# The high-res textures generated in one go (2026-11-07): (name, prompt). See PROMPTS.md. STYLE = ("Seamless tileable square texture, viewed straight from above (orthographic top-down, no perspective), " "flat even lighting, no shadows, no vignette, no border, no text. Hand-painted pixel art style for a " "dark-fantasy dungeon strategy game: chunky clear shapes, crisp edges, limited muted palette, readable at small size. " "A uniform all-over pattern evenly spread from edge to edge, no frame, no centre motif; it continues seamlessly across all four edges.") WALL = ("Seamless tileable square texture of a wall surface seen straight on (orthographic, no perspective), flat even lighting, no shadows, " "no vignette, no border, no text. Hand-painted pixel art style for a dark-fantasy dungeon strategy game: chunky clear shapes, crisp edges, " "limited muted palette, readable at small size. A uniform all-over pattern evenly spread from edge to edge; it continues seamlessly across all four edges.") TEX = { # walls "reinforced": (WALL, "A castle wall of the dungeon master: roughly squared grey stone blocks laid in regular horizontal courses like a medieval castle wall, " "blocks of varying length in every course, rough chiselled faces with tool marks and slightly chipped edges, thin dark mortar with a faint " "dark-crimson tint; ordered, solid and heavy, not bricks."), "fortwall": (WALL, "A holy knights' fortress wall: pale grey-white dressed ashlar stone blocks in neat regular courses with thin blue-grey mortar, clean and orderly."), "steel": (WALL, "A wall of dark riveted iron plates with rows of round rivets along the seams, a little rust and soot."), "obsidian": (STYLE, "Cooled lava rock: black and very dark purple volcanic glass with smooth glassy facets and a few thin faintly glowing orange seams."), "face": (WALL, "A cut vertical face of packed brown earth with small stones and roots, slightly uneven."), # rooms "treasury": (STYLE, "The floor of a treasure vault: a checkerboard of square floor tiles in warm golden-ochre and darker bronze-brown, each tile slightly bevelled and worn, a few small gold coins lying in some joints."), "lair": (STYLE, "A monster lair floor: packed earth covered with scattered straw, old furs, a few bones and dirty rags."), "farm": (STYLE, "A mushroom garden floor: brown moist soil covered with large irregular patches of bright green moss, a few tiny pale mushrooms growing in the moss."), "training": (STYLE, "A training hall floor: worn wooden planks with sawdust, scuff marks and a few dark stains."), "library": (STYLE, "A repeating herringbone parquet of dark wooden boards, worn, with a few faint scratched arcane symbols and ink stains - no carpet, no large motif, no border."), "torture": (STYLE, "A torture chamber floor: dark stained flagstones with rusty iron drain grates and a few chain links."), "temple": (STYLE, "A repeating pattern of small black and dark-red marble mosaic tiles in a simple geometric all-over pattern, with thin faint golden lines between some tiles - no large motif, no circle, no border."), "prison": (STYLE, "A prison floor: damp dark flagstones with small puddles, rusty drain grates and a little old straw."), "graveyard": (STYLE, "Graveyard ground: dark loose earth, grave soil, patches of moss, pebbles and a few tiny bones."), "guardpost": (STYLE, "A guard post floor: heavy grey flagstones with a dark-red painted stripe pattern and boot scuffs."), "arena": (STYLE, "An arena floor: raked pale sand with dark blood stains and footprints."), "altar": (STYLE, "A repeating pattern of polished black marble slabs of equal size with thin blood-red veins running through them - no large motif, no border, no frame."), "forge": (STYLE, "A forge floor: sooty dark flagstones with iron filings, bits of slag and thin faintly glowing orange cracks."), "aerie": (STYLE, "A giant bird nest floor: straw, twigs and a few large feathers spread over grey stone."), # special floors "core": (STYLE, "The floor around an evil master's soul core: dark obsidian-like stone with thin glowing red veins and fragments of a carved ritual circle."), "portal": (STYLE, "The floor around a demon portal: dark violet stone with faintly glowing purple runes and magic cracks."), "gate": (STYLE, "The floor before a holy order's gate: pale white limestone slabs with small inlaid blue-and-gold sun symbols."), "hero": (STYLE, "The floor of a knights' castle hall: pale grey cut stone slabs, clean and regular, a little worn."), # bridges "bridge": (STYLE, "Wooden bridge planks laid side by side, weathered brown wood with iron nails and small gaps between the planks."), "stonebridge": (STYLE, "A stone bridge surface: big grey stone slabs with sooty, heat-darkened edges."), # above ground "grass": (STYLE, "Short green meadow grass with a few tiny flowers and clover."), "snow": (STYLE, "Fresh white snow on the ground with soft drifts, a few footprints and tiny ice crystals."), "moss": (STYLE, "Dark stones overgrown with teal moss and a few glowing cyan spores."), "leaves": (STYLE, "Dense tree foliage: many dark and light green leaves, seen close."), "bark": (WALL, "Rough brown tree bark with deep vertical furrows."), "stem": (WALL, "The surface of a giant pale mushroom stem: creamy white with soft vertical ribs and fibres."), "cap": (STYLE, "The surface of a giant violet mushroom cap with round softly glowing pale spots."), } OBJ_STYLE = ("Side view, standing on the bottom edge of the image and filling most of its width, hand-painted pixel art for a dark-fantasy dungeon game, " "crisp edges, a dark outline. The background is a completely flat pure magenta (#FF00FF) everywhere else - no floor, no shadow on the ground, no frame, no text.") OBJ = { "coins": "A heap of gold coins, a dome-shaped pile of shining gold coins with a few gems.", "silver": "A neat pile of shining silver ingots stacked in rows.", "ruby": "A heap of cut red rubies, sparkling.", "diamond": "A heap of cut clear pale-blue diamonds, sparkling.", "mushroom": "A cluster of three edible dungeon mushrooms of different sizes with brown caps and pale stems.", "shard": "A large jagged shard of a glowing red crystal, broken off a soul core, glowing from inside.", }