- README: logo, badges (Rust, WebAssembly, Claude Code, MIT), intro addressed to the master, features with screenshots, the household, how to play, licences and credits - INSTALL.md: server, PWA, building, tests, savegame service and API, languages, how to refresh generated files - BESTIARY.md generated from the game's data (tools/make_bestiary.py) with exported sprites and icons (docs/img, test export_doc_images) - play/DungeonCraft.html: the whole game in one file to download and play offline Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Crookfinger's Bestiary
Ah, master, you want to know who lives in your dungeon? Sit down. Mind the bones. I have written everything down - lovingly about our own, and with a peg on my nose about the others. - Crookfinger, imp, advisor, keeper of the tea
Every creature gains experience by fighting, training, studying and sparring. With every level it grows tougher (+15% health, +12% attack per level), its badge changes (bronze chevrons, silver bars, golden stars) and its gear grows (shoulder pieces, helmet, cape, golden armour with a crown and a halo). Its attacks look bigger, too.
Your creatures
Pit Imp
Level 1, 5 and 10 - the gear grows with the rank.
| Health | Attack | Range | Speed | Wage |
|---|---|---|---|---|
| 45 | 3 every 1.0 s (3/s) | close combat | 3.2 tiles/s | 0 gold |
Comes for: the dungeon itself; the summon spell brings more
Loves: Treasury
From level 3: Old hand - digs a quarter faster.
My little cousins. They dig, they claim, they carry gold, they repair towers and they never complain - well, they complain, but in a language nobody understands.
Up to five imps help each other with one task. Treat them well: without imps there is no dungeon.
Kobold
Level 1, 5 and 10 - the gear grows with the rank.
| Health | Attack | Range | Speed | Wage |
|---|---|---|---|---|
| 75 | 8 every 0.9 s (9/s) | close combat | 2.6 tiles/s | 40 gold |
Comes for: any lair: always the first through the portal
Loves: Training Hall
Cannot stand: Shadow Mage
From level 5: Dash - leaps at enemies a few tiles away with a heavy blow.
Small, scaly, sharp-toothed and endlessly enthusiastic. A kobold will fight anything, including things ten times its size, and lose with a happy face.
Cheap to keep, quick on its feet. I keep a jar of their shed scales on my shelf.
Cave Spider
Level 1, 5 and 10 - the gear grows with the rank.
| Health | Attack | Range | Speed | Wage |
|---|---|---|---|---|
| 95 | 10 every 1.0 s (10/s) | close combat | 2.9 tiles/s | 60 gold |
Comes for: a mushroom garden of 6+ tiles
Loves: Mushroom Garden
Cannot stand: Giant Bat
From level 4: Web - its bites often leave enemies stuck and slow.
Eight legs, eight eyes and a heart of pure velvet. Cave spiders love the damp warmth of a mushroom garden and the crunchy sound of armour.
Quick and tough. Do not let the knights see them first: knights scream in a very high voice.
Shadow Mage
Level 1, 5 and 10 - the gear grows with the rank.
| Health | Attack | Range | Speed | Wage |
|---|---|---|---|---|
| 60 | 13 every 1.4 s (9/s) | 4.5 tiles | 2.0 tiles/s | 110 gold |
Comes for: a library of 6+ tiles
Loves: Library
Cannot stand: Kobold, Stone Ogre
From level 6: Shadow step - badly hurt in a fight, it vanishes back to its bed.
Shadow mages read everything, forget nothing and hurl dark bolts from a safe distance. They are polite, quiet and slightly terrifying.
Fragile, so keep them behind the ogres. They pay you back in burnt paladins.
Stone Ogre
Level 1, 5 and 10 - the gear grows with the rank.
| Health | Attack | Range | Speed | Wage |
|---|---|---|---|---|
| 230 | 20 every 1.4 s (14/s) | close combat | 1.8 tiles/s | 150 gold |
Comes for: a training hall of 9+ tiles
Loves: Training Hall
Cannot stand: Shadow Mage, Cogling
From level 4: Stomp - shakes the ground: enemies around it are hurt and stunned.
A stone ogre is a wall that walks and hugs. Mostly it hugs enemies, and they do not get up again.
Slow, stubborn and wonderfully sturdy. Feed it well, pay it on time and it will stand in front of your core until the end of the world.
Jailer
Level 1, 5 and 10 - the gear grows with the rank.
| Health | Attack | Range | Speed | Wage |
|---|---|---|---|---|
| 260 | 16 every 1.3 s (12/s) | close combat | 1.6 tiles/s | 140 gold |
Comes for: a torture chamber of 6+ tiles
Loves: Torture Chamber
Cannot stand: Flame Priestess
From level 7: Shackle - its blows sometimes chain enemies in place.
The jailer pulls enemies close with his chain and has a gift for persuasion: prisoners he looks after change sides much more often.
Big, quiet, hums while he works. Children love him. Well, ours do.
Flame Priestess
Level 1, 5 and 10 - the gear grows with the rank.
| Health | Attack | Range | Speed | Wage |
|---|---|---|---|---|
| 70 | 14 every 1.6 s (9/s) | 5.0 tiles | 2.0 tiles/s | 120 gold |
Comes for: a temple of 6+ tiles
Loves: Temple
Cannot stand: Jailer
From level 5: Healing pulse - heals all hurt creatures around her at once.
The flame priestess throws fireballs that splash onto everyone around the target, and she heals the soul core with her prayers.
She sleeps on glowing embers and smells of cinnamon. Do not ask her about the knights who burned her temple. Just let her work.
Chainbreaker
Level 1, 5 and 10 - the gear grows with the rank.
| Health | Attack | Range | Speed | Wage |
|---|---|---|---|---|
| 600 | 36 every 1.1 s (33/s) | close combat | 2.3 tiles/s | 400 gold |
Comes for: a big dungeon: 40+ room tiles, a Lv 5 veteran and 4000 gold
Loves: Training Hall
From level 6: Whirlwind - spins its axes through every enemy around it.
A legend. Twin axes, broken chains, and a temper that has flattened whole fortresses. Only one at a time, and only for a master who is worth it.
Every swing also hits a second enemy. He gets restless when the dungeon is small - give him space and enemies, and he is yours.
Cogling
Level 1, 5 and 10 - the gear grows with the rank.
| Health | Attack | Range | Speed | Wage |
|---|---|---|---|---|
| 90 | 9 every 0.9 s (10/s) | close combat | 2.4 tiles/s | 70 gold |
Comes for: a forge of 6+ tiles
Loves: Forge
Cannot stand: Stone Ogre
From level 4: Bomb - throws a home-made bomb that explodes among the enemies.
A cogling is soot, brass goggles and pure enthusiasm. It builds traps two and a half times as fast as anyone else and hums while it hammers.
It cannot fight much, but every corridor it touches becomes a terrible place to walk. I adore them.
Revenant
Level 1, 5 and 10 - the gear grows with the rank.
| Health | Attack | Range | Speed | Wage |
|---|---|---|---|---|
| 160 | 14 every 1.2 s (12/s) | close combat | 1.9 tiles/s | 30 gold |
Comes for: rises from the graveyard
Loves: Graveyard
Cannot stand: Flame Priestess
From level 5: Life drain - heals itself by a third of the damage it deals.
A revenant does not eat, does not sleep and does not complain - the perfect employee, if you can stand the smell.
It drinks the strength of those it strikes once it has some experience. The priestess and it do not get along, for obvious reasons.
Giant Bat
Level 1, 5 and 10 - the gear grows with the rank.
| Health | Attack | Range | Speed | Wage |
|---|---|---|---|---|
| 55 | 6 every 0.7 s (9/s) | close combat | 3.6 tiles/s | 30 gold |
Comes for: an aerie of 4+ tiles
Loves: Aerie
Cannot stand: Cave Spider
From level 5: Shriek - a piercing cry that stuns enemies nearby.
Giant bats! Fast, cheeky, and they fly over water and lava. They patrol the edges of your realm and dive at lonely enemies.
Weak alone, a plague in swarms. They flee when badly hurt and come back once they have rested.
Chain Gargoyle
Level 1, 5 and 10 - the gear grows with the rank.
| Health | Attack | Range | Speed | Wage |
|---|---|---|---|---|
| 260 | 15 every 1.2 s (12/s) | close combat | 2.2 tiles/s | 120 gold |
Comes for: an aerie of 6+ tiles and a torture chamber of 4+
Loves: Torture Chamber
Cannot stand: Arcane Owl
From level 5: Stone form - badly hurt, it turns to stone and takes half damage for a while.
A chain gargoyle is carved stone with bad manners and a soft spot for dungeons with a proper torture chamber.
Tough as a castle wall, flies over rivers and does not mind arrows at all. It sits very still in the aerie - that is how it relaxes.
Arcane Owl
Level 1, 5 and 10 - the gear grows with the rank.
| Health | Attack | Range | Speed | Wage |
|---|---|---|---|---|
| 70 | 12 every 1.3 s (9/s) | 4.5 tiles | 2.8 tiles/s | 100 gold |
Comes for: an aerie of 6+ tiles and a library of 6+
Loves: Library
Cannot stand: Chain Gargoyle
From level 5: Volley - every bolt is followed by a second one at another enemy.
The arcane owl has read every book in your library twice and now shoots glowing bolts at heroes from the air.
Clever, fragile and terribly judgemental. It hoots when you build crooked rooms.
Ember Wyrm
Level 1, 5 and 10 - the gear grows with the rank.
| Health | Attack | Range | Speed | Wage |
|---|---|---|---|---|
| 650 | 30 every 1.4 s (21/s) | 3.0 tiles | 2.5 tiles/s | 380 gold |
Comes for: an aerie of 16+ tiles and a treasury of 16+ (only one)
Loves: Treasury
Cannot stand: Giant Bat
From level 7: Inferno - its fire breath spreads much wider.
An ember wyrm. In your dungeon. Breathing fire on knights. Master, I may cry.
Very rare, very strong, burns everything around its target. It wants a huge aerie and a rich treasury, and it will not share the sky with another wyrm.
The humans
Hold your nose, master. Here come the heroes.
Knight
Level 1, 5 and 10 - the gear grows with the rank.
| Health | Attack | Range | Speed | Bounty |
|---|---|---|---|---|
| 140 | 11 every 1.1 s (10/s) | close combat | 1.9 tiles/s | 120 gold |
The backbone of the Order: polished, punctual and utterly devoid of imagination. Knights march in circles, sing about the sun and smell of boot wax.
They hit hard and hold the line. Disgusting. Capture them if you can - some of them can be persuaded in the torture chamber.
Archer
Level 1, 5 and 10 - the gear grows with the rank.
| Health | Attack | Range | Speed | Bounty |
|---|---|---|---|---|
| 75 | 9 every 1.3 s (7/s) | 4.5 tiles | 2.1 tiles/s | 100 gold |
Archers stand far away, shoot from behind walls and call it bravery. They wear little green hats. Little green hats, master.
Weak up close. Send the bats, they hate it.
Priest
Level 1, 5 and 10 - the gear grows with the rank.
| Health | Attack | Range | Speed | Bounty |
|---|---|---|---|---|
| 80 | 5 every 1.5 s (3/s) | 3.5 tiles | 1.9 tiles/s | 120 gold |
Priests heal other heroes from afar and pray loudly enough to curdle milk. Every one of them has a sermon about us, and none of them is short.
Kill them first, or the fight never ends.
Dwarf Miner
Level 1, 5 and 10 - the gear grows with the rank.
| Health | Attack | Range | Speed | Bounty |
|---|---|---|---|---|
| 110 | 9 every 1.0 s (9/s) | close combat | 2.0 tiles/s | 100 gold |
The dwarf miners of the Order dig their way through earth three times as fast as anyone else, straight towards your treasury. They have no respect for walls - your walls in particular.
Reinforce your walls. Steel walls make them weep.
Fairy Spy
Level 1, 5 and 10 - the gear grows with the rank.
| Health | Attack | Range | Speed | Bounty |
|---|---|---|---|---|
| 70 | 5 every 1.2 s (4/s) | 3.5 tiles | 3.2 tiles/s | 150 gold |
The Order's little informer: a glowing gnat with wings, sent ahead to find your traps and tell everybody. Once it has seen a trap, the heroes smash it.
It also sprinkles healing dust on the heroes. Swat it first. Twice, to be sure.
Battle Mage
Level 1, 5 and 10 - the gear grows with the rank.
| Health | Attack | Range | Speed | Bounty |
|---|---|---|---|---|
| 120 | 18 every 1.8 s (10/s) | 5.0 tiles | 1.8 tiles/s | 250 gold |
A mage in the Order's robes who thinks walls are a personal insult. Reinforced walls burst under his fireballs, and he never stops talking about it.
Fragile up close. Steel walls annoy him most - good.
Giant
Level 1, 5 and 10 - the gear grows with the rank.
| Health | Attack | Range | Speed | Bounty |
|---|---|---|---|---|
| 900 | 34 every 1.6 s (21/s) | close combat | 1.3 tiles/s | 600 gold |
A giant is what happens when a knight eats his vegetables for three hundred years. Slow, enormous, and it treats doors as a suggestion.
It wrecks traps simply by standing next to them. Revolting manners. Hit it with everything, preferably from afar.
Paladin of Light
Level 1, 5 and 10 - the gear grows with the rank.
| Health | Attack | Range | Speed | Bounty |
|---|---|---|---|---|
| 700 | 26 every 1.2 s (22/s) | close combat | 1.7 tiles/s | 1000 gold |
Paladins of light: glowing, enormous and absolutely convinced of themselves. They are the Order's heroes and have the bounty to prove it.
Tough as an ogre, twice as smug. Bring everything you have, and maybe a bucket for the glare.
The neutrals
Cave dwarf
Not all dwarves serve the Order. The cave dwarves keep to themselves in caves full of gold and gems and want nothing but to be left alone.
They fight whoever comes close and never leave their cave. The more your army grows, the tougher they get - they have heard of you. Some of their chests hold the plans of the rune forge tower.
Rooms of the dungeon
Towers, traps and doors
Spells
This page is written from the game's own data: python3 tools/make_bestiary.py.

































































