Files
dungeoncraft/src/events.rs
T

191 lines
7.0 KiB
Rust

// Random events in free games and versus matches (rare; can be switched off): an earthquake
// brings down tunnels near the dungeon, lava or water overflows its banks, or the imps find a
// new gold vein. Shared state and the shared random numbers: every client of a match sees the
// same. Campaigns have none (their stories are told by the missions).
use crate::game::*;
use crate::map::*;
use serde::{Deserialize, Serialize};
// seconds between two events: EVENT_GAP plus up to EVENT_SPREAD
pub const EVENT_GAP: f32 = 480.0;
pub const EVENT_SPREAD: f32 = 240.0;
#[derive(Clone, Debug, Default, Serialize, Deserialize)]
pub struct Events {
pub t: f32, // seconds until the next one
}
impl Game {
// switches random events on (new free game or match) or off
pub fn set_events(&mut self, on: bool) {
self.happenings = if on && self.mission.is_none() { Some(Events { t: EVENT_GAP + self.rng.f() * EVENT_SPREAD }) } else { None };
}
pub(crate) fn update_events(&mut self, dt: f32) {
let Some(ev) = self.happenings.as_mut() else { return };
ev.t -= dt;
if ev.t > 0.0 {
return;
}
ev.t = EVENT_GAP + self.rng.f() * EVENT_SPREAD;
let kind = self.rng.next() % 4;
let happened = match kind {
0 => self.event_quake(),
1 => self.event_overflow(Kind::Lava),
2 => self.event_overflow(Kind::Water),
_ => self.event_vein(),
};
// nothing of that kind possible here: a gold vein instead (there is always earth)
if !happened && kind != 3 {
self.event_vein();
}
}
// own walkable ground within `r` of tile i?
fn near_own(&self, i: usize, r: i32) -> bool {
let (x, y) = xy(i);
(-r..=r).any(|dy| (-r..=r).any(|dx| self.map.get(x + dx, y + dy).map_or(false, |t| t.owner != Owner::None && t.owner != Owner::Hero && t.walkable())))
}
fn announce(&mut self, key: &'static str, i: usize) {
let (x, y) = xy(i);
let dir = format!("@{}", self.direction_key((x, y)));
// every master hears of it
let me = self.me_side;
for s in self.master_sides() {
self.switch_to(s);
self.msg(key, vec![dir.clone()]);
self.sfx_ui(Sfx::CoreHit);
}
self.switch_to(me);
self.add_mark(x as f32 + 0.5, y as f32 + 0.5, crate::game::MARK_BRIDGE, 255, 8.0, true);
}
// an earthquake: plain tunnels (unowned, not rooms) near a dungeon cave in
fn event_quake(&mut self) -> bool {
let n = self.map.t.len();
let cands: Vec<usize> = (0..n).filter(|&i| {
let t = &self.map.t[i];
let (x, y) = xy(i);
t.kind == Kind::Floor && t.owner == Owner::None && x > 2 && y > 2 && x < mw() as i32 - 3 && y < mh() as i32 - 3 && !self.map.sky(i) && self.near_own(i, 6)
}).collect();
if cands.len() < 4 {
return false;
}
let centre = cands[(self.rng.next() as usize) % cands.len()];
let (cx, cy) = xy(centre);
let mut fell = 0;
for &i in &cands {
let (x, y) = xy(i);
if (x - cx).abs() + (y - cy).abs() > 3 || self.rng.f() < 0.35 {
continue;
}
if self.ents.iter().any(|e| e.alive && e.tile() == i) {
continue; // nobody is buried alive (the quake is not that mean)
}
let t = &mut self.map.t[i];
t.kind = Kind::Earth;
t.hp = 6.0;
t.marked = false;
fell += 1;
}
if fell == 0 {
return false;
}
self.announce("msg.event_quake", centre);
true
}
// a river overflows its banks: unowned open ground next to it fills
fn event_overflow(&mut self, river: Kind) -> bool {
let n = self.map.t.len();
let bank: Vec<usize> = (0..n).filter(|&i| {
let t = &self.map.t[i];
let (x, y) = xy(i);
// no lava above ground
t.kind == Kind::Floor && t.owner == Owner::None && !(river == Kind::Lava && self.map.sky(i))
&& DIR4.iter().any(|&(dx, dy)| self.map.get(x + dx, y + dy).map_or(false, |o| o.kind == river))
}).collect();
if bank.is_empty() {
return false;
}
let start = bank[(self.rng.next() as usize) % bank.len()];
let (sx, sy) = xy(start);
let mut done = 0;
for &i in &bank {
let (x, y) = xy(i);
if (x - sx).abs() + (y - sy).abs() > 4 || done >= 8 {
continue;
}
self.map.t[i].kind = river;
self.ground_lost(i);
done += 1;
}
self.announce(if river == Kind::Lava { "msg.event_lava" } else { "msg.event_flood" }, start);
true
}
// the imps find a gold vein: earth near a dungeon turns to gold
fn event_vein(&mut self) -> bool {
let n = self.map.t.len();
let cands: Vec<usize> = (0..n).filter(|&i| self.map.t[i].kind == Kind::Earth && !self.map.t[i].reinforced && self.near_own(i, 5)).collect();
if cands.is_empty() {
return false;
}
let centre = cands[(self.rng.next() as usize) % cands.len()];
let (cx, cy) = xy(centre);
for &i in &cands {
let (x, y) = xy(i);
if (x - cx).abs() + (y - cy).abs() <= 2 {
let t = &mut self.map.t[i];
t.kind = Kind::Gold;
t.gold = 900;
}
}
self.announce("msg.event_vein", centre);
true
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn free_games_have_rare_events() {
let mut g = Game::new(12, 80, 64);
g.set_events(true);
assert!(g.happenings.is_some());
let golds = |g: &Game| g.map.t.iter().filter(|t| t.kind == Kind::Gold).count();
let before = golds(&g);
g.happenings.as_mut().unwrap().t = 0.0;
g.rng = Rng(3); // a gold vein (or another event) happens now
g.update_events(0.1);
assert!(g.happenings.as_ref().unwrap().t >= EVENT_GAP);
assert!(g.msgs.iter().any(|m| m.key.starts_with("msg.event_")), "an event was told");
let _ = before;
// campaigns have none
let mut m = crate::campaign::start_mission(3, None);
m.set_events(true);
assert!(m.happenings.is_none());
}
#[test]
fn every_event_can_happen() {
let mut g = Game::new(12, 80, 64);
let (cx, cy) = g.map.core;
// a little lava and water next to unowned ground near the dungeon
for (x, k) in [(cx + 6, Kind::Lava), (cx + 9, Kind::Water)] {
for y in cy - 2..cy + 3 {
g.map.t[idx(x, y)].kind = k;
g.map.t[idx(x + 1, y)].kind = Kind::Floor;
g.map.t[idx(x + 1, y)].owner = Owner::None;
}
}
assert!(g.event_vein());
assert!(g.event_overflow(Kind::Lava));
assert!(g.event_overflow(Kind::Water));
}
}