# Material textures for the furniture (props.rs), 2026-11-07: (name, prompt). The game uses them # as grey detail that the furniture's own colours tint. STYLE = ("Square texture seen straight on, flat even lighting, no shadows, no vignette, no border, no text unless asked. Hand-painted pixel art " "style for a dark-fantasy dungeon strategy game: chunky clear shapes, crisp edges, readable at small size. Fills the whole image.") MATS = { "wood": "Light weathered wooden planks running vertically with clear wood grain, knots and a few nail heads, in light neutral beige tones.", "stone": "A rough block of light grey stone with chisel marks, small pits and a few fine cracks, in light neutral grey tones.", "iron": "Light grey forged iron with hammer dents, scratches and a few rivets near the edges, in light neutral grey tones.", "cloth": "Woven fabric with a visible coarse weave, soft folds and a simple embroidered border near the edges, in light neutral off-white tones.", "straw": "Bundled straw and sackcloth: coarse burlap with straw sticking out, stitched seams, in light neutral beige tones.", "fur": "Thick shaggy animal fur with tufts and strands, in light neutral beige-grey tones.", "book": "The spine of one old leather-bound book standing upright, filling the whole image: two raised bands near the top and the bottom, " "a gilded frame and a short line of golden title letters in the middle, worn leather, in light neutral tones.", "paper": "An open page of an old spellbook filling the whole image: yellowed parchment with many lines of dark handwritten script, " "a small drawn magic circle and a red initial letter, in light neutral tones.", }