 + 0.5, 1); g.spawn(crate::game::EK::Ogre, false, (cx + 4) as f32 + 0.5, (cy - 1) as f32 + 0.5, 1); let (ex, ey) = (cx + 1, cy + 1); let mut cam = Cam::new(ex as f32 + 0.5, ey as f32 + 0.5); cam.zoom = 12.0; std::fs::write(path, to_json_with_camera(&g, &cam)).unwrap(); } }