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dungeoncraft/lang
Richard ZinkandClaude Opus 5.5 240e89d9cb Fog of war: unexplored darkness until the dungeon's ground, creatures or towers come close
- explored tiles stay known (saved compactly as bits), enemies are only drawn while in sight; sight runs along open ground, walls block it
- unexplored tiles are black blocks; units, towers, torches, furniture, portals, gate and rival cores in the dark are hidden; minimap and tile info too
- the nearest portal is known from the start; the seer's eye opens a wide area for 20 seconds without remembering it

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 07:18:55 +01:00
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